Project Little Cup EV Spread Database

tcr

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approved by QuoteCS

Hey guys, TCR here, this thread is meant to be an ongoing and updated database of EV spreads in Little Cup. Basically, some things can get confusing, as at Level 5 the way a stat upgrades is different. Running 16 Speed is vastly different than running 17 Speed, as everything is so low that each Speed point matters. However, while we all know there is a Speed Tier thread, Speed isn't the only thing that can vastly different. Attack and Special Attack is a big one, as some spreads work better against 16 Defenses, while some work better against Berry Juice spreads. This thread is here to highlight that, and provide newcomers and veterans with an EV spread to fit the occasion. This thread will NOT have a list of Pokemon to do, and instead will be updated by each and every one of the Little Cup forum posters. This thread is a good way to get noticed for the Community Contributor Badge, as repeat posters will most certainly be noticed for their effort. This thread will also serve as a discussion thread, for nonstandard EV spreads, and to debate certain spread on certain Pokemon. Troll posts WILL be deleted, and possibly infracted, so please don't post things like "Air Balloon Elekid with X SpA / X SpD lives certain attacks."

For an example, I already did 3 different Pawniard spreads, as this was a big discussion point a few LC members had a little while ago. In a submission, please post the spread and a following paragraph explaining what the set lives, what it kills, what it outspeeds, etc etc.

Database


This spread maximizes Speed to hit 17, a very important tier that allows you to speed tie with some of the most important threats in the metagame such as Mienfoo and Drilbur, while also hitting 20 Attack making an itemless Acrobatics a nuke. 23 HP allows Archen to switch into Stealth Rocks an extra time before activating it's Berry Juice.

This spread maximizes Speed to hit the 17 speed tier, a very important speed tier, while also hitting 13 Defense and 12 Special Defense, allowing Archen to take hits better while supporting it's teammates. 23 HP lets Archen switch into Stealth Rocks one extra time before it's Berry Juice activates. This set forgoes any Attack EVs in order to maintain a few points in its defenses, allowing it to live tons of attacks.

This spread hits the important 17 speed tier while also hitting Eviolite numbers in both Defense and Special Defense, adding one extra point to HP, and adding one extra Attack EV. This spread is mostly meant to be able to be a fast pivot, being able to set up Stealth Rock often throughout the match, or to also Defog throughout the match if need be.

This spread allows Archen to be the ultimate Fletching counter, as with 25 HP and 14 Defense Archen avoids the 2HKO from +2 Acrobatics. 12 Special Defense allows Archen to still switch into threats such as Spritzee without Calm Mind and Vulpix. The extra Speed point lets you out speed Larvesta and most variants of Vullaby.



This spread maxes Attack and Speed while giving Eviolite numbers in defense and special defense. Max Attack is desired for greater wallbreaking power, while 13 Speed is needed to outspeed standard Fletchling while KOing it with +2 Aqua Jet after Stealth Rock. Defense Evs let it set up on Pokemon such as Mienfoo that lack High Jump Kick. A Jolly nature can be used to outspeed the entire unboosted metagame after one Dragon Dance boost.



This spread trades some of Cottonee's bulk to hit the 17 Speed Tier. This lets it speed-tie with Pokemon like Mienfoo and Drilbur, while outspeeding Pokemon like Pawniard, Scraggy, and Chinchou. The defense EVs give it respectable 22/14/12 bulk, allowing it to take hits while still being fast. The extra speed lets it hit Pokemon like Chinchou or Mienfoo with a super-effective attack before they switch out with Volt Switch or U-turn. This set also speed-ties with Drilbur, allowing it to possibly Giga Drain on most variants.



This spread is meant to achieve a fast, yet specially bulky Houndour spread, allowing Houndour to trap and KO Pokemon like Abra, Gastly, as well as being a decent switchin to Pokemon like Pawniard and other Steel-types. Max Speed allows it to tie with Pawniard, as well as make it faster than Fletchling, allowing Sucker Punch to hit it.



