Project Lure that Threat V2

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Pretty sure Mega Scizor has been done before but ...
Kyurem-B + Hidden Power Fire


Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power Fire

Mega Scizor can switch in safely on Kyurem-B, who can only 3HKO it at best with its moves. However, Hidden Power Fire allows Kyurem-B to OHKO Mega Scizor on the switch. It is best to do this on the switch because a Bullet Punch severey damages Kyurem-B. However, you can OHKO it if you predict a Roost or Swords Dance.
 

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Hidden Power Fire
- Shadow Ball
- Substitute

Mega-Scizor can usually come in freely on Mega-Alakazam, psychic and shadow ball not even being 3HKOs and the unreliable focus blast only having a 4.7% chance to 2HKO (if it even hits twice in a row), leaving M-Zor free to threaten to OHKO with U-Turn or get a free turn of set-up with swords dance. HP fire, however, has a chance to OHKO from full (87.5% chance after rocks):

252+ SpA Mega Alakazam Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 296-352 (86.2 - 102.6%) -- 18.8% chance to OHKO

You can also run focus blast in the last slot if you want to maintain your Heatran, Bisharp etc coverage and don't mind losing the utility of substitute, taunt or encore.
 
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Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 124 Atk / 132 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Grass Knot
- Hidden Power [Fire]
- Hammer Arm

I know, it looks weird to have so much investment, but this much investment also surprises Slowbro, which invests to take GK from uninvested Mega Metagross. Spread 2HKOs Mega Scizor.
 

ryan

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Altaria @ Altarianite | Cloud Nine
208 Atk / 68 SpA / 232 Spe | Hasty
Return / Dragon Dance / Fire Blast / Earthquake

haven't ou'd in a while but this seems like the best way to lure megazor w/o sacrificing viability. self-sufficient dd mega altaria, 68 spatk ohkos the megazor spread 100% w/ sr, 232 spe hasty outruns scarftran at +1.
 

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 144 SpA / 112 Spe
Modest Nature
- Nasty Plot
- Hidden Power [Fire]
- Recover
- Giga Drain

Since this set lacks Bug STAB, Celebi works as a nice lure towards it. It can either fire off an HP Fire off the bat to 2HKO it, or use Nasty Plot to guarantee a kill.

144+ SpA Celebi Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 180-216 (52.4 - 62.9%) -- guaranteed 2HKO after Stealth Rock

+2 144+ SpA Celebi Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 360-428 (104.9 - 124.7%) -- guaranteed OHKO
 
Fire Punch Rhyperior

Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 128 HP / 244 Atk / 136 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Stone Edge
- Rock Polish

244+ Atk Life Orb Rhyperior Fire Punch vs. 248 HP / 16+ Def Mega Scizor: 333-395 (97 - 115.1%) -- 87.5% chance to OHKO

Rock Polish + 136 Spe EVs allows Rhyperior to outspeed at +2 base 100 monster with 252 Spe Evs (such as Adamand Mega Char which reaches 299) thus avoiding some slower Will o' Wisp.
This is a sort of attacking Rhyperior I've seen somewhere and, while very difficult to use, can get some surprising KOs with the useful addition of a different Punch move towards Scizor, Ferrothorn and other grass types that wall this Rock/Ground monster.
 
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fire punch dragonite! Choice banded

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 216 Spd / 40 HP
Adamant Nature
- Outrage
- Fire Punch
- Extreme speed
- Earthquake

Fire punch is for scizor and in case they have heatran, you have earthquake and I reserve this mon
 
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fire punch dragonite! Choice banded
Welcome to Smogon! For submissions to this project, you have to type up the full set and explain why it works (even though we all know Sczor dies to nearly any Fire move ever). Also, Fire Punch is actually standard on Banded Dragonite for specifically this purpose, even if that set itself isn't as common. However, since we're talking about Scizor, that doesn't really matter as much.

And for the purpose of substance, why not, I'll write one up. Gimme Latios, won't ya?

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog/Roost

Rocks alone makes HP Fire a good roll to OHKO. Going Modest allows a coinflip to one-shot before rocks and a done deal after, but considering the 110 tier's crowded enough where coming in a bit slower can lose games, best not to risk it.
 

bludz

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So much HP fire seen and yet to be seen, give me Will-O-Wisp Gardevoir


Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Pretty simple lure really; Mega Gardevoir switch-ins are scarce and Mega Scizor is one of the best that there is. Most teams with Scizor won't carry another good switch-in to Garde and will probably go directly into Scizor, which can then be Will-O-Wisped. While this does not beat Scizor outright, it cripples it severely. HP Fire is also another option of course, seeing as it is one of the best ways for many pokemon to damage Scizor, which only has the one weakness.
 
