XY OU Mega Garde Balance

For my first RMT, I decided to build around Mega Garde because it's such a nuke. I've tried the ORAS megas and with Mega Metagross being suspect tested atm, this is a great team for Mega Garde to work. I have noticed the team looks weak on the physically side so any suggestions would be greatly appreciated.

SHOUTOUTS:

FookMi? - Great user and fren and helped me build this
Master Sunny-EX a good fren and pokemon player
StarmeiTheGod a master skrublord who helps me test teams :]


RED = CHANGES

gardevoir-mega.gif

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind / Taunt / Will-O-Wisp


Mega Gardevoir is the focus of this team. With its powerful Hyper Voice + Pixilate off its base 165 SpA, it can deal massive damage. I will usually send this on a pokemon I can nuke and watch them try to switch things in. Psyshock provides a secondary STAB while Focus Blast gets coverage on Steel-types that would otherwise wall it such as Ferrothorn and Heatran. Calm Mind allows it to set up with its good Special Defense but Taunt or Will-O-Wisp are alternative options as they can help deal with stall and cripple Scizor and Jirachi respectively.


weavile.gif

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash / Ice Shard
- Pursuit
- Low Kick

Weavile is a good asset to this team as I needed speed and a physical attacker as Weavile does the job tremendously well. It can pursuit trap weakened Pokémon which outspeed Gardevoir which is very nice. Knock Off is its most reliable STAB with a high base power and it cripples the opponent's Pokemon by removing their item for the rest of the battle. Icicle Crash is a strong ice-type attack that has a 30% flinch chance while Ice Shard has priority allowing it to revenge kill faster Pokémon or weakened Pokémon. Low Kick provides useful coverage against Steel-types and Rock-types such as Ferrothorn, Heatran and Tyranitar.

heatran.gif

Heatran @ Leftovers Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power / Flash Cannon
- Taunt
- Stealth Rock

Heatran was added on the account of Gardevoir as Heatran provides Stealth Rock for Gardevoir which is vital for the team. This allows Gardevoir to wear down its checks and put pressure on the opposing team to Defog or Rapid Spin. Heatran can also deal with Ferrothorn and other steel-types that trouble Gardevoir with Fire Blast and Earth Power. Taunt allows it to help deal with stall better as it prevents the foe from using any status move. Alternatively, Flash Cannon could be used over Earth Power as a secondary STAB to hit Fairy-types but then it cannot deal with other Heatran very well. Air Balloon allows it to deal with Excadrill in sand before it is popped which is a huge threat to the team.

slowbro.gif

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off


Slowbro provides a physical backbone to the team which Gardevoir desperately appreciates. Thunder Wave is great as it can slow down pokemon which allows Garde to damage even more things. Psyshock prevents things like SubCM Keldeo setting up on me and potentially beating me while Scald is a good STAB move with a high burn chance. Slack Off provides reliable recovery which Slowbro definitely likes as it means Slowbro does not have to rely on switching for health and it can deal with more threats such as Excadrill.

chesnaught.gif

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch Wood Hammer

I have Chesnaught as I was very weak to Gengar. Despite them having Sludge Wave, the extra physical bulk and immunity to Shadow Ball is nice. Leech Seed lets me sap health from pokemon and it works well in conjuction with Spiky Shield because it gives a free turn. Drain Punch is to stop me being taunt fodder and Spikes can aid Garde along with SR from Heatran. EDIT: Wood Hammer has replaced Drain Punch because I am pretty weak to BD Azu and the grass coverage is good.

zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt / Volt Switch
- Heat Wave
- Defog
- Roost

As the team was prone to hazard-stacking teams, I decided to add Zapdos. This variant of Zapdos was made into a mixed defense version to handle the likes of Gengar, and threatening flying types such as Landorus-I, Tornadus-I and in general bird-spam such as M-Pinsir, Staraptor and Talonflame. Thunderbolt is the STAB move of choice or Volt Switch can be used for momentum, while Heat Wave hits Mega Scizor and Ferrothorn, two of Mega Gardevoir's biggest checks. Roost is used for reliable recovery so Zapdos can keep healthy and check threats. Defog is used to remove hazards from the field and to get rid of any screens the foes may have