With this spread, Mienfoo hits a defensive spread of 21/14/14, while keeping a nice and strong 17 Attack. The key thing to note though is the Speed, which reaches a very low 9. This allows foo to pivot out of some normally slower pokemon and take the hit in place of the switch-in. The only real downside I've experienced with this set is getting outsped by Snubbull and Porygon, but at full HP you can tank a hit depending on the nature. Sassy gives you over a 90% chance to live a Psychic from Sashbra/Download Pory, and Relaxed will let you live a Play Rough from Snubbull.



This spread is meant for Eviolite Pawniard. It reaches great Eviolite numbers, a spread of 21 HP / 16 Def / 12 SpD. The extra defenses help it to be a more reliable Fletchling switchin, allowing to repeatedly set up Stealth Rock through-out the match and perform as a better utility Pokemon. The spread achieves 14 Spe, allowing it to outspeed the most common Fletchling spreads, and also
hitting 17 Attack, which might not give it enough power to break through walls but gives it enough power to still 2hko most things that it normally would, and gives it more staying power.

This spread is the spread that Choice Scarf Pawniard will use. Choice Scarf Pawniard forgoes any bulk, and instead opts to put it all into Attack and Speed, in order to hit as hard and as fast as possible. With 16 Speed, Pawniard reaches enough Speed to outspeed bulky versions of Mienfoo, while also outspeeding any Fletchling set (although it should not be relied on to revenge kill it).

This spread is mostly meant for a pivoting, Berry Juice set. Berry Juice Pawniard is often used on high offensive teams, and can run utility moves such as Stealth Rock or Thunder Wave. Since it is used more as a 1-2 time switch in to threats, it doesn't need the lasting bulk that Eviolite provides. Instead, it opts for good enough Special Defense to switch into moves like Magnemite's Volt Switch. It runs for max Speed to outspeed 15 Speed Pokemon, such as variants of Mienfoo. An Adamant nature can also be run to hit 15 Speed and still have excellent wallbreaking potential, although the loss of Speed could potentially hurt it.



This spread allows Pumpkaboo to be an excellent check to Drilbur, resisting its STAB while having 25 HP and 16 Defense. The extra defense will also let it live a Knock Off from even Life Orb Pawniard, allowing Pumpkaboo to burn it with Will-o-Wisp in a pinch.

This spread is mainly to check special attackers such as Rapid Spin Staryu and Abra. This spread hits 25 HP and 16 Special Defense, which avoids the 2HKO from Abra's Psychic and can beat it with Bullet Seed. 14 Defense lets it still be a check to physical attackers like Mienfoo and Drilbur.



This spread allows Skrelp to be an excellent psychical tank with 16 defense and 23 HP, being able to tank a +6 Zigzagoon ExtremeSpeed from full health in a tight situation, while also being able to tank hits from the special side with 14 Special Defense.

This spread maximizes Special Attack to give Skrelp a ridiculously high damage output, 2HKOing Defensive Porygon after rocks with Hydro Pump, while also giving Skrelp a nice amount of bulk and Eviolite numbers for both Defense and Special Defense. The extra speed point allows you to out speed Spritzee and Croagunk.



This set eats any physical hits brought its way with an outstanding 20 defense, whilst hitting a solid 14 Special Defense, this allows it to take Volt Switch in a pinch, and wall Flying-types to no end even if they run Earthquake. 12 SAtk is so it can deal at least moderate damage with Scald. This set best checks Flying-types because only Grass coverage moves hit it hard. When was the last time you saw HP Grass Fletch? Also LO Diglett Fails to trap Tirtouga because it fails to OHKO, and Scald manages to do so. Fighting types are still a problem because Timburr likes Scald's burn, and Mienfoo can eat scalds all day, and Tirtouga lacks the ability to recover.

This set forgoes bulk so it can maximize its speed, and attack prowls. After Shell Smash 22 Speed, which outspeeds the entire unboosted metagame, and all 14 speed scarfers, with 1 more speed you can speed tie with 16 speed choice scarfers, which is not very relevant because there aren't any relevant Scarfers you would outspeed or speed tie, except Scarf Pawniard, and +1 Scraggy.

