NU Mantine

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2 Disjunction
sorry for the wait, my friend wanted to get dinner u__u
Overview
########

Mantine's great typing grants it a colorful number of resistances ("colorful number" sounds pretty weird. if you want to emphasize that the resistances are interesting or something, you can say "grants it a number of useful resistances". if you want to emphasize that it has a lot of resistances then say "grants it a number of resistances") in comparison to its low amount of weaknesses. When you combine this with its Mantine's monstrous special bulk, you have a very potent mixed wall that can switch in on many of the tier's strongest threats, (comma) such as Typhlosion, Ludicolo, Lilligant, (comma) and even some strong Fighting-types like such as Hariyama and Sawk. Mantine also has access to Haze to counter SmashPass if need be. With its many opportunities to safely switch in long list of safe switch ins, Mantine is considered one of the few, (remove comma) reliable Defoggers in NU the Never Used Tier. However, Mantine is too often held back by its lack of reliable recovery and weakness to Stealth Rock. With access to only Rest, Mantine is easily whittled down by status and a weakness to Stealth Rock damage. This gives Mantine a lot of competition with Pelipper, a Pokemon with the same typing but with access to Roost and higher physical defense. Electric-types and Pokemon carrying Freeze-Dry Freeze Dry-carrying Pokemon are Mantine's worst enemies, (comma) as they can deal a devastating 4x an mortifying x4 super effective hit should you make the unwise decision to keep Mantine in against them.

Defensive Defog
########
name: Defensive Defog
move 1: Defog
move 2: Scald
move 3: Air Slash
move 4: Toxic
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Calm

Moves
========

Defog blows away the Spikes, Toxic Spikes, Stealth Rock, and even Sticky Web handles blowing away all the Spikes, Rocks, and even Webs that your Mantine's team won't appreciate. Scald is the main move that Mantine will use to hit the Pokemon it will your main option for hitting the mons you'll be commonly be switching into. This includes Pokemon like such as Steelix, Mega Camerupt, and various Fighting- and Fire-types. Air Slash is your a secondary STAB move and provides coverage on Pokemon that resist or are immune to Scald, such as Vileplume, Tangela, Seismitoad, and Poliwrath, or have already been inflicted with a status condition is used for coverage on pokemon scald can't hit or are already status'd such as Seismitoad, Vileplume, Tangela, and Poliwrath. Toxic is your Mantine's main way of pressuring other bulky Water-types and is overall a great utility move to have. Haze single-handedly crushes SmashPass, as both Gorebyss and Huntail cannot touch Mantine. Haze also functions as a great tool against Feraligatr and Calm Mind abusers (such as Mega Audino, SubCM Substitute + Calm Mind Uxie, and Musharna), (comma) as it lets Mantine stop setup sweepers keeps any boosting in check while taking little from any coverage options. Protect can be used for scouting purposes, gathering extra Leftovers recovery (which Mantine so desperately depends on), and even helps rack racking (parallelism - scouting, gathering, racking) up more Toxic damage.

Set Details
========

248 HP EVs give Mantine an odd HP number, allowing it to switch into Stealth Rock one more time than it could with compared to an even number. Maximum Defense investment allows you Mantine to stave off a 2HKO from Jolly Choice Band Sawk's Close Combat while giving you Mantine the most efficient, all-around bulk. A set spread of 248 HP / 172 Def / 88 SpD with a Calm nature can be used if you need Mantine to be a dedicated answer to Fire-types. The set is optimized to ensure that you are Mantine is always only 3HKOed by Choice Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery.

Usage Tips
========

Be cautious when switching in Mantine, be cautious because you have it has no immediate recovery options. Taking a Toxic, burn, or even just a neutral hit shortens Mantine's timed lifespan and could mean that it doesn't you don't get to Defog at critical points in the game. Keep in mind the presence of Knock Off, as your Mantine's recovery is entirely dependent on your Leftovers. Be mindful of certain coverage moves on Pokemon for coverage moves that could beat Mantine you or, at the very least, knock 50% of or more off its HP your Mantine. Examples of this these are Thunder Fang on Steelix or and Rock Slide on Camerupt. If you're using Mantine as a switch-in for Fire-type spam Fire Spam switch in, keep pressure on your opponent's Stealth Rock user so you aren't pressured to Defog as much with Mantine.

