Longevity is the key! Bulky Volt-turn

Prologue:
I chose this type of strategy because it fits very well with my gamestyle, and I tried to adapt it to this new generation (I'm realy new to this meta); as the title say I like building team with bulky pokemon, so keep this in mind before rating.


Overview:
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In-Depth:

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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Role: Bulky Attacker

Scizor is the heart of the team, providing a strong U-turn and a boosted Bullet Punch; he also act as a trapper with Pursuit. The EVs give him good bulk (while minimizing Stealth Rock damage) and raw power.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 44 Spd / 252 HP / 212 Def
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Role: Physical Defender

Rotom-W synergize very well with the team, with solid defense and good resistance; Volt Switch gives momentum, Hydro Pump is another STAB move, Pain Split give some recover and Will-O-Wisp cripple many Sweeper; 0 IVs Atk minimize Foul Play damage. With 44 EVs to Spd he can outspeed jolly Azumarill.
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Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 208 Spd / 48 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

Role: Sweeper

Talonflame is the only non-bulky pokemon in my team and is best used in mid-late game, with his ability to sweep through many pokemon; Brave Bird become a priority move, Flare Blitz hit hard many Hazard Setter like Skarmory and Ferrothorn, U-turn is mandatory and roost gives hime more longevity.

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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Rock Slide
- U-turn
- Stealth Rock

Role: Physical Defender

Landorus-T gives good type coverage and hits realy hard with his STAB Earthquake, Rock Slide hits Sweepers like Mega Charizard and Talonflame, U-turn gives "free switches".

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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 4 HP / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

Role: Sweeper

Mega Manectric is the new entry (suggested by Timpsu & Dalai_Drama); like Talonflame he isn't bulky, so he use the strategy "hit-and-run", threatening the opp with is speed & power; the movepool cover very well what my team can't cover. 0 IVs Atk minimize Foul Play damage.

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Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 SDef / 120 HP / 136 Atk
Careful Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Role: Hazard Remover

Excadrill is realy valuable for the team, because a known weakness are Entry Harzards; this set, with Assault Vest, makes him a solid Special Defender and Mold Breaker let him hit realy hard Levitating pokemon like Rotom-W and Gengar.​
 
Last edited:
Hey! Gonna share a few thoughts on the team.

I'm not entirely confident on Deo-D's placement on this team. In order for suicide Deo-D to work properly, you really need to team him up with a spinblocker and a Defiant-user. I see that you're trying to replace those users with pressure from Volt-turn tactic, but I don't think that's sufficient enough to justify the use of a suicide lead. There are still Defoggers who can quite easily get the job done against your team. I believe that the use of just SR is enough for your team, since the pressure you create with Volt-turn forces them to switch often. It would be easy replace HP Ice with SR on Lando, and you get a free teamslot to further increase your team's synergy.

I think you could very well switch your Scizor's item to Choice Band, as with Choice Band you hit harder, and you can put M-Manectric in place of Deo-D. M-Manectric is one of the fastest 'mons in the game, and blends well in your strategy. He can also clean weakened, slow teams effectively. He also forms a nice Intimidate core with Lando-T. I'm gonna put down a set for you to consider. Overheat is generally the better option, since 2 consecutive Overheats outpower 2 Flamethrowers, but Flamethrower offers you a move without recoil. I think you could use Tailwind instead of Roost on Talonflame, because your team would definitely benefit from extra Speed, and offers you a solid way to offer strong offensive pressure from all of your Pokemon. I don't think you need all that bulk on Excadrill, I suggest a spread of 120 HP / 136 Atk / 252 SpD with Adamant nature. With those EVs Aegislash's Shadow Ball becomes a 4HKO at best, and you still retain a good deal of offensive pressure. Good luck with the team!
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat / Flamethrower
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid
 
Aiutiamo un connazionale:

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 212 Spd / 44 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk / Will-o-Wisp

A choice item isn‘t synergic at all with a recovery move. Sleep talk can be usefull if megasaur put u to sleep, wow for cripple ttar/landorus/chomp/azumarill, 4 common switch. U don't need so much speed. With this evs spread U can outspeed jolly mega pinsir quick attack. Even tailwind can be an option.

With the hp nerf, with impish nature u cannot do damage with lando's hp ice.

Like timpsu says, deo-d has no sense in this team. U can probably try a choice band on scizor and replace deo with mega manetric. U can remove the hp ice on lando with stealth rocks.
 
Last edited:
Thank you guys, I realy like your suggestion; so far the changes are:

Remove Deoxys-D for Mega Manectric
Modify Landorus-T, Scizor, Talonflame, Excadrill

I'll post the new team later, and thanks again
 
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