Training singles means everyone knows the rules~
Team Subway
Gregorovitch the Trevenant (♂)
Type:
Gregorovitch was hatched by Subway, from an egg that Subway saw lying on the side of the road. Thankfull that a trainer cares about him, Gregorovitch holds closer to SubwayJ than anyone else. As a Trevenant, he will always provide his berries to those who are hungry, even if it means not having food for himself. When given enough food to work with however, his inner chef will emerge! The first one to give you a hug.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Natural Cure: (Passive)
Frisk: (Passive)
Harvest: (Passive)
Stats:
HP: 100
Attack: Rank 4
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 48 (-)
Base Rank Total: 18
Size Class: 3
Weight Class: 3
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Horn Leech
Phantom Force
Will-O-Wisp
Forest's Curse
Rock Slide
Dig
Poison Jab
Solarbeam
Psychic
Protect
X-Scissor
Trick Room
Focus Blast
Bulldoze
Earthquake
Shadow Ball
Grass Knot
Bestow
Grudge
Imprison
Venom Drench
Team Matezoide
<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About:
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA LOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 0/5
Moves
Sketch (*4)
King's Shield (Aegislash)
Bide (Throh)
Counter (Spinda)
Mirror Coat (Bergimite)
Hyper Voice (Chatot)
Fire Blast (Magcargo)
Hydro Pump (Lanturn)
Recover (Magcargo)
Transform (Ditto)
Skill-Swap (Beheeyem)
Trick-Room (Bronzong)
Protect (Butterfree)
Stealth Rock (Torterra)
SubwayJ orders and equips
Matezoide does the same
Round 1 Begin!
Team Subway

Gregorovitch the Trevenant (♂)
Type:


Gregorovitch was hatched by Subway, from an egg that Subway saw lying on the side of the road. Thankfull that a trainer cares about him, Gregorovitch holds closer to SubwayJ than anyone else. As a Trevenant, he will always provide his berries to those who are hungry, even if it means not having food for himself. When given enough food to work with however, his inner chef will emerge! The first one to give you a hug.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Natural Cure: (Passive)
Frisk: (Passive)
Harvest: (Passive)
Stats:
HP: 100
Attack: Rank 4
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 48 (-)
Base Rank Total: 18
Size Class: 3
Weight Class: 3
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Tackle
Confuse Ray
Astonish
Growth
Ingrain
Feint Attack
Leech Seed
Horn Leech
Phantom Force
Will-O-Wisp
Forest's Curse
Rock Slide
Dig
Poison Jab
Solarbeam
Psychic
Protect
X-Scissor
Trick Room
Focus Blast
Bulldoze
Earthquake
Shadow Ball
Grass Knot
Bestow
Grudge
Imprison
Venom Drench
Team Matezoide

<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About:
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA LOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 0/5
Moves
Sketch (*4)
King's Shield (Aegislash)
Bide (Throh)
Counter (Spinda)
Mirror Coat (Bergimite)
Hyper Voice (Chatot)
Fire Blast (Magcargo)
Hydro Pump (Lanturn)
Recover (Magcargo)
Transform (Ditto)
Skill-Swap (Beheeyem)
Trick-Room (Bronzong)
Protect (Butterfree)
Stealth Rock (Torterra)
SubwayJ orders and equips
Matezoide does the same
Round 1 Begin!