MastaNVX takes on Rainman.

Beginner's Match
2v2 LC Singles
Switch=OK
2 Subs
1 Day DQ
2 Recovers/ 3 Chills
ASB Arena


Team MastaNVX23 :
304.png

Aron (M) [Titan]
Type(s): Steel/Rock

Steel STAB: immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities: Sturdy / Rock Head / Heavy Metal (H)

Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. LOCKED

Nature: Adamant
(+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 4(+)
Def: 4
SpA: 1(-)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 4 (Heavy Metal WC: 5)
Base Rank Total: 15

EC: 2/9
AC: 1/5
MC: 0

Attacks:

Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst

Egg
Curse
Stealth Rock
Head Smash
Dragon Rush
Screech

TM/HM
Dig
Earthquake
Sandstorm
Rock Slide
Toxic

Tutor
---

Special
---
714.png

Noibat (M) [Darko]
Type(s): Flying/Dragon

Flying STAB: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Frisk / Infiltrator / Telepathy (H)

Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED

Nature: Timid
(+15% Speed, +9% Acc, -1 Atk)

Stats:
HP:
90
Atk: 1(-)
Def: 2
SpA: 2
SpD: 2
Spe: 64(+) [+9% Acc]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
AC: 0/5
MC: 0

Attacks:

Level Up

Screech
Supersonic
Tackle
Leech life
Gust
Bite
Wing Attack
Agility
Air Cutter

Egg
Outrage
Snatch
Switcheroo
Tailwind

TM/HM
Roost
Dark Pulse
Fly
U-Turn
Taunt
Double Team

Tutor
Draco Meteor

Special
---
446.png

Munchlax (M) [Gordon]
Type(s): Normal

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Pickup / Thick Fat / Gluttony (H)

Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers. LOCKED

Nature: Relaxed
(+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
120
Atk: 3
Def: 3 (+)
SpA: 2
SpD: 3
Spe: 4 (-) (-10% Eva)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
AC: 0/5
MC: 0

Attacks:

Level Up
Last Resort
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Chip Away
Recycle
Screech
Body Slam
Stockpile

Egg
Charm
Curse
Counter
Zen Headbutt
Self-Destruct

TM/HM
Earthquake
Protect
Substitute
Rest
Sleep Talk

Tutor
---

Special
---


Team Rainman Legends :
572.png

Minccino (Carbuncle) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (H): This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature: Jolly: +15% Speed, -1 Special Attack, +17% Accuracy
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 14
AC: 4/5

Moves:

Level-Up:
Pound
Baby Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap

Egg Moves:
Endure
Mud Slap
Flail
Tail Whip
Fake Tears

TM Moves:
U-Turn
Dig
Return
Theif
Facade

Move Tutors:
439.png

Mime Jr. (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock

Move Tutors:
280.png

Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Filter:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced

Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look

TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave

Move Tutors:


MastaNVX will send out first and equip
Rainman will send out second, equip and order
MastaNVX will counter order
I ref
 
yay aron

Mincinno takes Exp Share
Dig-->Mud Slap-->Dig
If Aron uses Dig when you would use dig, use Sing First instance and Theif all remaining instances pushing actions back each time
If Aron uses Metal Burst, use Sing first instance and tickle all remaining instances pushing actions back each time
 
Iron Defense > Protect > Sandstorm(Edited, but was originally Screech if I'm not allowed to reedit)
 
Last edited:
Sorry for the hold up guys, I completely forgot about this, and yea, editing orders is perfectly fine so long as the next person hasn't posted yet.


Round 1:

Team MastaNVX:

304.png

90 HP
100 EN
Status: None
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

90 HP
100 EN
Status: None
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

Round 1:
Mincinno dug underground!

Aron uses Iron Defense!

It's defense rose Sharply!
-6 Energy

Mincinno uses Dig!

