For my first RMT, I decided to build around Mega Garde because it's such a nuke. I've tried the ORAS megas and with Mega Metagross being suspect tested atm, this is a great team for Mega Garde to work. I have noticed the team looks weak on the physically side so any suggestions would be greatly appreciated.
SHOUTOUTS:
FookMi? - Great user and fren and helped me build this
Master Sunny-EX a good fren and pokemon player
StarmeiTheGod a master skrublord who helps me test teams :]
RED = CHANGES
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind / Taunt / Will-O-Wisp
Mega Gardevoir is the focus of this team. With its powerful Hyper Voice + Pixilate off its base 165 SpA, it can deal massive damage. I will usually send this on a pokemon I can nuke and watch them try to switch things in. Psyshock provides a secondary STAB while Focus Blast gets coverage on Steel-types that would otherwise wall it such as Ferrothorn and Heatran. Calm Mind allows it to set up with its good Special Defense but Taunt or Will-O-Wisp are alternative options as they can help deal with stall and cripple Scizor and Jirachi respectively.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash / Ice Shard
- Pursuit
- Low Kick
Weavile is a good asset to this team as I needed speed and a physical attacker as Weavile does the job tremendously well. It can pursuit trap weakened Pokémon which outspeed Gardevoir which is very nice. Knock Off is its most reliable STAB with a high base power and it cripples the opponent's Pokemon by removing their item for the rest of the battle. Icicle Crash is a strong ice-type attack that has a 30% flinch chance while Ice Shard has priority allowing it to revenge kill faster Pokémon or weakened Pokémon. Low Kick provides useful coverage against Steel-types and Rock-types such as Ferrothorn, Heatran and Tyranitar.
Heatran @Leftovers Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power / Flash Cannon
- Taunt
- Stealth Rock
Heatran was added on the account of Gardevoir as Heatran provides Stealth Rock for Gardevoir which is vital for the team. This allows Gardevoir to wear down its checks and put pressure on the opposing team to Defog or Rapid Spin. Heatran can also deal with Ferrothorn and other steel-types that trouble Gardevoir with Fire Blast and Earth Power. Taunt allows it to help deal with stall better as it prevents the foe from using any status move. Alternatively, Flash Cannon could be used over Earth Power as a secondary STAB to hit Fairy-types but then it cannot deal with other Heatran very well. Air Balloon allows it to deal with Excadrill in sand before it is popped which is a huge threat to the team.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off
Slowbro provides a physical backbone to the team which Gardevoir desperately appreciates. Thunder Wave is great as it can slow down pokemon which allows Garde to damage even more things. Psyshock prevents things like SubCM Keldeo setting up on me and potentially beating me while Scald is a good STAB move with a high burn chance. Slack Off provides reliable recovery which Slowbro definitely likes as it means Slowbro does not have to rely on switching for health and it can deal with more threats such as Excadrill.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch Wood Hammer
I have Chesnaught as I was very weak to Gengar. Despite them having Sludge Wave, the extra physical bulk and immunity to Shadow Ball is nice. Leech Seed lets me sap health from pokemon and it works well in conjuction with Spiky Shield because it gives a free turn. Drain Punch is to stop me being taunt fodder and Spikes can aid Garde along with SR from Heatran. EDIT: Wood Hammer has replaced Drain Punch because I am pretty weak to BD Azu and the grass coverage is good.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt / Volt Switch
- Heat Wave
- Defog
- Roost
As the team was prone to hazard-stacking teams, I decided to add Zapdos. This variant of Zapdos was made into a mixed defense version to handle the likes of Gengar, and threatening flying types such as Landorus-I, Tornadus-I and in general bird-spam such as M-Pinsir, Staraptor and Talonflame. Thunderbolt is the STAB move of choice or Volt Switch can be used for momentum, while Heat Wave hits Mega Scizor and Ferrothorn, two of Mega Gardevoir's biggest checks. Roost is used for reliable recovery so Zapdos can keep healthy and check threats. Defog is used to remove hazards from the field and to get rid of any screens the foes may have
SHOUTOUTS:
