NU Machamp

etern

is a Community Leaderis a Top Community Contributoris a Top Metagame Resource Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
[OVERVIEW]

Machamp is a fearsome wallbreaker with almost no guaranteed counters due to its combination of raw power, high-Base Power moves, and fantastic coverage. Thanks to Guts, Machamp is able break through traditional counters to Fighting-types such as Weezing, Jellicent, and Gourgeist-XL, which would attempt to status it, as well as bulky Fighting-resistant Pokemon such as Slowbro, Uxie, and Aromatisse, which risk being 2HKOed by Guts-boosted Facade. However, while Machamp can revenge kill specific Pokemon with priority Bullet Punch, it still struggles against offensive teams, which have the power and speed to OHKO it before it can deal too much damage. Furthermore, Machamp faces competition from other Fighting-types such as Emboar, Sawk, Medicham, and Hitmonlee, which offer more Speed and a better matchup versus offense.

[SET]
name: Guts + Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machamp's strongest STAB move, and it deals ridiculous amounts of damage to even neutral targets with the drawback of lowering Machamp's defenses. Knock Off helps Machamp get past bulky Ghost-types such as Gourgeist-XL, Jellicent, and Sableye, as well as being its best move to hit Spiritomb. Facade rounds out Machamp's coverage, dealing significant damage to Fairy-types such as Aromatisse and Granbull, 2HKOing Slowbro with Stealth Rock up, and inflicting huge damage onto Poison-types, including Weezing, Vileplume, and Garbodor. Bullet Punch gives Machamp excellent priority, allowing it to revenge kill frail Pokemon such as Sneasel, Whimsicott, Vivillon, and Minior.

Set Details
========

Maximum Attack investment with an Adamant nature makes Machamp incredibly difficult to switch into, 2HKOing even the bulkiest of foes such as Slowbro. Maximum Speed investment lets Machamp outspeed Seismitoad, Vaporeon, Lanturn, and Weezing, as well as Speed tying with opposing Machamp. Flame Orb activates Guts and deals much less damage over time compared to Toxic Orb.

Usage Tips
========

Machamp should be played aggressively and brought in on Pokemon such as Steelix and Incineroar that it can threaten with Guts-boosted attacks. Use Knock Off if the opponent has healthy Ghost-types on their team or Facade if they have bulky Fighting-resistant Pokemon such as Aromatisse and Slowbro. Revenge kill faster Pokemon such as Sneasel and Whimsicott with Bullet Punch. Machamp can be brought in as a status absorber once its Flame Orb has activated and proceed to drop devastating attacks.

Team Options
========

Machamp works well on VoltTurn teams that can bring it in safely; therefore, Scyther, Rotom, Alolan Persian, Uxie, and Vikavolt are great partners. Machamp also happens to have great synergy with most VoltTurn users, as it can break down bulky Rock-, Steel-, and Ground-types for them. Pursuit trappers such as Sneasel, Drapion, and Spiritomb greatly aid Machamp, as they can dispatch of Psychic-types, particularly faster ones such as Meloetta and Sigilyph. Additionally, Rock- and Steel-types such as Rhydon and Steelix are solid partners, as they provide Machamp with a sturdy Flying-resistant teammate and Stealth Rock to ease Machamp's wallbreaking; for instance, Facade 2HKOes Slowbro with Stealth Rock damage.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can be run to provide some extra defensive backbone to a team; however, it is generally outclassed by Assault Vest Hariyama, which has access to Thick Fat and can thus take on a wider range of special attackers. A Choice Band set with No Guard is an option that allows Machamp to take advantage of the guaranteed confusion from Dynamic Punch; however, due to the relatively low chance for the foe to hit itself in confusion, it is too inconsistent and a waste of Machamp's wallbreaking capabilities. Earthquake is an option to hit Garbodor without triggering Rocky Helmet or Aftermath, but apart from this, it is generally inferior to Machamp's other coverage options. Likewise, Stone Edge can surprise and OHKO Scyther and Xatu on the switch, but it is generally too niche to be considered.

Checks and Counters
===================

**Faster Attackers**: Machamp is relatively slow and unable to withstand many hits without investment; therefore, the best way to deal with it is through KOing it with faster attackers such as Delphox, Sawk, Braviary, Sigilyph, Sceptile, and Medicham.