To Crit <625, 1591 no
8-3-1*2.25-4=5 Damage to Aron
1.25 Damage Recoil
-10 Energy

Round 2:
Aron uses Protect!
It protected itself!
-8 Energy

Mincinno uses Mud Slap!

To Crit <625, 9988 no
4-1.5-1=3.375 Damage prevented
-4 Energy

Round 3:
Mincinno dug underground!

Aron uses Sandstorm!

A sandstorm began brewing
-9 Energy

Mincinno uses Dig!

To Crit <625, 8735 no
8-3-1*2.25-4=5 Damage to Aron
-10 Energy

Sandstorm deals 2 Damage to Mincinno

Aron: 5+5=10 Damage Taken
6+8+9=23 Energy Used
Mincinno: 1+2=3 Damage Taken
10+4+10=24 Energy Used

Team MastaNVX:
304.png

80 HP
77 EN
Status: +1 Defense
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

87 HP
76 EN
Status: None
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

A Sandstorm is raging for 3 more rounds!



MastaNVX is up!
 
Head Smash > Toxic > Head Smash
If Mincinno uses Dig, then use Earthquake instead and push all actions to the right.
If Mincinno uses Encore on A2, then use Iron Head instead.
 
Round 2:
Team MastaNVX:
304.png

80 HP
77 EN
Status: +1 Defense
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

87 HP
76 EN
Status: None
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

Round 1:
Mincinno uses Mud-Slap!
To Crit <625, 897 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-5 Energy

Aron uses Head Smash!

To Hit <6000, 4158 yes
To Crit <625, 6882 no
14+3+3=20 Damage to Mincinno
-11 Energy

Sandstorm deals 2 Damage to Mincinno

Round 2:
Mincinno uses Mud-Slap!
To Crit <625, 3819 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-10 Energy

Aron uses Toxic!

To Hit <5400, 3660 yes
Mincinno was Badly Poisoned!
-7 Energy

Sandstorm deals 2 Damage to Mincinno
Poison deals 1 Damage to Mincinno

Round 3:
Mincinno uses Mud-Slap!
To Crit <625, 7439 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-15 Energy

Aron uses Head Smash!
To Hit <4000, 7454 no
But it missed...
-11 Energy

Sandstorm deals 2 Damage to Mincinno
Poison deals 1 Damage to Mincinno

Aron: 1+1+1=3 Damage Taken
11+7+11=29 Energy Used
Mincinno: 20+2+6=28 Damage Taken
5+10+15=30 Energy Used

Team MastaNVX:
304.png

77 HP
48 EN
Status: -3 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

59 HP
46 EN
Status: Badly Poisoned (2 DPA)
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

A Sandstorm is raging for 2 more rounds!


Rainman is up!
 
Round 3:
Team MastaNVX:
304.png

77 HP
48 EN
Status: -3 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

59 HP
46 EN
Status: Badly Poisoned (2 DPA)
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

Round 1:
Mincinno uses Mud-Slap!
To Crit <625, 4748 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-20 Energy

Aron Chiled!
+12 Energy

Sandstorm deals 2 Damage to Mincinno
Poison deals 2 Damage to Mincinno

Round 2:
Mincinno uses Mud-Slap!
To Crit <625, 3819 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-25 Energy

Aron uses Stealth Rock!
Rocks started hovering around Mincinno
-12 Energy

Sandstorm deals 2 Damage to Mincinno
Poison deals 2 Damage to Mincinno

Round 3:
Mincinno uses Mud-Slap!
To Crit <625,8418 no
4-1-1.5-2*2.25=1 Damage to Aron
Aron's Accuracy Fell!
-30 Energy

Mincinno was KOed!

