Long Flash! Texas butts heads with Geodude!

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Ridin' this wave hard and fast

The Challenge
Texas flash gogogo

4v4 FE singles
ASB arena
switch=KO
everything else standard

The Teams
Texas
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Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Sheer Force:

Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

MC: 0
DC: 5/5

Physical (22):
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Fire Punch
Gunk Shot
Night Slash
Outrage
Pursuit
Revenge
Rock Climb
Rock Slide
Scratch
Slash
Sucker Punch
Superpower
Thunderpunch

Special (7):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Focus Blast
Heat Wave

Other (13):
Glare
Hone Claws
Leer
Protect
Rest
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Taunt
Torment
Toxic
Total Moves: 42/80

Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Thunder Fang (Total: 18 MC)

Tutor Moves (2 MC): Iron Head, Iron Tail, Snore (Total: 6 MC)

TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Smack Down, Return, Double Team, Sludge Bomb, Rock Tomb, Aerial Ace, Facade, Attract, Round, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Swagger, Flash Cannon, Rock Smash, Snarl, Cut, Surf, Strength (Total: 58 MC)
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Flygon (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate

(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Vibrava
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Physical (21):
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Faint Attack
Feint
Fire Punch
Fissure
Flail
Fly
Outrage
Quick Attack
Rock Slide
Sand Tomb
Stone Edge
Superpower
Thunderpunch
U-turn

Special (9):
Draco Meteor
Dragon Pulse
Dragonbreath
Earth Power
Giga Drain
Heat Wave
Hyper Beam
Mud-Slap
Sonicboom

Other (12):
Bide
Double Team
Endure
Protect
Roost
Sandstorm
Sand-Attack
Screech
Substitute
Supersonic
Tailwind
Toxic
Total Moves: 42/85

Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)

Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)

Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)

Current Gen Tutors (2 MC): Bug Bite, Iron Tail, Signal Beam, Sleep Talk, Snore (Total: 10 MC)

Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Struggle Bug, Swagger, Rock Smash, Strength (Total: 44)
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Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5


Moves:
Giga Drain
Weather Ball
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Head Smash
Electro Ball

Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Swift
Stealth Rock
Trick
Vacuum Wave

Hone Claws
Calm Mind
Toxic
Hidden Power Flying (6)
Sunny Day
Hyper Beam
Protect
Rain Dance
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Rest
Round
Echoed Voice
Energy Ball
False Swipe
Endure
Explosion
Flash
Stone Edge
Volt Switch
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Climb
Total Moves: 57/71

Gen IV Tutor: Headbutt (3)
Gen IV TM: Secret Power, Natural Gift (6)
Gen V TM: Frustration, Smack Down, Earthquake, Return, Rock Tomb, Facade, Acrobatics, Embargo, Giga Impact, Rock Smash, Cut (22)
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Blastoise, Shellshocker (M)
Nature: Quiet (SpA: +1, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

EC: 9/9
MC: 0
DC: 5/5

Physical (12):
Aqua Jet
Aqua Tail
Bite
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Rapid Spin
Skull Bash
Tackle
Zen Headbutt

Special (11):
Blizzard
Bubble
Flash Cannon
Focus Blast
Hydro Cannon
Hydro Pump
Ice Beam
Scald
Water Gun
Water Pulse
Water Spout

Other (13):
Bide
Counter
Endure
Iron Defense
Mirror Coat
Protect
Rain Dance
Reflect
Rest
Tail Whip
Toxic
Substitute
Withdraw
Total Moves: 34/106

Gen V Tutor: Ice Punch, Icy Wind, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (16)
Gen V TM: Roar, Hail, Hidden Power, Hyper Beam, Frustration, Smack Down, Return, Double Team, Brick Break, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Gyro Ball, Bulldoze, Rock Slide, Swagger, Rock Smash, Surf, Strength, Waterfall (46)
Egg: Aqua Ring, Brine, Confusion, Flail, Foresight, Haze, Mist, Mud Sport, Muddy Water, Refresh, Yawn (33)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Focus Punch, Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Avalanche, Natural Gift, Captivate, Rock Climb, Whirlpool (39)
Event: Zap Cannon, Block, Follow Me, False Swipe (12)
Geodude
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Ace [Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Will-O-Wisp
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor
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Annie [Camerupt] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 6/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Stealth Rock
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Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (35/84):
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
GrassWhistle
Inferno
Natural Gift

