And then one day, you arrived; I heard your angel cry!
ok im done go listen to the song if you want to.
quote="Exclaimer, convMessage: 2057068, member: 184397"]Lucy asked for a c/p of this from her profile to use vs me
Camelopardalis [♂]
Type: Fire/Ground
Fire - Immune to burn status. Brighten Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
‽Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Egg
Defense Curl
Endure
Growth
Rollout
Yawn
TM/HM
Dig
Earthquake
Flamethrower
Protect
Substitute
Move Tutor
#N/A
[/quote]
quote="Exclaimer, convMessage: 2057046, member: 184397"]vs lucy
Necturine [♀] [Ghale]
Types: Grass/Ghost
Abilities:: Anticipation / Telepathy (✘)
Nature: Naughty (+Attack, -Special Defense)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Absorb
Gravity
Giga Drain
Hex
Leaf Blade
Leaf Storm
Leer
Ominous Wind
Psychic
Protect
Shadow Ball
Shadow Sneak
Sketch
Solar Beam
Substitute
Toxic Spikes
Vine Whip
Will-o-Wisp
[/quote]
FLASHLIGHT MAZE
This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside, as well as manipulate their accuracy via magnetic propulsion. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.
Effects:
ok im done go listen to the song if you want to.
quote="Exclaimer, convMessage: 2057068, member: 184397"]Lucy asked for a c/p of this from her profile to use vs me

Camelopardalis [♂]
Type: Fire/Ground
Fire - Immune to burn status. Brighten Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
‽Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Egg
Defense Curl
Endure
Growth
Rollout
Yawn
TM/HM
Dig
Earthquake
Flamethrower
Protect
Substitute
Move Tutor
#N/A
quote="Exclaimer, convMessage: 2057046, member: 184397"]vs lucy

Necturine [♀] [Ghale]
Types: Grass/Ghost
Abilities:: Anticipation / Telepathy (✘)
Nature: Naughty (+Attack, -Special Defense)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Absorb
Gravity
Giga Drain
Hex
Leaf Blade
Leaf Storm
Leer
Ominous Wind
Psychic
Protect
Shadow Ball
Shadow Sneak
Sketch
Solar Beam
Substitute
Toxic Spikes
Vine Whip
Will-o-Wisp
FLASHLIGHT MAZE
This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside, as well as manipulate their accuracy via magnetic propulsion. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.
Effects:
- The evasive stage of a d/e move does not cause a pokemon to avoid damage. Other effects occur, such as double'd BAP or smack down cancellation.
- All pokemon receive the locking effects of a choice item, but not the stat bonuses.
- All pokemon receive the taunting effects of Assault Vest, but not the stat boost.
- All pokemon may hold a single training item + their megastone. No other items may be used.
- The moves Trick and Switcheroo deal a flat 20 typeless damage in addition to their usual effect, allowing them to be used while taunted.
- All moves are given perfect accuracy within the maze.
- All moves are guaranteed to land critical hits withon the maze.