Aron uses Chilled!
+12 Energy


Aron: 1+1+1=3 Damage Taken
11-12-12=13 Energy Restored
Mincinno: 4+4=8 Damage Taken
20+25+30=75 Energy Used

Team MastaNVX:
304.png

74 HP
61 EN
Status: -5 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin

Team Rainman:
572.png

55 HP
-29 EN
Status: Badly Poisoned (3 DPA)
2/2/1/2/87 (+17% ACC)
S/W: 1/1
Cute Charm/Technician
Exp Share

A Sandstorm is raging for 1 more round!

Rainman send in next mon and equip
Masta will order
Rainman will order
I ref!
 
You did good Titan, but you can't see anything right now, so lets switch you out!

Initiate Switch Phase, Return Titan and send out Gordon!

Munchlax (Gordon) @ Lucky Egg

Bodyslam > Lick > Bodyslam
If Mime Jr. uses Nasty Plot, Use Amnesia instead, but only once
If Mime Jr. uses a P/E move, use Substitute (25) instead but only once
 
Last edited:
Round 4:
Team MastaNVX:
446.png

120 HP
100 EN
Status: None
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Lucky Egg

Team Rainman:
439.png

80 HP
100 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share

Round 1:
Mime Jr uses Barrier!
it "erected" a barrier if you know what i mean
-6 Energy

Munchlax uses Bodyslam!

nope
-6 Energy

Sandstorm deals 2 Damage to the combatants!

Round 2:
Mime Jr uses Fake Out!
To Crit <625, 4781 no
4-4.5=1 Damage to Munchlax
-4 Energy

Munchlax flinched!


Sandstorm deals 2 Damage to the combatants!

Round 3:
Mime Jr uses Reflect!
It set up a barrier for its team!
-9 Energy

Munchlax uses Body Slam!

To Crit <625, 4312 no
To Paralyze <3000, 5892 no
4.5+3-4=3.5 Damage to Mime Jr
-6 Energy

Sandstorm deals 2 Damage to the combatants!


Munchlax: 1+6=7 Damage Taken
6+6=12 Energy Used
Mime Jr: 3.5+6=10 Damage Taken
6+4+9=19 Energy Used

Team MastaNVX:
446.png

113 HP
88 EN
Status: None
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin
304.png

74 HP
61 EN
Status: -5 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin
Team Rainman:
439.png

70 HP
81 EN
Status: +1 Def, Reflect (5 Actions)
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share

The Sandstorm has calmed down!

Rainman is up to order!
 
Round 5:
Team MastaNVX:
446.png

113 HP
88 EN
Status: None
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin
Team Rainman:
439.png

70 HP
81 EN
Status: +1 Def, Reflect (5 Actions)
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share

Round 1:
Mime Jr uses Psyshock!
To Crit <625, 6913 no
8+3=11 Damage to Munchlax
-4 Energy
Munchlax uses Body Slam!
To Crit <625, 6123 no
To Paralyze <3000, 1531 yes
4.5+3-2=5.5 Damage to Mime Jr
Mime Jr was Paralyzed!
-6 Energy

Round 2:
Mime Jr uses Psybeam!
Fully Paralyzed <2000, 7862 no
To Crit <625, 9825 no
To Confuse <1000, 9123 no
7+3=10 Damage to Munchlax
Munchlax uses Curse!
+1 ATT, +1 DEF, -1 Speed
-6 Energy

Round 2:
Mime Jr uses Psyshock!
Fully Paralyzed <2000, 5359 no
To Crit <625, 616 yes
8+3+3=14 Damage to Munchlax
-5 Energy

Munchlax uses Body Slam!
To Crit <625, 6401 no
4.5+3=7.5 Damage to Mime Jr
-6 Energy



Munchlax: 11+10+14=35 Damage Taken
6+6+6=18 Energy Used
Mime Jr: 5.5+7.5=13 Damage Taken
6+5+6=17 Energy Used

Team MastaNVX:
446.png

78 HP
70 EN
Status: +1 Att, +1 Def, -1 Spe
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin
304.png

74 HP
61 EN
Status: -5 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin
Team Rainman:
439.png

57 HP
64 EN
Status: Reflect (2 Actions), Paralyzed 15%
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share


MastaNVX is up to order!
 
