[LOSS] Stormrage Depths (Normal) - Geodude6 and jayelt413

You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.

250px-142Aerodactyl.png


HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150
26% Accuracy boost


Abilities: Rock Head, Unnerve

Geodude6's team:
534.png

Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
fighting.gif

fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard

Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute

Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
475.png

Soldier [Gallade] (M)
Nature: Naive (+15% Spe, +10% Acc, -1 SpD)
Type:
psychic.gif
fighting.gif

psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
fighting.gif
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

110px-475Gallade-Mega.png

Soldier [Mega Gallade] (M)
Nature: Naive (+15% Spe, +19% Acc, -1 SpD)
Type:
psychic.gif
fighting.gif


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Leer
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
False Swipe
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Mean Look
Misty Terrain
Shadow Sneak

Psyshock
Taunt
Hyper Beam
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Façade
Focus Blast
Will-O-Wisp
Endure
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Substitute
Dazzling Gleam

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mimic
Pain Split
Skill Swap
Snatch
Thunder Punch
Vacuum Wave

Sing
Wish

===

2 (68 MC): Aerial Ace, Attract, Brick Break, Bulk Up, Bulldoze, Charge Beam, Confide, Cut, Echoed Voice, Flash, Fling, Frustration, Hidden Power, Low Sweep, Power-Up Punch, Psych Up, Rain Dance, Reflect, Rest, Retaliate, Return, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sleep Talk, Strength, Sunny Day, Swagger, Thief, Toxic, Trick Room, X-Scissor
3 (45 MC): Ally Switch, Body Slam, Captivate, Defense Curl, Double-Edge, Grudge, Headbutt, Memento, Mud-Slap, Natural Gift, Nightmare, Swift, Synchronoise, Telekinesis, Work Up

Total: 113 MC

Jayelt413's team:
282.png

Gardevoir [M] [Arturo]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

gardevoir-mega.png

Gardevoir-Mega [M] [Arturo]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy / Pixilate

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 8 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Draining Kiss
Calm Mind
Heal Pulse
Wish
Healing Wish
Moonblast
Future Sight
Misty Terrain
Stored Power

Egg
Will-O-Wisp
Shadow Sneak
Disable
Synchronoise
Confuse Ray
Endure
Encore

Tutor
Hyper Voice
Trick
Pain Split
Icy Wind

TM/HM
Psychic
Dazzling Gleam
Thunderbolt
Grass Knot
Thunder Wave
Protect
Substitute
Shadow Ball
Hyper Beam
Focus Blast
Shock Wave
Hidden Power [Fire]
Trick Room
Taunt
y9r5H.png

Kitsunoh [M] [The Box]
Types: Ghost/Steel

Abilities::
Frisk / Limber / Cursed Body (H) (Unlocked)

Nature: Jolly (+15% Spe, +19% Accuracy, -1 SpA)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+) (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Imprison
Fake Out
Iron Head
Shadowstrike
Shadow Claw

Tutor
Thunder Punch
Ice Punch
Trick
Sucker Punch
Foul Play

Egg
Meteor Mash
Phantom Force
Metal Sound
Hex
Psycho Shift

TM/HM
Toxic
Dig
Substitute
Protect
Will-o-Wisp
Earthquake
Knock Off
Endure
Rock Slide

Jayelt413, please equip your mons before ordering
 
We don't have reflect cri


Conkeldurr: Mach Punch~Ice Punch

Gallade: [MEGA EVOLVE] Ice Punch~Stone Edge
IF Aerodactyl is untergetable THEN Chill.

jayelt413 do this:
Gardevoir: [MEGA EVOLVE] Trick Room~Thunderbolt

Kitsunoh: Meteor Mash~Chill
IF Aerodactyl is untargetable THEN Chill and push actions back.
 
Gardevoir: [Mega Evolve] Trick Room ~ Thunderbolt

Kitsunoh: Meteor Mash ~ Chill

IF Aerodactyl is untargetable, THEN Chill and push actions back
 
Round 1

Jordan bravely seeks the prehistoric's bird attention to distract it from his team mates. But unfortunately for the Conkeldurr, the Aerodactyl's aerial strikes prove to be deadly, leaving him critically wounded in their wake.

534.png
lifeorb.png
|Spe 45| HP 50/Energy 92
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
gallade-mega.png
galladite.png
|Spe 127| HP 100/Energy 87
HP 100
Atk 7
Def 3
SpA 3
SpD 3
Spe 127
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
gardevoir-mega.png
gardevoirite.png
|Spe 100| HP 100/Energy 84
HP 100
Atk 2
Def 3
SpA 8
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
y9r5H.png
rarecandy.png
|Spe 127| HP 100/Energy 100
HP 100
Atk 4 (5)
Def 3
SpA 1
SpD 3
Spe 127
SC 3 / WC 4
Abilities: Frisk, Limber, Cursed Body
250px-142Aerodactyl.png
HP 574/700 [82% HP]
Trick Room: 3 rounds left

475-m.png
Gallade evolved into Mega Gallade!
282-m.png
Gardevoir evolved into Mega Gardevoir!

Crit (1-625): 2977/10000
534.png
Mach Punch (Aerodactyl): 4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb] = 15 damage, 2 recoil, 2 energy
142.png
Aerodactyl is glowing!