Team Options
========

Most Grass-types are great partners for Mantine, (comma) as they appreciate Mantine's ability to cover threatening the threat of Fire-types being covered. Lilligant is a great offensive option, (comma) (as it often struggles to pressure Fire-types once Sleep Clause has activated it has already burned its sleep target), and Tangela can be a great defensive option, (as it is slower than most every (pick one: most Fire-types, or every Fire-type) Fire-type in the tier and will almost always be KOed die in a 1v1 matchup.) Ground-types such as like Seismitoad and Rhydon are great options for Mantine to pressure any Electric-types from spamming Volt Switch or Thunderbolt. Similarly, these Ground-types are great in helping against any fast, offensive Rock-types like such as Archeops, Rhydon, and Barbaracle. Any Pokemon that appreciates entry hazards being removed from the field, such as Focus Sash users, Fire-types, and Flying-types, are generally good partners for a reliable Defogger like Mantine. Focus Sash users, Fire-types, Flying-types, etc. Audino can be a great teammate to support it Mantine with Wish and Heal Bell, helping to support. This helps mitigate Mantine's lack of problems with recovery options. Seeing as many of Mantine's best partners are passive, defensive Pokemon options, Mantine finds its place on stall or balance teams, fitting neatly into great defensive cores in need of a reliable switch-in to Fire-types.

Other Options
########

Giving your Mantine Choice Specs can be used as an option for immediate wallbreaking power, (comma) . This is a perfectly usable option as Mantine's impressive natural bulk and great neutral coverage make it difficult for defensively based teams to switch into or KO Mantine kill. A Rain Dance, Swift Swim set with Swift Swim can be used if you want to turn Mantine into a mid- or late-game mid to late game sweeper. It faces competition from competes for a spot with Ludicolo and Seismitoad, (remove comma) but is definitely worth considering as an option due to its unique Flying typing.

Checks & Counters
########

**Electric-types**: Lanturn is a great switch-in to Mantine, (comma) switch in as it resists your Mantine's STAB options and can even Heal Bell away statuses. Every other Electric-type can typically brave most of Mantine's moves options and threaten it with immediate KO potential. Pokemon with Electric-type coverage options, (such as Magmortar, Klinklang, and Mesprit), will heavily pressure Mantine.
(space)
**Residual Damage**: Mantine's lack of recovery makes it incredibly susceptible to most forms of passive damage. Stealth Rock severely cuts into its longevity and ability to Defog,. (period) Toxic users like such as Seismitoad and Prinplup threaten it, and even burns from a Pokemon such as Weezing can annoy Mantine in the long run term.
(space)
**Powerful Physical Attackers**: Physically, offensive Rock-types such as (like Archeops, Carracosta, and Rhydon) can heavily dent, if not outright KO, Mantine with their Rock-type STAB options. Physical attackers that who are unaffected by Scald burns, (comma) (such as Zangoose, Ursaring, and Swellow), (comma) are also great options because of their ability to crush Mantine while only taking losing half their health in the process at worst.
(space)
**Freeze-Dry**: Pokemon Freeze-Dry hits Mantine 4x super effectively, so Pokemon that carry it, such as like Cryogonal, Articuno, and Aurorus, (comma) that can pack Freeze Dry coverage will heavily pressure Mantine with this x4 effective option.


edit: tagged in case you didn't see this?
 
Last edited:
AM check :)
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Overview
########

Mantine's great typing grants it a colorful number of useful resistances in comparison to its low amount of weaknesses. When you combine this with its monstrous special bulk, you have a very potent mixed wall that can switch in on many of the tier's strongest threats such as Typhlosion, Ludicolo, Lilligant, (AC) and even some strong Fighting-types like Hariyama and Sawk. Mantine also has access to Haze to counter SmashPass if need be. With its long list of safe switch ins switch-ins, Mantine is considered one of the few, (RC) reliable defoggers in the Never Used Tier NU tier. However, Mantine is too often held back by its lack of reliable recovery. With access to only Rest as its only means of recovery, Mantine is easily whittled down by status and a weakness to Stealth Rock. This gives Mantine a lot of competition also has to compete with Pelipper, a Pokemon with the same typing but with who has access to Roost and higher physical Defense and access to Roost. Electric-types and Freeze Dry-carrying Pokemon carrying Freeze Dry are Mantine's worst enemies, (AC) as they can deal an a mortifying x4 super effective hit should you make the unwise decision to keep Mantine in against them.

