Magnet Pull Magnemite [QC 3/3] [GP 2/2]

GOAO

Banned deucer.
[SET]
name: Magnet Pull
move 1: Volt Switch
move 2: Hidden Power Fighting
move 3: Flash Cannon
move 4: Thunderbolt
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 76 HP / 200 Def / 156 SpA

[SET COMMENTS]
Moves
========
Volt Switch is strong and helps Magnemite perform as a slow pivot. Hidden Power Fighting is used to KO Pawniard, Ferroseed, and opposing Magnemite (be wary of Hidden Power Ground) after trapping them, which is the whole point of the set. Flash Cannon is a secondary STAB move with decent neutral coverage. Thunderbolt is a stronger Electric-type STAB move than Volt Switch and allows Magnemite to beat Drifloon. Thunder Wave can be used instead of Thunderbolt to paralyze fast threats such as Abra and Gastly. Toxic can be used to help wear down Porygon and Chinchou.

Set Details
========
The given EVs let Magnemite survive a Knock Off followed by a Sucker Punch from Eviolite Pawniard after Stealth Rock, a Brick Break from Life Orb Adamant Pawniard after Stealth Rock, and a Hidden Power Fighting from Life Orb Abra. The Special Attack EVs allow Magnemite to KO standard Eviolite Pawniard most of the time with Hidden Power Fighting. Magnemite uses Magnet Pull to trap Steel-types such as Pawniard, Ferroseed, and opposing Magnemite. Eviolite is used to make Magnemite way bulkier and avoid an OHKO from Life Orb Pawniard's Brick Break. You can run Choice Scarf with 240 SpA / 236 Spe to be less weak to Diglett.

Usage Tips
========
Use Magnemite as a slow pivot, since its low base Speed plus Volt Switch are really good for this job. Use Magnemite to revenge kill Pawniard; don't switch it in directly. However, you can switch it directly into Ferroseed to trap it. Don't switch into Volt Switch or U-turn if your opponent has Diglett.

Team Options
========
Fletchling and Vullaby are good teammates because they can use U-turn to bring in Magnemite versus Pawniard, enabling it to trap it with Magnet Pull and KO it with Hidden Power Fighting. Flying-types such as Doduo and Fletchling and Fairies such as Spritzee appreciate Magnemite's help a lot, since its ability to trap Pawniard makes their job way easier. Both Corphish and Omanyte like Magnemite as a partner due to its ability to trap Ferroseed, a big counter to them. Frail Pokemon such as Gastly and Abra appreciate Magnemite's slow Volt Switch to get them into play safely. A Chinchou and Ground-type switch-in such as Snivy helps a lot, since Magnemite is really weak to both. Shellder heavily appreciates Magnemite's help to trap Pawniard and other Steel-types, which are the main checks to it. Entry hazard setters such as Dwebble are a big help, since Magnemite need a bit of damage to KO some variants of Eviolite Pawniard.
 
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Nice thing about Scarf Magnemite is that it can revenge kill other weakened Magnemite who would normally be able to Volt Switch out. HP Ground assures the KO, which is important since not KOing will activate BJ + Sturdy. Also hits Chinchou.

Shellder, especially with Ice Shard, is walled by Steels and really appreciates Magnet Pull Magnemite.

Should probably mention near the Twave thing that 156/0 Eviolite Magnemite gets 2HKO'd by HP Fighting or STAB Shadow Ball from Abra or Gastly.
 
Not convinced about HP Ground since most BJ mag would use Endure on that turn if they don't have Sturdy. Agreeing with the other things darkamber mentioned.

Moves:
Switch Flash Cannon and HP Fighting's order in the move descriptions to match the set.

Set Details:
The given EVs let Magnemite survive a Knock Off + a Sucker Punch from Eviolite Pawniard after Stealth Rock
90% of the time -> most of the time (it's a bit more than 90%)
Specify that Eviolite lets it avoid being OHKOed by LO Pawniard.

