
Hello all, and welcome to my 2nd ubers rmt: Lethal Legends. The idea sprang from wanting to build a hyper offensive built, where primal groudon wouldn't be the team's stealth rocker. Before we go into further details, I'll leave you all with some fitting music:


Primal groudon is where this team begins. A pokemon which is on pretty much every ubers team, because of its great stats, movepool, and amazing ability. The most common variant nowadays, and arguebly the best set is the stealth rocker primal groudon. Because of the fact that these are so common I wanted to walk a different route. Having seen how rock polish primal groudon can break opposing teams down, especially hyper offense, I went with a rock polish, 3 attacks version.

Since I didn't have stealth rocks on primal groudon, my first priority was to find a new stealth rocker. I also needed a xerneas check, since an offensive primal groudon, lacks the capability to do so, unless it has thunder wave. Almost too good to be true, bronzong filled in both criteria. Not only does it do this well, but it checks pokemon like arceus ground, and opposing primal groudon without a fire move.

With giratina(-o), and arceus ghost being huge problems to the team as it stands, I chose to add darkrai. Being able to put something to sleep while not having to worry about any form of xerneas is huge. On top of this it checks almost any form of ghost type seen in ubers, apart from focus blast mega gengar.

I've wanted to try out ice beam arceus normal for a while now, and seen I seemed to lack priority, this felt like the perfect time to do it. Ice beam is mainly there to bait in mega salamence, and ko it with ice beam. Life orb, adamant without special attack investments is enough to do the job. It works on rayquaza as well, although that shouldn't be your go to switch in/check for arceus normal, since it doesn't really appreciate taking an extreme speed.

At this point in time, the team had no Arceus-Normal, Mega Salamence, or Ho-oh check. Basically hard hitting offensive pokemon that could potentially set-up were a huge problem. I noticed I still hadn't used up a mega slot, and saw Mega Salamence as the perfect solution to the team's current problem. Being able to check Ho-oh perfectly, as well as doing a decent enough job for Arceus-Normal and its own kin, it fits like a charm. Give it facade, and it doesn't even need to care about a pontential burn from Ho-oh's sacred fire.

I felt like Mega Salamence wasn't enough to cover pokemon like Arceus-Normal and Ho-oh, and I was in desperate need of a dark void switch in. Landorus-T seemed most fit for the job. It adds momentum and speed to the team, which adds to the team's offensive pressure.
******
After some testing I noticed that the team had a hard time breaking Arceus-Water. Since the team has decent enough speed as it is, I replaced rock polish with swords dance on Primal Groudon. Another thing was Arceus. As much fun as it is to see Salamence's hp bar drop after it switches into Arceus, I felt like it didn't do much else besides it. The team could use a little more bulk, so I changed ice beam to recover, and changed the offensive spread to a more bulky one.



~Slaughter in the name of land it will~
Groudon-Primal @

Ability: Desolate Land
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature








Primal Groudon, the leader of the team.This set in particulair is great for wallbreaking. Precipice blades is Primal Groudon's main stab, which hits almost every grounded pokemon extremely hard. Stone edge is there to hit flying types such as Ho-oh and Yveltal. Fire punch is there for pokemon like Bronzong, Arceus-Grass, and Shuca berry Dialga, or when you just need to land a move, so that you won't have to rely on rng. I went with Swords dance over Rock polish, as my team has decent enough speed as it is, but lacked the ability to deal with threats like Arceus-Water. Swords dance allows it to 2HKO the above pokemon. This set rely punishes slow teams, and functions excellently.


