Magnezone

Lumari

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GP 2/2
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn, which is useful because they can threaten a lot of the metagame's most dangerous sweepers like Mega Diancie and Tail Glow Syclant, meaning Magnezone can form dangerous offensive cores. This is further complemented by Magnezone's Sporting high Special Attack with and two great STAB moves, Magnezone has that give it good neutral coverage. Steel / Defensively, (AC) Electric / Steel typing also is wonderful for a pivot due to the many resistances it possesses, which let it get many safe switches against Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, Magnezone is outshined by most Electric-types, which have more speed, coverage, and utility for teams. Magneton's higher Speed allows it to trap Cawmadore Cawmodore with a Choice Scarf; Zapdos and Cyclohm can serve as much better defensive pivots, with the former having Defog and the latter providing much more important resistances; and Mega Manectric has higher Speed even if Magnezone runs Choice Scarf, as well as access to more powerful Fire-type moves, allowing it to hit much harder. Krillowatt Krilowatt also gives Magnezone competition with its access to more powerful coverage moves and it not being forced to run a Choice item.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STAB move, being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go-to option for damage, as it is boosted by STAB and can help deal with Fairy- and Ice-types such as Clefable and Kyurem-B easier more easily; it can even achieve a 2HKO on Gliscor and Landorus-T after Stealth Rock damage. Thunderbolt is a more powerful STAB attack than Volt Switch and doesn't force Magnezone to switch out while also securely 2HKOing Klefki and OHKOing +1 Mega Slowbro after Stealth Rock damage.

Set Details
========

Maximum investment into Special Sttack and Speed with Choice Specs makes Magnezone have an easier time eliminating bulkier Steel-types; for example, it is able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types, and it can switch in to do so after a teammate has fallen or by switching in on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed like Clefable and specially offensive Mega Altaria; it should try to come in on an expected Fairy-type move. Thunderbolt should be used to threaten Water-types like Arghonaut and Starmie early-game while you wait for a chance to trap and KO Steel-types. Thunderbolt or Volt Switch can be used to pick off Scizor if it is weakened enough to the point where you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull, and Magnezone should be alert for these forms of escape. Some examples of Pokemon that run those options are Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for a late-game sweep by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples are Pokemon like Mega Altaria, Manaphy, (AC) and Weavile. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free easier more easily with its support; Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable, and Dragon Dance Mega Altaria are good options. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, (AC) and Arghonaut can help to deal with this. Furthermore, these Water-types can absorb Fire-type attacks, and Arghonaut also counters Colossoil, which gives Magnezone trouble. Flying-types as well as Ground-immune Pokemon, like Tomohawk and Rotom-W, also help give Magnezone a nice partner to switch into to escape Ground-type attacks. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Magnezone fits fairly well on VoltTurn teams with partners like Landorus-T and Syclant (which especially dreads Steel-types), as the constant momentum can help Magnezone get in on Steel-types easier more easily. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurn Pokemon on the team constantly apply pressure to the opponent's team. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, with Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, and it also helps Magnezone by pivoting with U-turning, KOing Fire-types, and getting Magnezone in when it needs to. (isnt that the same thing as U-turning though?)

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB move that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantage of Magnezone's locked move. This is useful so it doesn't provide a free turn for any Electric-resistant Pokemon coming in the next turn. Hidden Power Fire is used so Magnezone can super effectively hit Steel-types that either are not hit very hard by Thunderbolt or have a 4x weakness to Fire, most importantly Scizor, Ferrothorn, and Cawmodore before it sets up Belly Drums. Flash Cannon is a nice secondary STAB move that allows Magnezone to deal with Fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage, as it doesn't force Magnezone to switch out, but should only be used if Volt Switch or Hidden Power Fire doesn't KO.

