QC: scorpdestroyer / galbia / WhiteDMist
GP: fleurdyleurse / frenzyplant
Overview
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Offensive
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name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Stealth Rock / Substitute
ability: Rock Head
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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**Bulky Grass-types**: There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak. Examples of these are Tangela, Torterra, Meganium and Gourgeist-XL, although the first and the last one listed need to be wary of Knock Off.
**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper and Swanna can take Marowak's hit and burn it with Scald, though the latter two needs to be wary of Stone Edge.
**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily beat Marowak, especially Pokemon with an advantage over Marowak, such as Lapras.
**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp deal easily with Marowak, they can burn it and stall it out or directly KO it.
**Item Removal**: Item Removing attacks, such as Trick, Switcheroo, or Knock Off, removes Thick Club, making Marowak pretty useless.
**Avalugg**: Avalugg has enough bulk to take any of Marowak's hits, and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes this Pokemon.
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- It's niche over other Ground-type lies in Thick Club, that doubles its Attack, and Bonemerang, that can break through Substitute and can KO Pokemon with Sturdy, such as Golem and Bastiodon.
- Wide offensive movepool.
- Functions very well as a wallbreaker.
- Good attack stat, and also a very nice Defense stat.
- Access to Stealth Rock, probably the best entry-hazard.
- Weak to 3 different types.
- Low Speed, this means Marowak works the best on Trick Room-based teams and performs better with Sticky Web up or paralysis support.
- Extremely Item-reliant
Offensive
########
name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Stealth Rock / Substitute
ability: Rock Head
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
- Bonemerang can be used for equal power and the breaking of Sturdy, Focus Sash, and Substitutes.
- Earthquake can be used for more accuracy than Bonemerang, but doesn't break through Substitutes or Sturdy.
- Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, and can cripple several Eviolite users.
- Double-Edge has great base power and hits anything harder that resists Ground.
- Stone Edge threatens several Defog users that check Marowak, such as Pelipper, Vullaby and Scyther after Stealth Rock damage.
- Stealth Rock is a great entry-hazard that hits any Pokemon in the switch in, especially types that are weak to Rock.
- Substitute is useful as Marowak can take advantage of the switches it forces and keeps it safe from faster Pokemon, and gives it a buffer from moves such as Knock Off, that removes its Thick Club.
Set Details
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- Rock Head is standard, aside from that it prevents Marowak from taking recoil from Double-Edge.
- If you're not running Double-Edge, than Battle Armor will be better, as it provides utility, unlike Rock Head when Marowak has no recoil moves after Double-Edge is swapped.
- Thick Club doubles Marowak's attack, and is the only option, as other Pokemon like Golem will utilize other items better.
- Max Attack EVs and an Adamant nature max Marowak's offensive capatabilities.
- 252 Speed EVs are invested for outspeeding or speedtying uninvested Pokemon with around 65 or 70 base Speed, such as Pelipper, Mantine and Roselia.
- Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky, but it prefers to outspeed even more stuff, such as Poliwrath and Golem.
Usage Tips
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- This set is good to use in the lead position, when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith. Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang.
- When your predicting one of Marowak's checks or counters to come in, use Knock Off, because it will be useful for Marowak later in the game.
- Be wary when the user can have access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its usefulness.
- Marowak can also switch into choice-locked Electric type Pokemon, because it disallows them to spam their Electric-type moves succesfully, and gives it a free turn as it forces the opponent to switch.
Team Options
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- Sticky Web or Thunder Wave support is quite useful, as it lowers the opponent's Speed, and allows Marowak to outspeed a lot more Pokemon and put the hurt on them. Examples of Sticky Web or Thunder Wave users are Kricketune and Musharna.
- Pokemon with entry hazards are good, this way the opponent gets hurt way more on the switch-in and helps Marowak gain a KO easier..
- Fire-types, that can absorb Will-O-Wisps, such as Flareon or Heatmor, are good, as Marowak is really hampered by it. Guts users such as Throh can also absorb them well.
