ORAS OU Legend - Mega Kazam Bulky Offense (1750+)

Ey wassup guys, got a nice Mega Kazam balance / bulky offense team for you today. This is a team made completely by myself with the help of a couple people here and there and its had some pretty good success for the past 2 weeks or so. I hit 1750 with this team and not until decay had already struck in that I got the idea for sharing it with you guys. This team also went 28-0 on the ladder at on point and has helped me in winning many OU room tournaments, although that may not mean much.

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The Team At A Glance

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The Process

Alright so I got the idea for the core when my friend basically told me to build a team with Mega Kazam + a mon that counters Scarfed Landorus-T and Lando-I to some extent. So the core ended up starting as
Mega Kazam + Gliscor

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After spending about 2 days just staring at this core and wondering what else to put on the team, I decided I wanted to make this team a little fun, so I threw a Keldeo on, because breaking balance is fun n_n

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So, after making the decision for my starting 3, one of my close pals suggested the core of Gliscor + Slowbro + Ferrothorn because it pretty much has a switch in for the majority of this matchup based meta right about now and Slowbro works nicely for stopping setup sweepers and such.

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Then, after some looking over I realized that the team gets shitted on by Charizard Y so I threw on a Heatran. However, I wanted to have a little bit more fun with this team so I did something with the Tran you don't see as much as you might have used to.

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The Team In Detail
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Cosine180 (Mega Alakazam) @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Taunt / Encore

So lets start out with Mega Kazam n_n. For this team I'm running a standard set with Psychic, Shadow Ball , Focus Blast and Encore for basically hitting the whole meta right about now for good solid damage. Kazam's ability to out speed the whole meta game including some scarfers is absolutely amazing and serves as a late game cleanup along with some other mons after sitting in the back and watching the Bro + Ferro + Glisc core force switches and get residual damage with rocks and spikes. Taunt serves the same purpose it does on Mega Gardevoir, which is just for coverage for the every once in a while that you do end up needing it. Alakazam's amazing speed tier and coverage makes an excellent mon to build around and does its job well on this team.


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The412Gang (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Secret Sword
- Scald


On this team Sub + CM Keldeo is a nice addition and fun to use. Keldeo serves as a nice balance breaker on this team like it does on every other (lol) and provides another nice late game clean up option after the opposing team has been worn down and the necessary checks to it have either been eliminated or worn down to the point that it can take it on. But the real reason I have it on is to get those scald burns, fuck the other moves ;]]]]]].


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MegaStarUniverse (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Alright, Ferrothorn serves a pretty simple and effective purpose on this team and on the core that I've mentioned multiple times in the thread. Ferrothorn is my first answer to Mega Gyarados being that Power Whip 3hkos Gyara when in non-mega and 2hko when mega evolved. Gyarados also needs to be +2 to definitely 2hko Ferro with Crunch, however it will already be dead by then ;[[[. Access to Spikes creates a nice hazard stacking core when paired with Heatran, and Leech Seed + Leftovers is its means of regaining HP and retaining longevity.



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Dark380 (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Roost
- Knock Off

Although Gliscor is apart of the Slowbro + Ferro core, it serves a little more of a purpose than just utility and walling. Gliscor serves as a mid/late game setup sweeper and Sp.Def wall, taking hits from and setting up on things like Sylveon and other Fairies that don't hit hard enough to 2hko it. Also, Gliscor serves as a soft Diancie check although I already have Heatran and Ferrothorn to deal with it because 4 attacks can break that core if it is worn down enough (I know 4 attacks is not common). Gliscor is the last remaining member of the cleanup crew and it plays its role out as effectively if not better than the others.


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YoungNickel5'9 (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off


Slowbro fills its role effectively on this team, being able to soak up attacks from setup sweepers and then nerf them with Thunder Wave so another mon can come in and hax them to death and win and take care of whatever was setting up. Slowbro also is the Keldeo switch in and counter because although Alakazam can revenge kill Keldeo if not scarf, it doesn't want to switch in on any attacks.