**Flying-types**: Flying-types such as Scyther, Golbat, and Charizard can KO Machamp with their STAB moves; however, they must all be wary of switching into Guts-boosted Facade.

**Fairy-types**: Granbull is arguably the best defensive Machamp check available, as it can OHKO Machamp with Play Rough and come in on any attack thanks to Intimidate. While Granbull can stay healthy with Z-Heal Bell, it must be cautious of taking too many boosted Facades, as it can only heal itself once. Moreover, Whimsicott can offensively check Machamp with Moonblast; however, it must be at full health because Guts-boosted Bullet Punch does massive amounts of damage. Aromatisse can softly check Machamp and KO it with Moonblast, but it cannot reliably switch in due to Facade being an easy 2HKO.

**Psychic-types**: While Machamp can 2HKO, if not OHKO, most Psychic-types with either Facade or Knock Off, most of them outspeed and OHKO it with their STAB moves. Slowbro can temporarily deal with Machamp; however, it risks getting 2HKOed by Facade on the switch if Stealth Rock is up.

**Garbodor**: Garbodor takes little damage from Machamp's Close Combat and can severely weaken it with a combination of Rocky Helmet and Aftermath recoil. Furthermore, offensive Garbodor can outspeed Machamp and deal huge amounts of damage with Gunk Shot. However, Garbodor will frequently end up sacrificing itself just to inflict recoil damage onto Machamp, making it a shaky check.
 
Last edited:
Set Details:
  • Don't think Garbodor is a great mention for pokemon Machamp outspeeds, as even defensive sets can creep Ada Machamp pretty easily.
  • Jolly also seems pretty iffy to me, especially considering most Golbat's run enough creep for that benchmark anyway and losing the 2hko on Slowbro really sucks.
Usage tips:
  • Machamp is a good status absorber especially after Flame Orb activates, mention that.

good work, 1/3
 
Moves: Mention Facade's ability to pressure bulky Poison-types, 2HKOing Vileplume as well as 2HKOing WeeIng and Qwilfish after SR damage.

OO: Mention Stone Edge for its ability to crush Eviolite Scyther and Colbur Berry Xatu switch-ins, but it not being favoured for the same reasons as EQ.

C&C: Granbull could deserve its own section , as it is not 2HKOed by Facade, nearly KOes back with Play Rough, and Z-Heal Bell can recover all the damage off. However, note that Granbull being slower than Machamp can limit its ability to check it.

QC 2/3
 
Hi! Really nice job - amcheck
Additions
Removals
[Comments]
(AC) = Add Comma
(AH) = Add Hyphen
(ASC) = Add Semicolon

(RC) = Remove Comma
(RH) = Remova Hyphen

[OVERVIEW]

Machamp is a fearsome wallbreaker with almost no guaranteed counters due to its combination of raw power, high-Base Power (AH) BP moves, and fantastic coverage. Thanks to Guts, Machamp is able break through traditional counters to Fighting-types such as Weezing, Jellicent, and Gourgeist-XL, (AC) which would attempt to status it, as well as bulky Fighting-type resistsresistant Pokemon such as Slowbro, Uxie, and Aromatisse, (AC) which risk being 2HKOed by a Guts boosted-boosted (AH) Facade. However, while Machamp can revenge kill specific Pokemon with priority Bullet Punch, it still struggles versus offensive teams, (AC) which have the power and speed to OHKO it before it can deal too much damage. Furthermore, Machamp faces competition from other Fighting-types such as Emboar, Sawk, Medicham, and Hitmonlee, (AC) which offer more sSpeed and a better matchup versus offense.

[SET]
name: Guts Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machamp's strongest STAB move, and it deals ridiculous amounts of damage to even neutral targets with the drawback of lowering itMachamp's defenses. Knock Off is a fantastic move whichthat helps Machamp get past bulky Ghost-types such as Gourgeist-XL, Jellicent, and Sableye, as well as being it's best move to hit Spiritomb and Cofagrigus with. Facade rounds out Machamp's coverage, dealing significant damage to Fairy-types such as Aromatisse and Granbull, 2HKOing Slowbro with Stealth Rock up, andas well as [and needs to be in here somewhere, either replacing the comma before the 2hkoing slowbro clause or in place of "as well as"] inflicting huge damage onto Poison-types including Weezing, Vileplume, and Garbodor. Bullet Punch gives Machamp excellent priority, allowing it to revenge kill frail Pokemon such as Sneasel, Whimsicott, Vivillon, and Minior.