This set forgoes speed, which can make it a bit more shaky because it speed ties with 20 speed tier, and all notable scarfers, and pokemon who would boost to plus 1, or 2 try to get over this speed tier. This best thing about this set is what it can set up on as, it can take Chinchou's Thunderbolt, Spritzee Moonblast, and common Fighting-type priority. Zen Headbutt can rip apart Tirtouga's common checks, and counters, especially off its nice 18 attack allowing it to have a 50% chance to OHKO Mienfoo, 50% chance to OHKO Foongus after Stealth Rock, Croagunk well do I need to calc, and this set deals with Timburr once weakened. This set is meant to outspeed all 19 Speed Pokemon, while also feigning SturdyJuice to help it set up on Pokemon that it normally would be revenged by.


Possible Discussion Topics

  • 17 Attack versus 18 Attack?
  • Spreads for Walls versus Spreads for Pivots
 
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This thread is kindly badly timed as with lcpl people will be less willing to share stuff.

For pawniard:
Pawniard @ Berry Juice
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature

Gives a good mix of bulk and power, berry juice lets it take strong hits and go back to full, but not without the sdef investment helping, it lets it be more defensive but the adamant nature and 15 speed makes up for the lack of attack. Could go with 14 speed for more attack or bulk.
 

tcr

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Added the spread to the 3rd slot. Remember though, Pawniard was just an example. This thread was for ANY Pokemon that could possibly run more than one spread, and is meant to be a database, similar to the LC Speed Tier, or the XY Threatlist.

Also, this thread is also a discussion thread, for anything related to EVs. Some discussion topics are already present, be sure to chat it up with others. Tagging QuoteCS for some insight into this to help start it off
 
For Tirtouga;
Defensive

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
Sassy Nature
- Aqua Jet/Knock Off
- Stealth Rock
- Scald
- Rock Slide

This set eats any physical hits brought its way with an outstanding 20 defense, whilst hitting a solid 14 Special Defense, this allows it to take Volt Switch in a pinch, and wall Flying-types to no end even if they run Earthquake. 12 SAtk is so it can deal at least moderate damage with Scald. This set best checks Flying-types because only Grass coverage moves hit it hard. When was the last time you saw HP Grass Fletch? Also LO Diglett Fails to trap Tirtouga because it fails to OHKO, and Scald manages to do so. Fighting types are still a problem because Timburr likes Scald's burn, and Mienfoo can eat scalds all day, and Tirtouga lacks the ability to recover.

Shell Smash
Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 92 Def / 180 Spe
Adamant Nature
- Waterfall
- Aqua Jet/Earthquake
- Stone Edge
- Shell Smash
This set forgoes bulk so it can maximize its speed, and attack prowls. After Shell Smash 22 Speed, which outspeeds the entire unboosted metagame, and all 14 speed scarfers, with 1 more speed you can speed tie with 16 speed choice scarfers, which is not very relevant because there aren't any relevant Scarfers you would outspeed or speed tie, except Scarf Pawniard, and +1 Scraggy.

Solid Rock Shell Smash
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 212 Atk / 12 Def / 76 SpD / 100 Spe
Adamant Nature
- Waterfall/Aqua Jet/Earthquake
- Zen Headbutt/Earthquake
- Stone Edge
- Shell Smash
This set forgoes speed, which can make it a bit more shaky because it speed ties with 20 speed tier, and all notable scarfers, and pokemon who would boost to plus 1, or 2 try to get over this speed tier. This best thing about this set is what it can set up on as, it can take Chinchou's Thunderbolt, Spritzee Moonblast, and common Fighting-type priority. Zen Headbutt can rip apart Tirtouga's common checks, and counters, especially off its nice 18 attack allowing it to have a 50% chance to OHKO Mienfoo, 50% chance to OHKO Foongus after Stealth Rock, Croagunk well do I need to calc, and this set deals with Timburr once weakened.


I hope I covered everything and if it is not sufficient please to me and I will edit it.
 