Defensive Defog
########
name: Defensive Defog
move 1: Defog
move 2: Scald
move 3: Air Slash
move 4: Toxic
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Calm

Moves
========

Defog handles blowing away all the removes those pesky entry hazards Spikes, Rocks, and even Webs that your team won't appreciate. Scald is your main option for hitting the Pokemons you'll be commonly switching into, (AC) such as . This includes Pokemon like Claydol, Mega Camerupt, and various fFighting- and Fire-types. Air Slash is your secondary STAB move and is used for coverage against Pokemon that Scald on pokemon scald can't touch hit or are already status'd such as Seismitoad, Vileplume, Tangela, and Poliwrath. Toxic is your main way of pressuring other bulky Water-types and is overall great utility to have. Haze single-handedly crushes SmashPass, (AC) smash pass as both Gorebyss and Huntail cannot touch Mantine. Haze also functions as a great tool against Feraligatr and Calm Mind users, (AC) abusers (such as Mega Audino, SubCM Uxie, and Musharna) as it keeps any boosting in check while taking little damage from any coverage options. Protect can be used for scouting purposes, gathering extra Leftovers recovery (which Mantine so desperately depends on), and even helps rack up more Toxic damage.

Set Details
========

248 HP gives Mantine an odd HP number, allowing it to switch into Stealth Rock one more time compared to an even number. Max Defense investment allows you to stave off a 2HKO from Jolly Choice Band Sawk's Close Combat while giving you the most efficient, all-around bulk. The EV spread ensures that you are always 3HKO'd by Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery. A spread set of 248 HP / 172 Def / 88 SpD HP/172 Def/88 SpD with a Calm Nnature can be used if you need Mantine to be a dedicated answer to Fire-types. The set is optimized to ensure that you are always 3HKO'd by Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery. (The last two sentences makes more sense before the sentence about the optional spread)

Usage Tips
========

When switching in with Mantine, be cautious because you have no immediate recovery options. Taking a Toxic, Bburn, or even just a neutral hit shortens Mantine's life span, (AC) timed life-span and could mean you don't get to remove hazards Defog at critical points in the game. Keep in mind the presence of Knock Off users in mind, as your recovery is entirely dependent on your Leftovers. Be mindful of certain Pokemon carrying for coverage moves that could KO beat you or, at the very least, knock 50% or of more off your Mantine. Examples of this include are Wild Charge on Klinklang and or Rock Slide on Camerupt. If you're using Mantine as a switch-in to Fire spam Fire Spam switch in, keep pressure on your opponent's Stealth Rock user so you don't have to use aren't pressured to Defog as much with Mantine.

Team Options
========

Most Grass-types are great partners for Mantine as they appreciate the threat of Fire-types being covered. Lilligant is a great offensive option (as it often struggles to pressure Fire-types once it has already burned its sleep target), and Tangela can be a great defensive option (as it is slower than almost every Fire-type in the tier and will almost always die in a 1v1 matchup.) Ground-types like Seismitoad and Rhydon are great options to deal with for Mantine to pressure any Electric-types from spamming Volt Switch or Thunderbolt. Similarly, these Ground-types are great in helping against any fast, offensive Rock-types like Archeops, Rhydon, and Barbaracle. Any pPokemon that appreciates hazards being removed from the field are generally partner well with good partners for a reliable Defogger like Mantine. This includes Focus Sash users, Fire-types, and Flying-types. (add period), etc. Audino can make be a great teammate, (AC) to supporting Mantine it with Wish and Heal Bell support. This helps mitigate Mantine's problems with recovery options. Seeing as many of Mantine's best partners are passive, defensive options, Mantine finds its place on stall or balance teams, fitting neatly into great defensive cores in need of a reliable switch-in switch in to Fire-types.