Set Details
========

Full investment into Special Attack and Speed with a Choice Scarf and a Timid nature allows Magnezone to do its job of revenge killing and KOing trapped Pokemon a lot easier and also outspeed other Pokemon that are weak to Magnezone's attacks like Mega Diancie, Crucibelle, Manaphy, and non Choice Scarf Keldeo. Unfortunately, the limitations of Magnezone's Speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem even with the Choice Scarf, (I think?) which can use super effective moves like Drain Punch and Earth Power against it, respectively. Magnet Pull gives Magnezone the niche it needs to be viable, allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types and specifically faster ones with this set. It can come in after a teammate has fallen or on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed; in this case, it should try to come in on an expected Fairy-type move. Volt Switch should be used most of the time rather than Thunderbolt, as being locked into one move can deprive your team of momentum. Note that Magnezone can't keep Pokemon with U-turn and Volt Switch trapped, as those moves ignore trapping. Magnezone should also be aware of Shed Shell users like Skarmory, even though the item isn't too common. In order to get Magnezone in on Steel-types, you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example, you can switch Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO Steel-types, Fairies like Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie, and Dragon Dance Mega Altaria are able to roam free easier more easily with its support. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this; they can absorb Fire-type attacks as well. Ground-immune Pokemon like Tomohawk and Tornadus-T also fit well with Magnezone, giving it a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Dragonite likes having Steel-types removed, as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick for coverage on with Steel-types covered; Pursuit trap Latios and Latias, which come in on Magnezone safely; and remove Ground-types, making it easier for Magnezone to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams, as the constant momentum can help Magnezone get in on Steel-types easier. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent's team.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran, Mollux, and Plasmanta and hitting them super effectively, while Hidden Power Ice can be used to hit Dragonite, Gliscor, and Landorus-T; however, neither does much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction with Substitute, which allows Magnezone to set up Substitute on trapped Pokemon like Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon**: Magnezone is especially vulnerable to these due to its 4x weakness to Ground. It must be wary of any Ground-type move like Earth Power or Earthquake from Pokemon such as Strategem and Colossoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely, especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon**: Most Fire-types like Mega Charizard X, Mollux, and Heatran resist half of Magnezone's moves and can threaten it with a Fire-type move or, in the case of Mega Charizard X, use it as setup bait.

**Fighting-type Pokemon**: These Pokemon Fighting-types scare Magnezone if they outspeed it, as pretty much any Fighting-type move of their STAB moves will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These Pokemon generally do not appreciate switching into Magnezone's moves, however.

**Specially Defensive Pokemon**: Pokemon like Chansey, Colossoil, and Pyroak can freely come in on most of Magnezone's attacks. They can then do whatever they would like, such as set up entry hazards, attack, or use Wish.

**Electric-types**: Electric-types resist Magnezone's STAB types and tend to carry a coverage move to hit Steel-types, such as Mega Manectric carrying Flamethrower or Overheat, Thundurus with Focus Blast, and Krilowatt with Earth Power. Raikou can outdamage Magnezone or set up Calm Mind on it, and Cychlohm can wall it with Slack Off and Fire-type coverage.
 
Last edited:

Take Azelfie

More flags more fun

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn, which is useful because they can threaten a lot of the metagame's most dangerous sweepers like Mega Diancie and Tail Glow Syclant, meaning Magnezone can form dangerous offensive cores. This is further complemented by Magnezone's high Special Attack and two great STAB moves that give it good neutral coverage. Defensively, Electric / Steel typing also is wonderful for a pivot due to the many resistances it possesses, which let it get many safe switches against Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, Magnezone is outshined by most Electric-types, which have more speed, coverage, and utility for teams. Magneton's higher Speed allows it to trap Cawmodore with a Choice Scarf; Zapdos and Cyclohm can serve as much better defensive pivots, with the former having Defog and the latter providing much more important resistances; and Mega Manectric has higher Speed even if Magnezone runs Choice Scarf, as well as access to more powerful Fire-type moves, allowing it to hit much harder. Krilowatt also gives Magnezone competition with its access to more powerful coverage moves and it not being forced to run a Choice item.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STAB move, being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go-to option for damage, as it is boosted by STAB and can help deal with Fairy- and Ice-types such as Clefable and Kyurem-B more easily; it can even achieve a 2HKO on Gliscor and Landorus-T after Stealth Rock damage. Thunderbolt is a more powerful STAB attack than Volt Switch and doesn't force Magnezone to switch out while also securely 2HKOing Klefki and OHKOing +1 Mega Slowbro after Stealth Rock damage.