Set Details
========

Maximum Attack investment with an Adamant nature makes Machamp incredibly difficult to switch into, 2HKOing even the bulkiest of foes such as Slowbro. Maximum Speed investment lets Machamp outspeed Seismitoad, Vaporeon, Lanturn, and Weezing, as well as Speed tie with other Bbase 55s and opposing Machamps. Flame Orb is the item of choice as it activates Machamp's Guts ability, (RC) and deals much less damage over time compared to Toxic Orb.

Usage Tips
========

Machamp should be played aggressively and brought in on Pokemon such as Steelix and Incineroar that it can threaten with Guts boosted attacks. Click-boosted (AH) attacks. Use Knock Off if the opponent has healthy Ghost-types on their team, (RC) or Facade if they have bulky Fighting-type resistsresistant Pokemon such as Aromatisse and Slowbro. Revenge kill faster Pokemon such as Sneasel and Whimsicott with Bullet Punch. Machamp can be brought in as a status absorber once its Flame Orb has activated and proceed to drop devastating attacks.

Team Options
========

Machamp works well on VoltTurn teams; (RC, ASC) therefore, (AC) Scyther, Rotom, Alolan Persian-A, Uxie, and Vikavolt are great partners. Machamp also happens to have great synergy with most VoltTurn users, as it can break down bulky Rock-, Steel-, and Ground-types. Pursuit trappers such as Sneasel, Drapion, and Spiritomb greatly aid Machamp, as they can dispatch of Psychic-types, particularly faster ones, for instance Meloetta and Sigilyph. such as Meloetta and Sigilyph. [I wanted to change up this sentence since it read a little oddly. Does this change keep the same meaning of the sentence?] Additionally, Rock- and Steel-types such as Rhydon and Steelix are solid partners, as they provide Machamp with a sturdy Flying-type resistant teammate and Stealth Rock to ease Machamp's wallbreaking, —for instance, (AC) Facade 2HKOinges Slowbro with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can be run; (RC, ASC) however, (AC) it is generally outclassed by Assault Vest Hariyama, (AC) which has access to Thick Fat. A Choice Band set with No Guard is an option whichthat allows Machamp to abuse Dynamic Punch; (RC, ASC) however, (AC) with the Gen 7SM confusion nerf, (AC) it is too inconsistent and a waste of Machamp's wallbreaking capabilities. Earthquake is an option to hit Garbodor without triggering Rocky Helmet or Aftermath, but apart from this, (AC) it is generally inferior to Machamp's other coverage options. Likewise, Stone Edge can lursurprise and OHKO Scyther and Xatu on the switch, but it is generally too niche to be considered.

Checks and Counters
===================

**Faster Attackers**: Machamp is relatively slow and without investment, unable to withstand many hits without investment; (RC, ASC) therefore, (AC) the best way to deal with it is through KOing it with faster attackers such as Delphox, Sawk, Braviary, Sigilyph, Sceptile, and Medicham.

**Flying-types**: Flying-types such as Scyther, Golbat, and Charizard can KO Machamp with their STAB moves; (RC, ASC) however, (AC) they must all be wary of switching into Guts boosted Facades-boosted (AH) Facade.

**Fairy-types**: Granbull is arguably the best defensive Machamp check available, (AC) as it can OHKO Machamp with Play Rough, (RC) and come in on any attack thanks to Intimidate. While Granbull can stay healthy with Z-Heal Bell, it must be cautious of taking too many boosted Facades, as it cannot heal itself after one use. only heal itself once. [removing ambiguity between use of Z-heal bell and use of facade] Moreover, Whimsicott can offensively check Machamp with Moonblast; (RC, ASC) however, (AC) it must be at full health, because a Guts boosted-boosted (AH) Bullet Punch does massive amounts of damage. Aromatisse can softly check Machamp and KO with Moonblast; (RC, ASC) however, (AC) it cannot reliably switch in due to Facade being an easy 2HKO.

**Cofagrigus**: Cofagrigus can come in on Machamp's two strongest attacks unscathed and remove Guts thanks to it's ability Mummy. However, Offensive Trick Room Cofagrigus still takes a large chunk from Machamp's first Knock Off and lacks reliable recovery to consistently check it.

