





Hey everyone, I'm a lurker, and this is my first RMT and post on Smogon. Don't be fooled, however, because I'm not a new player in Pokémon, and have been frequenting Pokémon Showdown! for some time. This is a Mega Charizard-X team that I built myself, and one that I feel pretty proud of. A somewhat generic team, with many popular Pokémon, but it works well together. With that said, let's begin.


























Salamander (Charizard) (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
I started with a fully offensive set, which included Earthquake, but then realized that it was subpar and quickly switched to a bulky Charizard set. This set is, in my opinion, better than fully offensive sets because being able to get more than one DD up and having longevity with Roost beats being able to potentially sweep a badly made team. 200 Speed is to outspeed the max base 145 speed megas, such as Mega Sceptile and Mega Beedrill, after one DD. I chose Adamant over Jolly because I have teammates to deal with Scarf Landorus-T, and it'd be much easier wearing it down with unboosted Flare Blitzes and then cleaning later on.

Energizer (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
The reason I chose AV over other sets was because Azumarill is already plenty powerful without a boosting move or item, and AV improves the bulk that Azumarill already has. With this set, I'm able to better live special attacks aimed at my team and still have physical bulk, making Azumarill an excellent tank. It is also there to beat the ground types that annoy Mega Charizard-X, such as Hippowdon and Landorus-T. The set is the standard AV Azumarill set, and the EVs are meant to live a Thunderbolt from LO Thundurus while still having a lot of physical bulk to boot with the massive amount of HP.

Touch Me Harder (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Joker (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Gengar was put on here because I'm scared of Mega Slowbro, and I think ghost is currently the best offensive type in the game. Ghost and fighting have unresisted coverage, and Sludge Wave is for STAB and hitting fairy types for super-effective damage. Out of all the 3 attacks + support move Gengar sets, I chose Taunt because it can shut some stall Pokémon down and is, in general, a very useful move to have. The set is the standard set, with Timid nature and max SpA and Speed.

Shere Khan (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Ferrothorn is on my team to check or counter many physical attackers, but there are many Pokémon that can break past Ferrothorn, such as Talonflame, opposing Mega Charizard-X, Mega Lopunny, Mega Metagross carrying Hammer Arm, and other physical attackers. In this physically-based metagame, I chose to have a secondary check to the many physical attackers of OU, and a revenge killer to boot. The set is the standard Scarf Lando-T, with max attack and just enough speed to out speed fully invested +1 Adamant Mega Charizard-X and Scarf Excadrill. The rest of the EVs are dumped into Defense to boost Lando-T's ability to take physical hits.

Jet (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
With Charizard on my team, a defogger or spinner is absolutely necessary. Latios is here to preserve offensive momentum while providing Defog support, and being a hard-hitter in general. The set is the standard Latios set, with Earthquake to lure in Heatran and hit other steel types hard.








Salamander (Charizard) (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 60 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Energizer (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Touch Me Harder (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Joker (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Shere Khan (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Jet (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 60 Atk / 200 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Energizer (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Touch Me Harder (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Joker (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Shere Khan (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Jet (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
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