[OVERVIEW]
Boasting
base 105
base Attack and coupled with Huge Power, Mega Mawile reaches the highest unboosted
Attack in the game.
While Mawile faces competition as a Trick Room Mega
Pokemon from Mega Abomasnow and Mega Camerupt,
however it is the best choice
amongst those Mega Pokemon for defeating Hoopa-U
, (AC) as it can use Intimidate to
slow it down (I'd reword this bc "slow" will make people think dropping Hoopa's Speed), or just KO it. Its great typing gives
it only two weaknesses and two immunities,
although however its weaknesses are
to two of the most common offensive types, Fire and Ground. Its low
Speed stat is
also a problem, making it rely heavily on speed control,
however but Sucker Punch allows it to bypass this problem somewhat. Intimidate as a base ability is very useful in aiding
its Mawile's large base 125 Defense
stat,; (ASC) however
, (AC) its base
forme's stats are quite poor, so switching it in safely is difficult. Its STAB moves have good neutral coverage
, (RC) but leave it walled by Fire- and Steel-types, such as Heatran,
Mega Charizard Y, and Aegislash
and Charizard-Y. Mega Mawile works great against the strong Ghost- and Dark-types that typically threaten Trick Room teams, not only because
it's slow
, (RC) but
also because Play Rough and Sucker Punch will usually either KO
them or scare them out.
(the overview is jumping back and forth between positive and negative, which feels a little weird, so maybe move some stuff around?)
[SET]
name: Physical Attacker
move 1: Play Rough
move 2: Iron Head / Swords Dance / Substitute
move 3: Sucker Punch
move 4: Protect
item: Mawilite
ability: Intimidate
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
Moves
========
Play Rough
Mawiles main STAB move and does very good damage
coming off of combined with Mawile's sky-high Attack stat
, (RC) and also has a 10% chance to lower
enemies' Attack by
1 one stage, although its 90% accuracy is unreliable.
Mawile's Its powerful Play Roughs can OHKO Dragon-types such as Latios and Hydreigon, Dark-types like Hoopa-U, and Fighting-types like Keldeo and Conkeldurr. Iron Head is
a slightly less powerful
STAB move, (RC) but has a 30% flinch chance and is 100% accurate. The accuracy can be important
,; (ASC) if a
n opponent foe is within KO range
, (AC) with Iron Head i
t's the best option
, (AC) as it won't miss. Iron Head
allows you to hit
s super effectively on Rock-types like Terrakion, Ice-types like Abomasnow, and Fairy-types such as Sylveon
super effectively.
Running Swords Dance
forces you to forgo
es Iron Head
, (AC) but Play Rough OHKOes Mega Gardevoir and has a 25% chance of OHKOing 56 HP / 200 Def Sylveon anyway. After a Swords Dance Mawile becomes incredibly powerful, OHKOing almost anything that doesn't resist Play Rough, as well as
OHKOing foes letting Sucker Punch OHKO stuff that would
normally scare it out
, such as like Heatran and
Mega Charizard Y, with Sucker Punch.
Although running Substitute over Iron Head means Mawile Using Substitute means you can't hit Poison
-types well, Amoonguss specifically,
due to dropping Iron Head However Mawile becomes very dangerous
behind a Substitute with a sub protecting it. Sucker Punch lets Mawile somewhat bypass its low Speed stat, and if Trick Room is up, it can be used to move before opposing fast priority
attacks such as
Talonflame's Brave Bird. Sucker Punch hits Ghost- and Psychic-types super effectively,
but you should however beware
of situations things like Chandelure using Will-O-Wisp or Aegislash using Substitute to avoid the Sucker Punch. Protect allows
Mawile to stay safe while its partner sets up Trick Room
to be set while keeping Mawile safe, or to eliminate a threat.
Set Details
========
Running 252 Attack
EVs with an Adamant nature maximizes Mawile
's Attack, while
252 full HP
investment somewhat aids
Mawile's low
base HP
stat, with thespare 4 EVs in SpD. If
you run using Swords Dance, an alternative EV spread of 252 HP / 180 Atk / 40 Def / 36 SpD should be used, as it allows Mawile to survive a Life Orb Garchomp
's Earthquake and
(do you mean or? or can it take both) a -1 Choice Band Talonflame
's Flare Blitz,
as well as a 252+ Heatran
's Heat Wave.
(same thing here) It With the spread, (is it +2 or anything? mention that) Mawile also
OHKOes Mega Gardevoir with Play Rough
, aswell as having and has a 37.5% chance to OHKO 200 HP / 56 Def Sylveon, which are the
two main
targets for two things Iron Head
hits anyway. If
you're using
Mawile on a Trick Room team, a Brave nature with 0 Speed EVs
/IVs and a 0 Speed IV should be used for minimum
Speed.
Usage Tips
========
Sometimes it is best to hold off on
Mega Evolving too early (well, yeah), as intimidate is lost once you do, and it so that Mawile keeps Intimidate, which can be useful
late-game.