**Psychic-types**: While Machamp can 2HKO, (AC) if not OHKO, (AC) most Psychic-types with either Facade or Knock Off, most of them outspeed and OHKO it with their STAB moves. Slowbro can temporarly deal with Machamp; (RC, ASC) however, (AC) it risks getting 2HKOed if Stealth Rock is up and the Machamp user correctly predicts a switch and uses Facade.

**Garbodor**: Garbodor takes little damage from Machamp's Close Combat and can severely weaken it with a combination of Rocky Helmet and Aftermath recoil. Furthermore, offensive Garbodor can outspeed Machamp and deal huge amounts of damage with Gunk Shot. However, Garbodor will frequently end up sacrificing itself just to inflict recoil damage onto Machamp, making it a shaky check.
 
hi, gp 1/2
GMars: add remove comments
lotiasite: add remove comments don't implement amcheck
[OVERVIEW]

Machamp is a fearsome wallbreaker with almost no guaranteed counters due to its combination of raw power, high-Base Power (AH) BP moves, and fantastic coverage. Thanks to Guts, Machamp is able break through traditional counters to Fighting-types such as Weezing, Jellicent, and Gourgeist-XL, (AC) which would attempt to status it, as well as bulky Fighting-type resistsresistant Pokemon such as Slowbro, Uxie, and Aromatisse, (AC) which risk being 2HKOed by a Guts boosted-boosted (AH) Facade. However, while Machamp can revenge kill specific Pokemon with priority Bullet Punch, it still struggles versus against offensive teams, (AC) which have the power and speed to OHKO it before it can deal too much damage. Furthermore, Machamp faces competition from other Fighting-types such as Emboar, Sawk, Medicham, and Hitmonlee, (AC) which offer more sSpeed and a better matchup versus offense.

[SET]
name: Guts Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machamp's strongest STAB move, and it deals ridiculous amounts of damage to even neutral targets with the drawback of lowering itMachamp's defenses. Knock Off is a fantastic move whichthat helps Machamp get past bulky Ghost-types such as Gourgeist-XL, Jellicent, and Sableye, as well as being it's best move to hit Spiritomb and Cofagrigus with. Facade rounds out Machamp's coverage, dealing significant damage to Fairy-types such as Aromatisse and Granbull, 2HKOing Slowbro with Stealth Rock up, andas well as [and needs to be in here somewhere, either replacing the comma before the 2hkoing slowbro clause or in place of "as well as"] inflicting huge damage onto Poison-types, (AC) including Weezing, Vileplume, and Garbodor. Bullet Punch gives Machamp excellent priority, allowing it to revenge kill frail Pokemon such as Sneasel, Whimsicott, Vivillon, and Minior.

Set Details
========

Maximum Attack investment with an Adamant nature makes Machamp incredibly difficult to switch into, 2HKOing even the bulkiest of foes such as Slowbro. Maximum Speed investment lets Machamp outspeed Seismitoad, Vaporeon, Lanturn, and Weezing, as well as Speed tie tying with other Bbase 55s and opposing Machamps. Flame Orb is the item of choice as it activates Machamp's Guts ability, (RC) and deals much less damage over time compared to Toxic Orb.

Usage Tips
========

Machamp should be played aggressively and brought in on Pokemon such as Steelix and Incineroar that it can threaten with Guts boosted attacks. Click-boosted (AH) attacks. Use (warranted, but ffr click is generally fine) Knock Off if the opponent has healthy Ghost-types on their team, (RC) or Facade if they have bulky Fighting-type resistsresistant Pokemon such as Aromatisse and Slowbro. Revenge kill faster Pokemon such as Sneasel and Whimsicott with Bullet Punch. Machamp can be brought in as a status absorber once its Flame Orb has activated and proceed to drop devastating attacks.

