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Mega Gengar (GP: 2/2)

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Numquam Vincar
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QC Checks: WreckDra / Sweep / Nayrz
GP Checks: Fizz / The Dutch Plumberjack


I treat Mega Gengar during teambuilding the same way I treat my girlfriend's family. I ignore em.
gengar.gif
gengar-mega.gif

Skeleton Expanded from Malefic's

[OVERVIEW]

Mega Gengar is able to maintain a valuable niche in the Uber tier with Shadow Tag, which allows it to trap and remove foes. This makes Mega Gengar, albeit situationally, a stallbreaker, wallbreaker, and revenge killer rolled into one. Its excellent Special Attack and Speed stats aid it in this role, as do utility moves such as Taunt and Destiny Bond. Gengar's defensive typing along with its initial ability Levitate grants it three immunities, allowing it to come into battle a bit more easily. However, Mega Gengar's paltry bulk does it no favors, especially in an offensively inclined metagame. It is also susceptible to Pursuit, although this can be circumvented with the appropriate moves. Mega Gengar is often forced to sacrifice itself with Destiny Bond if it wishes to remove a healthy threat, and it faces indirect competition from other Mega Evolutions. It is worth noting that losing Levitate lets it absorb Toxic Spikes upon switching in and that it is able to spinblock, two small but situationally useful traits.


[SET]
name: Offensive Trapper
move 1: Destiny Bond
move 2: Sludge Wave
move 3: Shadow Ball / Focus Blast
move 4: Taunt / Protect
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Destiny Bond is an indispensible support move that goes hand-in-glove with Shadow Tag, allowing Mega Gengar to force trades with a number of offensive and defensive threats alike. Sludge Wave is Mega Gengar's strongest Poison-type STAB move and conveniently hits Fairy-types super effectively, allowing it to eliminate them from high health. Shadow Ball is Mega Gengar's most consistent STAB move and hits slower Psychic-types such as Latias, Latios, Lugia, and Aegislash super effectively while dealing respectable damage to other Pokemon such as Primal Groudon and Diancie. Focus Blast allows Mega Gengar to dispatch Tyranitar and Ferrothorn along with a few other Pokemon. Taunt complements Destiny Bond and Shadow Tag by forcing a trapped opponent to use an attacking move, in turn letting Mega Gengar use a risk-free Destiny Bond the following turn. Protect guarantees Gengar's Mega Evolution and can be used to scout and lock uncommon Choice item users. It is also a good choice for teams that struggle against Jolly Extreme Killer Arceus to let Mega Gengar safely gain the Speed advantage.

Substitute helps grant Gengar a safe Mega Evolution and eases prediction, notably against users of Thunder Wave that can also deal hefty damage to Gengar. Thunder is Gengar's strongest option for hitting such relevant threats as Ho-Oh, Yveltal, and Primal Kyogre. Icy Wind is the safest option against a healthy Mega Salamence or Rayquaza. Hidden Power Fire hits Mega Scizor, which commonly runs Pursuit, and Ferrothorn for heavy damage.


Set Details
========


252 Speed EVs along with a Timid nature make the best use of Mega Gengar's base 130 Speed by allowing it to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs let Mega Gengar hit as hard as possible and allow it to usually OHKO standard Geomancy Xerneas with Sludge Wave. Siphoning 88 EVs from Special Attack into HP lets Mega Gengar survive Geomancy Xerneas's +2 Moonblast, but the loss in power is generally not worth it.


Usage Tips
========


Actively bringing Gengar in via double switching is key to using it effectively. Double switch Gengar in on bulky Pokemon you can remove, as dry switching Gengar in exposes it to getting slapped with a status affliction. Gengar can also be double switched into weakened offensive threats that you predict will switch in to throw out a final blow. A timely double switch can grant Gengar a safe Mega Evolution, as it has three immunities and resists Fairy-type moves. Mega Gengar can also be brought in for free against a target of its choice if you sacrifice one of your Pokemon against the foe you want to trap. Be wary of Choice Scarf users, notably Xerneas, that can surprise and 2HKO Gengar. From Team Preview, assess what Pokemon Gengar should best take down (if any) to benefit its teammates, and plan your game accordingly, as opposed to blindly making trades with Destiny Bond.