Other Options
########

Giving your Mantine Choice Specs Mantine can be used as an option for immediate wall breaking power. This is a perfectly usable option, (AC) as Mantine's impressive natural bulk and great neutral coverage make it difficult for defensively based teams to switch into or kill KO it. A Rain Dance, (RC) Swift Swim set can be used if you want to turn Mantine into a mid to late game sweeper. While it It competes for a spot with Ludicolo and Seismitoad, but it is definitely worth considering as an option due to its unique Flying typing.

Checks & Counters
########

**Electric-Types**: Lanturn is a great Mantine switch-in, (AC) switch in as it resists its your STAB options and has can even Heal Bell away statuses to alleviate status. Every Most other Electric-types can typically brave most of Mantine's options and threaten with immediate KO potential. Pokemon with Electric-type coverage options (such as Magmortar, Klinklang, and Mesprit) will heavily pressure Mantine.
**Residual Damage**: Mantine's lack of recovery makes it incredibly susceptible to most forms of passive damage. Stealth Rock severely cuts into its longevity and ability to Defog remove hazards, Toxic users like Seismitoad and Prinplup threaten it, and even Bburns from a Weezing and other Pokemon can annoy Mantine in the long term run.
**Powerful Physical Attackers**: Powerful offensivehysical, Offensive Rock-types (like Archeops, Carracosta, and Rhydon) can heavily dent, if not outright KO, Mantine with their Rock STAB options. Physical attackers who that are unaffected by Scald burns (such as Zangoose, Ursaring, and Swellow) are also great options. (add period) because of their ability to crush Mantine while only taking half their health in the process at worst.
**Freeze Dry**: Pokemon like Cryogonal, Articuno, and Aurorus that can pack Freeze Dry can coverage will heavily pressure Mantine with this x4 effective option.
 
Last edited:

Disjunction

Everything I waste gets recycled
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
GP 1/2 Disjunction
sorry for the wait, my friend wanted to get dinner u__u
Overview
########

Mantine's great typing grants it a colorful number of resistances ("colorful number" sounds pretty weird. if you want to emphasize that the resistances are interesting or something, you can say "grants it a number of useful resistances". if you want to emphasize that it has a lot of resistances then say "grants it a number of resistances") in comparison to its low amount of weaknesses. When you combine this with its Mantine's monstrous special bulk, you have a very potent mixed wall that can switch in on many of the tier's strongest threats, (comma) such as Typhlosion, Ludicolo, Lilligant, (comma) and even some strong Fighting-types like such as Hariyama and Sawk. Mantine also has access to Haze to counter SmashPass if need be. With its many opportunities to safely switch in long list of safe switch ins, Mantine is considered one of the few, (remove comma) reliable Defoggers in NU the Never Used Tier. However, Mantine is too often held back by its lack of reliable recovery and weakness to Stealth Rock. With access to only Rest, Mantine is easily whittled down by status and a weakness to Stealth Rock damage. This gives Mantine a lot of competition with Pelipper, a Pokemon with the same typing but with access to Roost and higher physical defense. Electric-types and Pokemon carrying Freeze-Dry Freeze Dry-carrying Pokemon are Mantine's worst enemies, (comma) as they can deal a devastating 4x an mortifying x4 super effective hit should you make the unwise decision to keep Mantine in against them.

Defensive Defog
########
name: Defensive Defog
move 1: Defog
move 2: Scald
move 3: Air Slash
move 4: Toxic
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Calm

Moves
========

Defog blows away the Spikes, Toxic Spikes, Stealth Rock, and even Sticky Web handles blowing away all the Spikes, Rocks, and even Webs that your Mantine's team won't appreciate. Scald is the main move that Mantine will use to hit the Pokemon it will your main option for hitting the mons you'll be commonly be switching into. This includes Pokemon like such as Steelix, Mega Camerupt, and various Fighting- and Fire-types. Air Slash is your a secondary STAB move and provides coverage on Pokemon that resist or are immune to Scald, such as Vileplume, Tangela, Seismitoad, and Poliwrath, or have already been inflicted with a status condition is used for coverage on pokemon scald can't hit or are already status'd such as Seismitoad, Vileplume, Tangela, and Poliwrath. Toxic is your Mantine's main way of pressuring other bulky Water-types and is overall a great utility move to have. Haze single-handedly crushes SmashPass, as both Gorebyss and Huntail cannot touch Mantine. Haze also functions as a great tool against Feraligatr and Calm Mind abusers (such as Mega Audino, SubCM Substitute + Calm Mind Uxie, and Musharna), (comma) as it lets Mantine stop setup sweepers keeps any boosting in check while taking little from any coverage options. Protect can be used for scouting purposes, gathering extra Leftovers recovery (which Mantine so desperately depends on), and even helps rack racking (parallelism - scouting, gathering, racking) up more Toxic damage.