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Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Focus Blast / Thunderbolt / Ice Beam

Tank Clefable is usually ignored in favor of more defensive sets, but in this case it can be used as a potent lure for Mega Scizor. Bullet Punch only deals a maximum of 75%, while Clefable's Fire Blast is an unconditional OHKO.
 
Reserving Occa Berry Weavile

Weavile @ Occa Berry
Ability: Pickpocket
EVs: 152 HP / 100 Atk / 4 Def / 252 Spe
Jolly Nature
- Natural Gift
- Knock Off
- Icicle Crash
- Swords Dance
So here's Occa Berry Weavile(Fire Type Berry). Mega Scizor literally shits on Weavile ez pz. HP and Def is to live 1 bp from mega scizor. Now since mega scizor is god forbid bulky , weavile can't kill mega scizor without sd. Since it lives bp it can hit back with a +2 natural gift fire since mega scizor is most likely coming in on the sd and bping when natural gift happens.


44 Atk Technician Mega Scizor Bullet Punch vs. 152 HP / 4 Def Weavile: 270-318 (84.6 - 99.6%) -- guaranteed 2HKO
 
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Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

Hi. This is one of my favorite lure sets against mega scizor. The set is pretty self explanatory and quite useful against teams abusing mega scizor as their main lati counter.You basically cm against whatever pokemon you bring on ure lati (most likely a keldeo or whatever) and when they bring their scizor on the cm they'll assume its recover or roost as the 4th move over hp fire and thus stay in. Therefore you can just hp fire and watch their defensive core break apart from the latios. The set has its risks as it doesn't have recovery like a normal latios but the high risk leads to high rewards. The set is also flexible in that it doesnt only lure in scizors antoher main pokemon this pokemon catches is ferrothorn which is also a huge plus. Overall this set is basically a high risk high reward set just keep it near full health if you are using it to catch scizor as it wont work if its below around 50% because of the priority bullet punch.
 


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

Hi. This is one of my favorite lure sets against mega scizor. The set is pretty self explanatory and quite useful against teams abusing mega scizor as their main lati counter.You basically cm against whatever pokemon you bring on ure lati (most likely a keldeo or whatever) and when they bring their scizor on the cm they'll assume its recover or roost as the 4th move over hp fire and thus stay in. Therefore you can just hp fire and watch their defensive core break apart from the latios. The set has its risks as it doesn't have recovery like a normal latios but the high risk leads to high rewards. The set is also flexible in that it doesnt only lure in scizors antoher main pokemon this pokemon catches is ferrothorn which is also a huge plus. Overall this set is basically a high risk high reward set just keep it near full health if you are using it to catch scizor as it wont work if its below around 50% because of the priority bullet punch.
Sorry, but I already took Latios. You're free to do Latias, which would definitely be a lure.
 
I know this is semi-common but so are other mons. Reserving Manaphy.


Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]

Pretty standard Tail Glow Manaphy set, although HP Fire is different than most Manaphy sets (they usually have Ice Beam in the last slot). This lets Manaphy have FWG coverage + Tail Glow. Pretty standard EV spread as well. True, this means you can't hit chomp for super effective damage, but that is beside the point. Although some Scizors may be expecting it, others will expect Ice Beam in the last slot and will just stay in to get destroyed by an HP Fire. HP Fire doesn't OHKO, but it easily 2HKOs, and if you hit it on the switch you're just gonna take BP damage and nothing else. Even if you don't hit it on the switch, it's still easy to KO it without taking too much unnecessary damage. Usually, however, if you do predict a switch, you're just gonna TG, which lets you OHKO MegaZor anyways.

Calcs:
Manaphy Attacking:
252 SpA Manaphy Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 180-216 (52.4 - 62.9%) -- guaranteed 2HKO -- At +0
+3 252 SpA Manaphy Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 452-532 (131.7 - 155.1%) -- guaranteed OHKO -- At +3
Scizor Attacking:
44 Atk Mega Scizor Knock Off (97.5 BP) vs. 96 HP / 0 Def Manaphy: 102-121 (27.9 - 33.1%) -- guaranteed 4HKO
44 Atk Technician Mega Scizor Bullet Punch vs. 96 HP / 0 Def Manaphy: 48-57 (13.1 - 15.6%) -- possible 7HKO
 
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Physical Tyranitar

formerly Marquis of Blaze
I've been using this old DP Tyranitar set that really can kill a Mega Scizor. It also eliminates many of Tyranitar's counters, too.