FookMi? - Great user and fren and helped me build this
Master Sunny-EX a good fren and pokemon player
StarmeiTheGod a master skrublord who helps me test teams :]
RED = CHANGES

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind / Taunt / Will-O-Wisp
Mega Gardevoir is the focus of this team. With its powerful Hyper Voice + Pixilate off its base 165 SpA, it can deal massive damage. I will usually send this on a pokemon I can nuke and watch them try to switch things in. Psyshock provides a secondary STAB while Focus Blast gets coverage on Steel-types that would otherwise wall it such as Ferrothorn and Heatran. Calm Mind allows it to set up with its good Special Defense but Taunt or Will-O-Wisp are alternative options as they can help deal with stall and cripple Scizor and Jirachi respectively.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash / Ice Shard
- Pursuit
- Low Kick
Weavile is a good asset to this team as I needed speed and a physical attacker as Weavile does the job tremendously well. It can pursuit trap weakened Pokémon which outspeed Gardevoir which is very nice. Knock Off is its most reliable STAB with a high base power and it cripples the opponent's Pokemon by removing their item for the rest of the battle. Icicle Crash is a strong ice-type attack that has a 30% flinch chance while Ice Shard has priority allowing it to revenge kill faster Pokémon or weakened Pokémon. Low Kick provides useful coverage against Steel-types and Rock-types such as Ferrothorn, Heatran and Tyranitar.

Heatran @
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power / Flash Cannon
- Taunt
- Stealth Rock
Heatran was added on the account of Gardevoir as Heatran provides Stealth Rock for Gardevoir which is vital for the team. This allows Gardevoir to wear down its checks and put pressure on the opposing team to Defog or Rapid Spin. Heatran can also deal with Ferrothorn and other steel-types that trouble Gardevoir with Fire Blast and Earth Power. Taunt allows it to help deal with stall better as it prevents the foe from using any status move. Alternatively, Flash Cannon could be used over Earth Power as a secondary STAB to hit Fairy-types but then it cannot deal with other Heatran very well. Air Balloon allows it to deal with Excadrill in sand before it is popped which is a huge threat to the team.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off
Slowbro provides a physical backbone to the team which Gardevoir desperately appreciates. Thunder Wave is great as it can slow down pokemon which allows Garde to damage even more things. Psyshock prevents things like SubCM Keldeo setting up on me and potentially beating me while Scald is a good STAB move with a high burn chance. Slack Off provides reliable recovery which Slowbro definitely likes as it means Slowbro does not have to rely on switching for health and it can deal with more threats such as Excadrill.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
I have Chesnaught as I was very weak to Gengar. Despite them having Sludge Wave, the extra physical bulk and immunity to Shadow Ball is nice. Leech Seed lets me sap health from pokemon and it works well in conjuction with Spiky Shield because it gives a free turn. Drain Punch is to stop me being taunt fodder and Spikes can aid Garde along with SR from Heatran. EDIT: Wood Hammer has replaced Drain Punch because I am pretty weak to BD Azu and the grass coverage is good.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt / Volt Switch
- Heat Wave
- Defog
- Roost
As the team was prone to hazard-stacking teams, I decided to add Zapdos. This variant of Zapdos was made into a mixed defense version to handle the likes of Gengar, and threatening flying types such as Landorus-I, Tornadus-I and in general bird-spam such as M-Pinsir, Staraptor and Talonflame. Thunderbolt is the STAB move of choice or Volt Switch can be used for momentum, while Heat Wave hits Mega Scizor and Ferrothorn, two of Mega Gardevoir's biggest checks. Roost is used for reliable recovery so Zapdos can keep healthy and check threats. Defog is used to remove hazards from the field and to get rid of any screens the foes may have
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Taunt
- Stealth Rock
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Wood Hammer
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Taunt
- Stealth Rock
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Wood Hammer
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog
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