Set Details
========

248 HP EVs give Mantine an odd HP number, allowing it to switch into Stealth Rock one more time than it could with compared to an even number. Maximum Defense investment allows you Mantine to stave off a 2HKO from Jolly Choice Band Sawk's Close Combat while giving you Mantine the most efficient, all-around bulk. A set spread of 248 HP / 172 Def / 88 SpD with a Calm nature can be used if you need Mantine to be a dedicated answer to Fire-types. The set is optimized to ensure that you are Mantine is always only 3HKOed by Choice Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery.

Usage Tips
========

Be cautious when switching in Mantine, be cautious because you have it has no immediate recovery options. Taking a Toxic, burn, or even just a neutral hit shortens Mantine's timed lifespan and could mean that it doesn't you don't get to Defog at critical points in the game. Keep in mind the presence of Knock Off, as your Mantine's recovery is entirely dependent on your Leftovers. Be mindful of certain coverage moves on Pokemon for coverage moves that could beat Mantine you or, at the very least, knock 50% of or more off its HP your Mantine. Examples of this these are Thunder Fang on Steelix or and Rock Slide on Camerupt. If you're using Mantine as a switch-in for Fire-type spam Fire Spam switch in, keep pressure on your opponent's Stealth Rock user so you aren't pressured to Defog as much with Mantine.

Team Options
========

Most Grass-types are great partners for Mantine, (comma) as they appreciate Mantine's ability to cover threatening the threat of Fire-types being covered. Lilligant is a great offensive option, (comma) (as it often struggles to pressure Fire-types once Sleep Clause has activated it has already burned its sleep target), and Tangela can be a great defensive option, (as it is slower than most every (pick one: most Fire-types, or every Fire-type) Fire-type in the tier and will almost always be KOed die in a 1v1 matchup.) Ground-types such as like Seismitoad and Rhydon are great options for Mantine to pressure any Electric-types from spamming Volt Switch or Thunderbolt. Similarly, these Ground-types are great in helping against any fast, offensive Rock-types like such as Archeops, Rhydon, and Barbaracle. Any Pokemon that appreciates entry hazards being removed from the field, such as Focus Sash users, Fire-types, and Flying-types, are generally good partners for a reliable Defogger like Mantine. Focus Sash users, Fire-types, Flying-types, etc. Audino can be a great teammate to support it Mantine with Wish and Heal Bell, helping to support. This helps mitigate Mantine's lack of problems with recovery options. Seeing as many of Mantine's best partners are passive, defensive Pokemon options, Mantine finds its place on stall or balance teams, fitting neatly into great defensive cores in need of a reliable switch-in to Fire-types.

Other Options
########

Giving your Mantine Choice Specs can be used as an option for immediate wallbreaking power, (comma) . This is a perfectly usable option as Mantine's impressive natural bulk and great neutral coverage make it difficult for defensively based teams to switch into or KO Mantine kill. A Rain Dance, Swift Swim set with Swift Swim can be used if you want to turn Mantine into a mid- or late-game mid to late game sweeper. It faces competition from competes for a spot with Ludicolo and Seismitoad, (remove comma) but is definitely worth considering as an option due to its unique Flying typing.