Tyranitar@Life Orb
EVs: 252 Special Attack, 200 Speed, 56 Attack
Nature: Rash
Ability: Sand Stream
-Fire Blast
-Ice Beam
-Dark Pulse
-Superpower

A mixed Tyranitar set is helpful in killing Scizor. Mega Scizor generally counters Tyranitar, but Tyranitar's ridiculously wide special movepool and usable Base 95 Special Attack takes into account that Mega Scizor can be killed regardless of bulk. A Rash, Life Orb-boosted Fire Blast is going to OHKO Mega Scizor, who will attempt to mispredict the switch and go for the Swords Dance. A Rash nature is okay because the Sandstorm will nullify the Special Defense Drop. This also kills Gliscor, Ferrothorn, Garchomp, Skarmory, and many others.

252+ SpA Life Orb Tyranitar Fire Blast vs. 248 HP / 200+ SpD Mega Scizor: 416-494 (121.2 - 144%) -- guaranteed OHKO
44 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Tyranitar: 176-210 (51.6 - 61.5%) -- guaranteed 2HKO

Generally Mega Scizor will mispredict die.
 
I know Sylveon is trash so don't kill me for this nom.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power Fire
- Baton Pass

Nothing much to say.Another HP Fire lure able to catch Scizor with HP Fire on the switch and KO if rocks are up.

Calcs:
252+ SpA Choice Specs Sylveon Hidden Power Fire vs. 248 HP / 200 SpD Mega Scizor: 316-376 (92.1 - 109.6%) -- guaranteed OHKO after Stealth Rock
 

Martin

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Its 1:36 AM here but whatever I'll post.


Zoroark @ Life Orb / Expert Belt
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Night Daze / Dark Pulse
- Flamethrower
- Sludge Bomb
- Focus Blast

Zoroark can disguise itself as something which lures Scizor (e.g. pretty much any fairy or dragon that takes neutral damage from rocks should do, for example, although there is a buttload of other stuff so just use your imagination a bit) and proceed to OHKO it with Flamethrower. Illusion is a really sweet ability, and unlike before where Zoroark was very niche, its newfound access to Sludge Bomb has made it a significantly more potent Pokemon. Before, it was hard-walled by fairies like Clefable and Mega Alt, which limited its effectiveness considering that it was in conjunction with its trolly speed tier (the only other niche or viable 'mons which are more trolled by their speed tiers than Zoro is are Nape, Heliolisk and Durant, unless I'm forgetting something (which I probably am)), and gaining the ability to deal heavy damage to them and add them to its lure list was a big boon. However, I won't go any further into that as it isn't a VR nom or anything like that. Your choice of Life Orb v.s. Expert Belt comes down to whether you want the consistent power or the ability to bluff repeatedly throughout the match with more ease/bluff a scarf or something.
 
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DennisEG

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Breloom @ Watmel Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Natural Gift
- Mach Punch
- Bullet Seed
- Spore / Sword Dance

Most of the time people put something to sleep and send scizor to check breloom but not this set, really nobody expect NG Loom, also is able to hit another grass types after. Watmel provide a 100 BP physical Fire type attack which is x4 effective agaisnt zor. Here the calc of this set work
252 Atk Watmel Berry Breloom Natural Gift (100 BP Fire) vs. 248 HP / 16+ Def Mega Scizor: 292-348 (85.1 - 101.4%) -- 81.3% chance to OHKO after Stealth Rock
 

AD impish john

Consumed by Darkness...
Voting can start now and will end in 48 Hours! I should get the He-Man song seeing all this Hidden Power Fire...

HP Fire Kyurem-Black
HP Fire Mega Alakazam
Fire Punch Conkeldurr
HP Fire Mega Metagross
Fire Blast Mega Altaria
HP Fire Celebi
Fire Punch Rhyperior
Fire Punch Dragonite
Will-O-Wisp Mega Gardevoir
Fire Blast Clefable
Natural Gift Weavile
HP Fire Latios
HP Fire Manaphy
Fire Blast Tyranitar
HP Fire Sylveon
Flamethrower Zoroark
Natural Gift Breloom
 
Fire Punch is standard for a Choice Banded Dragonite such as HP Fire Latios (which is much more common than Earthquake) and Fire Blast on Clefable. At least, Fireblast can be a surprise move on mixed Mega Altaria and Tyranitar. Natural Gift is Natural Gift, HP Fire on special attackers can be too much obvious so:

==> Fire Punch Conkeldurr

(Conkeldurr can run many Punch moves -albeit not many at the same time due to a 4MSS- thus making it unpredictable at some extent)
 
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