Mawile Attacking should not
be attempt
ed to attack while in
its base
forme, as
Mawile it doesn't have huge power until mega evolution and is far weaker
without Huge Power. Mawile works as a good stop to Mega Kangaskhan
, (AC) as Intimidate combined with its high Defense and
resistances to Normal- and Dark-type moves
makes it hard for
Mega Kangaskhan to do
much damage. Dealing with opposing Intimidate and Will-O-Wisp users before bringing Mawile out is important, as
burns or Intimidate the attack drops will severely cripple it, making it harder
for it to do its job. Mawile is also effective
late-game once the opposing team has been softened up, because its Sucker Punch is able to pick off weakened targets quite easily. This is especially true for Swords Dance Mega Mawile, because at +2 its Sucker Punch
OHKOes conventional checks like
(Mega?) Charizard
(specify X or Y or w/e if relevant), Landorus-T, and
non-Substitute Heatran. Mega Mawile is heavily dependent on speed control due to its low Speed
stat, so Trick Room or Tailwind is required when using it. Alternatively, redirection can help Mawile, but it still has a vulnerability to spread moves like Earthquake and Heat Wave
. (AP) Ideally, Mawile should
not be sent out Ideally be kept out until all Fire-types
/ and Will-O-Wisp users have been dealt with.
Team Options
========
Trick Room setters are nice as a form of speed control. Cresselia is the best Trick Room setting parter for Mawile
, (AC) as it really likes Dark-types being removed
, (RC) and is bulky enough to set Trick Room throughout the match. Chandelure is a great partner
, (AC) as it can defeat Steel-types
for Mawile. Tailwind users can also
be used to help with
Mawile's low Speed. Suicune resists Fire-type attacks and can threaten
foes such as things like Heatran. Latios can
switch-in to switch into both Ground- and Fire-type attacks, set Tailwind
, (AC) and maintain offensive pressure right away
(the "right away" sounds kinda weird imo).
(I put a line break there to put space between "speed control" and this other stuff, but if you have another solution have at it) Gyarados
works well as it can switch
into both of Mawile's weaknesses
, (RC) and can hit both Fire- and Ground-types super effectively. Politoed makes for an interesting partner
, (AC) as it weakens the Fire-type attacks that Mawile is weak to
, (RC) and can beat
or / scare out
Mega Charizard Y. Jellicent can beat Fire-types for Mawile, as well as set
ting up Trick Room
. (AP) (maybe move that to the speed control section though? idk) Rotom
-W has good synergy with Mawile
, (AC) as it resists Fire
-type attacks and is immune to
Ground, while also and can beat
ing foes of these types.
The Its Will-
O-Wisp support is great
, (AC) as
burning opposing a physical attacker
s being burnt makes it incredibly hard
for them to damage Mawile. Fake Out
users partner
s well with Mawile
, buying because it buys free turns
to set up for Trick Room
to be set,
to get a free Substitute, or
a free Swords Dance. Scrafty can provide Fake Out support and Intimidate, and Hariyama can use Fake Out and Wide Guard to protect
Mawile from Earthquakes and Heat Waves. Hoopa-U is a good partner
, (AC) as it destroys
Jellicent and Aegislash through King's Shield,
and Jellicent, while Mawile beats the Dark-types that Hoopa-U struggles to damage.
[STRATEGY COMMENTS]
Other Options
=============
Rock Slide can be used to hit Fire-types super effectively, while Ice Punch can be used to hit Ground- and Flying-
types. Hyper Cutter can be used if you really fear Intimidate
before Mawile Mega Evolves pre mega to stop the Attack drops from Intmidate. Brick Break can OHKO 56 HP Heatran 18.8% of the time, but this isn't really worth the risk
, (RC) and doesn't hit anything else for decent damage. Knock Off is an option for Dark
-type coverage that doesn't
require need the enemy to attack, and
it can stop Substitute Heatran from setting up. It also hits Jirachi and Cresselia very hard,
as well as being able to reliably damage Aegislash as long as
you don't Mawile doesn't hit King's Shield.
Checks and Counters
===================
**Typing Advantage**: Mawile struggles against Fire-types
, (AC) as its only way to hit them for neutral damage is
with Sucker Punch,
which and it won't OHKO
Mega Charizard Y or Heatran,
who both of which can
both OHKO back with Heat Wave.
Rotom-H can do the same is the same, but in addition to being able to OHKO with Overheat
, it but can also burn Mawile, severely reducing its attack power. Talonflame can OHKO with Flare Blitz. Steel-
types such as Mega Scizor, Ferrothorn, and Escavalier can hit
Mawile for neutral damage with their Steel
-type STAB
moves, and
their resist
ances to both Play
Round Rough and Iron Head
, so can switch-in easily make it easy for them to switch in. Ground-
types such as Landorus-T can
outspeed Mawile and obliterate
Mawile it with a STAB Earthquake
, as well as outspeeding Mawile. Mega Camerupt also underspeeds Mega Mawile in Trick Room and can OHKO
it with both STAB
types.
**Intimidate and Burns**: Intimidate is an issue for Mawile
, (AC) as its main selling point is its destructive power. Landorus-T is the main issue
, (AC) due to its as it gets a powerful STAB Earthquake. Mawile does not want to be burned
, (AC) as it loses half its power and is left open to attack
s. Burns coming from bulky support Pokemon like Rotom-W
/ and Rotom-H
, (RC) and fast users like Talonflame threaten Mawile out.