
League of The Phoenix
Ever thought about how Pokémon suffer fainting just because of one trainer's cruelty? Imagine the trust and loyalty his Pokémon give, only to be forsaken like a piece of trash. Imagine a perfect world where Pokémon don't suffer pain, and instead fight for their pride as equals alongside their trainers. League of The Phoenix is that perfect world! The idea behind League of The Phoenix is that once a Pokémon faints, they are forced to switch out to a Pokémon of the kind trainer's choosing; in the process, they are completely revitalised (HP is fully restored.) Items are restored upon rejuvenation, even when Tricked, Knocked Off, or Bestowed. So you may be asking yourselves "how exactly do you win?!" Well, that's simple, we have a tally (point system.) There are six points in total and every time a Pokémon faints, a point is subtracted. Then what? Beat the opponent's Pokémon to a pulp 6 times with no shame or guilt, and part knowing that you just obliterated your opponent's Pokémon without them suffering; great for sadists like you!
- Rejuvenated Pokémon's HP are fully recovered.
- PP is not restored after rejuvenation.
- Stat boosts are not preserved after rejuvenation.
- Items are reproduced after rejuvenation.
- Rejuvenation always occurs last.
- You win by subtracting your opponent's points to zero.
- Self-KO moves are banned.
- OU clauses are applied.
I want to know if reviving a fainted Pokémon is possible, and if not, I don't mind implementing a change in the mechanics where Pokemon rejuvenate after reaching one HP.
Special thanks to Radioactive Pie in Deviant Art for making this wonderful Ho-Oh artwork.



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