Helo everyone, my name's Wilson, and this is- SHUT UP FRANCIS I'M COMMENTATING OVER HERE!Tournament Rules said:3v3 LC Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch = OK
Items = ON
Abilities = ALL
3 Substitutions
∞ Recovers / ∞ Chills
Arena = ASB Standard Arena
Ahem, and this is a babies' fight hosted by a dead canine, and a marine canine! Guess one of them is a thanatophiliac? Who knows!
Team Fort ColorCastle

Gastly (Male) "Casper the Friendly Ghost"
Types: Ghost / Poison
Ghost STAB: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB:
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Levitate
Nature: Hasty (-Def, +Spe, +23% Accuracy)
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4
SpD: 2
Spe: 92+ (29% Acc)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: Y THIS NO EXIST I CRI
Attacks:
Bide
Clear Smog
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Disable
Dream Eater
Embargo
Endure
Energy Ball
Foul Play
Giga Drain
Hex
Hidden Power Fighting
Hypnosis
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Night Shade
Pain Split
Perish Song
Psych Up
Psywave
Shadow Ball
Skill Swap
Sludge Bomb
Smog
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Toxic
Venoshock
Will-o-Wisp

Tirtouga (Female) "Shellio Rockbottoms"
Types: Water / Rock
Water STAB: Perpetual internal water source. Evasive Diving reduced to 5en cost.
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm; immune to Sandstorm damage. Has perpetual rock source.
Abilities: Solid Rock / Sturdy / Swift Swim (UNLOCKED)
Nature: Adamant (+Atk, -SAtk)
Stats:
HP: 90
Atk: 4+
Def: 4
SpA: 1-
SpD: 2
Spe: 22
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Jet
Aqua Tail
Bide
Bite
Body Slam
Brine
Bulldoze
Crunch
Dig
Dive
Earth Power
Earthquake
Facade
Frustration
Guard Swap
Hydro Pump
Iron Tail
Knock Off
Protect
Rest
Return
Rock Slide
Rock Tomb
Rollout
Sandstorm
Scald
Shell Smash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Waterfall
Water Gun
Water Pulse
Whirlpool
Wide Guard
Withdraw
Zen Headbutt

Doduo (Female) "Headicopter the Flying Heads"
Types: Normal / Flying
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single-target moves that hit target regardless of position.
Abilities: Run Away / Early Bird / Tangled Feet (UNLOCKED)
Nature: Adamant (+Atk, -SAtk)
Stats:
HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Acupressure
Aerial Ace
Assurance
Bide
Body Slam
Brave Bird
Double Edge
Double Hit
Drill Peck
Endeavor
Facade
Feint Attack
Flail
Fly
Fury Attack
Growl
Knock Off
Mimic
Mirror Move
Natural Gift
Peck
Pluck
Protect
Pursuit
Quick Attack
Rage
Reflect
Return
Roost
Secret Power
Skull Bash
Sky Attack
Sleep Talk
Steel Wing
Substitute
Swagger
Thief
Tri Attack
Uproar
Whirlwind

<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)

<Fat Tony> [Murkrow] (M)
Nature: Hardy
Type: Dark/Flying
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Insomnia (Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Supeer Luck (Passive):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (HA UNLOCKED, Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2
Speed: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Moves
Peck (*)
Pursuit (*)
Haze (*)
Astonish (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Taunt
Foul Play
Mean Look
Sucker Punch
Torment
Sky Attack
Heat Wave
Icy Wind
Dark Pulse
Shadow Ball
Protect
Substitute
Double-Team
Psychic
Payback
Endure
Fly
Mud-Slap
Thunder-Wave
Aerial Ace
Hidden Power (Fighting)
Facade
Rest
Sleep-Talk
Defog
Brave Bird (*)
Perish Song (*)
Roost (*)
Drill Peck (*)
Whirlwind (*)
Mirror Move
Psycho Shift
Confuse Ray

<Erika> [Mankey] (F)
Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Moves
Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit
Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown
Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight
Anyway, we're going to play the Russian revolver! Both players are to shoot their own head with this gun. If it clicks an empty round, he sends out first - if it misfires, then voila, counter-matchup advantage!
RNG Roll [1 FORT COLORCASTLE ; 2 MATEZOIDE]: 1 (FORT COLORCASTLE)

Fort colours
Mate drags
Fort castles
I reff