Team Options
========

Machamp works well on VoltTurn teams; (RC, ASC) therefore, (AC) Scyther, Rotom, Alolan Persian-A, Uxie, and Vikavolt are great partners. Machamp also happens to have great synergy with most VoltTurn users, as it can break down bulky Rock-, Steel-, and Ground-types for them. Pursuit trappers such as Sneasel, Drapion, and Spiritomb greatly aid Machamp, as they can dispatch of Psychic-types, particularly faster ones, for instance Meloetta and Sigilyph. such as Meloetta and Sigilyph. [I wanted to change up this sentence since it read a little oddly. Does this change keep the same meaning of the sentence?] Additionally, Rock- and Steel-types such as Rhydon and Steelix are solid partners, as they provide Machamp with a sturdy Flying-type resistant teammate and Stealth Rock to ease Machamp's wallbreaking, —for instance, (AC) Facade 2HKOinges Slowbro with Stealth Rock damage.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can be run; (RC, ASC) however, (AC) it is generally outclassed by Assault Vest Hariyama, (AC) which has access to Thick Fat. A Choice Band set with No Guard is an option whichthat allows Machamp to abuse take advantage of (note for gmars: abuse is a banned term, refer to standards) (note for eternally: im not sure i like how "take advantage of" is used here. maybe add after dynamic punch "punch's high base power and 100% confusion chance or something) Dynamic Punch; (RC, ASC) however, (AC) with the Gen 7SM confusion nerf due to the relatively low chance for the foe to hit itself in confusion (note to both: generational shifts are banned (i.e mentioning the sixth gen), (AC) it is too inconsistent and a waste of Machamp's wallbreaking capabilities. Earthquake is an option to hit Garbodor without triggering Rocky Helmet or Aftermath, but apart from this, (AC) it is generally inferior to Machamp's other coverage options. Likewise, Stone Edge can lursurprise (note to gmars: just adding "in" after lure would've been fine) and OHKO Scyther and Xatu on the switch, but it is generally too niche to be considered.

Checks and Counters
===================

**Faster Attackers**: Machamp is relatively slow and without investment, unable to withstand many hits without investment; (RC, ASC) therefore, (AC) the best way to deal with it is through KOing it with faster attackers such as Delphox, Sawk, Braviary, Sigilyph, Sceptile, and Medicham.

**Flying-types**: Flying-types such as Scyther, Golbat, and Charizard can KO Machamp with their STAB moves; (RC, ASC) however, (AC) they must all be wary of switching into Guts boosted Facades-boosted (AH) Facade.

**Fairy-types**: Granbull is arguably the best defensive Machamp check available, (AC) as it can OHKO Machamp with Play Rough, (RC) and come in on any attack thanks to Intimidate. While Granbull can stay healthy with Z-Heal Bell, it must be cautious of taking too many boosted Facades, as it cannot heal itself after one use. only heal itself once. [removing ambiguity between use of Z-heal bell and use of facade] (yeah that's a fine change. original was slightly awkward anyway) Moreover, Whimsicott can offensively check Machamp with Moonblast; (RC, ASC) however, (AC) it must be at full health, because a Guts boosted-boosted (AH) Bullet Punch does massive amounts of damage. Aromatisse can softly check Machamp and KO it with Moonblast; (RC, ASC) however, (AC) it cannot reliably switch in due to Facade being an easy 2HKO.

**Cofagrigus**: Cofagrigus can come in on Machamp's two strongest attacks unscathed and remove Guts thanks to it's ability, (AC) Mummy. However, offensive Trick Room Cofagrigus still takes a large chunk from Machamp's first Knock Off and lacks reliable recovery to consistently check it.

**Psychic-types**: While Machamp can 2HKO, (AC) if not OHKO, (AC) most Psychic-types with either Facade or Knock Off, most of them outspeed and OHKO it with their STAB moves. Slowbro can temporarly temporarily deal with Machamp; (RC, ASC) however, (AC) it risks getting 2HKOed if Stealth Rock is up and the Machamp user correctly predicts a switch and uses Facade.

**Garbodor**: Garbodor takes little damage from Machamp's Close Combat and can severely weaken it with a combination of Rocky Helmet and Aftermath recoil. Furthermore, offensive Garbodor can outspeed Machamp and deal huge amounts of damage with Gunk Shot. However, Garbodor will frequently end up sacrificing itself just to inflict recoil damage onto Machamp, making it a shaky check.
nice check GMars :] i left you some comments in the check
 
Hey Eternally. Here's an amcheck :) You kind of copy-pasted the analysis twice by the way :P

[OVERVIEW]

Machamp is a fearsome wallbreaker with almost no guaranteed counters due to its combination of raw power, high-Base Power moves, and fantastic coverage. Thanks to Guts, Machamp is able break through traditional counters to Fighting-types such as Weezing, Jellicent, and Gourgeist-XL, which would attempt to status it, as well as bulky Fighting-resistant Pokemon such as Slowbro, Uxie, and Aromatisse, which risk being 2HKOed by a Guts boosted Guts-boosted Facade. However, while Machamp can revenge kill specific Pokemon with priority Bullet Punch, it still struggles against offensive teams, which have the power and speed to OHKO it before it can deal too much damage. Furthermore, Machamp faces competition from other Fighting-types such as Emboar, Sawk, Medicham, and Hitmonlee, which offer more Speed and a better matchup versus offense.

