Team Lucy:
Tessa Gray [♀][Theresa Gray]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (52/73):
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Horn Leech
Natural Gift
Pain Split
Forest's Curse
Power Whip
Egg
Future Sight
Giga Drain
Gravity
Ingrain
Leaf Blade
Leaf Storm
Sketch - Soak
TM/HM
Calm Mind
Energy Ball
Facade
Grass Knot
Infestation
Payback
Protect
Psychic
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Telekinesis
Thief
Torment
Toxic
Move Tutor
Bind
Covet
Knock Off
Seed Bomb
Skill Swap
Snatch
Spite
Synthesis
Trick
Will Herondale [♂] [William Herondale]
Type: Fighting/Steel
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
✓Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (45/103):
Level Up:
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Detect
Metal Claw
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Power-Up Punch
Copycat
Swords Dance
Screech
Metal Sound
Reversal
Bone Rush
Heal Pulse
Final Gambit
Egg:
Agility
Blaze Kick
Bullet Punch
Iron Defense
Follow Me
High Jump Kick
Vacuum Wave
TM/HM:
Dig
Earthquake
Flash Cannon
Focus Blast
Low Sweep
Rock Slide
Poison Jab
Psychic
Shadow Claw
Substitute
Sunny Day
Move Tutor
Drain Punch
Dual Chop
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class:1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp
Team adiass:
Azumarill [♀] [Bubbles]
Types: Water/Fairy
Abilities:: Thick Fat / Huge Power / Sap Sipper
Nature: Adamant (+1 ATK / -1 SPA)
Stats:
HP: 110
Atk: 3 (6 w/ Huge Power) (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 9/9
MC: 5
AC: 5/5
Attacks: [27/75]
Level Up
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double Edge
Helping Hand
Hydro Pump
Play Rough
Rollout
Slam
Splash
Superpower
Tail Whip
Water Gun
Water Sport
Egg
Body Slam
Encore
Fake Tears
Muddy Water
Refresh
TM/HM
Frustration
Waterfall
Protect
Rain Dance
Substitute
adiass sends out and equips
Iggy Azalea sends out, equips and orders
adiass orders
I ref

Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (52/73):
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Horn Leech
Natural Gift
Pain Split
Forest's Curse
Power Whip
Egg
Future Sight
Giga Drain
Gravity
Ingrain
Leaf Blade
Leaf Storm
Sketch - Soak
TM/HM
Calm Mind
Energy Ball
Facade
Grass Knot
Infestation
Payback
Protect
Psychic
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Telekinesis
Thief
Torment
Toxic
Move Tutor
Bind
Covet
Knock Off
Seed Bomb
Skill Swap
Snatch
Spite
Synthesis
Trick

Type: Fighting/Steel
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
✓Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Type: Fighting/Steel
Ability: Adaptability
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+)(+19% Acc.)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Ability: Adaptability
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+)(+19% Acc.)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Attacks (45/103):
Level Up:
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Detect
Metal Claw
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Power-Up Punch
Copycat
Swords Dance
Screech
Metal Sound
Reversal
Bone Rush
Heal Pulse
Final Gambit
Egg:
Agility
Blaze Kick
Bullet Punch
Iron Defense
Follow Me
High Jump Kick
Vacuum Wave
TM/HM:
Dig
Earthquake
Flash Cannon
Focus Blast
Low Sweep
Rock Slide
Poison Jab
Psychic
Shadow Claw
Substitute
Sunny Day
Move Tutor
Drain Punch
Dual Chop
Ice Punch
Iron Tail
Low Kick
Magnet Rise

Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class:1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp
Team adiass:

Types: Water/Fairy
Abilities:: Thick Fat / Huge Power / Sap Sipper
Nature: Adamant (+1 ATK / -1 SPA)
Stats:
HP: 110
Atk: 3 (6 w/ Huge Power) (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 9/9
MC: 5
AC: 5/5
Attacks: [27/75]
Level Up
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double Edge
Helping Hand
Hydro Pump
Play Rough
Rollout
Slam
Splash
Superpower
Tail Whip
Water Gun
Water Sport
Egg
Body Slam
Encore
Fake Tears
Muddy Water
Refresh
TM/HM
Frustration
Waterfall
Protect
Rain Dance
Substitute
adiass sends out and equips
Iggy Azalea sends out, equips and orders
adiass orders
I ref