quote="jayelt413, convMessage: 2057161, member: 283002"]
Kangaskhan [F] [Sasha]
Nature: Adamant
Type: Normal
Abilities:
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)
Stats (Normal)
HP: 110
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Stats (Mega)
HP: 110
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
AC: 5/5
Moves (34/117)
Aqua Tail
Bide
Bite*
Brick Break*
Comet Punch*
Counter*
Crush Claw*
Dig*
Dizzy Punch*
Double Hit*
Drain Punch
Earthquake*
Endeavor*
Endure*
Fake Out*
Fire Punch
Focus Punch*
Frustration*
Ice Punch
Iron Tail
Leer*
Low Kick
Mega Punch*
Outrage*
Protect
Rage*
Rest
Return*
Sleep Talk
Stomp*
Substitute
Sucker Punch*
Tail Whip*
Thunder Punch
[/quote]
quote="Iggy Azalea, convMessage: 2057162, member: 243770"]
Dahlia [♀]
Type: Steel/Fairy
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
✓Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 11
AC: 5/5
Attacks (40/???):
Level Up
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Iron Defense
Sucker Punch
Crunch
Egg
Fire Fang
Metal Burst
Poison Fang
Punishment
Seismic Toss
TM/HM
Brick Break
Double Team
Facade
Payback
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Taunt
Torment
Move Tutor
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Stealth Rock
[/quote]
FLASHLIGHT MAZE
This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside, as well as manipulate their accuracy via magnetic propulsion. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.
Effects:


Kangaskhan [F] [Sasha]
Nature: Adamant
Type: Normal
Abilities:
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)
Stats (Normal)
HP: 110
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Stats (Mega)
HP: 110
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
AC: 5/5
Moves (34/117)
Aqua Tail
Bide
Bite*
Brick Break*
Comet Punch*
Counter*
Crush Claw*
Dig*
Dizzy Punch*
Double Hit*
Drain Punch
Earthquake*
Endeavor*
Endure*
Fake Out*
Fire Punch
Focus Punch*
Frustration*
Ice Punch
Iron Tail
Leer*
Low Kick
Mega Punch*
Outrage*
Protect
Rage*
Rest
Return*
Sleep Talk
Stomp*
Substitute
Sucker Punch*
Tail Whip*
Thunder Punch
quote="Iggy Azalea, convMessage: 2057162, member: 243770"]

Dahlia [♀]
Type: Steel/Fairy
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
✓Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 11
AC: 5/5

Type: Steel/Fairy
Ability: Huge Power
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 (7)
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21)
Ability: Huge Power
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 (7)
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21)
Attacks (40/???):
Level Up
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Iron Defense
Sucker Punch
Crunch
Egg
Fire Fang
Metal Burst
Poison Fang
Punishment
Seismic Toss
TM/HM
Brick Break
Double Team
Facade
Payback
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Taunt
Torment
Move Tutor
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Stealth Rock
FLASHLIGHT MAZE
This arena is a dangerous maze of twists, turns, projectiles and traps. All pokemon have to wear an unremovable choice vest for safety purposes. These vests, which have a uniquely shaped pocket as well as a spot to fit a megastone, are designed to protect from maze effects, but nothing else. As well as protecting them from the special dangers of the field, the vests help the masterminds behind the maze keep track of the victims inside, as well as manipulate their accuracy via magnetic propulsion. The maze itself is deliberately lit, completely dark in some areas while others have no many lights that a shadow cannot be cast regardless of position. The floor, walls, inter-dimensional barrier and ceiling are multi-layered to be easily breached for a few feet before becoming unbreakable. Random buttons are scattered throughout.
Effects:
- The evasive stage of a d/e move does not cause a pokemon to avoid damage. Other effects occur, such as double'd BAP or smack down cancellation.
- All pokemon receive the locking effects of a choice item, but not the stat bonuses.
- All pokemon receive the taunting effects of Assault Vest, but not the stat boost.
- All pokemon may hold a single training item + their megastone. No other items may be used.
- The moves Trick and Switcheroo deal a flat 20 typeless damage in addition to their usual effect, allowing them to be used while taunted.
- All moves are given perfect accuracy within the maze.
- All moves are guaranteed to land critical hits withon the maze.