Usage Tips:
Mention that you can switch in on Ferroseed.

Team Options:
Add pivot Vullaby to the Fletchling point.

Good work, QC 1/3
 
The current EV spread doesn't work with HP Fighting, and there aren't enough spare EVs to cover the IV losses. 76 HP / 200 Def / 160 SpA should be the main spread. Hits the same defensive benchmarks most of the time, even with one less HP.
 
Sadly, HP [Fight] IVs make the current spread unusable . Dropping 80 HP EVs is the easiest fix the that, giving you a spread of 76 HP / 200 Def / 160 SpA since you still survive the majority of the important stuff (Evio Pawn Knock Off+Sucker, LO BB, etc) and get the same offensive rolls.

Also, it might be worth mentioning some other options over Thunderbolt, namely Toxic and Magic Coat. Blara used Toxic effectively in SPL to help wear down Porygon and Chinchou. Magic Coat nets you free hazards vs certain setters and anti-leads webs teams.

zf check 1/1

e: ninja'd by sparktrain rip ;-;
 
- Change the 156 SpA -> 160 SpA in set details to match the set
- Mention Corphish and Omanyte specifically in team options
- Add SR users, rocks secure the OHKO on fatter variants of Eviolite Pawniard.

QC 2/3
 
Specify what move you should replace for Thunder Wave in case you decide to use it in "Moves". No need to do so with hidden power fire since it's straightforward. I'd add toxic here too for the reasons stated by zf.
Add SR users in other options please, as sr ensures the OHKO on fatter variants of Eviolite Pawniard.

the rest is ok. QC 3/3.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Magnet Pull
move 1: Volt Switch
move 2: Hidden Power Fighting
move 3: Flash Cannon
move 4: Thunderbolt
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 76 HP / 200 Def / 156 SpA

[SET COMMENTS]
Moves
========
Volt Swich Switch is strong and helps Magnemite with its perform as a slow pivot function. Hidden Power Fighting is here used to trap KO Pawniard, Ferroseed, (AC) and another opposing Magnemite (be aware wary of HP Hidden Power Ground) after trapping them, which is the whole point of the set. Flash Cannon is a secondary STAB move with decent neutral coverage. Thunderbolt is a stronger Electric-type STAB move than Volt Switch and allows it Magnemite to beat Drifloon. Thunder Wave can be used instead of Thunderbolt to paralyze fast mons threats such as Abra and Gastly. Toxic can be used to help wear down Porygon and Chinchou.
(line break)
Set Details
========
The given EVs let Magnemite survive a Knock Off + followed by a Sucker Punch from Eviolite Pawniard after Stealth Rock, a Brick Break from LO Life Orb Adamant Pawniard after Stealth Rock, (AC) and a HP Hidden Power Fighting from Life Orb Abra. The 156 SpA Special Attack EVs allows allow Magnemite to kill Standard Evio KO standard Eviolite Pawniard most of the time with HP Hidden Power Fighting. Magnemite uses Magnet Pull to trap Steel-types such as Pawniard, Ferroseed, (AC) and opposing Magnemite. Eviolite is used here to make Magnemite way bulkier and avoid a OHKO from Life Orb Brick Break Pawniard's Brick Break. You can run Choice Scarf with 240 SpA / 236 Spe to be less weak to Diglett.

Usage Tips
========
Use Magnemite as a slow pivot, since it's small its low base Speed plus Volt Switch are really good for its this job. Use Magnemite to revenge kill Pawniard; (SC) don't switch it in directly. However, you can switch it directly into Ferroseed to trap it. Don't switch into Volt Switch or U-turn if your opponent has Diglett. You can switch into Ferroseed to trap it, unlike Pawniard.

