Lucario
Overview
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Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Iron Tail / Ice Punch / Earthquake
move 4: ExtremeSpeed
ability: Justified
item: Life Orb
evs: 4 Def / 252 Atk / 252 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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Overview
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- Mega Lucario ban hurts viability seriously
- Still has important tools
- Steel a more useful attacking type, but less good defensively- can't switch into dark attacks as easily, no ghost resistance
- Extremespeed out-priorities Gale Wings, so Lucario is a Fighting-type that isn't easily checked by Talonflame
Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Iron Tail / Ice Punch / Earthquake
move 4: ExtremeSpeed
ability: Justified
item: Life Orb
evs: 4 Def / 252 Atk / 252 Spe
nature: Adamant
Moves
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- Swords Dance, then punch stuff.
- Close Combat is your strongest attack and your main STAB, but sometimes should be conserved due to low PP (8) and the -Def/SDef debuff.
- Iron Tail is strong secondary STAB, does solid damage to all serious checks. Defense drops can help break especially tough opponents. Be wary of 75% accuracy.
- Ice Punch hits Latis, Gliscor, Landorus, etc. Deals the same damage as Iron Tail against SE opponents, but has 100% accuracy.
- Earthquake mainly for Aegislash, which resists all other moves. Bonus points for being non-contact, which prevents King's Shield from undoing a Swords Dance.
- ExtremeSpeed is strong priority. Extra added bonus of being faster than opposing priority, especially Talonflame's Brave Bird.
- Bullet Punch is especially useful for Gengar and Terrakion, but has few other benefits compared to Extremespeed, and is usually weaker. Only use if the team has significant trouble against these Pokemon.
Set Details
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- Basic EVs for a sweeper- maxed Atk/Spe, leftovers in Defense.
- Life Orb for more power, because MORE POWER
- Adamant nature because difference between base 90 and base 90+ is not especially relevant, and ExtremeSpeed patches up many speed issues.
Usage Tips
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- Lucario is a much more pure sweeper than it is a wallbreaker. Since it can be difficult to secure boosts, make sure you are in a position to capitalize when you do. Having to switch out an already set up Lucario is bad times.
- Focus on eliminating opposing checks to Lucario first.
- Use Lucario's resistances to set up. Many Pokemon are unable to efficiently damage Lucario, use that to your advantage.
- Don't be afraid to predict and slam a greedy switch with Close Combat or Iron Tail when it was expecting Swords Dance.
- ExtremeSpeed can be used for revenge killing in a pinch. Don't forget that you have it in your toolbox.
Team Options
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- Issues with faster Pokemon resistant to its priority. Terrakion, Gengar especially troublesome without Bullet Punch. <insert some pokemon here>
- Issues with Pokemon resistant to coverage move. Aegislash for any set without Earthquake, Clefable for sets without Iron Tail, Gliscor for sets without Ice Punch, etc. <insert some pokemon here>
- Hazard setters useful but not mandatory. Lucario has plenty of power but can suffer against some especially bulky opponents. Hazards can help secure ExtremeSpeed kills on faster foes, Close Combat / coverage move kills on bulky opponents. <insert some pokemon here>
- Pursuit bait can be useful, as common Pursuit users like Tyranitar and Bisharp cannot effectively shut down Lucario, so free setup is nearly unstoppable in such a situation. <insert some pokemon here>
- Special mention to Conkeldurr, which KOes with Mach Punch and only takes 70% tops from +2 ExtremeSpeed. Find a way to weaken it, or have a strong counter for when it comes in. <insert some Pokemon here>
Other Options
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- Agility is great for wrecking offensive teams that let their bulky members get worn down, but it can be hard to secure an Agility boost against strong attacking teams, and the power can be a letdown at times with no boosting move.
- Nasty Plot suffers from the same major downsides of Lucario, but worse- Vacuum Wave is redundant coverage and doesn't hit many checks, its STABs are weak at 80 BP, and Hidden Power can actually fail to secure KOs with its low Base Power. No real reason to use it over Swords Dance.
- Sub + 3 Attacks can be terrifying if you want to run Lucario as an early fighter. An opponent relying on offensive checks like Terrakion can easily be put on the defensive if Substitute comes into play at the right time.
Checks & Counters
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- **Status**: Paralysis and Burn are utterly crippling to Lucario, so prankster status users like Klefki, Thundurus-I, and Sableye can ruin Lucario's day. Klefki and Sableye are especially notable for resisting Extremespeed. Scald users can also be an issue, as setting up on them is a gamble and an untimely burn can end a sweep before it begins.
- **Choice Scarf**: Bulky Choice Scarf users such as Keldeo, Garchomp, Landorus, etc can cause serious problems. Be sure to scout out common Scarf users and weaken them enough that Extremespeed can deal with them.
- **Conkeldurr**: One of the few priority users that can actually take a +2 Extremespeed and deal serious damage with its own priority. Deals enough damage for Life Orb to finish the job within 1-2 turns, effectively ending a sweep. Weaken to ~60% to guarantee a kill, or try to lure it out and kill it elsewhere.
- **Bulky Tanks**: The big winners here are Zapdos, Gyarados, Mega Venusaur, and Moltres, as they can shake off both of Lucario's STABs, as well as the most common coverage moves. Again, wearing these Pokemon down is important, as their bulk only goes so far, but if any of these Pokemon is at 100% when Lucario attempts to sweep, it won't get far. Bonus points for Gyarados for having Intimidate.
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