Set Details
========

Maximum investment into Special Sttack and Speed with Choice Specs makes Magnezone have an easier time eliminating bulkier Steel-types; for example, it is able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types, and it can switch in to do so after a teammate has fallen or by switching in on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed like Clefable and specially offensive Mega Altaria; it should try to come in on an expected Fairy-type move. Thunderbolt should be used to threaten Water-types like Arghonaut and Starmie early-game while you wait for a chance to trap and KO Steel-types. Thunderbolt or Volt Switch can be used to pick off Scizor if it is weakened enough to the point where you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull, and Magnezone should be alert for these forms of escape. Some examples of Pokemon that run those options are Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for a late-game sweep by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples are Pokemon like Mega Altaria, Manaphy, and Weavile. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free more easily with its support; Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable, and Dragon Dance Mega Altaria are good options. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this. Furthermore, these Water-types can absorb Fire-type attacks, and Arghonaut also counters Colossoil, which gives Magnezone trouble. Flying-types as well as Ground-immune Pokemon, like Tomohawk and Rotom-W, also help give Magnezone a nice partner to switch into to escape Ground-type attacks. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Magnezone fits fairly well on VoltTurn teams with partners like Landorus-T and Syclant (which especially dreads Steel-types), as the constant momentum can help Magnezone get in on Steel-types more easily. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurn Pokemon on the team constantly apply pressure to the opponent's team. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, with Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone, and it also helps Magnezone by pivoting with U-turn and KOing Fire-types, and getting Magnezone in when it needs to.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB move that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantage of Magnezone's locked move. This is useful so it doesn't provide a free turn for any Electric-resistant Pokemon coming in the next turn. Hidden Power Fire is used so Magnezone can super effectively hit Steel-types that either are not hit very hard by Thunderbolt or have a 4x weakness to Fire, most importantly Scizor, Ferrothorn, and Cawmodore before it sets up Belly Drum. Flash Cannon is a nice secondary STAB move that allows Magnezone to deal with Fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage, as it doesn't force Magnezone to switch out, but should only be used if Volt Switch or Hidden Power Fire doesn't KO.

Set Details
========

Full investment into Special Attack and Speed with a Choice Scarf and a Timid nature allows Magnezone to do its job of revenge killing and KOing trapped Pokemon a lot easier and also outspeed other Pokemon that are weak to Magnezone's attacks like Mega Diancie, Crucibelle, Manaphy, and non Choice Scarf Keldeo. Unfortunately, the limitations of Magnezone's Speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem even with the Choice Scarf, which can use super effective moves like Drain Punch and Earth Power against it, respectively. Magnet Pull gives Magnezone the niche it needs to be viable, allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types and specifically faster ones with this set. It can come in after a teammate has fallen or on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed; in this case, it should try to come in on an expected Fairy-type move. Volt Switch should be used most of the time rather than Thunderbolt, as being locked into one move can deprive your team of momentum. Note that Magnezone can't keep Pokemon with U-turn and Volt Switch trapped. Magnezone should also be aware of Shed Shell users like Skarmory, even though the item isn't too common. In order to get Magnezone in on Steel-types, you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example, you can switch Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO Steel-types, Fairies like Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie, and Dragon Dance Mega Altaria are able to roam free more easily with its support. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this; they can absorb Fire-type attacks as well. Ground-immune Pokemon like Tomohawk and Tornadus-T also fit well with Magnezone, giving it a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Dragonite likes having Steel-types removed, as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick with Steel-types covered; Pursuit trap Latios and Latias, which come in on Magnezone safely; and remove Ground-types, making it easier for Magnezone to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams, as the constant momentum can help Magnezone get in on Steel-types easier. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent's team.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping Heatran, Mollux, and Plasmanta and hitting them super effectively, while Hidden Power Ice can be used to hit Dragonite, Gliscor, and Landorus-T; however, neither does much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction with Substitute, which allows Magnezone to set up Substitute on trapped Pokemon like Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon**: Magnezone is especially vulnerable to these due to its 4x weakness to Ground. It must be wary of any Ground-type move like Earth Power or Earthquake from Pokemon such as Strategem and Colossoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely, especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon**: Most Fire-types like Mega Charizard X, Mollux, and Heatran resist half of Magnezone's moves and can threaten it with a Fire-type move or, in the case of Mega Charizard X, use it as setup bait.

**Fighting-type Pokemon**: Fighting-types scare Magnezone if they outspeed it, as pretty much any of their STAB moves will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These Pokemon generally do not appreciate switching into Magnezone's moves, however.

**Specially Defensive Pokemon**: Pokemon like Chansey, Colossoil, and Pyroak can freely come in on most of Magnezone's attacks. They can then do whatever they would like, such as set up entry hazards, attack, or use Wish.

**Electric-types**: Electric-types resist Magnezone's STAB types and tend to carry a coverage move to hit Steel-types, such as Mega Manectric carrying Flamethrower or Overheat, Thundurus with Focus Blast, and Krilowatt with Earth Power. Raikou can outdamage Magnezone or set up Calm Mind on it, and Cychlohm can wall it with Slack Off and Fire-type coverage.
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