Team Options
========
Fletchling and Vullaby are good teammates because they can use U-turn vs to bring in Magnemite versus Pawniard, making Magnemite able enabling it to trap it with Magnet Pull and KO it with Hidden Power Fighting. Flying-types such as Doduo and Fletchling and Fairies such as Spritzee appreciate a lot Magnemite's help a lot, since it can its ability to trap Pawniard, making makes their job way easier. Both Corphish and Omanyte likes like Magnemite as a partner due to it's its ability to trap Ferroseed, a big counter to them. Frail Pokemon such as Gastly and Abra appreciate Magnemite's slow Volt Switch to get them into play safely. A Chinchou and Ground-type switch-in (AH) such as Snivy helps a lot, (AC) since Magnemite is really weak to both. Shellder heavily appreciates a lot Magnemite's help to trap Pawniard and other Steel types, which are the main checks for to it. Entry hazard users setters such as Dweeble are a big help, since Magnemite need a bit of damage to kill KO some variants of Eviolite Pawniard. Stealth Rock users are a big help, since the damage ensure the OHKO on fatter variants of Eviolite Pawniard. (repeated info)
d6EBu3D.gif
 
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i keep reading Magnemite as the user Magnemite

GP 2/2 just two things
[SET]
name: Magnet Pull
move 1: Volt Switch
move 2: Hidden Power Fighting
move 3: Flash Cannon
move 4: Thunderbolt
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 76 HP / 200 Def / 156 SpA

[SET COMMENTS]
Moves
========
Volt Switch is strong and helps Magnemite perform as a slow pivot. Hidden Power Fighting is used to KO Pawniard, Ferroseed, and opposing Magnemite (be wary of Hidden Power Ground) after trapping them, which is the whole point of the set. Flash Cannon is a secondary STAB move with decent neutral coverage. Thunderbolt is a stronger Electric-type STAB move than Volt Switch and allows Magnemite to beat Drifloon. Thunder Wave can be used instead of Thunderbolt to paralyze fast threats such as Abra and Gastly. Toxic can be used to help wear down Porygon and Chinchou.

Set Details
========
The given EVs let Magnemite survive a Knock Off followed by a Sucker Punch from Eviolite Pawniard after Stealth Rock, a Brick Break from Life Orb Adamant Pawniard after Stealth Rock, and a Hidden Power Fighting from Life Orb Abra. The Special Attack EVs allow Magnemite to KO standard Eviolite Pawniard most of the time with Hidden Power Fighting. Magnemite uses Magnet Pull to trap Steel-types such as Pawniard, Ferroseed, and opposing Magnemite. Eviolite is used to make Magnemite way bulkier and avoid
an OHKO from Life Orb Pawniard's Brick Break. You can run Choice Scarf with 240 SpA / 236 Spe to be less weak to Diglett.

Usage Tips
========
Use Magnemite as a slow pivot, since its low base Speed plus Volt Switch are really good for this job. Use Magnemite to revenge kill Pawniard; don't switch it in directly. However, you can switch it directly into Ferroseed to trap it. Don't switch into Volt Switch or U-turn if your opponent has Diglett.

Team Options
========
Fletchling and Vullaby are good teammates because they can use U-turn to bring in Magnemite versus Pawniard, enabling it to trap it with Magnet Pull and KO it with Hidden Power Fighting. Flying-types such as Doduo and Fletchling and Fairies such as Spritzee appreciate Magnemite's help a lot, since its ability to trap Pawniard makes their job way easier. Both Corphish and Omanyte like Magnemite as a partner due to its ability to trap Ferroseed, a big counter to them. Frail Pokemon such as Gastly and Abra appreciate Magnemite's slow Volt Switch to get them into play safely. A Chinchou and Ground-type switch-in such as Snivy helps a lot, since Magnemite is really weak to both. Shellder heavily appreciates Magnemite's help to trap Pawniard and other
Steel-types, which are the main checks to it. Entry hazard setters such as Dweeble are a big help, since Magnemite need a bit of damage to KO some variants of Eviolite Pawniard.
 
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