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bludz (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 28 Atk / 168 SpD / 64 Spe
Calm Nature
- Lava Plume
- Taunt
- Stealth Rock
- Stone Edge

Lastly, Heatran's role on this team is to get up rocks while ultimately completing the hazard stacking core with Ferrothorn. Taunt is necessary to avoid having to go through trouble with Magic Gaurd + CM Clefable although I do have Gliscor in the back, which can counter it as well. Some people also might be like "stone edge wtf", but edge tran was a thing back in the early XY and it serves a nice role of taking on Charizard Y on this team. 28 Attack Evs is needed to have a garuntee OHKO on Charizard Y while still being able to take one Focus Blast. Lava Plume is for the nice STAB and occasional burns.
Team Overview

This team is basically some standard Kazam balance. I wanted to build around the core of Mega Kazam and Gliscor. Also the Glisc, Bro and Ferro core has basically a switch in for majority of the meta right now. This core provides a bulky cushion for Kazam, being able to soak up hard hitting priority, attacks from out speeding scarfers and stop setup sweepers. Usually the win condition, is to wear down the opposite team with entry hazards and force switches with the glisc+bro+ferro core, then clean up with glisc, kazam or keldeo. You may notice there is no defogger or spinner, but the team doesn't need it tbh. Between regen, leftovers on keld, tran and ferro, toxic heal and Magic Gaurd before Mega Evo, you don't even care.

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Taunt

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Secret Sword
- Scald

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Roost
- Knock Off

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Thunder Wave
- Scald
- Psyshock
- Slack Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 28 Atk / 168 SpD / 64 Spe
Calm Nature
- Lava Plume
- Taunt
- Stealth Rock
- Stone Edge

Ty everyone mentioned in this, what great frens ;]]]]]]
Shoutouts to:

Cosine180
MegaStarUniverse
Bludz
Dark380
YoungNickel5'9
Invok3r
The Ou Room
bof ;]
etc etc

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Thank You Frens and Have Fun n_n

 
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I like to use HP rock on heatran to replace stone edge or ancient power. helps with talonflame and Zard Y. secreases foul play or confusion damage too. more reliable accuracy and more PP. can't remember what the IVs need to be so I'm not sure if it fucks heatran over or not.
 
There's really no reason to run HP Rock instead of ancient power. They have the same power and accuracy and as the for the PP, it doesn't really matter because Ancient Power is only used to hit a select few things so you really don't need the extra hits. I would agree that ancient power is better than stone edge, you don't have to alter your nature and it ohkos everything you would want stone edge to hit anyway and avoids the accuracy drop.

As for the team, it looks really good I like it a lot. The one thing I would consider is changing slowbro to latias. Latias is a more sturdy check to keldeo and lando-i which are rather threatening to the team. I know you don't really need hazard support so you could run Calm Mind as an extra WinCon or roost + healing wish to give keldeo and zam a second chance to sweep/clean, while also having longevity provided by roost to wall lando and keld.
 
I like to use HP rock on heatran to replace stone edge or ancient power. helps with talonflame and Zard Y. secreases foul play or confusion damage too. more reliable accuracy and more PP. can't remember what the IVs need to be so I'm not sure if it fucks heatran over or not.

I totally agree. Zard Y isn't really a threat at all when you got Heatran on your team, even with FBlast. Ancient Power should do the trick, as the potential stats boost is also an added bonus.

I like your team, Python. Looks solid to me. I would only change Roost to Taunt for Gliscor, as it prevents other pokes to start setting up, namely CM Clefable. You already have recovery in Toxic heal, so it definitely won't matter. Slowbro could be replaced too. And although Latias is a great option, I would go for something a lil' more offensive, like Belly Drum Azumarill. It doesn't care about Keldeo and can decimate Lando and Diancie -two major threats to your party, especially the latter- with Aqua Jet priority. Should you prefer a much more bulky approach to Azu, you could run an Assault Vest set with it.

Keep up the good work! ;)
 
I totally agree. Zard Y isn't really a threat at all when you got Heatran on your team, even with FBlast. Ancient Power should do the trick, as the potential stats boost is also an added bonus.

I like your team, Python. Looks solid to me. I would only change Roost to Taunt for Gliscor, as it prevents other pokes to start setting up, namely CM Clefable. You already have recovery in Toxic heal, so it definitely won't matter. Slowbro could be replaced too. And although Latias is a great option, I would go for something a lil' more offensive, like Belly Drum Azumarill. It doesn't care about Keldeo and can decimate Lando and Diancie -two major threats to your party, especially the latter- with Aqua Jet priority. Should you prefer a much more bulky approach to Azu, you could run an Assault Vest set with it.

Keep up the good work! ;)

Gliscor beats Mg CM clef without taunt, and i have tran with taunt as well. Ive tested taunt and I know from experience I dont exactly need it. Thank you for the suggestion though n_n.
 
There's really no reason to run HP Rock instead of ancient power. They have the same power and accuracy and as the for the PP, it doesn't really matter because Ancient Power is only used to hit a select few things so you really don't need the extra hits. I would agree that ancient power is better than stone edge, you don't have to alter your nature and it ohkos everything you would want stone edge to hit anyway and avoids the accuracy drop.

