
Mystical AF




Starting with the base of mystic tar i wanted to pair it up with something that could take advantage of things like hippowdon and mega scizor removed so i decided to pair it up with dragon dance Mega Altaria.



From here i wanted to pair mega altaria and mystic tyranitar with a very powerful wallbreaker to help soften things up for them. Choice Specs keldeo filled this role and loves how tyranitar weakens its switch-ins for keldeo.




Something that posed a threat to my team was mega venusaur which posed to be a great threat to this team. I chose AV metagross because it could wall venusaur and beat it thanks to its bulk and typing. It also shuts down fairy and dragon types.





I wanted something that could not only check torn-t but also take on water types and electric types so i went with cm Raikou for this next slot which takes advantage of these pokemon and uses them for setup while also taking them out which helps out Metagross.






I needed something that could set up stealth rocks as well as provide my with a ground immunity for things like excadrill so i picked defensive landot for this role because of how well it handles sand offense.













DRACONINJA (Tyranitar) (F) @ Expert Belt
Ability: Sand Stream
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Pursuit
- Fire Blast
- Thunderbolt / Toxic / Hidden Power Grass
This is the legendary mystic tyranitar for those that dont know what it is its a specially based lure set for tyranitar that's main goal is to lure in all sorts of typical tyranitar switch ins in order to clear the for other pokemon on the team. This Set is capable of luring in garchomp, hippowdon, landorus-Therian, Scizor-mega, ferrothorn, skarmory, Keldeo which really annoy this team the ground and steel types that are mentioned are some of the biggest threats to mega altaria which really loves them out of the game. Typically when using MysticTar you want to lead with it due to how it beats most of the common leads aka the ground types in the tier which are the most popular rock setters and go for ice beam. Once You reveal ice beam try not to reveal the other moves so you can smack something with fire blast or thunderbolt later. This also functions as the pursuit trapper on the team in order to remove the latis for keldeo. This is a pretty simple spread with max spA and max speed allowing you to hit as hard as possible with your special moves (also boosted by expert Belt). Thankfully base 61 speed with a +spA nature just barely outspeed defensive landorus-T which cant allow you to at least bluff a physical Scarf set with ice beam. In terms of ttars move set i mentioned what they lure in above so ice beam hits ground types, pursuit allows you to trap psychic types like latios and latias while fire blast hits steel types and thunderbolt hits water types. Almost always lead with this. Hp grass can be used to hit quagsire but toxic can be used to cripple quag and other pokemon.



Majestic-M (Altaria-Mega) (M) @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Return
- Dragon Dance
- Earthquake
- Roost
Mega Altaria serves as the main win-con for the team that loves mystic tyranitars ability to lure everything that mega Altaria hates from bulky ground types to Steel types not named heatran which mega altaria beats. Once all of his Checks and counters are lured in and removed she is capable of sweeping which thanks to said tyranitar is pretty easy in most cases. His Fairy/Dragon typing is also really cool allowing mega Altaria to act as a switch in to certain attacks which is pretty nice to have overall. Something which ive been trying recently is king DDD mega altaria over the offensive dragon dance set due to the Issues this team has with mega sableye which has become a pretty dominant pokemon recently and having refresh really would help as it provides a scald and wisp absorber. In Addition to being a solid win-con Malt also lures in heatran which is pretty helpful for raikou. In Terms of sets its pretty straight forward with Return being your main stab attack hitting things for quite a bit of damage, Earthquake is used to hit steels types such as magnezone and heatran as well as mega metagross and then in the last two slots you have dragon dance which boosts mega altarias attack and speed by one level which allows it to sweep late game. Roost allows mega altaria to be a keldeo and charizard-y check which are pretty scary threats for the team otherwise.



Nice Switch In (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast
Keldeo Serves as the teams main wallbreaker as with the choice specs keldeo is capable of doing massive amounts of damage to pretty much everything making it a fantastic wallbreaker overall. Keldeo also serves as a check to pokemon such as weavile and bisharp due to keldeo's typing resisting both of their stabs. This is another potential lead for this team thanks to Focus Blast which does even more damage then a specs hydro pump and hits harder then Secret Sword allowing you to Ohko certain threats from full hp which is pretty crazy really (Think Rotom-w and Mega-Metagross pokemon that have high defense but have lower special defense). While running Dual stabs does mean your walled by every starmie and latios/latias thanks to tyranitar and metagross keldeo is fine and once starmie and the latis are gone just click specs focus blast or hydro pump and watch everything faint. Set wise hydro pump is keldeos strongest water stab attack which hits pokemon really hard overall. Scald is keldeos main stab attack which has a very good chance to burn its switch ins which gives them a harder time switching in next time. Secret Sword is keldeo's Main Fighting stab which hits chansey from its physical side as opposed to its special side and in the last slot you have focus blast which despite being less accurate then hydro pump does more damage which can even Ohko Rotom-w at full, something that secret sword is unable to do.



WEAPON-X (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt
Av Metagross is a really potent tank which can sponge some Special moves from strong special attackers such as mega diancie and keldeo which are really nice to remove from the game due to how much of a threat they pose. Other then that metagross serves as the teams main answer to mega venusaur, a Lati switch in and the fairy resist for the team and thanks to the AV this its pretty easy for metagross to sponge a special attack. Aside from just looking cool you might notice that this set is missing pursuit the reason for this is because zen headbutt is much more important then pursuit due to this teams problem with mega venu and thanks to ttar the team already has a pursuit trapper that can bluff it being full special and that its missing pursuit. (This pretty much leads to mind-games as one would just assume Metagross has pursuit and ttar is full special assuming you revealed 2 special moves). As far as moves go Meteor mash is metagrosse's main stab attack that hits pretty hard thanks to his nice attack stat. Next is earthquake which is used to hit heatran and magnezone for 4x damage. Next is bullet punch which is a decently strong priority attack which allows metagross to revenge kill pokemon that are low and faster then it. In the final slot you have zen headbutt which hits mega venusaur and amoongus for super effective damage. It also hits keldeo if you want to take a scald in order to get a heavy hit on keldeo. Make sure to preserve this for clefable. Seriously this thing is important for beating it.