~From nothing it was born~
Bronzong @

Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature








Bronzong, the backbone of the team. A fantastic defensive steel type thanks to its ability, Levitate. Its main job is to take hits from strong special attackers, as well as to set-up Stealth rock. Mega Diancie can't touch it, and gets KO'd by Gyro ball. Arceus-Fairy can't touch it either, and gets quickly worn down by toxic not to forget gyro ball, and it switches into xerneas like it was born to do so. The only problem it may have with xerneas is if it carries Focus blast, or Hidden power [fire]. Protect leftovers recovery should still be able to deal with it if you get favouring rolls, or a miss. Apart from that it's a nice switchin for pokemon like the Latios/Latias. The beforementioned Gyro ball is to deal with fast offensive pokemon, and fairies. Toxic is there for walls and stall, or even set-up pokemon. Protect is there to scout, and get that little bit of extra leftovers recovery, and potential toxic damage.
~The line of life and death it must sail~
Darkrai @
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
Dark Void
Dark Pulse
Thunder
Nasty Plot
Darkrai, the special attacker of the team. A great offensive oriëntated pokemon, and this team's best bet of dealing with ghost types. The scariest thing about Darkrai is its signature move, Dark void. A pokemon with base 125 speed, being able to put something to sleep with a decently accurate move is scary. the only thing it needs to watch out for in that regard is Magic bounce/coat, as it is able to reflect the Dark void back, and put Darkrai to sleep instead. Dark pulse is Darkrai's main stab move to hit every ghost and psychic type hard. Thunder is there to hit pokemon like Ho-oh and Yveltal, as well as Primal Kyogre and Arceus Water. Nasty plot is there to boost those 2 moves, making it hard to stop, especially if it can get up a free Nasty plot on the asleep opponent, if it has no Sleep talk that is. Life orb is in my opinion the best item on Darkrai in the current metagame, and is there to further boost Darkrai's attacks, and allow it to KO/2HKO pokemon that it otherwise wouldn't, or to just get off that extra bit of damage.
~Faster than the speed of light and sound, it runs~
Arceus @
Ability: Multitype
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
Swords Dance
Extreme Speed
Recover
Shadow Claw
Arceus, the priority of the team. One of the most dangerous pokemon in the ubers tier.With a move as Extreme speed, it's able to bypass speed tiers, and +1 priority moves. Granting that the move is stab, it becomes an outstanding revenge killer. With the addition of Swords dance, it not only becomes a revenge killer, but has the ability to become a sweeper as well. I went with Recover over Ice beam, and changed the ev spread to one with more bulk, instead of a Jolly nature, max attack, max speed. This way Arceus can still decently take on checks. It also help when your opponent tries to whittle it down, and put it in range of their own priority. It's generally not a very common move on Arceus-Normal, so it might catch opponents off guard. Shadow claw is there as coverage for ghost type pokemon, which it otherwise gets walled by. Lum berry is very useful on bulky Arceus, as it gets a free move off vs pokemon that will try to status it.
~With fear, it rules the skies~
Salamence-Mega @
Ability: Aerilate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
Double-Edge
Dragon Dance
Facade
Roost
Mega Salamence, the monster of the team. Base 120 speed, and 145 attack make it a threat to be feared. Double-edge is the hardest hitting move Mega Salamence gets, which hits even neutral targets extremely hard. I don't think Dragon dance needs any explanation. Once it gets up a Dragon dance or two, there is hardly anything that can stop it. Facade is there to be able to deal with pokemon that will try to Toxic, or Will-o-wisp it. It still doesn't appreciate a Thunder wave, but it's able to abuse it at least. Roost allows it to heal back up, and make it a consistent threat throughout the game.
~With teeth, sharper than any sword, it hunts~
Landorus-Therian @
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Earthquake
Stone Edge
U-turn
Sleep Talk
Landorus-Therian, the speed of the team. Landorus-Therian is a great pokemon to deal with naturally fast pokemon thanks to its choice scarf. This way, it's able to take on pokemon such as Mega Gengar, Mewtwo, and Darkrai decently well. Earthquake is its main stab move, and hits every grounded pokemon for good damage. Stone edge is there in order to hit flying types such as Yveltal, Ho-oh, and Shaymin-Sky hard. U-turn is to grant the team momentum, and get that bit of chip damage on every pokemon, and to break potential sashes. It also hits offensive psychics for decent damage. Sleep talk is there just for Darkrai. It can either switch in on the Dark void, and click sleep talk twice, getting rid of the Darkrai. If you get U-turn, or Landorus was already in, you go to Arceus, and just take it out with an Extreme speed.
Primal Kyogre is one of the biggest threats this team can face. After Primal Groudon gets a kill, Primal Kyogre comes in for free and basicly picks up a kill. A pivot into Bronzong, and then back into Primal Groudon is an option, but if the opponents has a xerneas as well, you can't let Bronzong get too weakened, or risk a burn. If this is the case, the only play is to sack something, and revenge kill. I usually stay in with Primal Groudon and hit it with a Precipie Blades, which does 74% to 88% to the offensive version, and somewhere inbetween 52% to 62% to the defensive version. This allows you to go into Arceus after, and either Extreme Speed on the offensive version, or get up a basicly free Swords Dance on the defensive version.