[SET]
name: Guts Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machamp's strongest STAB move, and it deals ridiculous amounts of damage to even neutral targets with the drawback of lowering Machamp's defenses. Knock Off is a fantastic move that helps Machamp get past bulky Ghost-types such as Gourgeist-XL, Jellicent, and Sableye, as well as being its best move to hit Spiritomb and Cofagrigus with. Facade rounds out Machamp's coverage, dealing significant damage to Fairy-types such as Aromatisse and Granbull, 2HKOing Slowbro with Stealth Rock up, and inflicting huge damage onto Poison-types, including Weezing, Vileplume, and Garbodor. Bullet Punch gives Machamp excellent priority, allowing it to revenge kill frail Pokemon such as Sneasel, Whimsicott, Vivillon, and Minior.

Set Details
========

Maximum Attack investment with an Adamant nature makes Machamp incredibly difficult to switch into, 2HKOing even the bulkiest of foes such as Slowbro. Maximum Speed investment lets Machamp outspeed Seismitoad, Vaporeon, Lanturn, and Weezing, as well as Speed tying with other base 55s and opposing Machamp. Flame Orb activates Machamp's Guts ability and deals much less damage over time compared to Toxic Orb ("Guts ability" sounds weird; my change is fine, but you could alternatively make it "activates Machamp's ability Guts".).

Usage Tips
========

Machamp should be played aggressively and brought in on Pokemon such as Steelix and Incineroar that it can threaten with Guts boosted Guts-boosted attacks. Use Knock Off if the opponent has healthy Ghost-types on their team or Facade if they have bulky Fighting resistant Fighting-resistant Pokemon such as Aromatisse and Slowbro. Revenge kill faster Pokemon such as Sneasel and Whimsicott with Bullet Punch. Machamp can be brought in as a status absorber once its Flame Orb has activated and proceed to drop devastating attacks.

Team Options
========

Machamp works well on VoltTurn teams; therefore, Scyther, Rotom, Alolan Persian, Uxie, and Vikavolt are great partners. Machamp also happens to have great synergy with most VoltTurn users, as it can break down bulky Rock-, Steel-, and Ground-types for them. Pursuit trappers such as Sneasel, Drapion, and Spiritomb greatly aid Machamp, as they can dispatch of Psychic-types, particularly faster ones such as Meloetta and Sigilyph. Additionally, Rock- and Steel-types such as Rhydon and Steelix are solid partners, as they provide Machamp with a sturdy Flying-resistant teammate and Stealth Rock to ease Machamp's wallbreaking; for (Fixed spacing.) instance, Facade 2HKOes Slowbro with Stealth Rock damage.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can be run; however, it is generally outclassed by Assault Vest Hariyama, which has access to Thick Fat. A Choice Band set with No Guard is an option that allows Machamp to take advantage of the guaranteed confusion from Dynamic Punch; however, due to the relatively low chance for the foe to hit itself in confusion, it is too inconsistent and a waste of Machamp's wallbreaking capabilities. Earthquake is an option to hit Garbodor without triggering Rocky Helmet or Aftermath, but apart from this, it is generally inferior to Machamp's other coverage options. Likewise, Stone Edge can surprise and OHKO Scyther and Xatu on the switch, but it is generally too niche to be considered.

Checks and Counters
===================

**Faster Attackers**: Machamp is relatively slow and unable to withstand many hits without investment; therefore, the best way to deal with it is through KOing it with faster attackers such as Delphox, Sawk, Braviary, Sigilyph, Sceptile, and Medicham.

**Flying-types**: Flying-types such as Scyther, Golbat, and Charizard can KO Machamp with their STAB moves; however, they must all be wary of switching into Guts boosted Guts-boosted Facade.

