jayelt413
Medicham [M] [Mikael]
Nature: Jolly
Type: Fighting / Psychic
Abilities:
Pure Power (Passive)
Telepathy (Passive) (H) (Unlocked)
Pure Power (Passive) (Mega)
Stats (Normal)
HP: 90
Atk: 2 [5 PP]
Def: 3
SpA: 1-
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 PP]
Stats (Mega)
HP: 90
Atk: 4 [8 PP]
Def: 3
SpA: 2-
SpD: 3
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 PP]
EC: 6/6
MC: 0
AC: 5/5
Moves (28/96)
Bide
Brick Break
Calm Mind
Confusion
Counter
Detect
Drain Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Force Palm
Gravity
Hidden Power [Dark]
High Jump Kick
Ice Punch
Low Kick
Meditate
Mind Reader
Poison Jab
Protect
Psycho Cut
Recover
Rock Slide
Swagger
Thunder Punch
Zen Headbutt
Dogfish44
Honey (F)
Nature: Hasty
+15% Speed, +17% Acc, -1 Def
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: 4
Def: 1 [-]
SpA: 5
SpD: 2
Spe: 121 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks [35/75]:
Agility
Counter
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Focus Blast
Foul Play
Fury Swipes
Grass Knot
Hone Claws
Imprison
Leer
Memento
Nasty Plot
Night Daze
Night Slash
Punishment
Pursuit
Roar
Scary Face
Scratch
Shadow Ball
Snatch
Substitute
Sucker Punch
Taunt
Torment
Toxic
U-Turn
10:01:04<Skyla> pick doggie, me
10:01:04<+ASBot> me
Medicham @ EXP Share
High Jump Kick ~ Drain Punch ~ High Jump Kick
IF Counter, THEN Fake Out the first time, Meditate all other times, pushing back each time
IF Zoroark is under D/E when you are to act, THEN Meditate and push back on odd instances, Chill and push back on even instances


Medicham [M] [Mikael]
Nature: Jolly
Type: Fighting / Psychic
Abilities:
Pure Power (Passive)
Telepathy (Passive) (H) (Unlocked)
Pure Power (Passive) (Mega)
Stats (Normal)
HP: 90
Atk: 2 [5 PP]
Def: 3
SpA: 1-
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 PP]
Stats (Mega)
HP: 90
Atk: 4 [8 PP]
Def: 3
SpA: 2-
SpD: 3
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 PP]
EC: 6/6
MC: 0
AC: 5/5
Moves (28/96)
Bide
Brick Break
Calm Mind
Confusion
Counter
Detect
Drain Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Force Palm
Gravity
Hidden Power [Dark]
High Jump Kick
Ice Punch
Low Kick
Meditate
Mind Reader
Poison Jab
Protect
Psycho Cut
Recover
Rock Slide
Swagger
Thunder Punch
Zen Headbutt

Honey (F)
Nature: Hasty
+15% Speed, +17% Acc, -1 Def
Type: Dark
Abilities: Illusion
Stats:
HP: 90
Atk: 4
Def: 1 [-]
SpA: 5
SpD: 2
Spe: 121 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
Attacks [35/75]:
Agility
Counter
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Focus Blast
Foul Play
Fury Swipes
Grass Knot
Hone Claws
Imprison
Leer
Memento
Nasty Plot
Night Daze
Night Slash
Punishment
Pursuit
Roar
Scary Face
Scratch
Shadow Ball
Snatch
Substitute
Sucker Punch
Taunt
Torment
Toxic
U-Turn
10:01:04<+ASBot> me
Medicham @ EXP Share
High Jump Kick ~ Drain Punch ~ High Jump Kick
IF Counter, THEN Fake Out the first time, Meditate all other times, pushing back each time
IF Zoroark is under D/E when you are to act, THEN Meditate and push back on odd instances, Chill and push back on even instances