As for the team, it looks really good I like it a lot. The one thing I would consider is changing slowbro to latias. Latias is a more sturdy check to keldeo and lando-i which are rather threatening to the team. I know you don't really need hazard support so you could run Calm Mind as an extra WinCon or roost + healing wish to give keldeo and zam a second chance to sweep/clean, while also having longevity provided by roost to wall lando and keld.


I've also tried this suggestion before and otherwise this team gets destroyed by Char X. I said in the slowbro description that I use it for take an attack then thunder waving settup sweepers. All of these suggestions are really good and things ive considered before for the team, but thank you anyways n_n
 
Hey Prince Python, nice team ya got there, but just saying that Mega Gardevoir absolutely destroys your team whenever it can get a free switch in. ATM, I don't know how to change your team around so it can not as Gard weak but i just wanted to let you know that. Hopefully, I've helped :]
 
Hey, tight team man! Not to much to say which is why rating good teams is ass. The only thing I think that I could really add to this squad would be Protect > Power Whip. You don't really need this move considering that you already have Keldeo to check Gyarados and threats a like, plus considering that Ferrothorn appreciates the extra recover and the ability to scout out your opponents potentially threatening moves like HP fire on Latios, it could be used as a nice addition. It's pretty trivial, but like I said there isn't too much to add.

Good luck with the build and your future endeavours bro!
 
Hey, tight team man! Not to much to say which is why rating good teams is ass. The only thing I think that I could really add to this squad would be Protect > Power Whip. You don't really need this move considering that you already have Keldeo to check Gyarados and threats a like, plus considering that Ferrothorn appreciates the extra recover and the ability to scout out your opponents potentially threatening moves like HP fire on Latios, it could be used as a nice addition. It's pretty trivial, but like I said there isn't too much to add.

Good luck with the build and your future endeavours bro!

Thanks for the suggestion man, I've gotten that suggestion before and i've gone back and forth between it, but Power Whip has just proven to also have good all around coverage on the team. It may have been small but it was a good suggestion. Thanks man n_n

Hey Prince Python, nice team ya got there, but just saying that Mega Gardevoir absolutely destroys your team whenever it can get a free switch in. ATM, I don't know how to change your team around so it can not as Gard weak but i just wanted to let you know that. Hopefully, I've helped :]

gawd i hate mega garde genesis lmfao, but i usually get a little damage off with hazards or such then revenge with kazam. or we just dodge a couple focus blast ;]]]] But real talk, it usually gets at least one kill.
 
There's really no reason to run HP Rock instead of ancient power. They have the same power and accuracy and as the for the PP, it doesn't really matter because Ancient Power is only used to hit a select few things so you really don't need the extra hits. I would agree that ancient power is better than stone edge, you don't have to alter your nature and it ohkos everything you would want stone edge to hit anyway and avoids the accuracy drop.

True, if you have HP Rock (and therefor more PP) StallBreaker Talonflame can't just Priority Roost until all the PP is gone. Though this may be a small issue, and might not be worth it, I wanted to mention it. I know there's been 1 or 2 times I've wished I had more ancient power PP and ran out. Might have been because I was playing dumb, but I like to think of every scenario. =P
 
At a glance, this team has no reliable way of taking out Manaphy, since its increasingly more prevalent set of Tail Glow/Scald/Energy Ball/HP Fire outspeeds and OHKOes all four of your bulky 'mons, and neither Keldeo nor Alakazam have the raw power to revenge-kill it from 100%. You're okay against sets that use Ice Beam over HP Fire, though.

There are choices you can try over Keldeo, like CM or Specs Latios, or even Liechi Berry Natural Gift Gyarados (100 BP Grass move, if you're feeling brave). My personal favourite out of these is CM Latios, as it allows you to retain the ability to get rid of Chansey/Blissey with Psyshock along with Dragon coverage that your team lacks. It does open up a weakness to Bisharp if not played around, however, so it's up to you what to do - run HP Fighting if you need to, but the set is largely up to you, since CM Latios has a lot of moves at its disposal.

Edit: Unaware CM Clefable also could be useful, with Flamethrower / Ice Beam to cover Exca/Bisharp or Gliscor, respectively.
 
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At a glance, this team has no reliable way of taking out Manaphy, since its increasingly more prevalent set of Tail Glow/Scald/Energy Ball/HP Fire outspeeds and OHKOes all four of your bulky 'mons, and neither Keldeo nor Alakazam have the raw power to revenge-kill it from 100%. You're okay against sets that use Ice Beam over HP Fire, though.