Not as big of a threat as the previous one, but still something to watch out for. Especially the icy wind variant, which is becoming more and more common, is something to be wary of. The best way of dealing with it is to make sure it doesn't get in for free, and get once it gets in, double to Landorus-Therian on the protect. If the opponent has a Xerneas, make sure that it doesn't trap Bronzong.
Xerneas isn't really a problem, as long as you keep Bronzong healthy. If Bronzong is gone, Xerneas becomes a big threat. Luckily, it can't get a free Geomancy on anything, unless Darkrai already put something to sleep, meaning it can get an almost free Geomancy of Darkrai. May this happen your only play is to go for either Thunder, or Dark Pulse with Darkrai, and sack it after. After that, you go to Primal Groudon, and if you hit the Thunder, you should be able to go for Fire Punch, and take it out unless the Xerneas is extremely bulky. If you don't want to risk this, you can go for Precipice Blades. If you went for Dark Pulse, you go for a Fire Punch, in order to put it in range of Extreme Speed from Arceus-Normal, which will be able to take out the Xerneas. If you're facing a scarf Xerneas in this scenario, it requires keeping Primal Groudon, and Arceus-Normal healthy.
I think it goes for most teams, but Mega Salamence is a big threat to this team. It can come in on bronzong relatively free, and can set up a Dragon Dance. In order to deal with this you need to make use of the intimidate core you find in Salamence + Landorus-Therian. Because it will only be able to gain speed, and you keep dealing out chip damage with u-turn, your opponent will eventually have to attack. When this happens, you sack the pokemon that it attacked, and revenge kill with Arceus, or Mega Salamence/Landorus-Therian.
Contrary to its offensive variant, which is somewhat manageable, its defensive version is a lot harder to deal with. With Foul Play, it deals with the set up threats quite well, especially since they often carry a charti berry. In order to deal with this pokemon, you break the charti berry first, and then win the 50/50 that follows, as your opponent goes for either Roost, on which you go hard into a pokemon that can take it out, or Swords Dance with Primal Groudon for example, or you go for the rock move, and take it out. Just be wary of Dark types in general, since this team has no dark resists.
Arceus-Normal is a scary pokemon to deal with. Nothing really appreciates taking an Extreme Speed, and the intimidate core can't keep up with Arceus setting up. It comes in relatively free on Bronzong, especially if it's Refresh. You're best bet of dealing with it is by going directly into Mega Salamence, get damage of, and finish the job with Arceus. Be especially wary of Ice Beam Arceus however, it may struggle more vs either Bronzong or Primal Groudon, but it is a big threat to the Intimidate core, as it lures in both, and is able to OHKO them both.
Below you'll find several replays from the team versus several archtypes. There's also a video of Joey, aka PokeaimMD using the team on the ubers ladder.
Lethal Legends vs Sample HO
Lethal Legends vs Baton Pass
Lethal Legends vs Ho-oh Balance
Lethal Legends vs T-Spikes HO
Lethal Legends vs Innovative T-Spikes HO
Lethal Legends vs Sand HO
Lethal Legends vs Rayquaza Balance
Lethal Legends vs Standard Stall
Since I'm going all out with this RMT, I might as well give every friend/cool person from every PS community I'm a part of a shoutout. Sorry if I forgot you, there just were so many people, so I might've overlooked a bunch of you. PM me if you missed your shoutout, and I'll add you to the list.
Special Shoutouts
Kalalokki
Thanks again for making the amazing banner man, it looks fantastic!
aim
Dope that you used one of my teams again, keep up the good content fren :]
The BITG Family
Wiz T7, IAmGingy, WECAMEASROMANS, TheLaughingCats, Dread Arceus, tst, Flumes, TDK, Giagantic, OrdA, Dallasboi1992, Logic., Seventy, Subject 18, Arcanine is Regal
----------
Made some good memories with you guys, always fun times
----------
The Ubers Community
Lord Outrage, James Jimmy, benbe, Mysterious M, GoldenAltaria, Parameter, p2, Pohjis, ShadowQuinn, Gunner Rohan, Cranham, Lacus Clyne, darrell1297, Arii Stella, hyw, ZoroarkForever, Level 56, Sweep, SparksBlade, Fireburn, Aurora, Aberforth, LJDarkrai, DracoMaster Dab, Daenys, The Miracle, The Trap God, Blim, magsyy, Samqian2, Dilwar, Hack, Leru, orch, slurmz, DontStealMyPenguin, Nayrz, Earth, White Lion18
----------
Of course all of you are getting a shoutout
----------
Dutch PSPL guys
-Grim, Shadestep, BigBoy038, Ban ponyta, TonyFlygon, Boehijt, Michielleus, Alpha Ninja, Blackoblivion, RemcoAZ, CobalionCouncil, Eviolation
----------
Voor alle nederlanders hier :]
----------
Other Friends
-Snow, Omfuga, Foggi, Crestfall, Hassin627, Carl Murray, Rigas, Tomahawk
----------
How could I forget you guys?
----------
You'll find the importable version of the team here. I just ask of whoever wants to use the team, please keep the nicknames, unless it's for a tournament match, in which case I understand if you get rid of the nicknames. A shoutout would be nice in that case :]