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Low Kick

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Taunt
- Stealth Rock

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Psyshock
- Scald
- Slack Off

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Wood Hammer

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Calm Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog

  • 691.png
    Dragalge: This Pokémon is honestly quite a problem for this team, it forces obnoxious guessing games and even if the team gets a switch-in, it would be a very risky sub-optimal play. M-Gardevoir and Weavile are usually the ones who take this threat out.
  • 645.png
    CM Landorus-I: Landorus-I can be handled by Zapdos unless it's the CM variant, it's very hard to switch into but can be dealt with accordingly by Weavile and if it's weakened, M-Gardevoir can finish it off as well.
  • 494.png
    Victini: SubPuP and CB sets are worrisome to the team, it can pretty much only be revenged by Weavile. A guessing game can be played with Heatran if the Victini is banded, if it is the SubPuP set then you're in for a nightmare. Your best bet is to try to keep hazards up to wear it down
  • 398.png
    LO | CB Staraptor: With its coverage of DE, CC and BB this can be a real monster if the correct play is made. It's fairly easy to revenge with SR support, M-Gardevoir, Weavile, Zapdos and the help of T-Wave support from Slowbro.
  • 184.png
    CB | BD Azumarill: Azumarill is a pain, the BD set usually sweeps this teams with SR Support if given a free turn to set up. The CB set doesn't have switch-ins unless you get the guessing game correctly, Azumarill is usually dealt with by numerous hazard switch-ins and revenging by Zapdos and M-Gardevoir
  • 646-b.png
    LO Kyurem-Black: This is also a pain, no switch-ins but can be revenged appropriately by Weavile and M-Gardevoir. Hazards can also wear this down along with LO recoil, that's pretty much all.
  • 186.png
    Rain Offense: This is monstrous threat to the team; there isn't anything on the team that can switch into these Pokémon. Stalling out rain, keeping hazards up and paralysation can be put into effect versus these type of teams. Zapdos, Slowbro, Chesnaught and M-Gardevoir are usually your best hope against this.
  • 700.png
    HP Ground Specs Sylveon: If Heatran is caught by an HP Ground there won't be much to take a hit from this, however, it can be revenged by M-Garde, Heatran, Zapdos and Weavile if weakened to the point where a move can KO.
  • 006-my.png
    Char-Y + Tyranitar: A truly terrifying duo against this team. As you can see, nothing on this team can take a hit from these Pokémon without being severely injured. Keeping hazards up and forcing offensive pressure against this core can greatly benefit in the chance of a win.
  • elvqhTa.png
    3 Attacks + Roost M-Altaria: Of course, a natural problem to this team. There isn't much of a switch-in to this certain Pokémon but it can be taken out by M-Garde, Weavile and possibly Heatran to an extent.
  • 282-m.png
    Opposing Gardevoir-M: Just like previous threats, no chance of a switch-in. The team's own M-Gardevoir can revenge this granted the opposing Pokémon isn't Timid, and if it is a speed-tie at worst can be forced. Weavile can also attempt to revenge it if weakened.
 
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not mentioning me smh :/

Also this team has a better matchup against Gengar in exhange for being a lot weaker to bird spam cause of the Calm Zapdos. Just thought I'd mention that. WoW/Taunt are the best options for MVoir,although Calm Mind can also do a job, depends on the matchup pretty much, standard stalls hate Taunt, Jirachi/MSciz stalls hate WoW, pick your posion although to be honest I'd rather go with taunt, because you can predict the Jirachi switch in and double to Weavile and pursuit trap it. Also one thing you can try is like Volt Switch on Zapdos to lure in like Celebi/Latias for an easy Pursuit trap with Weavile. Just something you can try.Nicely done team fren. Big like from me zzz
 