There are choices you can try over Keldeo, like CM or Specs Latios, or even Liechi Berry Natural Gift Gyarados (100 BP Grass move, if you're feeling brave). My personal favourite out of these is CM Latios, as it allows you to retain the ability to get rid of Chansey/Blissey with Psyshock along with Dragon coverage that your team lacks. It does open up a weakness to Bisharp if not played around, however, so it's up to you what to do - run HP Fighting if you need to, but the set is largely up to you, since CM Latios has a lot of moves at its disposal.

Edit: Unaware CM Clefable also could be useful, with Flamethrower / Ice Beam to cover Exca/Bisharp or Gliscor, respectively.

cool suggestion, might test it ;]]]]]]
 
Hi Prince Python your team is really balanced and doesn't get overpowered by the common threats but it kinda doesn't have a Crocune counter. I know I sound silly since it is a uu threat but it does appear every now and then so....yeah. You could put energy ball on kazam.
 
Hi Prince Python your team is really balanced and doesn't get overpowered by the common threats but it kinda doesn't have a Crocune counter. I know I sound silly since it is a uu threat but it does appear every now and then so....yeah. You could put energy ball on kazam.

He has Calm Mind Keldeo, which beats Crocune 1v1 as sacred Sword hits on the psychically defensive side and scald does nothin even with a few boosts.
In conclusion Crocune is basically set up bait for keldeo, so I would say he doesn't have to take any further preparation.
 
Hey, thats a solid team you there, i really like it and i always said that i'll build a Mega Kazam team one day. I don't really have major change for you, but i've an advice that can help you i guess.
  • As i said i noticed a minor weakness in your team, indeed your team may struggle against thundurus/Manectric, since they can hard hit most of your pokemons, thundurus can force you to sac Alakazam or take a Thunder Wave which is bad, while Manectric can weaken heatran pretty easily and then force you to revenge kill it with alakazam which means you will have to sac a pokemon everytime it get in. They are all threats for you on longevity in addition to be pretty common. I cant really suggest you to swap a member since your team is already solid, but i'd suggest to put Keldeo Scarf. Keldeo can be very helpful if scarf because your team is a bit slow and it can be hard for you to play around fast thing, while now you can revenge kill those threats if they are becoming unmanageable and prevent you from saccing your mega or a part of your defensive core. Plus you don't really need one more stallbreaker since gliscor is perfect for this in addition to be helped by hazard, so your team is not being passive even without CM Keldeo.
  • Use 0 IV ATK on Alakazam, with that you will be able to tank 2 Foulplay from Mandibuzz and Sableye which is still better since they are good check.
I hope I Helped and good luck :D

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump / Hidden Power Elec
- Secret Sword
- Icy Wind
 
Hey, thats a solid team you there, i really like it and i always said that i'll build a Mega Kazam team one day. I don't really have major change for you, but i've an advice that can help you i guess.
  • As i said i noticed a minor weakness in your team, indeed your team may struggle against thundurus/Manectric, since they can hard hit most of your pokemons, thundurus can force you to sac Alakazam or take a Thunder Wave which is bad, while Manectric can weaken heatran pretty easily and then force you to revenge kill it with alakazam which means you will have to sac a pokemon everytime it get in. They are all threats for you on longevity in addition to be pretty common. I cant really suggest you to swap a member since your team is already solid, but i'd suggest to put Keldeo Scarf. Keldeo can be very helpful if scarf because your team is a bit slow and it can be hard for you to play around fast thing, while now you can revenge kill those threats if they are becoming unmanageable and prevent you from saccing your mega or a part of your defensive core. Plus you don't really need one more stallbreaker since gliscor is perfect for this in addition to be helped by hazard, so your team is not being passive even without CM Keldeo.
  • Use 0 IV ATK on Alakazam, with that you will be able to tank 2 Foulplay from Mandibuzz and Sableye which is still better since they are good check.
I hope I Helped and good luck :D

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump / Hidden Power Elec
- Secret Sword
- Icy Wind


Ty leftiez that was helpful thundy, and megamane are annoying lol. ill test it out and if it works I'll change it on the OP. ty n_n
 
Pretty sure Gliscor beats it, since it can't be burnt after Toxic Orb activates and can just set up Swords Dances in its face. Foul Play sets are going to need to be played around with Keldeo and M-Zam, however.
alrite fair enough but also watch out for rotom w and possibly mega absol(even though no one uses it)
 
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