~The line of life and death it must sail~
Darkrai @

Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature








Darkrai, the special attacker of the team. A great offensive oriëntated pokemon, and this team's best bet of dealing with ghost types. The scariest thing about Darkrai is its signature move, Dark void. A pokemon with base 125 speed, being able to put something to sleep with a decently accurate move is scary. the only thing it needs to watch out for in that regard is Magic bounce/coat, as it is able to reflect the Dark void back, and put Darkrai to sleep instead. Dark pulse is Darkrai's main stab move to hit every ghost and psychic type hard. Thunder is there to hit pokemon like Ho-oh and Yveltal, as well as Primal Kyogre and Arceus Water. Nasty plot is there to boost those 2 moves, making it hard to stop, especially if it can get up a free Nasty plot on the asleep opponent, if it has no Sleep talk that is. Life orb is in my opinion the best item on Darkrai in the current metagame, and is there to further boost Darkrai's attacks, and allow it to KO/2HKO pokemon that it otherwise wouldn't, or to just get off that extra bit of damage.


~Faster than the speed of light and sound, it runs~
Arceus @

Ability: Multitype
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature








Arceus, the priority of the team. One of the most dangerous pokemon in the ubers tier.With a move as Extreme speed, it's able to bypass speed tiers, and +1 priority moves. Granting that the move is stab, it becomes an outstanding revenge killer. With the addition of Swords dance, it not only becomes a revenge killer, but has the ability to become a sweeper as well. I went with Recover over Ice beam, and changed the ev spread to one with more bulk, instead of a Jolly nature, max attack, max speed. This way Arceus can still decently take on checks. It also help when your opponent tries to whittle it down, and put it in range of their own priority. It's generally not a very common move on Arceus-Normal, so it might catch opponents off guard. Shadow claw is there as coverage for ghost type pokemon, which it otherwise gets walled by. Lum berry is very useful on bulky Arceus, as it gets a free move off vs pokemon that will try to status it.


