Mawile QC [2/2] GP [2/2]

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[OVERVIEW]

Mega Mawile is a terrifying threat in VGC. Its powerful STAB Play Rough and priority in Sucker Punch serve it well in tearing down anything in its way. It has decent bulk backed up by Intimidate, allowing it to take some hits particularly well, and its defensive typing gives it a good matchup against foes like Mega Kangaskhan, most Xerneas, and most Dragons, which are all very common in VGC. Its low Speed allows it to take advantage of the effects of Trick Room very well. These things make Mega Mawile a very reliable asset to many teams.
However, Mega Mawile can't hit threats such as Primal Groudon and Ferrothorn for much damage, and those will quickly punish Mega Mawile for it. It can't take hits from most of the restricted legendaries well, especially special attacks; Primal Kyogre gets the OHKO at all timesx and Xerneas can do more than 70% with Moonblast after a Geomancy boost. These things definitely hold Mawile back, but they are heavily outweighed by its very unique matchups and brute force.

[SET]
name: Bulky Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Protect
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is Mega Mawile's main STAB move, hitting almost everything for great amounts of damage. It also has the perk of being boosted when Xerneas is out. Sucker Punch is one of the most powerful priority moves in the game, and it is boosted when in the presence of Yveltal. Iron Head covers Xerneas better than Play Rough, but it doesn't hit much else. It also serves as Mega Mawile's only STAB move with perfect accuracy, an area that Play Rough tends to fail in often. Protect lets it avoid hits for one turn, which is very useful for stalling out certain conditions and allowing a partner to get rid of a threat.

Set Details
========

The EVs allow Mawile to hit with as much force as possible while taking as many hits as possible. Mawile can run 0 IVs in Speed with a Brave nature to perform better under Trick Room if that is the type of team you are running it on. Intimidate helps stabilize Rayquaza, Groudon, and all other physical attackers for both Mawile and its teammate to work better.

Usage Tips
========

Mega Mawile should most often be lead with a Trick Room or Tailwind setter, as those conditions last for a fair portion of the game and greatly increase its offensive presence. When in play, Mega Mawile generally can just attack. There are Pokemon that resist Mega Mawile's attacks, but they too take significant damage, so any free hit at all is great. The only exception to this rule is Primal Groudon, which takes Play Roughs and Iron Heads far too easily.

Team Options
========

Teammates that cover Primal Groudon well are very useful for Mega Mawile, such as Kyurem-W and even your own Primal Groudon. Primal Kyogre gets a very honorable mention as a partner to Mega Mawile due to its sheer power with Origin Pulse, which stops Primal Groudon and Ho-Oh easily. Any provider of speed control is very useful for Mawile, such as Cresselia with Trick Room or Yveltal with Tailwind. Redirection from a Pokemon such as Amoonguss or Togekiss can help secure a KO without having Mawile take lots of damage from single-target attacks. Anything that despises Rayquaza or Yveltal can really benefit from having Mega Mawile as a partner. This includes a variety of Pokemon, mostly the Primal Pokemon and some other restricted legendaries. Yveltal's and Xerneas's abilities boost the power of Mega Mawile's attacks, with Yveltal being a decent Primal Groudon check as well as a supportive option and Xerneas being a much more offensive yet more Primal Groudon-weak option.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge or Rock Slide can hit Crobat, Ho-Oh, and occasionally Talonflame hard, though it may not get a chance to hit the latter two before they hit Mawile with a powerful Sacred Fire or Flare Blitz. Using Swords Dance over Iron Head can greatly increase the power of Sucker Punch and Play Rough, allowing Mega Mawile to KO virtually everything in one hit. Fire Fang allows Mawile to hit other Steel-types, more specifically hitting even the bulkiest Ferrothorn for an OHKO. An alternate EV spread for faster sets in 60 HP / 252 Atk / 196 Spe with an Adamant nature can be used to outspeed Mega Salamence while under Tailwind.

Checks and Counters
===================

**Intimidate and Burns**: Intimidate from Pokemon such as opposing Mawile and Landorus-T can dampen Mega Mawile's power, while Will-O-Wisp and other less conventional methods of causing burns can more greatly impact its damage output.

**Offensive Typing Advantage**: Most Ground- and Fire-types like Landorus-T and Ho-Oh can easily KO Mawile, but they should be aware of Mawile's Sucker Punch.

**Amoonguss**: Amoonguss can redirect all of Mawile's attacks easily, and it underspeeds Mawile under Trick Room and can use Spore on it.

