Prologue:
I chose this type of strategy because it fits very well with my gamestyle, and I tried to adapt it to this new generation (I'm realy new to this meta); as the title say I like building team with bulky pokemon, so keep this in mind before rating.
Overview:
In-Depth:
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Role: Bulky Attacker
Scizor is the heart of the team, providing a strong U-turn and a boosted Bullet Punch; he also act as a trapper with Pursuit. The EVs give him good bulk (while minimizing Stealth Rock damage) and raw power.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 44 Spd / 252 HP / 212 Def
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Role: Physical Defender
Rotom-W synergize very well with the team, with solid defense and good resistance; Volt Switch gives momentum, Hydro Pump is another STAB move, Pain Split give some recover and Will-O-Wisp cripple many Sweeper; 0 IVs Atk minimize Foul Play damage. With 44 EVs to Spd he can outspeed jolly Azumarill.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 208 Spd / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Role: Sweeper
Talonflame is the only non-bulky pokemon in my team and is best used in mid-late game, with his ability to sweep through many pokemon; Brave Bird become a priority move, Flare Blitz hit hard many Hazard Setter like Skarmory and Ferrothorn, U-turn is mandatory and roost gives hime more longevity.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Rock Slide
- U-turn
- Stealth Rock
Role: Physical Defender
Landorus-T gives good type coverage and hits realy hard with his STAB Earthquake, Rock Slide hits Sweepers like Mega Charizard and Talonflame, U-turn gives "free switches".
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Role: Sweeper
Mega Manectric is the new entry (suggested by Timpsu & Dalai_Drama); like Talonflame he isn't bulky, so he use the strategy "hit-and-run", threatening the opp with is speed & power; the movepool cover very well what my team can't cover. 0 IVs Atk minimize Foul Play damage.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 SDef / 120 HP / 136 Atk
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Role: Hazard Remover
Excadrill is realy valuable for the team, because a known weakness are Entry Harzards; this set, with Assault Vest, makes him a solid Special Defender and Mold Breaker let him hit realy hard Levitating pokemon like Rotom-W and Gengar.
I chose this type of strategy because it fits very well with my gamestyle, and I tried to adapt it to this new generation (I'm realy new to this meta); as the title say I like building team with bulky pokemon, so keep this in mind before rating.
Overview:






In-Depth:

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Role: Bulky Attacker
Scizor is the heart of the team, providing a strong U-turn and a boosted Bullet Punch; he also act as a trapper with Pursuit. The EVs give him good bulk (while minimizing Stealth Rock damage) and raw power.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 44 Spd / 252 HP / 212 Def
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Role: Physical Defender
Rotom-W synergize very well with the team, with solid defense and good resistance; Volt Switch gives momentum, Hydro Pump is another STAB move, Pain Split give some recover and Will-O-Wisp cripple many Sweeper; 0 IVs Atk minimize Foul Play damage. With 44 EVs to Spd he can outspeed jolly Azumarill.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 208 Spd / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Role: Sweeper
Talonflame is the only non-bulky pokemon in my team and is best used in mid-late game, with his ability to sweep through many pokemon; Brave Bird become a priority move, Flare Blitz hit hard many Hazard Setter like Skarmory and Ferrothorn, U-turn is mandatory and roost gives hime more longevity.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Rock Slide
- U-turn
- Stealth Rock
Role: Physical Defender
Landorus-T gives good type coverage and hits realy hard with his STAB Earthquake, Rock Slide hits Sweepers like Mega Charizard and Talonflame, U-turn gives "free switches".

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Role: Sweeper
Mega Manectric is the new entry (suggested by Timpsu & Dalai_Drama); like Talonflame he isn't bulky, so he use the strategy "hit-and-run", threatening the opp with is speed & power; the movepool cover very well what my team can't cover. 0 IVs Atk minimize Foul Play damage.

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 SDef / 120 HP / 136 Atk
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Role: Hazard Remover
Excadrill is realy valuable for the team, because a known weakness are Entry Harzards; this set, with Assault Vest, makes him a solid Special Defender and Mold Breaker let him hit realy hard Levitating pokemon like Rotom-W and Gengar.
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