Team Options
========

Gengar appreciates teammates that handle the common Ghost-types in the tier, as these can bypass Shadow Tag. Ho-Oh pressures Ghost Arceus and deals hefty damage to Giratina-O with Brave Bird, while Yveltal checks Ghost-types in general. Switch-ins for Dark-types such as Yveltal and Dark Arceus are also required, as these can otherwise force a Destiny Bond that might be better saved for late-game; accordingly, Fairy-types such as Xerneas and Klefki make good teammates. Setup sweepers such as Extreme Killer Arceus and a Calm Mind Arceus forme can exploit Mega Gengar's trapping capabilities and blow through weakened teams. It is effective to pair Mega Gengar with another wallbreaker to pick apart defensive cores for a sweeper to tear through late-game; Ho-Oh is a good teammate, as are other hard hitters such as Primal Kyogre. Users of U-turn, especially Yveltal, can allow Mega Gengar to successfully pivot into the very Fairy-types it wants to trap.



[SET]
name: Perish Trapper (Rick Gastly)
move 1: Perish Song
move 2: Protect
move 3: Taunt / Disable
move 4: Substitute / Disable
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 248 HP / 84 SpD / 176 Spe


[SET COMMENTS]
Moves
========


Mega Gengar can make use of the combination of Perish Song and Shadow Tag to trap and eliminate opposing defensive Pokemon, mono attackers, and users of a Choice item. Protect is used to guarantee Mega Evolution and allows Mega Gengar to prevent damage every other turn as it stalls for Perish Song turns. Taunt is used to prevent the use of Roar or Whirlwind, and it also prevents moves such as Thunder Wave and Spikes, which can respectively cripple Mega Gengar or otherwise harm its team. Substitute can ease the use of Perish Song after an opponent switches out their Gengar-weak Pokemon. It can also be used repeatedly against slower foes to stall for Perish Song turns; this is particularly effective against threats that have multiple moves that can KO Mega Gengar. Disable forces Choice-locked Pokemon to use Struggle and can rob attackers of the means to hit Mega Gengar, making it easier to stall for Perish Song turns.


Set Details
========


248 HP EVs are used to mitigate the mediocrity of Mega Gengar's bulk and aid in its ability to survive until Perish Song activates. 176 Speed EVs with a Timid nature allow Mega Gengar to be faster than maximum Speed Arceus formes after Mega Evolution. The remaining 84 EVs are allocated to Special Defense; this allows Mega Gengar to better take arbitrary special attacks. Specifically, they allow it to always survive a +2 Moonblast from Xerneas after Stealth Rock and frequently survive +2 Thunder.


Usage Tips
========


Mega Gengar cannot trap anything until it has Mega Evolved safely; do this by getting Mega Gengar into play early in the match. Make smart double switches or sacrifice an unneeded Pokemon to get Mega Gengar in for free against a target of choice. Against a defensive Pokemon such as Lugia, support Arceus, or defensive Xerneas, use Taunt first to prevent Mega Gengar from being phazed or crippled by status. If the foe only has one good method of dealing damage to Mega Gengar and has just used the move, Disable it. Slower Choice users that have already locked themselves into a move can be Disabled immediately; otherwise, use Protect after trapping them, and then use Disable. Once threats have been neutered, Perish Song can be set. Subsequently, use Protect to stall until the Perish Count reaches 1. Switch out after the Perish Count reaches 1 to prevent Mega Gengar from fainting alongside its trapped foe.


Team Options
========

Due to this set's ability to trap and eliminate many common Defoggers, Spikes users such as Deoxys-A, Deoxys-S, Forretress, Scolipede, Greninja, and Klefki can make the entry hazard game difficult for the opponent. Offensive Stealth Rock setters such as Primal Groudon, Dialga, and Deoxys-S also greatly benefit from Mega Gengar's ability to eliminate foes that can Defog away entry hazards. Setup sweepers such as Mega Salamence, Xerneas, Primal Groudon, and Rayquaza benefit from the pressure Mega Gengar can place on defensive support Pokemon such as support Arceus formes, Clefable, Blissey, and Klefki. Primal Kyogre is a teammate that appreciates Mega Gengar's ability to remove Ferrothorn.



