ORAS OU Mega diancie and RH Tang

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With this team it feels like there are some improvements hope you guys can give me your ideas. This team has no hazards and has difficulty with volt-turn teams. The real danger of this team is mega man it can hit every mom really hard. Lets get into the team building.


mega diancie
Mega_Diancie_art.png

Mega Diancie is in my opinion the best mega, before his mega-evolution he has a great bulk and can take hits. Magic bounce is always very useful specially for a sweaper. I used the standard smogon set with protect so that you can always evolve for free.


Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect


Magnezone
462.svg



Because Diancie is 4x weak against steel magnezone is a great partner. It traps al steel types. and ensures that Skarmory and ferrothorn won't use there hazards.


Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt


Tangrowth

250px-465Tangrowth.png


Not much to say about tang, He's just a great wal. Counters fighting and ground types really well, the types magnezone and diancie don't appreciate. Also a Regen on your team is very usefull in lategame safed me a couple times from losing.


Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Lax Nature
- Giga Drain
- Knock Off
- Earthquake
- Toxic


Latias
latest


Latias is one of my favorite pokemons in the game , fast hazard remover with a good spdef bulk and can hit really hard with a stab draco. he's also a good keldeo counter I used surf for heatran who like to swith in on a draco/pshyshock. Recover don't seems to be necessary because I can always use healing wish.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog


Jirachi
Jirachi-1.gif


Jirachi's solid defenses and typing allow it to check Fairy-, Dragon-, and Psychic-types, such as Mega Diancie, Kyurem-B, Latias, Latios, Clefable, and Mega Alakazam. it also is a great choice scarfer, Iron Head is the move Jirachi will be using most of the time, due to its power and flinch chance. U-turn gives Jirachi a way of retaining momentum on predicted switch-ins, allowing it to get off damage and switch into a counter. It is also a great parnter with latias.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Healing Wish


Dragonite
dragonite_practice_by_fer_gon-d59zjfy.jpg


Dragonite's stats, movepool, and ability make it a big threat in OU. Dragonite's ability, Multiscale, is also one of its selling points. Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias. I don't like to use outrage bacause it makes you very weak against fairy types.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 240 Atk / 16 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost

I found it necessary to make this team because volvanion is too great danger at this time ou. Try out the team and let me know what you think.
 
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To expand on what Teclis said:

Your team is extremely similar to one built by ABR (which started off with dnite + mag), and this is very nice to see as it testifies to the effectiveness of the squad. One flaw in your version is that it lacks Stealth rocks. This can easily be fixed by using it over earth power. This means you have less ways to hit heatran, but the latios switch helps with this and dnite + tang both carry eq. Another useful change is to run 240 atk and 16 hp, as you can fit fairies like gard and clef harder, ohkoing the former and 2hkoing the latter, paving the road for a dnite sweep, while better checking zard by living a +1 jolly blitz.

The reason for latios > latias is because it hits significantly harder, making latias only worthwhile on less offensive teams that want a bulkier defogger, or if you need healing wish. In this case you already have healing wish, so it isn't very necessary. By running Colbur Surf Latios, you can hit heatran and get a much easier time against hazards + trappers like tyranitar, and it helps with the fact that your dark resist is a diancie, which isn't so consistent vs things like bisharp.

Finally, a small nitpick would be to run 248/216+/leftover in sdef on tangrowth, as the small amount of investment in sdef allows it to take hits significantly better on that side, while marginally reducing your physical bulk.

Nice squad overall, you might want to flesh out your descriptions a little more though to avoid getting locked. GL :D
 
FlamingVictini pretty much summed up the ideal changes for the team. Just a few things to note.

1. When making serious RMT which sees ladder success you need to provide evidence of that success. As much as we want to believe you, not providing proof of your performance creates a precedent for future teams to not include proof. This decays the quality of the RMT forum, as people will focus on the validity of various peaks instead of rating the teams to which those peaks pertain to

2. When writing descriptions for your RMT, don't make vague statements like "Jirachi is nice to check threats such as Latias, Latios, etc." We all know this. To be blunt, no one gives a shit about a poorly written description that is really just a paraphrased version of the analysis you can find online. We want to know the role and purpose of each member of your team, and how the EVs and moves for each Pokemon help fulfill that role. For example, explain the role Jirachi serves on your team. Did you add him because you wanted a more reliable mega gardevoir check? Did you feel that your team was too slow overall?

3. This might just be personal preference, but try and pick images of similar size. Having images of various sizes just makes the RMT a chore to read in my view, as large images in particular are just a distraction from your descriptions. That's another point to note: don't treat the images in your RMT as the main attraction; they are there to compliment the text (the meat of the RMT), not distract from it.

4. In terms of formatting, try to divide up your RMT into difference sections. At the very minimum, try to include (in order from first to last) the proof of peak, pastebin/importable, teambuilding process, the actual team, and a threats list. Divide these sections up with subheadings. Replays are also not a bad idea to add if they showcase certain strengths/weaknesses of the team particularly well.


Sorry if this was not completely relevant to your team, but I feel like it had to be mentioned. Try and keep this in mind when making RMTs in the future.
 
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I'm not aware of ABR's team and how similar this one is to it but I'm going to have to lock this anyway as your descriptions are lacking and not up to the standard required by the RMT rules. You need to provide in-depth descriptions for each Pokemon to explain your choices and their roles, and please use your own words since some of your sentences are copied straight from the analyses. Read the rules carefully and take a look at other RMTs and the RMT archive to see the kind of detail and format we require. I've also removed your peak since you've provided no evidence of it. PM me with updated descriptions and proof of your peak and I'll be happy to unlock this. I'll also investigate the stealing accusations.
 
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