A large gate stands before you, towering above the forest for over fifty feet. On each half you can see a large, plain circle, surrounded by seven smaller ones. Perhaps these symbols used to be colored, but centuries of winters and summers eroded the stone to the point you can barely discern the lines. Everything seems to be like it was when you first explored this place after the Bright Hope ship landed... except now the gates are open. An impenetrable darkness conceals whatever lies beyond the massive gates. Standing there seems to be of no use, so you steel yourselves and step forward, venturing within the silent ruins.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
/
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 400
Atk 5
Def 3
SpA 5
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22% Accuracy Boost
Ability: Blaze
Bisharp (2) (Add)
HP 200
Atk 6
Def 5
SpA 3
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8% Accuracy boost
Abilities: Defiant, Inner Focus
HP 800
Atk 5
Def 4
SpA 4
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7% Accuracy boost
Abilities: Shed Skin, Air Lock
Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24
EC: 9/9
MC: 0
AC: 5/5
Physical (31):
Acrobatics
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack
Special (20):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister
Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 78/117
Yet-to-Get
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (42)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Aerial Ace, Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Power-Up Punch, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (30)
Event: Tackle, False Swipe (6)
Revenankh, Anubis (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Abilities: Shed Skin / Air Lock / Infiltrator (H)
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BRT: 20
MC: 0
AC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Vital Throw
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight
Phantom Force
Counter
Curse
Destiny Bond
Knock Off
Mach Punch
Shadow Sneak
Wide Guard
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Pain Split
Sleep Talk
Sucker Punch
Superpower
Vacuum Wave
Earthquake
Taunt
Torment
Protect
Telekinesis
Safeguard
Rock Slide
Brick Break
Focus Punch
Rest
Toxic
Double Team
Sleep Talk
Total Moves: 45
Raid Only: Shadow Mend
/
Lucario (Phoenix) Male ♫
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)
Glyph of Agility
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Evolution:
Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: Maxed (6 CC)
AC: 5/5
Attacks: (102/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt
Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
Status:
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
/
Togekiss (Unohana) Female
Nature: Timid (+15% Spe, -1 Atk, +10% Accuracy)
Type: Fairy/ Flying
Abilities: Hustle/ Serene Grace/ Super Luck (Unlocked)
Glyph of Flamethrower
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (47 total)
Physical:
Counter
Extreme Speed
Fly
Return
Sky Attack
Special:
Air Slash
AncientPower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Flamethrower
Hyper Voice
Magical Leaf
Psychic
Psyshock
Shadow Ball
Solarbeam
Status:
After You
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Foresight
Growl
Heal Bell
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safegaurd
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun



Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 400
Atk 5
Def 3
SpA 5
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22% Accuracy Boost
Ability: Blaze
Bisharp (2) (Add)

HP 200
Atk 6
Def 5
SpA 3
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8% Accuracy boost
Abilities: Defiant, Inner Focus

HP 800
Atk 5
Def 4
SpA 4
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7% Accuracy boost
Abilities: Shed Skin, Air Lock



Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20

Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24
EC: 9/9
MC: 0
AC: 5/5
Physical (31):
Acrobatics
Beat Up
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack
Special (20):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Twister
Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 78/117
Yet-to-Get
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (42)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Aerial Ace, Confide, Cut, Echoed Voice, Façade, Fling, Frustration, Hone Claws, Power-Up Punch, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (30)
Event: Tackle, False Swipe (6)



Revenankh, Anubis (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Abilities: Shed Skin / Air Lock / Infiltrator (H)
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BRT: 20
MC: 0
AC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Vital Throw
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight
Phantom Force
Counter
Curse
Destiny Bond
Knock Off
Mach Punch
Shadow Sneak
Wide Guard
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Pain Split
Sleep Talk
Sucker Punch
Superpower
Vacuum Wave
Earthquake
Taunt
Torment
Protect
Telekinesis
Safeguard
Rock Slide
Brick Break
Focus Punch
Rest
Toxic
Double Team
Sleep Talk
Total Moves: 45
Raid Only: Shadow Mend



Lucario (Phoenix) Male ♫
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)
Glyph of Agility
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Evolution:

Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: Maxed (6 CC)
AC: 5/5
Attacks: (102/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt
Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
Status:
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up



Togekiss (Unohana) Female
Nature: Timid (+15% Spe, -1 Atk, +10% Accuracy)
Type: Fairy/ Flying
Abilities: Hustle/ Serene Grace/ Super Luck (Unlocked)
Glyph of Flamethrower
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks: (47 total)
Physical:
Counter
Extreme Speed
Fly
Return
Sky Attack
Special:
Air Slash
AncientPower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Flamethrower
Hyper Voice
Magical Leaf
Psychic
Psyshock
Shadow Ball
Solarbeam
Status:
After You
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Foresight
Growl
Heal Bell
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safegaurd
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Revenankh is bound to the Orb of Domination, and can't act until it is active. A Pokemon, if ordered so, can reach the orb and channel its will through the crystal, in an attempt to take control of Revenankh. This command has priority -8. If a Pokemon manages to keep control of the orb for the entirety of the following action, Revenankh will fall under control of the respective player at the end of the round. The Pokémon can't act, but its player can use any of Revenankh's attacking moves. Revenankh is considered an allied Pokémon for all the duration of the Dominated effect, but is immune to everything - damage, as well as positive or negative effects. Lasts for (8) actions or until Valaun dies - whatever happens first. Once Revenankh breaks out of control, he becomes immune to the Dominated effect.
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