$hocking? (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Extrasensory / Volt Switch
- Hidden Power [Ice]
Next i wanted a second win-con that could also take advantage of mystic tyranitars ability to lure in ground types as well as something which could provide me with a torn-T check and electric check. Cm raikou stood out because of how its provided all three of these things which is a huge help for this team. Raikou also loves hippowdon being weakened from ice beam so that when raikou goes for the cm a +1 hp ice can now kill hippo. Due to this teams issue with mega venusaur extrasensory was chosen over volt switch and substitute because while metagross does switch into it, its also true that i need to lure venu in and raikou does this pretty well due to how thick fat shuts raikou down completely with Bolt-Beam coverage alone. Raikou's speed tier is also very helpful for revenge killing the likes of serperior of course id rather not talk about that one match where i faced scarf serperior. The things people run these days huh? Aside from that horrible match raikou also outspeeds pokemon such as thundy-I, Latios, Latias which is really cool. Calm mind raikou is just such a huge threat currently in this metagame for its ability to boost is spA and its SpD making it a cool cross between AV and Specs Raikou the only real downside of cm raikou is that its pretty passive until it grabs a boost and without volt switch it can sometimes kill momentum. Calm mind is used to boost raikous spA and spD by one level which allows it to break past some heatran lacking toxic while thunderbolt is raikous main stab attack which hits flying and water types the latter being really annoying for this team. Extrasensory is used to hit amoongus and venusaur which are some annoying defensive threats for this team. As for the last slot hp ice hits 4x ice weak pokemon like landot and garchomp while also hitting stuff like serperior and dragonite for super effective damage.



SimbasRetardedSon (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Last we have landorus-Therian which is how the team sets up rocks, something which is important to have on every good team. Aside from that landorus is the teams main answer to offensive ground types and most physical attacks such as talonflame, tyranitar, excadrill, Lopunny-mega and mega metagross to name a few. This is also the teams pivot which is used to get pokemon like tyranitar,keldeo and metagross in with ease. Naturally lando-t's ground immunity and nice defensive typing make it a solid defensive pokemon for this team in order to keep certain threats in check. It also like how mystic tar removes all 3 of the tiers common u-turn stoppers otherwise known as rockyChomp, landot and ferrothorn all of which punish u-turn users in the tier. The spread allows lando-T to out speed rotom-w and other landorus-T so that i can u-turn before they do and go into ttar as they get their rocks up and then follow up with a ice beam as they u-turn out or go for earthquake. for 8 speed also lets landot out speed CB victini after it goes for v-create. The 8 SpD let it live a Hp ice from some of the electric types in the tier. Move-set wise its pretty standard. Earthquake is your main stab attack which does quite a bit of damage thanks to landorus's massive attack stat even when its not invested. Stealth rock is the crucial move that helps punish switch ins while u-turn helps generate momentum. Last you have Stone Edge which hits Talonflame, Tornadus-Therian and other flying types for super effective damage while also giving landot the infamous Edgequake.


To end things off id like to say that overall this is a really fun team to use in tournament play and even the ladder as Tyranitars luring capabilities are something that pretty much nobody see's anymore as ttar only really runs 3 sets this gen witch those being Rocks, Scarf and bandtar. The only real lure ttar even runs is running just ice beam or just fire blast which is why this is a cool lure set as nobody expects you to have more then one special move on tyranitar. With that said time to move on to the next part of this rmt. Replays and shoutouts!


http://replay.pokemonshowdown.com/ou-291752103 Vs Not Hunters Alt
DRACONINJA (Tyranitar) (F) @ Expert Belt
Ability: Sand Stream
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Pursuit
- Fire Blast
- Thunderbolt
Majestic-M (Altaria-Mega) (M) @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Return
- Dragon Dance
- Earthquake
- Roost
SimbasRetardedSon (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
$hocking? (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Nice Switch In (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast
WEAPON-X (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt
Ability: Sand Stream
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Pursuit
- Fire Blast
- Thunderbolt
Majestic-M (Altaria-Mega) (M) @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Return
- Dragon Dance
- Earthquake
- Roost
SimbasRetardedSon (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
IVs: 0 SpA
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
$hocking? (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Nice Switch In (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast
WEAPON-X (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
IVs: 0 SpA
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt


Right so i have a lot of people to give shout outs too so im just gonna list the ones i remember off the top of my head. Sorry if i missed anyone just let me know if i did.
AM, ArchPhantom, bludz , Team Pokepals , Sonired , AD impish john , Nedor , m00ns , Seventy , Draeden , Teremiare
jeffrawr , littlelucario , Darkreaper215 , Vertex
jeffrawr , littlelucario , Darkreaper215 , Vertex
Changes:
All changes to the team will be put here.

WEAPON-X (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 160 Atk / 84 SpD / 12 Spe
Adamant Nature
IVs: 0 SpA
- Meteor Mash
- Pursuit
- Bullet Punch
- Zen Headbutt
Speed Evs Changed

Majestic-M (Altaria-Mega) (M) @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 248 HP / 136 Def / 28 SpD / 96 Spe
Impish Nature
IVs: 0 SpA
- Return
- Dragon Dance
- Refresh
- Roost
Changed set from DD to king ddd due to how the team has several ways to lure in this sets usual switch ins.

Simbasretardedson (Landorus-Therian) @ Earth Plate
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Substitute
Changed to smash bisharp and sableye.






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