- Pokemon that beats specially offensive Grass-, Water-, and Ice-types are fine, such as Simipour, offensive Tangela, Frogadier and Rotom-Frost, as these threaten Marowak.
- Trick Room users, such as Carbink or Musharna allows Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, make sure Marowak is Brave natured with no Speed investment and 0 IVs.
Other Options
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- Swords Dance is a possiblity to boost Marowak's attack even further.
- Don't run any other item than Thick Club, that makes Marowak pretty useless
- Fire Punch hits Grass- and Ice-types, and 2HKOes Tangela.
- Counter to hit physical threats after they attacked you, as Marowak can take hits.
- Toxic to cripple defensive Pokemon, such as Gourgeist.
Checks & Counters
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**Bulky Grass-types**: There is no way Marowak can hit Grass-types effectively, so they are really good checks to Marowak. Examples of these are Tangela, Torterra, Meganium and Gourgeist-XL, although the first and the last one listed need to be wary of Knock Off.
**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper and Swanna can take Marowak's hit and burn it with Scald, though the latter two needs to be wary of Stone Edge.
**Specially offensive Pokemon**: Pokemon with a good Special Attack can easily beat Marowak, especially Pokemon with an advantage over Marowak, such as Lapras.
**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp deal easily with Marowak, they can burn it and stall it out or directly KO it.
**Item Removal**: Item Removing attacks, such as Trick, Switcheroo, or Knock Off, removes Thick Club, making Marowak pretty useless.
**Avalugg**: Avalugg has enough bulk to take any of Marowak's hits, and can KO it with an Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes this Pokemon.
Overview
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Marowak's niches over other Ground-type lie in Thick Club, which doubles its Attack; and Bonemerang, which is capable of breaking through Substitute and OHKOing Pokemon with Sturdy, such as Golem and Bastiodon, thanks to its multi-hit effect. Marowak has a good offensive movepool that lets it function well as a wallbreaker. It has access to Stealth Rock, which hurts opponents on the switch-in, especially those weak to Rock. However, if Thick Club is removed from Marowak, it loses most of its usefulness. Its decent physical bulk is let down by its poor special bulk and weaknesses to common Water-, Ice-, and Grass-type attacks. Marowak also has a low Speed stat; however, its low Speed can be overcome by using Marowak along Sticky Web, paralysis, or Trick Room support.
Offensive
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name: Offensive
move 1: Bonemerang
move 2: Knock Off
move 3: Double-Edge / Stone Edge
move 4: Substitute / Stealth Rock
ability: Rock Head / Battle Armor
item: Thick Club
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Bonemerang breaks through Sturdy, Focus Sash, and Substitute, which is very useful. Knock Off hits bulky Ghost-type Pokemon such as Gourgeist harder, can cripple several Eviolite users, and is safe to use if you cannot predict what the opponent is about to do. Double-Edge is a good option, as it has a high Base Power and hits Pokemon that do not resist it extremely hard. Stone Edge should only be used over Double-Edge along with Stealth Rock, as without it, Marowak misses out on many important KOs with Stone Edge. Stealth Rock is a great entry hazard, and Marowak threatens several Defog users with Stone Edge or Double-Edge after Stealth Rock is set up. Substitute allows Marowak to take advantage of the switches it forces, and Substitute keeps it safe from faster Pokemon and gives it a buffer against moves such as Knock Off and Will-O-Wisp. Earthquake can be used for a more accurate Ground-type STAB move, but doesn't break through Substitutes or Sturdy.
Set Details
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Rock Head is the best to use if Marowak is running Double-Edge, as it prevents recoil damage, but Battle Armor should be used if Stone Edge is run. Thick Club doubles Marowak's Attack. Max Attack EVs and an Adamant nature maximize Marowak's offensive power. 252 Speed EVs are invested to Speed tie max Speed Golem, and also allow Marowak to outspeed uninvested Pokemon that have base 65 to 70 Speed, such as Mantine, Roselia, and Pelipper. Marowak can also succesfully run a spread of 104 HP / 252 Atk / 152 Spe to outspeed Adamant Carracosta, or a 212 HP / 252 Atk / 44 Spe spread to outspeed Lickilicky.
