Generally outclassed by either Doublade or Registeel in terms of being a Steel-type in the tier, Bronzong has recently picked up in popularity slightly due to it being of the better defensive checks to both Nidoqueen and Mega-Abamasnow plus sporting an immunity to Spikes. Stealth Rocks are for general team support, Gyro Ball + Toxic aims to be as non-passive as it possibly can. Protect is used for additional Leftovers recovery + wracking up Toxic damage, Psywave aims to deal some damage to opposing Steel-types should it need to, and Earthquake attempts to do something similar while threatening Salazzle and Nidoqueen.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
- Earth Power
- Ice Beam
- Stealth Rock
- Fire Blast
Bronzdong (seriously this mon is ass) is one of the only surefire counters to standard Offensive SR Queen, so it's expected that it would switch in on Queen. What the Bronzdong player doesn't know is that Nidoqueen can learn Fire Blast, which 2HKOes Bronzong cleanly and can also be used to net a OHKO on Escavalier which can be annoying to Queen if it's healthy enough.
252+ SpA Life Orb Sheer Force Nidoqueen Fire Blast vs. 252 HP / 252+ SpD Bronzong: 203-239 (60 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
This is an interesting yet smart set to use when facing Bronzong. I gave Espeon Magic Coat because of Toxic and Stealth Rocks But the most important part of why i gave Espeon Magic Coat so when Bronzong uses Toxic it won't work and then it will activate Flame Orb and Synchronize that will burn Bronzong and most of Bronzong's moves are Physical attacks if he uses them. I gave it Reflect because of the physical attacks and the only Special attacking move that Bronzong uses is Psywave which will do Nothing. And finally Calm Mind because 1 Shadow Ball will 3HKO Bronzong But with 1-3 Calm mind it can 2HKO bronzong and with 4 Calm Minds it can OHKO bronzong.
+1 252 SpA Espeon Shadow Ball vs. 252 HP / 252+ SpD Bronzong: 170-202 (50.2 - 59.7%) -- guaranteed 2HKO after Leftovers recovery and burn damage
+2 252 SpA Espeon Shadow Ball vs. 252 HP / 252+ SpD Bronzong: 226-268 (66.8 - 79.2%) -- guaranteed 2HKO after Leftovers recovery and burn damage
+3 252 SpA Espeon Shadow Ball vs. 252 HP / 252+ SpD Bronzong: 282-334 (83.4 - 98.8%) -- guaranteed 2HKO after Leftovers recovery and burn damage
+4 252 SpA Espeon Shadow Ball vs. 252 HP / 252+ SpD Bronzong: 340-400 (100.5 - 118.3%) -- guaranteed OHKO
0 Atk burned Bronzong Gyro Ball (138 BP) vs. 0 HP / 0 Def Espeon through Reflect: 51-60 (18.8 - 22.1%) -- 36.3% chance to 4HKO after burn damage
0 Atk burned Bronzong Earthquake vs. 0 HP / 0 Def Espeon through Reflect: 24-29 (8.8 - 10.7%) -- possible 7HKO after burn damage
Diancie @ Psychium Z
Ability: Clear Body
EVs: 248 HP / 8 Def / 252 SpA
IVs: 0 Atk
- Trick Room
- Earth Power
so basically the idea of this set is to gain +1 special attack throughout Gravity by Psychium Z, and hopefully have trick room set up by the time zong is on the field, and 2hko with epower. overall this is p dumb lol but rlly fun
+1 252+ SpA Diancie Earth Power vs. 252 HP / 252+ SpD Bronzong: 176-208 (52 - 61.5%) -- 96.1% chance to 2HKO after Leftovers recovery
Zong is one of the best switchins to scarf Garde, thus specs makes for a nice lure. U almost always see Scarf Garde, bc it's easier to fit, but Specs is the better set imo. For the most part it's just the same moves as on Scarf, except Sball is ran in the 3rd slot, as it allows for Garde to 2hko Zong and Cress (not sdef) while almost ohkoing Doub.
Usually trick is preferred in order to cripple Regi, but HW can aslo be ran in the 4th slot. More niche moves such as toxic, wisp and dbond cannot be fit on specs however.
252 SpA Choice Specs Gardevoir Shadow Ball vs. 252 HP / 252+ SpD Bronzong: 166-196 (49.1 - 57.9%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery
Flygon @ Firium Z
EVs: 252 Atk / 4 SpD / 252 Spe
- Dragon Dance
- Fire Punch
Standard DD Flygon gets walled by Bronzong because +1 Outrage/Devastating Drake isn't enough to beat it, but with Fire Punch Flygon can break through it. Although Fire Punch + Firium is mainly for Bronzong, it still allows Flygon to beat Grass-types and Pokemon like Durant and Escavalier easier and giving up the Iron Tail slot isn't that problematic because Fairy types are more uncommon after Nidoqueen coming back to the tier.
+1 252 Atk Flygon Inferno Overdrive (140 BP) vs. 252 HP / 4 Def Bronzong: 334-394 (98.8 - 116.5%) -- guaranteed OHKO after Stealth Rock
Zong really only fears hp fire from this thing typically, which does 0 anyway. With never ending nightmare though, you do around 60-70%, while it can’t damage drag anyway, unless it runs the rare Eq. Z Shadow Ball helps drag with all of its usual switchins, but mainly snipes zong and doublade, who does fear hp fire to a degree.
Here’s the exact calc: Never-Ending Nightmare (160 BP) vs. 252 HP / 252+ SpD Bronzong: 204-240 (60.3 - 71%) -- guaranteed 2HKO after Leftovers recovery
The Espy that somehow loses to Zong is straight fire, so gotta vote for Cofaiclus obviously.
Quag that loses to Gatr and Brux and hands out free switchins for all the prominent physical breakers in the tier due to the lack of Scald sounds powerful as well, so King Wynaut can have my other vote.