**Primal Pokemon**: Primal Kyogre and Primal Groudon outspeed and deal devastating damage to Mega Mawile, requiring Mawile to resort to Sucker Punch unless it is under Tailwind or Trick Room.
 
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In OO I was thinking about adding 2 additional EV spreads
  1. Something a bit bulkier but atm can't think of a good benchmark
  2. 252/252 atk spe for a faster variant
Not really a point in making an additional set since Protect, Play Rough, and Sucker Punch are always going to be run no matter what tbh
I also need to work on Checks and Counters
 

kamikaze

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In OO I was thinking about adding 2 additional EV spreads
  1. Something a bit bulkier but atm can't think of a good benchmark
  2. 252/252 atk spe for a faster variant
Not really a point in making an additional set since Protect, Play Rough, and Sucker Punch are always going to be run no matter what tbh
I also need to work on Checks and Counters
I dont think SD is used much and feel all 4 of mawile's moves are pretty important, so SD may be better for other options, while just keeping the standard 4 moves with no slashes. Others can chime in on that.

Its probably not necessary to just max out speed in the alternate high speed spread. 196 speed is a lot but is an ok benchmark to hit to outspeed mega mence after you get up tailwind.
 

Take Azelfie

More flags more fun
I'm not a QC so you don't have to add in this stuff unless you want to

Overveiw

Mention how its typing can serve it defensively and how it helps to check Dragons, specifically MegaMence and Ray since it resist their Flying move to, you can also mention it fends off Kalos legends pretty well.

Moves

Swords Dance is more than OO it should definately go into the moves section, you don't have to slash it but.

Team Options

You probably implied it but Primal Kyogre should just be mentioned as it does deal with PDon w/ Heavy Rain up and provides Mawile with a water immunity.

C&C

I don't feel it is neccesary to mention Smeargle, just because it can be faster than most things. Its a problem to everything
 
Overview
  • Mention that it has pretty good matchup against Kangaskhan, as well as Xerneas without HP Ground, and Dragons
  • I don't really think the part about the auras is worth mentioning in the overview, since it doesn't really play a that big part in Mawile's viability
  • Also important to mention that it is very good under Trick Room
Set Details
  • Mention 0 Speed IVs Brave for Trick Room. It could possibly be the main spread, not completely sure about that though.
Usage Tips
  • This needs to be expanded on a bit. Currently it only really says that you should use attacks to KO Pokemon and that you should try to avoid sacking it before it gets to do anything. Try to say a bit more about like when in the battle it should be sent out and other stuff like that.
  • If on a team with a very immediate form of speed control, such as Trick Room or Tailwind, Mawile should maintain dominance with the provided.
    I don't really understand what you mean with "maintain dominance with the provided", care to explain that?
Team Options
  • Similarly to what SlaySlenderDragon XD said, Primal Kyogre needs to get a specific mention due to how well it supports Mawile
  • Make sure you give examples of Pokemon that beat Primal Groudon, and Pokemon that appreciate that Mawile can get rid of Rayquaza and Yveltal
Other Options
  • Remove the mention of Stealth Rocks
  • Add Fire Fang to hit Steel-types
Checks and Counters
  • Remove Smeargle, we can't really put it on every single Pokemon that doesn't stop it from getting of Dark Void, and besides, Smeargle doesn't beat it either, its partners do
  • Rename "Supereffective Attacks" to "Offensive Typing Advantage"
I'll stamp this when you have implemented this. Also we only need 2 QC checks around here, not 3.
 

Serapis

Losing my way to Victory
Alright, you have to mention Mega-Mawile's low SpD. It gets OHKOed by anything Kyogre feels like throwing at it, and it also can take upwards of 70% from a +2 Xerneas Moonblast which is something that simply must be noted. I'd also change the statement about Fire Fang hitting opposing Mega-Mawile to say Ferrothron instead, perhaps mentioning opposing Mega-Mawile as a secondary target. On Iron Head, I'd add that it's Mawile's only 100% accurate STAB attack, which gives it value that you seem to be kind of glossing over at the moment. Fix up those three things and I think you'll be good.
 

P Squared

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shoutouts "vgc2016champharuno"

GP 1/2 i'm really slow sorry
[OVERVIEW]

Mawile is a terrifying threat in VGC. Its powerful STAB Play Rough and priority in Sucker Punch serve it well in tearing down anything in its way. It has decent bulk backed up by Intimidate, allowing it to take some hits particularly well, and its defensive typing allows it to do very well gives it a good matchup against foes things like Mega Kangaskhan, most Xerneas, and most Dragons, which are all very common in VGC. Its low Speed also allows it to take advantage of abuse the effects of Trick Room very well. These things make Mawile a very reliable asset to many teams.
However, Mawile can't hit threats things such as Primal Groudon and Ferrothorn for much damage, and those will quickly punish Mawile for it. It can't take hits from most of the restricted legendaries (I think?) well, especially special attacks from the special side; Primal Kyogre gets the OHKO at all times and Xerneas can do more than 70% with Moonblast after a Geomancy boost. These things definitely hold Mawile back, but they are heavily outweighed by its very unique matchups and brute force.