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Hey, AA, I see you have a fondness of Leftovers. XD Anyway, good team. One thing I'm not certain of is Spikes on Chesnaught. Yeah, you're running the offensive setter Heatran to threaten opposing Defoggers but with a Defogger of your own I'm not sure how far you'll get with the whole hazard stacking deal. I'd rather say run Wood Hammer on Ches over Spikes, because right now what you have is a Grass type wall who's threatened by Slowbro, Wood Hammer can help with Hippowdon and some fat Waters and, while someone leaving a Water in on a Chesnaught is unlikely at best, I think the extra coverage does serve more usefulness in the long run than arguably redundant hazard stacking. You could try Seed Bomb too if you hate the recoil but honestly you have a good amount of recovery on that thing and Seed Bomb does miss out on some 2HKOs against certain mons, ie: Slowbro and Hippowdon.
I'd also suggest running Balloon on Heatran over Leftovers, not that you're short of any Landorus checks and whatnot, but Balloon does limit Heatran's checks at least temporarily which would narrow down the opponent's useful switch-ins and making them overall more predictable, it puts you in a good spot to pick up momentum since it'll be more obvious what they'll do unless they're running a full anti-Heatran squad and they can still send out almost anything.
That's... Idk, I think that's it. All in all it's pretty solid, I can't see any massive glaring faults, nothing that can really 6-0 you (except Zard-Y, I think that thing can OHKO your whole team after Rocks). Good job, man. :]
Oh! One more thing, there is a glaring fault I noticed that you need to fix immediately or your team will fall flat 9/10 times. Your Mega Gardevoir isn't shiny, pls fix asap.
gardevoir-mega.gif

Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes <-This is important.
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt / Will-O-Wisp / Calm Mind
 
AA one thing that comes to mind that is a little irritating is BD Azumarril so I'd advise you to creep BD Azu at the very least with Chestnaught; but preferably creep all the way upto standard Rotom-W, which will also make Rotom-W much easier to deal with, as well as stuff like Suicune which can be irritating. I personally think the first spot on MGardevoir's last moveslot should be WoW to beat the Jirachi/MScizor stalls that have become common, but each move has its own pros and cons :)
 
AA one thing that comes to mind that is a little irritating is BD Azumarril so I'd advise you to creep BD Azu at the very least with Chestnaught; but preferably creep all the way upto standard Rotom-W, which will also make Rotom-W much easier to deal with, as well as stuff like Suicune which can be irritating. I personally think the first spot on MGardevoir's last moveslot should be WoW to beat the Jirachi/MScizor stalls that have become common, but each move has its own pros and cons :)

I would have to run at least 220 spe evs for standard tom so I really don't think that's a good idea
 
I see true enough , and ZardY with EQ is also very troublesome to handle and I imagine even Calm Zapdos doesn't exactly eat ZardY Fire Blasts for breakfast; but i can't find a quick fix n_n. I would actually suggest giving the role of Pursuit to like Scarf Tyranitar to better your matchup against TFlame/Gengar/ZardY but its ultimately your call! Also +1 MAlt with DD does a number on this team, so I'd actually advise you to run Scarf Tran to at least be able to force it out, not how Scarf Tran also helps beat MDiancie which also seems to be a very troublesome opponent for this team
 
I see true enough , and ZardY with EQ is also very troublesome to handle and I imagine even Calm Zapdos doesn't exactly eat ZardY Fire Blasts for breakfast; but i can't find a quick fix n_n. I would actually suggest giving the role of Pursuit to like Scarf Tyranitar to better your matchup against TFlame/Gengar/ZardY but its ultimately your call! Also +1 MAlt with DD does a number on this team, so I'd actually advise you to run Scarf Tran to at least be able to force it out, not how Scarf Tran also helps beat MDiancie which also seems to be a very troublesome opponent for this team

If I run scarftran + scarftar, the team loses a bit of shape, I can lose a lot of momentum and I have no rocks so this might not work

EDIT: Is it worth running modest garde as it nukes everything
 
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Not mentioning me? smh
Anyways, you should definitely run modest garde. The speed doesn't do much for you. If you are running wisp then go for timid as it let's you outspeed bisharp before mega evolving. On zapdos you should be running HP ice to check Lando I more reliably as heat wave won't be doing much damage. On your heatran, try SE over earth power/Flash cannon as it will help you vs zard Y. Sunny's suggestion of adding TTar is great for your team. It helps you with most of the threats you're worried about. Scarfed TTar checks zard Y and it also helps you vs rain.
That's pretty much all i had in mind.
 
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