
Art by Otter Power
Step right up, step right up! Come one, come all! Welcome, to this brand new metagame! Ever felt like your Pokémon were missing out on moves that would immensely benefit them? Do you ever wish that a Pokémon had a move that was 1000 times better than the move it currently has? Well, not anymore! I present to you, the Maximum Upgrade Metagame! In this metagame, we analyze every move available in the Pokémon universe, and if there exists another move that is better than the first in every respect (except maybe for accuracy), all Pokémon that learn the worse move also learn the better move. Is your Pokémon stuck using Meditate as its only means of raising attack? How about using the much more useful Coil! Feel like Wing Attack has too low of a Base Power to do anything useful? Brave Bird would serve a much better purpose, wouldn't you agree?
For moves that have multiple options that are better, I have analyzed them all and decided to run the most balanced upgrade of them all. In this way, Pokémon that are less used because their options are limited now get a chance to shine. Here is the current list of moves and their upgrades:
- Stun Spore, Thunder Wave —> Glare
- Glare —> Nuzzle
- Grass Whistle, Sing, Sleep Powder, Hypnosis —> Spore
- Meditate, Hone Claws, Defense Curl, Sharpen, Bulk Up, Harden, Withdraw, Howl —> Coil
- Healing Wish —> Lunar Dance
- Calm Mind —> Quiver Dance
- Quiver Dance —> Geomancy
- Rock Polish, Agility, Autotomize, Dragon Dance —> Shift Gear
- Nasty Plot —> Tail Glow
- Barrier, Iron Defense —> Cotton Guard
- Rage Powder —> Follow Me (For drawing in Grass-type Pokémon's attacks)
- Haze —> Topsy-Turvy
- Fairy Lock, Block, Mean Look —> Spider Web (Higher PP, outclasses Fairy Lock)
- Guard Swap, Skill Swap —> Heart Swap
- Roar —> Whirlwind
- Moonlight, Morning Sun, Synthesis, Roost —> Recover
- Refresh, Heal Bell —> Aromatherapy
- Ingrain —> Aqua Ring
- Protect —> Spiky Shield
- Supersonic, Sweet Kiss —> Confuse Ray
- Self-destruct —> Explosion
- Quick Attack, Cut, False Swipe, Hold Back, Horn Attack, Mega Punch, Payday, Pound, Scratch, Slam, Strength, Tackle, Vice Grip —> Extreme Speed
- Take down, Double Edge —> Head Charge
- Hidden Power —> Judgment
- Judgment —> Techno Blast
- Hyper Voice, Sonic Boom, Round, Echoed Voice, Swift, Tri Attack —> Boomburst
- Return, Frustration, Body Slam —> Crush Grip
- Superpower —> Close Combat
- Jump Kick —> High Jump Kick
- Focus Blast —> Aura Sphere
- Air Cutter, Gust —> Oblivion Wing
- Oblivion Wing, Air Slash —> Aeroblast
- Wing Attack, Aerial Ace, Drill Peck, Fly, Brave Bird —> Dragon Ascent (Now every Flying-type can unleash its inner Dragon :P)
- Sludge Bomb —> Sludge Wave (and Vice Versa)
- Drill Run, Magnitude, Bulldoze, Earthquake —> Earthquake
- Earthquake —> Thousand Arrows
- Thousand Arrows —> Thousand Waves
- Mud Slap, Mud Bomb, Mud Shot —> Earth Power
- Rock Slide, Stone Edge, Rock Throw, Rock Smash, Rock Tomb —> Diamond Storm
- Ancient Power —> Power Gem
- Fury Cutter, Fell Stinger, X-Scissor, Bug Bite, Steamroller, Twineedle, Leech Life —> Attack Order
- Attack Order —> Megahorn
- Signal Beam, Struggle Bug, Silver Wind —> Bug Buzz
- Phantom Force —> Shadow Force
- Shadow Punch, Astonish, Lick —> Shadow Claw
- Hex, Ominous Wind —> Shadow Ball
- Iron Head, Magnet Bomb, Metal Claw, Steel Wing —> Meteor Mash
- Meteor Mash, Iron Tail —> Gear Grind
- Mirror Shot —> Flash Cannon
- Flamethrower, Lava Plume, Searing Shot, Ember, Fire Blast, Fusion Flare, Flame Burst, Heat Wave —> Blue Flare
- Fire Spin —> Magma Storm
- Fire Punch, Fire Fang, Blaze Kick, Flame Wheel —> Sacred Fire
- Sacred Fire, Flare Blitz, Heat Crash —> V-Create
- Bubble, Bubble Beam, Scald, Surf, Hydro Pump, Origin Pulse —> Steam Eruption
- Steam Eruption —> Water Spout
- Aqua Tail, Waterfall —> Crabhammer
- Seed Bomb —> Leaf Blade
- Leaf Storm, Energy Ball —> Seed Flare
- Volt Tackle, Wild Charge, Fusion Bolt, Thunder Punch —> Bolt Strike
- Psybeam, Confusion, Extrasensory, Psychic, Hyperspace Hole —> Psycho Boost
- Psyshock —> Psystrike
- Psycho Cut —> Zen Headbutt
- Icy Wind —> Glaciate
- Twister, Dragon Pulse, Dragon Breath —> Draco Meteor
- Dark Pulse, Snarl —> Night Daze
- Thief, Bite, Crunch, Feint Attack, Assurance, Payback, Night Slash, Foul Play —> Hyperspace Fury (All Pokémon will now be able to use H-Fury, not just Hoopa Unbound)
- Dazzling Gleam —> Moonblast
- Moonblast —> Light of Ruin
- Charizardite X
- Landorus-T
Standard OU rules, clauses, and banlists are in effect.
Some questions for discussion:
- What new threats arise as a result of the updated movesets?
- Are some moves better off being upgraded into others? (For example, should Meditate be upgraded into Swords Dance, Shift Gear, or Coil?)
- Am I missing anything important?
- Should we also upgrade abilities?

Approved by Hollywood
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