Psybeam
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power

Sunny Day
Hyper Beam
Light Screen
Safeguard

Protect
Frustration
Solarbeam
Earthquake
Return
Double Team

Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round

Overheat
Energy Ball
Endure
Incinerate
Will-O-Wisp
Giga Impact
Flash
Swords Dance
Bulldoze

Rock Slide
Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Ancientpower
Block
Earth Power
Headbutt

Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore

Stealth Rock
Worry Seed
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Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin
Inferno

Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss

Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister
 
Blastoise @ Exp. Share

Water Spout ~ Water Spout ~ Hydro Pump

If the weather is Sunny when you act, Rain Dance that action
If Camerupt is underground when you act, Earthquake that action
 
Pre-Round
Texas
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Torrent|Rain Dish
HP: 100
EN: 100
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Geodude
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Magma Armor|Solid Rock|Anger Point
HP: 100
EN: 100
5 / 3 / 4 / 3 | 4 / 6
34 Speed / -10 Evade
Boosts: -
Condition: -
---
Water Spout
5252
(15 + 3 + 1.5 - 2 - 1) * 2.25 = 37.125 Damage
-7 En

Solarbeam
9521
12 * 1.5 = 18 Damage
-8 En

Water Spout
1435
(13.2 + 3 + 1.5 - 2 - 1) * 2.25 = 33.075 Damage
-11 En

Solarbeam
3636
18 Damage
-12 En

Hydro Pump
8950 2718
(12 + 1.5) * 2.25 = 30.375
-7 En

ded camel
---
Post-Round
Texas
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Torrent|Rain Dish
HP: 64
EN: 75
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Geodude
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Magma Armor|Solid Rock|Anger Point

ded​
 
Pyroak @ Exp Share

Wood Hammer x3
IF successful p/e action THEN use Sunny Day the first time and Chill the second time.
IF Blastiose is in the semi-invulnerable stage of a damaging evasive action THEN use Stealth Rock.
 
Pre-Round
Texas
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Torrent|Rain Dish
HP: 64
EN: 75
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 120
EN: 100
4 / 4 / 3 / 3 | 4 / 5
51 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Wood Hammer
5655
(15 + 3) * 1.5 = 27 Damage
-8.5 En

Counter
27 * 1.5 = 40.5 Damage
-19.5 En

A2
6238

Same thing, 12.5 En 23.5 En

A3
Fake Out
8266
4 - 1.5 = 2.5 Damage
-4 En
---
Post-Round
Texas
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Torrent|Rain Dish
HP: 10
EN: 28
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 36
EN: 79
4 / 4 / 3 / 3 | 4 / 5
51 Speed / -10 Evade
Boosts: -
Condition: -
 
Pre-Round
Texas
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Torrent|Rain Dish
HP: 10
EN: 28
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 36
EN: 79
4 / 4 / 3 / 3 | 4 / 5
51 Speed / -10 Evade
Boosts: -
Condition: -
---
Endure
-15 En

Sunny Day
4r sun
-9 En

A2
Synthesis
+30 HP
-16 En

Brine
7471
10.5 Damage

A3
Same, -20en
---
Post-Round
Texas
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Torrent|Rain Dish
HP: 10
EN: 1
3 / 4 / 4 / 4 | 3 / 4
67 Speed / -10 Evade
Boosts: -
Condition: -

Sun 3R
Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 75
EN: 34
4 / 4 / 3 / 3 | 4 / 5
102 Speed / -10 Evade
Boosts: -
Condition: -
 
Post-Round
Texas
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ded

Sun 2R
Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 72
EN: 30
4 / 4 / 3 / 3 | 4 / 5
102 Speed / -10 Evade
Boosts: -
Condition: -
 
