mamo vs ascher fe flash

Frosty

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Team Mamo

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Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5

Attacks (34/102):
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Bone Rush
Me First
Power-Up Punch
Metal Sound

Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Crunch

TM/HM
Earthquake
Shadow Claw
Swords Dance
Poison Jab
Rock Slide
Ice Punch
Thunder Punch

302.png

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Locked) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature:
Brave, -Spe, +Atk

Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 0/5

Attacks (22/112):
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment

Egg
Captivate
Imprison
Metal Burst
Recover
Sucker Punch

TM/HM
Taunt
Payback
Shadow Claw
Dazzling Gleam
Will-o-Wisp

Team Ascher

FidgitFrontF_zpsed85befc.png

Fidgit [Tori] (F)
Types: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H, Unlocked)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpDef: Rank 3
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):

Level Up
Magic Room
Wonder Room
Circle Throw
Comet Punch
Helping Hand
Rototiller
Gust
Tailwind
Encore
Razor Wind
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Wide Guard
Toxic Spikes
Earth Power
Sticky Web

Egg
Acid Spray
Disable
Follow Me
Heal Pulse
Wish

TM/HM
Reflect
Substitute
Torment
Stealth Rock
Sludge Wave
U-Turn
Telekinesis

Mamoswindle sends out and orders
Ascher orders
etc
 
Go Sableye w/ amulet coin

Taunt ~ Payback ~ Sucker Punch

IF fidgit isn't taunted a1 push back
IF fidgit isn't taunted a3 use taunt a3
 
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Hp: 90
En: 100
4/3/3/3/slow
Other:

FidgitFrontF_zpsed85befc.png

Hp: 100
En: 100
3/4/4/3/faster
Other:​

ACTION 1!

Sableye used Taunt! (-9en)

Fidgit used Struggle! (-5en)
Crit:8
Damage: 5hp
-2hp
NOTE: Check for Taunt in your fidgit's profile pls

ACTION 2!

Fidgit used Acid Spray! (-4en)
Crit:3
Damage: (4+3+1.5)*0.67= 5.69hp

Sableye used Payback! (-6en)
Crit:6
Damage: 10+3= 13hp

ACTION 3!

Sableye used Sucker Punch! (-5en)
Crit:5
Damage: 8+3= 11hp

Fidgit used Acid Spray! (-8en)
Crit:6
Damage: 5.69+4= 9.69hp

- - - -

302.png

Hp: 75
En: 79
4/3/3/3/slow
Other: -4SpD

FidgitFrontF_zpsed85befc.png

Hp: 76
En: 83
3/4/4/3/faster
Other: Taunted for 3a​

Ascher
Mamoswindle
 
am special
Acid Spray - Sludge Wave - Sludge Wave
IF your opponent would use a successful P/E move when you are to act THEN use comet punch (b4 u judge me it's so i don't spend as much EN) and push back actions.
 
302.png

Hp: 75
En: 79
4/3/3/3/slow
Other: -4SpD

FidgitFrontF_zpsed85befc.png

Hp: 76
En: 83
3/4/4/3/faster
Other: Taunted for 3a
Round 2!

This is one of those matches that last fucking forever, isn't it?
DATA:

ACTION 1!

Sableye used Fake Out! (-4en)
Crit: 12 (n)
Damage: 4hp

flinch

ACTION 2!

Fidgit used Sludge Wave! (-6en)
You do know you have earth power, right?
Crit: 2 (no)
Effect: 8 (no)
Damage: (10+3+1.5)*0.67+8= 17.71hp

Sableye used Metal Burst! (-12en)
Damage: 17.71*1.25= 22.135

ACTION 3!

Fidgit used Sludge Wave! (-10en)
You do know you have earth power, right?
Crit: 10 (no)
Effect: 6 (no)
Damage: (10+3+1.5)*0.67+8= 17.71hp

Sableye used Metal Burst! (-16en)
Damage: 17.71*1.25= 22.135

- - - -

302.png

Hp: 40
En: 47
4/3/3/3/slow
Other: -3SpD

FidgitFrontF_zpsed85befc.png

Hp: 28
En: 67
3/4/4/3/faster
Other:​

- - -

Mamoswindle
Ascher
 
302.png

Hp: 40
En: 47
4/3/3/3/slow
Other: -3SpD

FidgitFrontF_zpsed85befc.png

Hp: 28
En: 67
3/4/4/3/faster
Other:
DATA:

ACTION 1!

Fidgit used Earth Power! (-6en)
Crit: 4 (no)
Effect: 8 (no)
Damage: 9+3+1.5+6=19.5hp

Sableye used Zen Headbutt! (-6en)
Crit: 5 (no)
Damage: 8*1.5= 12hp

ACTION 2!

Fidgit used Disable! (-8en)

Sableye tried to zen headbutt
except fail

ACTION 3!

Fidgit used Earth Power! (-10en)
Crit: 3 (no)
Effect: 8 (no)
Damage: 19.5hp

Sableye used Struggle! (-5en)
Damage: not enough
-enough

Sableye fainted!

- - -

302.png

Hp: KO
En: KO
4/3/3/3/slow
Other: -3SpD

FidgitFrontF_zpsed85befc.png

Hp: WINNER
En: WINNER
3/4/4/3/faster
Other:​

Prizes:

Ascher : 1CC
Fidgit: 4MC, 1KOC

Mamoswindle : 2CC
Sableye: 2MC, 1AC

Frosty : 3UC

 
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