Rules:
Training items, Standard ASB arena, all abilities, 1 recover 2 chills, 2 subs.
Team Kenneth
Torchic [Dancer] (Female)
Types: Fire
Abilities:: Blaze/ Speed Boost (H)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks ():
Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Egg
Baton Pass
Low Kick
Night Slash
Reversal
Endure
TM/HM
Protect
Substitute
Double Team
Flame Charge
Shadow Claw
Team Matezoide
<Fletching> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About:
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Fly (*)
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)
Training items, Standard ASB arena, all abilities, 1 recover 2 chills, 2 subs.
Team Kenneth

Torchic [Dancer] (Female)
Types: Fire
Abilities:: Blaze/ Speed Boost (H)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks ():
Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Egg
Baton Pass
Low Kick
Night Slash
Reversal
Endure
TM/HM
Protect
Substitute
Double Team
Flame Charge
Shadow Claw
Team Matezoide

<Fletching> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About:
Abilites:
Big Pecks (Passive):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Fly (*)
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Roost (*)
Overheat (*)
Sunny Day (*)
Quick-Guard (*)
Tailwind (*)