**Fairy-types**: Granbull is arguably the best defensive Machamp check available, as it can OHKO Machamp with Play Rough and come in on any attack thanks to Intimidate. While Granbull can stay healthy with Z-Heal Bell, it must be cautious of taking too many boosted Facades, as it can only heal itself once. Moreover, Whimsicott can offensively check Machamp with Moonblast; however, it must be at full health, because a Guts boosted Guts-boosted Bullet Punch does massive amounts of damage. Aromatisse can softly check Machamp and KO it with Moonblast; (remove semicolon) however, but it cannot reliably switch in due to Facade being an easy 2HKO (You repeat "however" a lot; this is for variety.).

**Cofagrigus**: Cofagrigus can come in on Machamp's two strongest attacks unscathed and remove Guts thanks to it's its ability, Mummy. However, offensive Trick Room Cofagrigus still takes a large chunk from Machamp's first Knock Off and lacks reliable recovery to consistently check it.

**Psychic-types**: While Machamp can 2HKO, if not OHKO, most Psychic-types with either Facade or Knock Off, most of them outspeed and OHKO it with their STAB moves. Slowbro can temporarily deal with Machamp; however, it risks getting 2HKOed if Stealth Rock is up and the Machamp user you correctly predicts predict a switch and uses use Facade (Hopefully, this sounds better or clearer.).

**Garbodor**: Garbodor takes little damage from Machamp's Close Combat and can severely weaken it with a combination of Rocky Helmet and Aftermath recoil. Furthermore, offensive Garbodor can outspeed Machamp and deal huge amounts of damage with Gunk Shot. However, Garbodor will frequently end up sacrificing itself just to inflict recoil damage onto Machamp, making it a shaky check.

Hope this helps!
 
Fire: Remove Add Comments Don't implement Amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
Temperley: Add Remove Comments
[OVERVIEW]

Machamp is a fearsome wallbreaker with almost no guaranteed counters due to its combination of raw power, high-Base Power moves, and fantastic coverage. Thanks to Guts, Machamp is able break through traditional counters to Fighting-types such as Weezing, Jellicent, and Gourgeist-XL, which would attempt to status it, as well as bulky Fighting-resistant Pokemon such as Slowbro, Uxie, and Aromatisse, which risk being 2HKOed by a Guts boosted Guts-boosted Facade. However, while Machamp can revenge kill specific Pokemon with priority Bullet Punch, it still struggles against offensive teams, which have the power and speed to OHKO it before it can deal too much damage. Furthermore, Machamp faces competition from other Fighting-types such as Emboar, Sawk, Medicham, and Hitmonlee, which offer more Speed and a better matchup versus offense.

[SET]
name: Guts + Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Bullet Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machamp's strongest STAB move, and it deals ridiculous amounts of damage to even neutral targets with the drawback of lowering Machamp's defenses. Knock Off is a fantastic move that (not necessary) helps Machamp get past bulky Ghost-types such as Gourgeist-XL, Jellicent, and Sableye, as well as being its best move to hit Spiritomb and Cofagrigus with. Facade rounds out Machamp's coverage, dealing significant damage to Fairy-types such as Aromatisse and Granbull, 2HKOing Slowbro with Stealth Rock up, and inflicting huge damage onto Poison-types, including Weezing, Vileplume, and Garbodor. Bullet Punch gives Machamp excellent priority, allowing it to revenge kill frail Pokemon such as Sneasel, Whimsicott, Vivillon, and Minior.

Set Details
========

Maximum Attack investment with an Adamant nature makes Machamp incredibly difficult to switch into, 2HKOing even the bulkiest of foes such as Slowbro. Maximum Speed investment lets Machamp outspeed Seismitoad, Vaporeon, Lanturn, and Weezing, as well as Speed tying with opposing Machamp and other base 55s 55 Pokemon (give 1 or 2 examples) and opposing Machamp (flows better). Flame Orb activates Machamp's Guts ability and deals much less damage over time compared to Toxic Orb ("Guts ability" sounds weird; my change is fine, but you could alternatively make it "activates Machamp's ability Guts".) (agreed. It is obvious that Machamp is using Guts, so no need to specify. Also, note to Temperley: your alternative change would require a comma in between "ability" and "Guts").