Usage Tips
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This set is good to use in the lead position when predicting a Pokemon with Sturdy to come in, such as Golem or Gigalith, as Marowak can stop them from setting up Stealth Rock by threatening them with Bonemerang. Stealth Rock should be used when running Stone Edge, as it helps to achieve KOs on bulky Pokemon weak to Stealth Rock, such as Pelipper and Avalugg. However, use Substitute when predicting a switch, as it will allow Marowak to avoid burns and item removal. When you are predicting one of Marowak's checks or counters to come in, use Knock Off, because it cripples Marowak's checks or counters, which will prove usefulness later in the game. Watch out when the foe has access to Trick, Switcheroo or Knock Off; removing Marowak's Thick Club really lowers its useful. Marowak can switch into Choice-locked Electric-types, preventing them from using their Electric-type moves successfully, giving Marowak a free turn as it forces the opponent to switch; Marowak should be wary of the coverage moves that Electric-types generally carry, however.
Team Options
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Sticky Web support is quite useful, as it lowers the opponent's Speed, allowing Marowak to outspeed and put the hurt on a lot more Pokemon. Examples of Sticky Web users are Kricketune and Ariados. Thunder Wave support is also quite handy, as Marowak can outspeed any paralyzed Pokemon in the tier, despite its low Speed. Fire-types, which can absorb Will-O-Wisp, especially those with Flash Fire, such as Flareon or Heatmor, make for good partners, as Marowak is really hampered by it. Guts users such as Throh can also absorb burns well. Teammates that can get rid of Grass-types which threaten Marowak are really useful too, such as Sneasel. Pokemon that beat offensive Water- and Ice-types are good teammates, such as Rotom-F and offensive Tangela as these threaten Marowak. Trick Room users, such as Carbink, allow Marowak to move first without having to risk an incoming burn from a faster Pokemon. If you're using a Trick Room team, Marowak is a great choice because of its low Speed stat, but make sure Marowak is Brave-natured with no Speed investment and 0 Speed IVs.
Other Options
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Swords Dance is a possiblity to boost Marowak's Attack even further, but it gives the opponent a free turn to hit Marowak for super effective damage or set up. Don't run any other item than Thick Club, as Marowak is outclassed by other Pokemon such as Golem when running another item. Fire Punch is another option for hitting Grass- and Ice-types more effectively, and most importantly 2HKOes Tangela. Counter can be used to hit physical threats after they attack you, as Marowak can take hits, but Counter isn't really good as it doesn't do anything to special attackers. Toxic cripples defensive Pokemon such as Gourgeist. However, it usually takes some time to wear them down, and Marowak can be defeated by them before the foe gets KOed by poison damage.
Checks & Counters
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**Bulky Grass-types**: Grass-types are really good checks to Marowak, as Marowak has a hard time standing up to them. Examples are Tangela, Torterra, and Gourgeist-XL, and though while Knock Off is debilitating, they still wall Marowak and threaten it back effectively.
**Bulky Water-types**: Bulky Water-type Pokemon, such as Poliwrath, Pelipper, and Mantine, can take a hit and burn Marowak with Scald, though the latter two have to be wary of Stone Edge, meaning they can't safely switch in.
**Specially offensive Pokemon**: Pokemon with good Special Attack can easily revenge kill Marowak, especially Pokemon with a typing advantage over Marowak, such as Swanna.
**Will-O-Wisp users**: Faster Pokemon with Will-O-Wisp can easily deal with Marowak, as they can burn it and stall it out or directly KO it, but they have to make sure Marowak does not have a Substitute up.
**Item Removal**: Item-removing attacks, such as Trick, Switcheroo, and Knock Off, remove Thick Club, making Marowak useless.
**Avalugg**: Avalugg has enough bulk to take a hit from Marowak and can KO it with Avalanche, though it cannot easily switch in safely as Stone Edge 2HKOes it.
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