Crit (1-625): 5791/10000
475-m.png
Ice Punch (Aerodactyl): (8 [BP] + 4 [Stat Dif]) * 1.5 = 18 damage, 6 energy

Crit (1-625): 6015/10000
Atk boost (1-2000): 9193/10000

0tzCIw2.png
Meteor Mash (Aerodactyl): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 24 damage, 6 energy

Crit (1-1250): 2646/10000
142.png
Sky Attack (Conkeldurr): (14 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 30 damage

282-m.png
Trick Room: Trick Room for 4 rounds, 9 energy

-----------------------------------------------------------------------------
Crit (1-625): 3703/10000
534.png
Ice Punch (Aerodactyl): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 9429/10000
Paralysis (1-1000): 4429/10000

282-m.png
Thunderbolt (Aerodactyl): (9 [BP] + 5 [Stat Dif]) * 1.5 = 21 damage, 7 energy
0tzCIw2.png
Chill: Restores 6 energy

Crit (1-1250): 6891/10000
475-m.png
Stone Edge (Aerodactyl): (10 [BP] + 4 [Stat Dif]) * 1.5 = 21 damage, 7 energy
142.png
Aerodactyl is glowing!

Crit (1-1250): 2769/10000
142.png
Sky Attack (Conkeldurr): (14 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 30 damage

Trick Room for 3 more rounds
Aggro threshold: 55
534.png
42
475-m.png
39
0tzCIw2.png
24
282-m.png
21
 
Last edited:
Sky Attack has 1/-1 priority, not 0/-1 (not that it matters)

Conkeldurr: Thunder Punch~Ice Punch
IF you are under the effects of Deafening Screech THEN use Rock Throw.

Gallade: Heal Pulse Conkeldurr~Ice Punch
IF you are under the effects of Deafening Screech THEN use Psycho Cut.

jayelt413 do this:
Gardevoir: Hyper Voice~Thunderbolt
IF you are under the effects of Deafening Screech THEN use Shock Wave.

Kitsunoh: Meteor Mash~Iron Head
IF you are under the effects of Deafening Screech THEN use Shadow Claw.

I miss Reflect.
 
Gardevoir: Hyper Voice ~ Thunderbolt
IF you are under the effects of Deafening Screech THEN use Shock Wave.

Kitsunoh: Meteor Mash ~ Iron Head
IF you are under the effects of Deafening Screech THEN use Shadow Claw.
 
Geodude6: Not for bosses, it's explained in the General Thread

Round 2

Soldier immediately comes to the aid of the team mate Jordan, but Aerodactyl disrupts the team with a terrifying shriek. Jayelt's Pokemon seem to have been momentarily deafened, but this doesn't stop them from pulling their own weight. However, the prehistoric bird shrugs off the blows and dives once again on the Conkeldurr, leaving him seriously injured.

534.png
lifeorb.png
|Spe 45| HP 40/Energy 80
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist
gallade-mega.png
galladite.png
|Spe 127| HP 100/Energy 68
HP 100
Atk 7
Def 3
SpA 3
SpD 3
Spe 127
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
gardevoir-mega.png
gardevoirite.png
|Spe 100| HP 100/Energy 74 (Deafening Screech for 5 more actions)
HP 100
Atk 2
Def 3
SpA 8
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
y9r5H.png
rarecandy.png
|Spe 127| HP 100/Energy 90 (Deafening Screech for 5 more actions)
HP 100
Atk 4 (5)
Def 3
SpA 1
SpD 3
Spe 127
SC 3 / WC 4
Abilities: Frisk, Limber, Cursed Body
250px-142Aerodactyl.png
HP 426/700 [61% HP]
Trick Room: 2 rounds left

Crit (1-625): 1642/10000
534.png
Thunder Punch (Aerodactyl): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 27 damage, 6 energy

Crit (1-625): 6631/10000
282-m.png
Hyper Voice (Aerodactyl): 9 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Pixilate] = 19 damage, 6 energy

Crit (1-625): 6952/10000
Atk boost (1-2000): 9523/10000

0tzCIw2.png
Meteor Mash (Aerodactyl): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 24 damage, 6 energy
475-m.png
Heal Pulse (Conkeldurr): 20 HP restored, 13 energy

Targets: 3/4, 3/3
142.png
Deafening Screech: Gardevoir and Kitsunoh cannot use moves with a base energy cost of 6 or higher for the next 6 actions

-----------------------------------------------------------------------------
Crit (1-625): 5487/10000
534.png
Ice Punch (Aerodactyl): (8 [BP] + 3 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 2048/10000
282-m.png
Shock Wave (Aerodactyl): (6 [BP] + 5 [Stat Dif]) * 1.5 = 17 damage, 4 energy

Crit (1-1250): 7981/10000
0tzCIw2.png
Shadow Claw (Aerodactyl): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy] = 14 damage, 4 energy

Crit (1-1250): 2744/10000
475-m.png
Ice Punch (Aerodactyl): (8 [BP] + 4 [Stat Dif]) * 1.5 = 18 damage, 6 energy
142.png
Aerodactyl is glowing!

Crit (1-1250): 5278/10000
142.png
Sky Attack (Conkeldurr): (14 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 30 damage

Trick Room for 2 more rounds
Aggro threshold: 135
534.png
101
475-m.png
77
0tzCIw2.png
62
282-m.png
57
 
Technically jayelt should've posted as well but I'll accept the "like". Since you forfeited on Dec 1st you can rechallenge whenever you want. I get 6 UC for the reffing.
 
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