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Camden

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I don't think I technically came up with this spread (I think absdaddy did), but it's a really nice option for Mienfoo:


EVs: 156 Atk / 196 Def / 116 SpD
Sassy/Relaxed Nature
IVs: 0 Spe

With this spread, Mienfoo hits a defensive spread of 21/14/14, while keeping a nice and strong 17 Attack. The key thing to note though is the Speed, which reaches a very low 9. This allows foo to pivot out of some normally slower pokemon and take the hit in place of the switch-in. The only real downside I've experienced with this set is getting outsped by Snubbull and Porygon, but at full HP you can tank a hit depending on the nature. Sassy gives you over a 90% chance to live a Psychic from Sashbra/Download Pory, and Relaxed will let you live a Play Rough from Snubbull.
 
Houndour @ Eviolite
Ability: Flash Fire
Level: 5
EVs: 76 Atk / 196 SpD / 236 Spe
Hasty Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Dark Pulse

Specially defensive houndour, meant to pursuit trap abra and ghosts, as well as dealing with fire types pretty well. Max speed to also check pawniard as well as steel types in general, wisp can be ran or early bird>flash fire if you want a decent sun check psuedo immune to sleep.

Gothita @ Colbur Berry
Ability: Shadow Tag
Level: 5
EVs: 120 Def / 160 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Psychic
- Hidden Power [Fighting]
- Trick
Colbur Gothita, meant to counter timburr and check pawniard/vullaby, and then tricking away an item hopefully. Moves are pretty standard.
 
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Sirskit (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Haze/Ice Beam
- Protect
This is the only spread that should be ran on Surskit as, it maximizes speed, and special attack. This allows Surskit to deal a lot of damage with Hydro Pump, and hopefully get Sticky Webs up before your opponent can stop them. Haze is used to stop Pokemon who set up on you, and Ice Beam nails Flying-types, and Foongus among a couple other things. The defenses are just leftover EVs that I used to boost both defenses and HP. #SirSkit

Bunnelby @ Choice Band/Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Thief/Iron Head/ U-turn
- Quick Attack
- Earthquake

Bunnelby can utilize either Choice Band, or Life Orb with this set, but in both cases it is most effective when paired with Surskit, or another web setter. The EVs give it 15 Speed, and an effective 28 attack. Choice Band gets a few more important KOs and 2HKOs such as, Timburr, Mienfoo, Ferroseed, and I am sure a few more that I cannot name off of the top of my head. I will also mention that Choice Band Bunnelby's Quick Attack is as strong as Fletchling's Acrobatics.
 
I'll dump some things here:
Swords Dance Corphish:
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
This spread maxes Attack and Speed while giving Eviolite numbers in defense and special defense. Max Attack is desired for greater wallbreaking power, while 13 Speed is needed to outspeed standard Fletchling while KOing it with +2 Aqua Jet after Stealth Rock.

Dragon Dance Corphish:
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
Basically the same thing as Swords Dance, but with Jolly to hit 14 Speed, which outspeeds the whole unboosted metagame after a Dragon Dance. Defense Evs let it set up on Pokemon such as Mienfoo that lack High Jump Kick.

Physically Defensive Pumpkaboo-Super:
EVs: 204 HP / 196 Def / 76 SpD / 28 Spe
Careful Nature
This spread allows Pumpkaboo to be an excellent check to Drilbur, resisting its STAB while having 25 HP and 16 Defense. The extra defense will also let it live a Knock Off from even Life Orb Pawniard, allowing Pumpkaboo to burn it with Will-o-Wisp in a pinch.

Specially Defensive Pumpkaboo-Super:
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
This spread is mainly to check special attackers such as Rapid Spin Staryu and Abra. This spread hits 25 HP and 16 Special Defense, which avoids the 2HKO from Abra's Psychic and can beat it with Bullet Seed. 14 Defense lets it still be a check to physical attackers like Mienfoo and Drilbur.

Fast Cottonee:
EVs: 116 HP / 116 Def / 36 SpD / 228 Spe
Timid Nature
This spread trades some of Cottonee's bulk to hit the 17 Speed Tier. This lets it speedtie with Pokemon like Mienfoo and Drilbur, while outspeeding Pokemon like Pawniard, Scraggy, and Chinchou. The defense EVs give it respectable 22/14/12 bulk, allowing it to take hits while still being fast. The extra speed lets it hit Pokemon like Chinchou or Mienfoo with a super-effective attack before they switch out with Volt Switch or U-turn, and speed tying with Drilbur means it can Giga Drain even Poison Jab variants, provided it wins the tie.
 