Usage Tips
========

Machamp should be played aggressively and brought in on Pokemon such as Steelix and Incineroar that it can threaten with Guts boosted Guts-boosted attacks. Use Knock Off if the opponent has healthy Ghost-types on their team or Facade if they have bulky Fighting resistant Fighting-resistant Pokemon such as Aromatisse and Slowbro. Revenge kill faster Pokemon such as Sneasel and Whimsicott with Bullet Punch. Machamp can be brought in as a status absorber once its Flame Orb has activated and proceed to drop devastating attacks.

Team Options
========

Machamp works well on VoltTurn teams; therefore, Scyther, Rotom, Alolan Persian, Uxie, and Vikavolt are great partners. Machamp also happens to have great synergy with most VoltTurn users, as it can break down bulky Rock-, Steel-, and Ground-types for them. Pursuit trappers such as Sneasel, Drapion, and Spiritomb greatly aid Machamp, as they can dispatch of Psychic-types, particularly faster ones such as Meloetta and Sigilyph. Additionally, Rock- and Steel-types such as Rhydon and Steelix are solid partners, as they provide Machamp with a sturdy Flying-resistant teammate and Stealth Rock to ease Machamp's wallbreaking; for (Fixed spacing.) instance, Facade 2HKOes Slowbro with Stealth Rock damage.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can be run; however, it is generally outclassed by Assault Vest Hariyama, which has access to Thick Fat. A Choice Band set with No Guard is an option that allows Machamp to take advantage of the guaranteed confusion from Dynamic Punch; however, due to the relatively low chance for the foe to hit itself in confusion, it is too inconsistent and a waste of Machamp's wallbreaking capabilities. Earthquake is an option to hit Garbodor without triggering Rocky Helmet or Aftermath, but apart from this, it is generally inferior to Machamp's other coverage options. Likewise, Stone Edge can surprise and OHKO Scyther and Xatu on the switch, but it is generally too niche to be considered.

Checks and Counters
===================

**Faster Attackers**: Machamp is relatively slow and unable to withstand many hits without investment; therefore, the best way to deal with it is through KOing it with faster attackers such as Delphox, Sawk, Braviary, Sigilyph, Sceptile, and Medicham.

**Flying-types**: Flying-types such as Scyther, Golbat, and Charizard can KO Machamp with their STAB moves; however, they must all be wary of switching into Guts boosted Guts-boosted Facade.

**Fairy-types**: Granbull is arguably the best defensive Machamp check available, as it can OHKO Machamp with Play Rough and come in on any attack thanks to Intimidate. While Granbull can stay healthy with Z-Heal Bell, it must be cautious of taking too many boosted Facades, as it can only heal itself once. Moreover, Whimsicott can offensively check Machamp with Moonblast; however, it must be at full health,(RC) (commas before "because" are generally unnecessary) because a Guts boosted Guts-boosted Bullet Punch does massive amounts of damage. Aromatisse can softly check Machamp and KO it with Moonblast; (remove semicolon) however, but it cannot reliably switch in due to Facade being an easy 2HKO (You repeat "however" a lot; this is for variety.) (good change).

**Cofagrigus**: Cofagrigus can come in on Machamp's two strongest attacks unscathed and remove Guts thanks to it's its ability, Mummy. However, offensive Trick Room Cofagrigus still takes a large chunk of damage from Machamp's first Knock Off and lacks reliable recovery to consistently check it.

**Psychic-types**: While Machamp can 2HKO, if not OHKO, most Psychic-types with either Facade or Knock Off, most of them outspeed and OHKO it with their STAB moves. Slowbro can temporarily deal with Machamp; however, it risks getting 2HKOed by Facade on the switch if Stealth Rock is up (much clearer) and the Machamp user you correctly predicts predict a switch and uses use Facade (Hopefully, this sounds better or clearer.) (get rid of all of it after "...Stealth Rock is up").

**Garbodor**: Garbodor takes little damage from Machamp's Close Combat and can severely weaken it with a combination of Rocky Helmet and Aftermath recoil. Furthermore, offensive Garbodor can outspeed Machamp and deal huge amounts of damage with Gunk Shot. However, Garbodor will frequently end up sacrificing itself just to inflict recoil damage onto Machamp, making it a shaky check.
GP 2/2
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Good check Temperley, though there wasn't that much to change because the analysis was written well in the first place.
 
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