Checks & Counters
########

**Electric-types**: Lanturn is a great switch-in to Mantine, (comma) switch in as it resists your Mantine's STAB options and can even Heal Bell away statuses. Every other Electric-type can typically brave most of Mantine's moves options and threaten it with immediate KO potential. Pokemon with Electric-type coverage options, (such as Magmortar, Klinklang, and Mesprit), will heavily pressure Mantine.
(space)
**Residual Damage**: Mantine's lack of recovery makes it incredibly susceptible to most forms of passive damage. Stealth Rock severely cuts into its longevity and ability to Defog,. (period) Toxic users like such as Seismitoad and Prinplup threaten it, and even burns from a Pokemon such as Weezing can annoy Mantine in the long run term.
(space)
**Powerful Physical Attackers**: Physically, offensive Rock-types such as (like Archeops, Carracosta, and Rhydon) can heavily dent, if not outright KO, Mantine with their Rock-type STAB options. Physical attackers that who are unaffected by Scald burns, (comma) (such as Zangoose, Ursaring, and Swellow), (comma) are also great options because of their ability to crush Mantine while only taking losing half their health in the process at worst.
(space)
**Freeze-Dry**: Pokemon Freeze-Dry hits Mantine 4x super effectively, so Pokemon that carry it, such as like Cryogonal, Articuno, and Aurorus, (comma) that can pack Freeze Dry coverage will heavily pressure Mantine with this x4 effective option.


edit: tagged in case you didn't see this?
No, I didn't see the checks originally! Sorry, this is my first analysis so I couldn't tell you how I missed them. I implemented all of them now!

Rollout Shuckle I tried implementing as many of your checks into the analysis in conjunction with the check I apparently missed the first time around. I don't think there will be any issues but I won't go ahead with the last one until I get your ok (not asking you to re-check or anything, I'm just not really sure what the decision to make here is, haha)

edit: oh right I also took out the single mention of feraligatr
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
Disjunction - no worries! I had edited my placeholder instead of making a new post, so you wouldn't have gotten a notification.

Rollout Shuckle - I'm... not sure why you ignored my check (and please do not post amchecks if there are unimplemented GP checks before them in the future) but I would be happy to go over your amcheck with you over PM.

there are actually a number of new errors now :( but I guess the second GP checker will fix those
 
Last edited:

Disjunction

Everything I waste gets recycled
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Disjunction - no worries! I had edited my placeholder instead of making a new post, so you wouldn't have gotten a notification.

Rollout Shuckle - I'm... not sure why you ignored my check (and please do not post amchecks if there are unimplemented GP checks before them in the future) but I would be happy to go over your amcheck with you over PM.

there are actually a number of new errors now :( but I guess the second GP checker will fix those
sorry for the trouble!
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
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comment


Overview
########

Mantine's great typing grants it a number of useful resistances in comparison to its low amount of weaknesses. When you combine this is combined with Mantine's monstrous special bulk, you have a very potent mixed wall that can switch in on many of the tier's strongest threats, such as Typhlosion, Ludicolo, Lilligant, and even strong Fighting-types such as Hariyama and Sawk. Mantine also has access to Haze to counter SmashPass if need be. With its many opportunities to safely switch in, Mantine is one of the few reliable defoggers in the NU tier. However, Mantine is often held back by its lack of reliable recovery and weakness to Stealth Rock. With Rest with being its only means of recovery, Mantine is easily whittled down by status and Stealth Rock damage. Mantine also has to compete with Pelipper who has higher physical defense and Roost. Electric-types and Pokemon carrying Freezy Dry Freeze-Dry are Mantine's worst enemies, as they can deal a devastating 4x super effective hit should you make the unwise decision to keep Mantine in against them if Mantine is left in against them.

Defensive Defog
########
name: Defensive Defog
move 1: Defog
move 2: Scald
move 3: Air Slash
move 4: Toxic
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Calm

Moves
========

Defog blows away the Spikes, Toxic Spikes, Stealth Rock, and even Sticky Web clears the entry hazards that Mantine's team won't appreciate. Scald is the main move that Mantine will use to hit the Pokemon it will commonly be switching into, such as Claydol, Mega Camerupt, and various Fighting- and Fire-types. Air Slash is a secondary STAB move and that provides coverage against Pokemon that resist or are immune to Scald, such as Vileplume, Tangela, Seismitoad, and Poliwrath, or have already been inflicted with a status condition. Toxic is Mantine's main way of pressuring other bulky Water-types (to do what?) and is overall a great utility move to have. Haze single-handedly crushes SmashPass, as both Gorebyss and Huntail cannot touch Mantine. Haze also functions as a great tool against Swords Dance Samurott and Calm Mind users, such as Mega Audino, SubCM Uxie, and Musharna, as it lets Mantine stop set up sweepers while taking little damage from any coverage options. Protect can be used for scouting purposes, such as gathering extra Leftovers recovery (which Mantine so desperately depends on), and racking up more Toxic damage.