[SET]
name: Bulky Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Protect
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is Mawile's main STAB move, hitting almost everything for great amounts of damage. It also has the perk of being boosted when Xerneas is out. Sucker Punch is one of the most powerful priority moves in the game, and it is boosted when in the presence of Yveltal. Iron Head covers Xerneas better than Play Rough, but it doesn't hit much else. It also serves as Mawile's only STAB move with perfect accuracy, an area that Play Rough tends to fail in often. Protect lets it avoid hits for one turn, which is very useful for stalling out certain conditions and allowing a partner to get rid of a threat.

Set Details
========

Mawilite is self-explanatory, as it is required in order to Mega Evolve. The EVs allow Mawile to hit with as much force as possible while taking as many hits as possible. Mawile can run 0 IVs in Speed with a Brave nature to perform better under Trick Room if that is the type of team you are running it on. Intimidate helps stabilize Rayquaza, Groudon, and all other physical attackers for both Mawile and its teammate to work better.

Usage Tips
========

Mawile should most often be lead with a Trick Room or Tailwind setter, as those conditions last for a fair portion of the game and greatly increase Mawile's offensive presence. When in play, Mawile doesn't have many bad times to generally can just attack. There are Pokemon things in the game that resist Mawile's attacks, but they too take significant damage from its powerful attacks, so any free hit at all is great. The only exception to this rule is Primal Groudon, which takes Play Roughs and Iron Heads far too lightly.

Team Options
========

Teammates Things that cover Primal Groudon well are very useful for Mawile, such as Kyurem-White or even your own Primal Groudon. Primal Kyogre gets a very honorable mention as a partner to Mawile due to its sheer power with in Origin Pulse, which stops Primal Groudon and Ho-Oh easily. Any provider of speed control is very useful for Mawile, such as Cresselia with Trick Room or Yveltal with Tailwind. Redirection from a Pokemon things such as Amoonguss or Togekiss can help secure a KO without having Mawile take lots of damage from single-target attacks. Anything that despises Rayquaza or Yveltal can really benefit from having Mawile as a partner. This includes a variety of Pokemon things, mostly the Primals and some other restricted legendaries (I think?). Yveltal and Xerneas boost the power of Mawile's attacks, with Yveltal being a decent Primal Groudon check as well as a supportive option and Xerneas being a much more offensive yet more Primal Groudon-weak option.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge or Rock Slide can hit Crobat, Ho-Oh, and occasionally Talonflame hard, though it may not get a chance to hit the latter two Ho-oh or Talonflame before they hit Mawile with a powerful Sacred Fire or Flare Blitz. Swords Dance over Iron Head can greatly increase the power of Sucker Punch and Play Rough, allowing Mawile you to KO virtually everything in one hit. Fire Fang allows Mawile you to hit other Steel-types, more specifically hitting even the bulkiest Ferrothorn for an OHKO. An alternate EV spread for faster sets in 60 HP / 252 Attack / 196 Speed with an Adamant nature can be used to outspeed Mega Salamence while under Tailwind.

Checks and Counters
===================

**Intimidate and Burns**: Intimidate from Pokemon things such as Mawile or and Landorus-T can dampen Mawile's damage output (this is fine but you also say "damage output" at the end of this sentence; maybe change this one to "power" or something), while Will-O-Wisp and other less conventional methods of causing burns can more greatly impact its damage output.

**Offensive Typing Advantage**: Most Ground- and Fire-types like Landorus-T and Ho-Oh and Landorus-T can easily KO Mawile, but they should be aware of Mawile's Sucker Punch.

**Amoonguss**: Amoonguss can redirect all of Mawile's attacks easily, and it underspeeds Mawile under Trick Room and can use just to Spore on it to sleep.

**Primals**: Primal Kyogre and Primal Groudon outspeed and deal devastating damage to Mawile while outspeeding it, requiring Mawile to use Sucker Punch unless it is under Tailwind or Trick Room.
 