Druddigon @ Exp. Share

Sheer Force ON

Gunk Shot ~ Rock Slide ~ Gunk Shot

If Protective/Evasive, Stealth Rock the first time, Substitute (20) the second
If Counter, Heat Wave that action
 
Pre-Round
Texas
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Sheer Force|Rough Skin|Mold Breaker
HP: 100
EN: 100
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: -
Condition: -

Sun 2R
Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 72
EN: 30
4 / 4 / 3 / 3 | 4 / 5
102 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Stealth Rock
-12 En

Gunk Shot
956 1125
(12 + 1.5 + 2) * 1.5 = 23.25 Damage
-8 En

A2
Sweet Scent!
-4 En

Rock Slide
9648
(8 + 1.5 + 2) * 1.5 = 17.25 Damage
-6 En

A3
Zap Cannon
8489 Miss
-9 En

Gunk Shot
3449 7387
23.25 Damage
-8 En
---
Post-Round
Texas
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Sheer Force|Rough Skin|Mold Breaker
HP: 100
EN: 78
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: Evasion (-1)
Condition: -

< Sun 1R >
< Stealth Rocks
Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 5
EN: 5
4 / 4 / 3 / 3 | 4 / 5
102 Speed / -10 Evade
Boosts: -
Condition: -
 
Pre-Round
Texas
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Sheer Force|Rough Skin|Mold Breaker
HP: 100
EN: 78
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: Evasion (-1)
Condition: -

< Sun 1R >
< Stealth Rocks
Geodude
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Rock Head|Battle Armor|Chlorophyll
HP: 5
EN: 5
4 / 4 / 3 / 3 | 4 / 5
102 Speed / -10 Evade
Boosts: -
Condition: -
---
Pyroak used Leech Seed!

Pyroak ded

Druddigon used Stealth Rock!
-12 En
---
Pre-Round
Texas
621.png
Bag_Exp._Share_Sprite.png

Sheer Force|Rough Skin|Mold Breaker
HP: 100
EN: 66
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: -
Condition: Seeded (5a)

< Stealth Rocks >
Geodude
Bag_Amulet_Coin_Sprite.png
006charizard.gif

Blaze | Solar Power
HP: 82
EN: 100
4 / 3 / 4 / 2 | 3 / 4

100 Speed
Boosts: -
Condition: -
 
Rock Slide ~ Thunderpunch ~ Rock Slide

If Counter, Dragon Pulse that action
If Bide, Chill ~ Glare from the first Biding action
 
Pre-Round
Texas
621.png
Bag_Exp._Share_Sprite.png

Sheer Force|Rough Skin|Mold Breaker
HP: 100
EN: 66
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: -
Condition: Seeded (5a)

< Stealth Rocks >
Geodude
Bag_Amulet_Coin_Sprite.png
006charizard.gif

Blaze | Solar Power
HP: 82
EN: 100

4 / 3 / 4 / 2 | 3 / 4
100 Speed
Boosts: -
Condition: -
---
A1
Charizard dig

Miss slide
-6 En

Dig
7537
9.5 Damage
2.25 Recoil
-10 En

A2
Miss punch

Dig
3756
9.5 Damage
2.25 Recoil
-14 En

A3
Rock Slide
1858 212 Crit
(8 + 3 + 2 + 3) * 2.25 = 36 Damage
-6 En

Absolute Rage
2239
(27 + 1.5) * 1.5 = 42.75 Damage
Recoil: 10.6875 Damage
-35 En
---
Post-Round
Texas
621.png
Bag_Exp._Share_Sprite.png

Sheer Force|Rough Skin|Mold Breaker
HP: 29
EN: 48
5 / 3 / 3 / 3 | 4 / 5
41 Speed / -10 Evade
Boosts: -
Condition: Seeded (2a)

< Stealth Rocks >
Geodude
Bag_Amulet_Coin_Sprite.png
006charizard.gif

Blaze | Solar Power
HP: 40
EN: 41

4 / 3 / 4 / 2 | 3 / 4
100 Speed
Boosts: -
Condition: -
 
Last edited:
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