Set Details
========

248 HP EVs give Mantine an odd HP number, allowing it to switch into Stealth Rock one more time than it could with an even number. Maximum Defense investment allows Mantine to stave off a 2HKO from Jolly Choice Band Sawk's Close Combat while giving Mantine the most efficient, all-around bulk. (add space)The EV spread ensures that you are Mantine is always 3HKOed by Choice Specs Typhlosion's Blaze-boosted Fire Blasts after Stealth Rock. Water Absorb is preferred on any defensive set for its added immunity and pseudo-recovery. A spread of 248 HP / 172 Def / 88 SpD with a Calm nature can be used if you need a dedicated answer to Fire-types.

Usage Tips
========

Be cautious when switching in Mantine, because it has no immediate recovery options. Taking a Toxic, burn, or even a neutral hit shortens Mantine's lifespan, and could mean that it doesn't get to remove hazards at critical points in the game. Keep Knock Off users in mind, as Mantine's recovery is entirely dependent on Leftovers. Be mindful of certain coverage moves on Pokemon that could beat Mantine or knock 50% or more off of Mantine's HP. Examples of these are, such as Wild Charge on Klinklang and Rock Slide on Camerupt. If you're using Mantine as a switch-in for Fire-type spam, keep pressure on your opponent's Stealth Rock user so you don't have to Defog as much.

Team Options
========

Most Grass-types are great partners for Mantine, as they appreciate Mantine's ability to cover threatening Fire-types being. Lilligant is a great offensive option, as it often struggles to pressure Fire-types once Sleep Clause has been activated, and Tangela can be a great defensive option, as it is slower than most Fire-types in the tier and will almost always be KOed in a 1v1 matchup. Ground-types such as Seismitoad and Rhydon are great options to deal with Electric-types spamming Volt Switch or Thunderbolt. Similarly, these Ground-types are great in helping against fast, offensive Rock-types such as Archeops, Rhydon, and Barbaracle. Any Pokemon that appreciates entry hazards being removed from the field, such as Focus Sash users, Fire-types, and Flying-types, generally partner up well with Mantine. Audino can make a great teammate, supporting Mantine with Wish and Heal Bell, helping to mitigate Mantine's lack of recovery. Seeing as many of Mantine's best partners are passive, defensive Pokemon, Mantine finds its place on stall or balance teams, fitting neatly into defensive cores in need of a reliable switch-in to Fire-types.

Other Options
########

Choice Specs can be used for immediate wall breaking power, as Mantine's impressive natural bulk and great neutral coverage make it difficult for defensively based teams to switch into or KO Mantine. A Rain Dance set with Swift Swim can be used to turn Mantine into a mid- or late-game sweeper. While it faces competition from Ludicolo and Seismitoad, it Mantine is definitely worth considering due to its Flying typing.

Checks & Counters
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**Electric-types**: Lanturn is a great switch-in to Mantine, as it resists Mantine's STAB options and has Heal Bell to alleviate statuses. Most other Electric-types can typically brave most of Mantine's moves and threaten it with immediate KO potential. Pokemon with Electric-type coverage options, such as Magmortar, Klinklang, and Mesprit, will heavily pressure Mantine.

**Residual Damage**: Mantine's lack of recovery makes it incredibly susceptible to most forms of passive damage. Stealth Rock severely cuts into its longevity and ability to remove hazards. Toxic users such as Seismitoad and Prinplup threaten it, and even burns from Pokemon such as Weezing and other Pokemon can annoy Mantine in the long run.

**Powerful Physical Attackers**: Powerful offensive Rock-types such as Archeops, Carracosta, and Rhydon can heavily dent, if not outright KO, (RC) Mantine with their Rock-type STAB options. Physical attackers that are unaffected by Scald burns, such as Zangoose, Ursaring, and Swellow, are also great options.

**Freeze-Dry**: Freeze-Dry hits Mantine 4x super effectively, so Pokemon that carry it, such as Cryogonal, Articuno, and Aurorus, will heavily pressure Mantine.


no implement yet pls ty

Redew

also all instances where i changed 'you', those are optional
 
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