~With fear, it rules the skies~
Salamence-Mega @

Ability: Aerilate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature








Mega Salamence, the monster of the team. Base 120 speed, and 145 attack make it a threat to be feared. Double-edge is the hardest hitting move Mega Salamence gets, which hits even neutral targets extremely hard. I don't think Dragon dance needs any explanation. Once it gets up a Dragon dance or two, there is hardly anything that can stop it. Facade is there to be able to deal with pokemon that will try to Toxic, or Will-o-wisp it. It still doesn't appreciate a Thunder wave, but it's able to abuse it at least. Roost allows it to heal back up, and make it a consistent threat throughout the game.


~With teeth, sharper than any sword, it hunts~
Landorus-Therian @

Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature








Landorus-Therian, the speed of the team. Landorus-Therian is a great pokemon to deal with naturally fast pokemon thanks to its choice scarf. This way, it's able to take on pokemon such as Mega Gengar, Mewtwo, and Darkrai decently well. Earthquake is its main stab move, and hits every grounded pokemon for good damage. Stone edge is there in order to hit flying types such as Yveltal, Ho-oh, and Shaymin-Sky hard. U-turn is to grant the team momentum, and get that bit of chip damage on every pokemon, and to break potential sashes. It also hits offensive psychics for decent damage. Sleep talk is there just for Darkrai. It can either switch in on the Dark void, and click sleep talk twice, getting rid of the Darkrai. If you get U-turn, or Landorus was already in, you go to Arceus, and just take it out with an Extreme speed.



Primal Kyogre is one of the biggest threats this team can face. After Primal Groudon gets a kill, Primal Kyogre comes in for free and basicly picks up a kill. A pivot into Bronzong, and then back into Primal Groudon is an option, but if the opponents has a xerneas as well, you can't let Bronzong get too weakened, or risk a burn. If this is the case, the only play is to sack something, and revenge kill. I usually stay in with Primal Groudon and hit it with a Precipie Blades, which does 74% to 88% to the offensive version, and somewhere inbetween 52% to 62% to the defensive version. This allows you to go into Arceus after, and either Extreme Speed on the offensive version, or get up a basicly free Swords Dance on the defensive version.


Not as big of a threat as the previous one, but still something to watch out for. Especially the icy wind variant, which is becoming more and more common, is something to be wary of. The best way of dealing with it is to make sure it doesn't get in for free, and get once it gets in, double to Landorus-Therian on the protect. If the opponent has a Xerneas, make sure that it doesn't trap Bronzong.


Xerneas isn't really a problem, as long as you keep Bronzong healthy. If Bronzong is gone, Xerneas becomes a big threat. Luckily, it can't get a free Geomancy on anything, unless Darkrai already put something to sleep, meaning it can get an almost free Geomancy of Darkrai. May this happen your only play is to go for either Thunder, or Dark Pulse with Darkrai, and sack it after. After that, you go to Primal Groudon, and if you hit the Thunder, you should be able to go for Fire Punch, and take it out unless the Xerneas is extremely bulky. If you don't want to risk this, you can go for Precipice Blades. If you went for Dark Pulse, you go for a Fire Punch, in order to put it in range of Extreme Speed from Arceus-Normal, which will be able to take out the Xerneas. If you're facing a scarf Xerneas in this scenario, it requires keeping Primal Groudon, and Arceus-Normal healthy.