Melon

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
RestTalk Skrelp
EVs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
Bold Nature
This spread allows Skrelp to be an excellent psychical tank with 16 defense and 23 HP, being able to tank a +6 Zigzagoon ExtremeSpeed from full health in a tight situation, while also being able to tank hits from the special side with 14 Special Defense.

Bulky Special Attacker Skrelp
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
This spread maximizes Special Attack to give Skrelp a ridiculously high damage output, 2HKOing Defensive Porygon after rocks with Hydro Pump, while also giving Skrelp a nice amount of bulk and Eviolite numbers for both Defense and Special Defense. The extra speed point allows you to out speed Spritzee and Croagunk.

EDIT:

Offensive Archen
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
This spread maximizes Speed to hit 17, a very important tier that allows you to speed tie with some of the most important threats in the metagame such as Mienfoo and Drilbur, while also hitting 20 Attack making an itemless Acrobatics a nuke. 23 HP allows Archen to switch into Stealth Rocks an extra time before activating it's Berry Juice.

Fast Support Archen
EVs: 76 HP / 156 Def / 76 SpD / 196 Spe
Jolly Nature
This spread maximizes Speed to hit the 17 speed tier, a very important speed tier, while also hitting 13 Defense and 12 Special Defense, allowing Archen to take hits better while supporting it's teammates. 23 HP lets Archen switch into Stealth Rocks one extra time before it's Berry Juice activates.

Fast Eviolite Archen
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
This spread hits the important 17 speed tier while also hitting Eviolite numbers in both Defense and Special Defense, adding one extra point to HP, and adding one extra Attack EV.

Defensive Archen
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Impish Nature
This spread allows Archen to be the ultimate Fletching counter, as with 25 HP and 14 Defense Archen avoids the 2HKO from +2 Acrobatics. 12 Special Defense allows Archen to still switch into threats such as Spritzee without Clam Mind and Vulpix. The extra Speed point lets you out speed Larvesta and most variants of Vullaby.
 
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tcr

sage of six tabs
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Hey, just want to say thanks for helping out with this guys! Keep them coming! RZL's post is what I'm looking for, simply the EV Spread and a short paragraph are sufficient enough. I didn't include Bunnelby, Surskit, or Gothita's spread, (although I should probably include it but Colbur Gothita seems too gimmicky) as they only really have one spread.
 
Okay, I will now pull out more stops;

Fletchling's Flagship EV spread
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Roost
- Swords Dance

Not much to say about this set. It is standard SD Fletchling, in other words Fletchling. It has decent enough bulk to set up one Sword Dance, and clean the opposing team. It can be run with Berry Juice, but I do not recommend it, and the set below is the only other spread that Fletchling should run. I a noteworthy change to this EV spread would be changing over the 52 special defense over to speed, but only do this if you are weak to Fletchling.

Fletchling's Flagship EV spread (When a special move is in use)
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat / Hidden Power [Grass] / Hidden Power [Fighting]
- Roost

This is the only other EV spread Fletchling should ever run. It is standard Fletchling but uses a coverage move over Swords Dance. Overheat hits Ferroseed, Pawniard, and Honedge. Hidden Power Fighting hits Pawniard, and Rock-type switch ins kind of hard. Hidden Power Grass is my preference unless I am Pawniard weak, it hits Tirtouga, Omanyte, Chinchou, Onix, among others. This set is kind of old and most people only use Overheat which is sad because Hidden Power Grass is such a great yet, forgotten option.


I will probably be adding some sets to this as, I get free time and whatnot. With Pokemon like Carvanha, Croagunk and Mienfoo. Unless I get sniped. e.e
 

tcr

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is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
This thread is put on hold for the duration of LCPL, due to people being stingy and not wanting to get rid of their spreads!
 

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