[SET]
name: Substitute + Hypnosis
move 1: Hypnosis
move 2: Substitute
move 3: Hex
move 4: Sludge Wave / Destiny Bond
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Hypnosis, if it hits, incapacitates a foe for at least one turn. This allows a Substitute to be set, and if the foe is asleep longer than one turn, Mega Gengar can slam it with its STAB moves. Substitute can be used to help Gengar Mega Evolve as well as further exploit sleeping foes. Due to sleep from Hypnosis, Hex's power is doubled, providing Mega Gengar with a very powerful STAB move that hits Psychic- and Ghost-types super effectively. Sludge Wave is a STAB move with more immediate power that crushes Fairy-types. Destiny Bond in combination with Shadow Tag can be used to trade KOs with opposing troublesome targets.


Set Details
========


252 Speed EVs with a Timid nature allow Mega Gengar to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs maximize the damage output of Hex and Sludge Wave. 88 EVs from Special Attack can be moved into HP to allow Mega Gengar to survive a +2 Moonblast from Xerneas if a backup check is needed.


Usage Tips
========


Use of double switching is a good way to get Mega Gengar into play and to Mega Evolve it. Double into trappable defensive Pokemon and slower offensive Pokemon that fear Mega Gengar; doing so gives Gengar a free Mega Evolution, as the opponent is unlikely to stay in. Due to Sleep Clause, only one target can be put to sleep so chose wisely. While in most circumstances this is not relevant because the opponent cannot switch due to Shadow Tag, trapping a new threat after something else has been put to sleep means that the utility of Hypnosis and the power of Hex are no longer available. Use Team Preview to determine Mega Gengar's best use for the match. Sometimes this will involve incapacitating and eliminating a defensive Pokemon or Defogger, other times it might mean revenge killing a particular offensive Pokemon.


Team Options
========

Fairy-types benefit Mega Gengar as switch-ins to Dark-types such as Yveltal and Dark Arceus, which Mega Gengar either is unable to KO immediately or doesn't want to trade KOs with via Destiny Bond. Setup sweepers such as Mega Salamence, Geomancy Xerneas, Extreme Killer Arceus, and Calm Mind Arceus formes greatly benefit from Mega Gengar's ability to select and eliminate troublesome defensive Pokemon. Users of U-turn such as Yveltal are great for getting Mega Gengar into play, as they allow it to choose its matchup after the opponent's chance to switch has passed. Pokemon that perform well against Ghost-types are important teammates, as Ghost-types cannot be trapped.


[STRATEGY COMMENTS]
Other Options
=============


Will-O-Wisp neuters Pursuit trappers such as Tyranitar and Scizor and has decent general utility outside of that, but not being able to burn Primal Groudon, a top threat, is disappointing. Reflect Type lets Gengar survive Pursuit from common users of the move such as Tyranitar and Scizor if it hits them on the switch. A specialized moveset of Reflect Type / Will-O-Wisp / Rest / Taunt can remove said Pursuit trappers efficiently, but it has little utility outside of that. Sludge Bomb can be used over Sludge Wave, as the increased chance of poison can be worth the 5 Base Power drop under certain circumstances.



Checks and Counters
===================


Mega Gengar is difficult to check in the traditional sense, as it can usually choose its matchups favorably with Shadow Tag.

**Pursuit**: Pursuit users can trap Gengar on the turn it Mega Evolves, thereby preventing it from removing a Pokemon of its choice. However, Mega Gengar can still eliminate the Pursuit user with Destiny Bond, and Tyranitar is generally OHKOed by Focus Blast, while Mega Scizor is OHKOed by Hidden Power Fire.

