Overview
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Mantine's great typing grants it a
colorful number of
useful resistances in comparison to its low amount of weaknesses. When you combine this with its monstrous special bulk, you have a very potent mixed wall that can switch in on many of the tier's strongest threats such as Typhlosion, Ludicolo, Lilligant
, (AC) and even
some strong Fighting-types like Hariyama and Sawk. Mantine also has access to Haze to counter SmashPass if need be. With its long list of safe
switch ins switch-ins, Mantine is
considered one of the few
, (RC) reliable defoggers in the
Never Used Tier NU tier. However, Mantine is
too often held back by its lack of reliable recovery. With
access to only Rest
as its only means of recovery, Mantine is easily whittled down by status and
a weakness to Stealth Rock.
This gives Mantine
a lot of competition also has to compete with Pelipper,
a Pokemon with the same typing but with who has access to Roost and higher physical Defense
and access to Roost. Electric-types and
Freeze Dry-carrying Pokemon
carrying Freeze Dry are Mantine's worst enemies
, (AC) as they can deal
an a mortifying x4 super effective hit should you make the unwise decision to keep Mantine in against them.
Defensive Defog
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name: Defensive Defog
move 1: Defog
move 2: Scald
move 3: Air Slash
move 4: Toxic
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Calm
Moves
========
Defog
handles blowing away all the removes those pesky entry hazards Spikes, Rocks, and even Webs that your team won't appreciate. Scald is your main option for hitting the
Pokemon
s you'll be commonly switching into
, (AC) such as . This includes Pokemon like Claydol, Mega Camerupt, and various
fFighting
- and Fire-types. Air Slash is your secondary STAB
move and is used for coverage
against Pokemon that Scald on pokemon scald can't
touch hit or are already status'd such as Seismitoad, Vileplume, Tangela, and Poliwrath. Toxic is your main way of pressuring other bulky Water-types and is overall great utility to have. Haze single-handedly crushes
SmashPass, (AC) smash pass as both Gorebyss and Huntail cannot touch Mantine. Haze also functions as a great tool against Feraligatr and Calm Mind
users, (AC) abusers (such as Mega Audino, SubCM Uxie, and Musharna) as it keeps any boosting in check while taking little
damage from any coverage options. Protect can be used for scouting purposes, gathering extra Leftovers recovery (which Mantine so desperately depends on), and even helps rack up more Toxic damage.
Set Details
========
248 HP gives Mantine an odd HP number, allowing it to switch into Stealth Rock one more time compared to an even number. Max Defense investment allows you to stave off a 2HKO from Jolly Choice Band Sawk's Close Combat while giving you the most efficient, all-around bulk.
The EV spread ensures that you are always 3HKO'd by Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery. A
spread set of 248
HP / 172 Def / 88 SpD HP/172 Def/88 SpD with a Calm
Nnature
can be used if you need
Mantine to be a dedicated answer to Fire-types.
The set is optimized to ensure that you are always 3HKO'd by Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery. (The last two sentences makes more sense before the sentence about the optional spread)
Usage Tips
========
When switching in
with Mantine, be cautious
because you have no immediate recovery options. Taking a Toxic,
Bburn, or
even just a neutral hit shortens Mantine's
life span, (AC) timed life-span and could mean you don't get to
remove hazards Defog at critical points in the game. Keep
in mind the presence of Knock Off
users in mind, as your recovery is entirely dependent on your Leftovers. Be mindful of certain Pokemon
carrying for coverage moves that could
KO beat you or
, at the very least, knock 50%
or of more off your Mantine. Examples of this
include are Wild Charge
on Klinklang
and or Rock Slide
on Camerupt. If you're using Mantine as a
switch-in to Fire spam Fire Spam switch in, keep pressure on your opponent's Stealth Rock user so you
don't have to use aren't pressured to Defog as much
with Mantine.
Team Options
========
Most Grass-types are great partners for Mantine as they appreciate the threat of Fire-types being covered. Lilligant is a great offensive option (as it often struggle
s to pressure Fire-types once it has already burned its sleep target), and Tangela can be a great defensive option (as it is slower than
almost every Fire-type in the tier and will almost always die in a 1v1 matchup.) Ground-types like Seismitoad and Rhydon are great options
to deal with for Mantine to pressure any Electric-types
from spamming Volt Switch or Thunderbolt. Similarly, these Ground-types are great in helping against any fast, offensive Rock-types like Archeops, Rhydon, and Barbaracle. Any
pPokemon that appreciates hazards being removed from the field
are generally
partner well with good partners for a reliable Defogger like Mantine.
This includes Focus Sash users, Fire-types,
and Flying-types
. (add period), etc. Audino can
make be a great teammate, (AC) to support
ing Mantine it with Wish and Heal Bell support. This helps mitigate Mantine's problems with recovery options. Seeing as many of Mantine's best partners are passive, defensive options, Mantine finds its place on stall or balance teams, fitting neatly into great defensive cores in need of a reliable
switch-in switch in to Fire-types.
Other Options
########
Giving your Mantine Choice Specs
Mantine can be used as an option for immediate
wall breaking power. This is a perfectly usable option
, (AC) as Mantine's impressive natural bulk and great neutral coverage make it difficult for defensively based teams to switch into or
kill KO it. A Rain Dance
, (RC) Swift Swim set can be used if you want to turn Mantine into a mid to late game sweeper.
While it It competes for a spot with Ludicolo and Seismitoad,
but it is definitely worth considering
as an option due to its unique Flying typing.
Checks & Counters
########
**Electric-Types**: Lanturn is a great Mantine
switch-in, (AC) switch in as it resists
its your STAB options and
has can even Heal Bell
away statuses to alleviate status.
Every Most other Electric-type
s can typically brave most of Mantine's options and threaten with immediate KO potential. Pokemon with Electric-type coverage options (such as Magmortar, Klinklang, and Mesprit) will heavily pressure Mantine.
**Residual Damage**: Mantine's lack of recovery makes it incredibly susceptible to most forms of passive damage. Stealth Rock severely cuts into its longevity and ability to
Defog remove hazards, Toxic users like Seismitoad and Prinplup threaten it, and even
Bburns from
a Weezing
and other Pokemon can annoy Mantine in the long
term run.
**Powerful Physical Attackers**: P
owerful offensivehysical, Offensive Rock-types (like Archeops, Carracosta, and Rhydon) can heavily dent, if not outright KO, Mantine with their Rock STAB options. Physical attackers
who that are unaffected by Scald burns (such as Zangoose, Ursaring, and Swellow) are also great options
. (add period) because of their ability to crush Mantine while only taking half their health in the process at worst.
**Freeze Dry**: Pokemon like Cryogonal, Articuno, and Aurorus that
can pack Freeze Dry
can coverage will heavily pressure Mantine with this x4 effective option.