Last edited:

Lumari

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GP 2/2
[OVERVIEW]
Mega Mawile is a terrifying threat in VGC. Its powerful STAB Play Rough and priority in Sucker Punch serve it well in tearing down anything in its way. It has decent bulk backed up by Intimidate, allowing it to take some hits particularly well, and its defensive typing gives it a good matchup against foes like Mega Kangaskhan, most Xerneas, and most Dragons, which are all very common in VGC. Its low Speed allows it to take advantage of the effects of Trick Room very well. These things make Mega Mawile a very reliable asset to many teams.
However, Mega Mawile can't hit threats such as Primal Groudon and Ferrothorn for much damage, and those will quickly punish Mega Mawile for it. It can't take hits from most of the restricted legendaries well, especially special attacks; Primal Kyogre gets the OHKO at all times, (AC) and Xerneas can do more than 70% with Moonblast after a Geomancy boost. These things definitely hold Mawile back, but they are heavily outweighed by its very unique matchups and brute force.

[SET]
name: Bulky Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Protect
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========

Play Rough is Mega Mawile's main STAB move, hitting almost everything for great amounts of damage. It also has the perk of being boosted when Xerneas is out. Sucker Punch is one of the most powerful priority moves in the game, and it is boosted when in the presence of Yveltal. Iron Head covers Xerneas better than Play Rough, but it doesn't hit much else. It also serves as Mega Mawile's only STAB move with perfect accuracy, an area that Play Rough tends to fail in often. Protect lets it avoid hits for one turn, which is very useful for stalling out certain conditions and allowing a partner to get rid of a threat.

Set Details
========

The EVs allow Mawile to hit with as much force as possible while taking as many hits as possible. Mawile can run 0 IVs in Speed with a Brave nature to perform better under Trick Room if that is the type of team you are running it on. Intimidate helps stabilize Rayquaza, Groudon, and all other physical attackers for both Mawile and its teammate to work better.

Usage Tips
========

Mawile should most often be lead with a Trick Room or Tailwind setter, as those conditions last for a fair portion of the game and greatly increase Mawile's its offensive presence. When in play, Mega Mawile generally can just attack. There are Pokemon that resist Mega Mawile's attacks, but they too take significant damage, so any free hit at all is great. The only exception to this rule is Primal Groudon, which takes Play Roughs and Iron Heads far too lightly easily.

Team Options
========

Teammates that cover Primal Groudon well are very useful for Mega Mawile, such as Kyurem-W or and even your own Primal Groudon. Primal Kyogre gets a very honorable mention as a partner to Mawile due to its sheer power with Origin Pulse, which stops Primal Groudon and Ho-Oh easily. Any provider of speed control is very useful for Mawile, such as Cresselia with Trick Room or Yveltal with Tailwind. Redirection from a Pokemon such as Amoonguss or Togekiss can help secure a KO without having Mawile take lots of damage from single-target attacks. Anything that despises Rayquaza or Yveltal can really benefit from having Mega Mawile as a partner. This includes a variety of Pokemon, mostly the Primal Pokemon and some other restricted legendaries. Yveltal's and Xerneas's abilities boost the power of Mega Mawile's attacks, with Yveltal being a decent Primal Groudon check as well as a supportive option and Xerneas being a much more offensive yet more Primal Groudon-weak option.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge or Rock Slide can hit Crobat, Ho-Oh, and occasionally Talonflame hard, though it may not get a chance to hit the latter two before they hit Mawile with a powerful Sacred Fire or Flare Blitz. Using Swords Dance over Iron Head can greatly increase the power of Sucker Punch and Play Rough, allowing Mega Mawile to KO virtually everything in one hit. Fire Fang allows Mawile to hit other Steel-types, more specifically hitting even the bulkiest Ferrothorn for an OHKO. An alternate EV spread for faster sets in 60 HP / 252 Atk / 196 Spe with an Adamant nature can be used to outspeed Mega Salamence while under Tailwind.

Checks and Counters
===================

**Intimidate and Burns**: Intimidate from Pokemon such as opposing Mawile and Landorus-T can dampen Mega Mawile's power, while Will-O-Wisp and other less conventional methods of causing burns can more greatly impact its damage output.

**Offensive Typing Advantage**: Most Ground- and Fire-types like Landorus-T and Ho-Oh can easily KO Mawile, but they should be aware of Mawile's Sucker Punch.

**Amoonguss**: Amoonguss can redirect all of Mawile's attacks easily, and it underspeeds Mawile under Trick Room and can use Spore on it.

**Primals Pokemon**: Primal Kyogre and Primal Groudon outspeed and deal devastating damage to Mega Mawile, requiring Mawile to resort to Sucker Punch unless it is under Tailwind or Trick Room.
 
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