I think it goes for most teams, but Mega Salamence is a big threat to this team. It can come in on bronzong relatively free, and can set up a Dragon Dance. In order to deal with this you need to make use of the intimidate core you find in Salamence + Landorus-Therian. Because it will only be able to gain speed, and you keep dealing out chip damage with u-turn, your opponent will eventually have to attack. When this happens, you sack the pokemon that it attacked, and revenge kill with Arceus, or Mega Salamence/Landorus-Therian.


Contrary to its offensive variant, which is somewhat manageable, its defensive version is a lot harder to deal with. With Foul Play, it deals with the set up threats quite well, especially since they often carry a charti berry. In order to deal with this pokemon, you break the charti berry first, and then win the 50/50 that follows, as your opponent goes for either Roost, on which you go hard into a pokemon that can take it out, or Swords Dance with Primal Groudon for example, or you go for the rock move, and take it out. Just be wary of Dark types in general, since this team has no dark resists.


Arceus-Normal is a scary pokemon to deal with. Nothing really appreciates taking an Extreme Speed, and the intimidate core can't keep up with Arceus setting up. It comes in relatively free on Bronzong, especially if it's Refresh. You're best bet of dealing with it is by going directly into Mega Salamence, get damage of, and finish the job with Arceus. Be especially wary of Ice Beam Arceus however, it may struggle more vs either Bronzong or Primal Groudon, but it is a big threat to the Intimidate core, as it lures in both, and is able to OHKO them both.

Below you'll find several replays from the team versus several archtypes. There's also a video of Joey, aka PokeaimMD using the team on the ubers ladder.
Lethal Legends vs Sample HO
Lethal Legends vs Baton Pass
Lethal Legends vs Ho-oh Balance
Lethal Legends vs T-Spikes HO
Lethal Legends vs Innovative T-Spikes HO
Lethal Legends vs Sand HO
Lethal Legends vs Rayquaza Balance
Lethal Legends vs Standard Stall

Since I'm going all out with this RMT, I might as well give every friend/cool person from every PS community I'm a part of a shoutout. Sorry if I forgot you, there just were so many people, so I might've overlooked a bunch of you. PM me if you missed your shoutout, and I'll add you to the list.
Special Shoutouts
Kalalokki
Thanks again for making the amazing banner man, it looks fantastic!
aim
Dope that you used one of my teams again, keep up the good content fren :]
The BITG Family
Wiz T7, IAmGingy, WECAMEASROMANS, TheLaughingCats, Dread Arceus, tst, Flumes, TDK, Giagantic, OrdA, Dallasboi1992, Logic., Seventy, Subject 18, Arcanine is Regal
----------
Made some good memories with you guys, always fun times
----------
The Ubers Community
Lord Outrage, James Jimmy, benbe, Mysterious M, GoldenAltaria, Parameter, p2, Pohjis, ShadowQuinn, Gunner Rohan, Cranham, Lacus Clyne, darrell1297, Arii Stella, hyw, ZoroarkForever, Level 56, Sweep, SparksBlade, Fireburn, Aurora, Aberforth, LJDarkrai, DracoMaster Dab, Daenys, The Miracle, The Trap God, Blim, magsyy, Samqian2, Dilwar, Hack, Leru, orch, slurmz, DontStealMyPenguin, Nayrz, Earth, White Lion18
----------
Of course all of you are getting a shoutout
----------
Dutch PSPL guys
-Grim, Shadestep, BigBoy038, Ban ponyta, TonyFlygon, Boehijt, Michielleus, Alpha Ninja, Blackoblivion, RemcoAZ, CobalionCouncil, Eviolation
----------
Voor alle nederlanders hier :]
----------
Other Friends
-Snow, Omfuga, Foggi, Crestfall, Hassin627, Carl Murray, Rigas, Tomahawk
----------
How could I forget you guys?
----------

You'll find the importable version of the team here. I just ask of whoever wants to use the team, please keep the nicknames, unless it's for a tournament match, in which case I understand if you get rid of the nicknames. A shoutout would be nice in that case :]
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