**Ghost-types**: Ghost-type Pokemon are unaffected by Shadow Tag, allowing them to switch out freely against Mega Gengar. Giratina-O and Aegislash can also threaten Mega Gengar with STAB Shadow Sneak and have enough special bulk to survive a Shadow Ball from Mega Gengar, OHKOing it in return.

**Priority**: Super effective priority moves, such as Sucker Punch and Shadow Sneak, usually OHKO Mega Gengar before it can react. However, Sucker Punch fails if Mega Gengar does not attack and can still be exploited with Destiny Bond. Given its poor bulk, Bullet Punch can pick off a weakened Mega Gengar too.

**Choice Scarf**: Choice Scarf users can typically outspeed and OHKO Mega Gengar, allowing them to revenge kill it or force it out on a double switch.

**Faster Pokemon**: Mega Mewtwo Y and Deoxys-A, Ubers's resident fast Psychic-type powerhouses, can outspeed and dispatch Mega Gengar, as can Deoxys-S if it carries Psycho Boost. Healthy Dragon Dance users such as Rayquaza and Mega Salamence can force Mega Gengar to risk a prediction between Taunt and Destiny Bond, as can Speed Boost Blaziken. Mewtwo forces a Speed tie with Mega Gengar, which it generally does not want to risk.

**Shed Shell**: Shed Shell allows a Pokemon to escape Shadow Tag freely but has no other utility.
 
Last edited:
Technically Usage Tips and Team Options for the Sub Hypno set are still WIP but I'm ready to start getting feedback so I'm moving this to QC.
 
QC: thoughts on perish trapper getting the first set?

From usage tips, remove "Lesser seen threats such as Choice Scarf Ho-Oh nonetheless exist and should be scouted for as far as possible," random scarf users are extremely rare even on the ladder, and are generally awful in the metagame.

Will-O-Wisp is really solid and Gengar struggles with Primal Groudon anyway; I feel it might be set-worthy (not slash-worthy though). It makes Stall absolutely miserable, especially if Gengar is paired with Ho-Oh.

- Reflect Type lets Gengar survive Pursuit from common users of the move such as Tyranitar and Scizor if it hits them on the switch-in. A specialized moveset of Pursuit/Will-O-Wisp/Rest/Taunt can remove said Pursuit trappers efficiently, but has little utility outside of that ---- You mean Reflect Type in the Pursuit slash, typo :p

Looks good, finish the rest of the WIP and I'll stamp.
 
Perish Trapper is fine as it is, IMO. It's good at what it does, sure, but I always get the feeling that you're wasting so much of Gengar's potential by using something so specific. The offensive trapper can still trap and kill things perfectly fine while being able to do other things.
 
I finished the WIP sections and added Sweep's changes. Usage Tips for Sub Hypno set are kinda lame imo so just a heads up.
 
I agree with shrang that perish trapper is less splashable and is probably better off as the 2nd set - you can't go much wrong with the 2 atks set if a team wants to use Mega Gengar. The info is fine throughout the analysis but i'd probably have Sub over Disable on the perish trap set because you have a much easier time killing offensive mons with sub + protect, and while trapping some defensive mons is easier with Disable,most defensive mons you wanna trap dont have phazing moves anyways, only Lugia and defensive Pdon/Dialga(?) use those unless i forgot someone, and we all know offense is more commonly seen in this meta. I'd emphasize Kyogre as a partner because Gengar easily traps Ferrothorn now that it seems to be running Power Whip > Gyro more often.

Whats the reason we use Sludge Wave > Sludge Bomb anyway? Are there any calcs that make this 100% worthwhile? I'd take the 30% poison over 5 BP unless there's a calc im not aware of. You can say Xerneas but Wave only has a 25% to OHKO at full HP while both are likely to OHKO after SR.

252 SpA Mega Gengar Sludge Bomb vs. 184 HP / 0 SpD Xerneas: 368-434 (83.8 - 98.8%) -- 75% chance to OHKO after Stealth Rock
252 SpA Mega Gengar Sludge Wave vs. 184 HP / 0 SpD Xerneas: 390-458 (88.8 - 104.3%) -- guaranteed OHKO after Stealth Rock

I'll approve once we get that outta the way.
 
