2v2 babysitter doubles
The Geo Gang
Beast [Arcanine] (M)
Nature: Hasty (+15% Spe, +14% Acc, -1 Def)
Type:
: Fire STAB, immune to burn status. Brighten Command.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 110+
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Bite
Thunder Fang
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Retaliate
ExtremeSpeed
Flamethrower
Crunch
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Reflect
Teleport
Bide
Fire Blast
Skull Bash
Endure
Will-O-Wisp
Giga Impact
Wild Charge
Iron Tail
Nightmare [Litwick] (F)
Nature: Timid (+15% Spe, +5% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fire STAB, immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:(Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
AC: 3/5
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Overheat
Imprison
Acid Armor
Clear Smog
Endure
Haze
Power Split
Hidden Power [Ice]
Taunt
Protect
Solarbeam
Shadow Ball
Fire Blast
Energy Ball
Embargo
Trick
The Lucy Squad
Tessa Gray [♀][Theresa Gray]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (52/73):
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Horn Leech
Natural Gift
Pain Split
Forest's Curse
Power Whip
Egg
Future Sight
Giga Drain
Gravity
Ingrain
Leaf Blade
Leaf Storm
Sketch - Soak
TM/HM
Calm Mind
Energy Ball
Facade
Grass Knot
Infestation
Payback
Protect
Psychic
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Telekinesis
Thief
Torment
Toxic
Move Tutor
Bind
Covet
Knock Off
Seed Bomb
Skill Swap
Snatch
Spite
Synthesis
Trick
Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast
Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp
Order of Operations
I send out.
Lucy sends out and orders.
I order and ref.
===
Arcanine @ Heart Scale
Litwick @ Heart Scale
The Geo Gang

Beast [Arcanine] (M)
Nature: Hasty (+15% Spe, +14% Acc, -1 Def)
Type:


Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 110+
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Bite
Thunder Fang
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Agility
Retaliate
ExtremeSpeed
Flamethrower
Crunch
Outrage
Flare Blitz
Close Combat
Double Kick
Fire Spin
Morning Sun
Thrash
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Reflect
Teleport
Bide
Fire Blast
Skull Bash
Endure
Will-O-Wisp
Giga Impact
Wild Charge
Iron Tail

Nightmare [Litwick] (F)
Nature: Timid (+15% Spe, +5% Acc, -1 Atk)
Type:




Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 26+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
AC: 3/5
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Overheat
Imprison
Acid Armor
Clear Smog
Endure
Haze
Power Split
Hidden Power [Ice]
Taunt
Protect
Solarbeam
Shadow Ball
Fire Blast
Energy Ball
Embargo
Trick
The Lucy Squad

Tessa Gray [♀][Theresa Gray]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 5
AC: 5/5
Attacks (52/73):
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Horn Leech
Natural Gift
Pain Split
Forest's Curse
Power Whip
Egg
Future Sight
Giga Drain
Gravity
Ingrain
Leaf Blade
Leaf Storm
Sketch - Soak
TM/HM
Calm Mind
Energy Ball
Facade
Grass Knot
Infestation
Payback
Protect
Psychic
Rest
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Telekinesis
Thief
Torment
Toxic
Move Tutor
Bind
Covet
Knock Off
Seed Bomb
Skill Swap
Snatch
Spite
Synthesis
Trick

Brimstone [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Hidden Power [Ice]
Taunt
Protect
Shadow Ball
Fire Blast

Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Torment
Will-o-Wisp
Order of Operations
I send out.
Lucy sends out and orders.
I order and ref.
===
Arcanine @ Heart Scale
Litwick @ Heart Scale