[LCT Round 2] Iggy Azalea vs. adiass

Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills

Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Iggy Azalea
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Misdreavus [♀][Theresa Gray]
Types: Ghost
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Levitate

Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: #N/A

Attacks:
Level Up
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song
Grudge
Power Gem

Egg
Destiny Bond
Imprison
Me First
Memento
Skill Swap

TM/HM
Dazzling Gleam
Double Team
Embargo
Endure
Hidden Power Fire
Protect
Psychic
Rest
Sleep Talk
Substitute
Taunt
Toxic
Thunderbolt
Thunder Wave
Torment
Will-o-Wisp
Zap Cannon

Move Tutors
Foul Play
Heal Bell
Magic Coat
Snatch
Trick
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Swirlix [♂][William Herondale]
Types: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities: Sweet Veil / Unburden

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 49
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Level Up
Fairy Wind*
Sweet Scent*
Tackle*
Play Nice*
Fake Tears*
Round*
Cotton Spore*
Endeavor*
Draining Kiss
Wish
Cotton Guard
Play Rough
Safeguard

Egg
After You*
Belly Drum*
Copycat*
Yawn*

TM/HM
Calm Mind*
Dazzling Gleam*
Double Team*
Energy Ball*
Flamethrower*
Hidden Power Ground
Light Screen
Rain Dance
Rest
Round
Protect
Psychic
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thief
Thunderbolt

Move Tutors
Gastro Acid*
Heal Bell
Magic Coat
Snore
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Chimchar [♀][Charlotte Branwell]
Types: Fire
Fire - Immune to burn status, Brighten Command.
Brighten Command - For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage.

Abilities: Blaze / Iron Fist

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Level Up
Scratch*
Leer*
Ember*
Taunt*
Fury Swipes*
Flame Wheel*
Nasty Plot*
Torment*
Fire Spin
Slack Off

Egg
Assist*
Counter*
Encore*
Fake Out*
Focus Energy*
Focus Punch
Thunder Punch

TM/HM
Aerial Ace*
Brick Break*
Dig*
Facade*
Fire Blast*
Flame Charge
Flamethrower
Grass Knot
Protect
Shadow Claw
Substitute
Toxic
U-Turn
Will-o-Wisp

Move Tutors
Endeavor
Endure
Fire Punch
Gunk Shot
Low Kick
Role Play
Rollout
Stealth Rock
Vacuum Wave
adiass
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Chinchou [♀] [Chinchou]
Types: Water/Electric
Abilities: Volt Absorb / Illuminate / Water Absorb
Nature: Timid (+15% Speed / +14% Accuracy / -1 ATK)
Stats:
HP:
100
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 2
Spe: 78 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Brine
Bubble
Bubblebeam
Charge
Charge Beam
Confuse Ray
Dazzling Gleam
Discharge
Double Team
Electro Ball
Endure
Flail
Heal Bell
Hidden Power [Ground]
Hydro Pump
Ice Beam
Icy Wind
Ion Deluge
Mist
Psybeam
Rain Dance
Rest
Scald
Signal Beam
Sleep Talk
Soak
Spark
Supersonic
Swagger
Take Down
Thunder
Thunder Wave
Thunderbolt
Volt Switch
Water Gun
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Archen [♀] [Archen]
Types: Rock/Flying
Abilities: Defeatist
Nature: Hasty (+15% Speed / +15% Accuracy / -1 DEF)
Stats:
HP:
90
Atk: 4
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: NA

Attacks:
Acrobatics
Agility
Ancient Power
Aqua Tail
Bounce
Bulldoze
Crunch
Defog
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Endeavor
Head Smash
Heat Wave
Hidden Power [Grass]
Hone Claws
Iron Tail
Knock Off
Leer
Pluck
Quick Attack
Quick Guard
Rock Smash
Rock Throw
Rock Tomb
Scary Face
Shadow Claw
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Taunt
Thrash
Torment
U-turn
Wing Attack
Zen Headbutt
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Fletchling [♂] [Fletchling]
Types: Normal / Flying
Abilities: Big Pecks / Gale Wings
Nature: Adamant (+1 ATK / -1 SPA)
Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Acrobatics
Aerial Ace
Agility
Attract
Confide
Double Team
Facade
Flail
Flame Charge
Fly
Frustration
Growl
Heat Wave
Hidden Power [Electric]
Me First
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Well better late than never into this match. It may prove to be one worth the wait though. Lucy brought a mostly strong team, with poor old Chimchar looking like a bit of a punching bag as the only one mon weak to opposing STAB on the entire field, and two of them to boot. Meanwhile I'm keen to see what Swirlix is able to pull off. On adiass' side of the field he has relatively few (or more precisely zero) bad match ups, the key will be seeing if he can engineer the positive ones. Lets start that never ending merry go round with the flip, this time we flip the Growlithe.

Front = Lucy, Back = adiass


[FRONT:BACK] 870/1000: BACK

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Turn Order
adiass sends out first Pokemon with item.
Iggy Azalea sends out first Pokemon with item and issues actions.
adiass issues actions.
deadfox081 referees.​
 
Meh, better than facing a Ferroseed without it.

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@ Life Orb
Thunderbolt -> Power Gem -> Thunderbolt
IF Fletchling uses a D/E move, AND not suspended, AND you are not Taunted, THEN alternate between Protect and Double Team [2]
IF Fletchling uses Attract, AND you are not Taunted, THEN use Magic Coat that action

yolo
 
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