Last edited:
Amnesia > Rest > Sleep Talk (Body Slam, Lick, Earthquake, Curse)

If Mime Jr. uses Encore, then use Body Slam instead.
If Mime Jr. uses Taunt, then change remaining actions to Body Slam > Lick > Body Slam
 
Round 6:
Team MastaNVX:
446.png

78 HP
70 EN
Status: +1 Att, +1 Def, -1 Spe
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin

Team Rainman:
439.png

57 HP
64 EN
Status: Reflect (2 Actions), Paralyzed 15%
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share


Round 1:
Mime Jr uses Psyshock!
Fully Paralyzed <1500, 4038 no
To Crit <625, 6835 no
8+3-2=9 Damage to Munchlax
-5 Energy


(That sub to me states to change the action that encore happens)
Munchlax uses Amnesia!
It's special Defense Rose sharply!
-7 Energy

Round 2:
Mime Jr uses Encore!
Fully Paralyzed <1500, 2628 no
Munchlax received an encore!
-10 Energy

Munchlax uses Amnesia!
It's special Defense Rose sharply!
-7 Energy

Round 3:
Mime Jr uses Psyshock!
Fully Paralyzed <1500, 2953 no
To Crit <625, 1465 no
8+3-2=9 Damage to Munchlax
-5 Energy

Munchlax uses Amnesia!
It's special Defense Rose sharply!
-7 Energy


Munchlax: 9+9=18 Damage Taken
7+7+7=21 Energy Used
Mime Jr: No Damage Taken
5+10+5=20 Energy Used

Team MastaNVX:
446.png

60 HP
49 EN
Status: +6 SpD
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin
304.png

74 HP
61 EN
Status: -5 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin
Team Rainman:
439.png

57 HP
44 EN
Status: Paralyzed 10%
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share


Rainman is up to order!
 
Last edited:
Round 7:
Team MastaNVX:
446.png

60 HP
49 EN
Status: +6 SpD
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin

Team Rainman:
439.png

57 HP
44 EN
Status: Paralyzed 10%
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share


Round 1:
Mime Jr uses Psyshock!
Fully Paralyzed <1000, 4755 no
To Crit <625, 3765 no
8+3=11 Damage to Munchlax
-9 Energy
Munchlax uses Body Slam!
To Crit <625, 2557 no
To Paralyze <3000, 9333 no
9+3=12 Damage to Mime Jr
-6 Energy

Round 2:
Mime Jr uses Psyshock!
Fully Paralyzed <1000, 2564 no
To Crit <625, 1404 no
8+3=11 Damage to Munchlax
-13 Energy
Munchlax uses Earthquake!
To Crit <625, 9379 no
10 Damage to Mime Jr
-7 Energy

Round 3:
Mime Jr uses Psyshock!
Fully Paralyzed <1000, 3319 no
To Crit <625, 5165 no
8+3=11 Damage to Munchlax
-13 Energy

Munchlax uses Body Slam!
To Crit <625, 9084 no
To Paralyze <3000, 9752 no
9+3=12 Damage to Mime Jr
-6 Energy


Munchlax: 11+11+11=33 Damage Taken
6+7+6=19 Energy Used
Mime Jr: 12+10+12=34 Damage Taken
9+13+17=39 Energy Used

Team MastaNVX:
446.png

27 HP
30 EN
Status: +5 SpD
3/3/2/3/4 (-10% EVA)
S/W: 1/5
Pickup/Thick Fat
Amulet Coin
304.png

74 HP
61 EN
Status: -5 Acc
4/4/1/2/30
S/W: 1/4
Sturdy/Rock Head
Amulet Coin
Team Rainman:
439.png

23 HP
5 EN
Status: Paralyzed 5%
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Exp Share


MastaNVX23 is up to order!
 
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