In the war of Wave vs. Bomb I was just going off of what Malefic's skeleton had. I assumed this was already discussed.

With Disable vs. Substitute I don't have a strong argument one way or the other, but the decreased use of choice mons and overall increased use of offense may lean towards Substitute.
 
Whats the reason we use Sludge Wave > Sludge Bomb anyway? Are there any calcs that make this 100% worthwhile? I'd take the 30% poison over 5 BP unless there's a calc im not aware of. You can say Xerneas but Wave only has a 25% to OHKO at full HP while both are likely to OHKO after SR.

252 SpA Mega Gengar Sludge Bomb vs. 184 HP / 0 SpD Xerneas: 368-434 (83.8 - 98.8%) -- 75% chance to OHKO after Stealth Rock
252 SpA Mega Gengar Sludge Wave vs. 184 HP / 0 SpD Xerneas: 390-458 (88.8 - 104.3%) -- guaranteed OHKO after Stealth Rock

This has actually come to bite me in the ass on a number of occasions where I'd have used Sludge Bomb and missed the GeoXern OHKO by like 2%, and the Xerneas sets up and sweeps.
 
Offensive Trapper:

Moves:
I believe the policy on rejected Pokemon is that they cannot appear in other analyses either. That said, the Gliscorand Landorus-T mention should be removed.

Usage Tips:
A line about bringing in Gengar after sacrificing a Pokemon to ease prediction in Usage Tips would be cool. It is one of the better ways to bring in Gengar i have found since its targets will try to avoid any double into the trapper at all costs. Doing this makes it much harder for the opponent to maneuver, especially if the sac is a large threat like Yveltal or something or Pdon or something. You covered bringing in Gengar, when to use Destiny Bond, and when to Taunt / Protect. This is a very well done Usage Tips section.

Perish Song:
NAME THIS "RICK GASTLY" OR I WILL NOT APPROVE! Seriously can we name it this, please?

Usage Tips:
Go over bringing in Gengar again here. You could argue the reader will read the first set before this one, but as per Oglemi all information relevant to multiple sets should be repeated.

Sub Hypno:
I don't know about this set to be honest, because it's stupid strong if Hypnosis works with you, but I would never use it in a tournament or anything due to its sheer unreliability. I guess this may be my VGC mind shining through though because we are team locked in tours which is not the case with Ubers. I will let other QC members handle its set viability; as for now I will do my best to QC it.

Team Options:
Remove Darkrai from Team Options as you do not want Sleep Clause activated before you bring in Gengar. It is Darkrai's primary mode of stopping early game hazard removal, and being robbed of that makes it much less effective not worth the teamslot as far as I can see.

The rest of this looked good. Well done!
QC_stamp.gif

QC 1/3

(seriously, why has't this been checked yet?)
 
Do the above and this is QC 2/3

There's not really much of a difference between Substitute and Disable. Both will stop Pokemon with only one move to harm Gengar and neither will stop Pokemon with two threatening moves, because Gengar will never get the opportunity to both set up a Perish Song and use Substitute against something that threatens it so immensely. Slash both moves. I feel Sub is a wee bit better though so it can go first.
 
I have always used both sub+disable on psong gar. I don't see what makes taunt so good aside beating Lugia (which is ofc why that move can still be used).

Here is a common scenario why sub is needed: You psong+mega evolve as your opponents gar weak mon switches out, presumambly into a bulky attacker. You sub+protect down and beat it. Without sub you can't pull off the most standard sub perish tech.

I'd rather slash taunt with disable. I've largely favored disable myself because mono attackers always seemed to be more prevalent than phazers. Disable allows you to beat every arceus forme with 1 attack barring ghost (even dark) as well as cb ho-oh, play a favorable mindgame with darkrai (run more speed for that though), yveltal with foul play/sucker/toxic/roost etc.

Sub+hypno should run hex instead of sball. The set won't work unless you hit hypnosis and once you've done that you might as well use a stronger move.
 
I've taken the three above posts into account so here are the big things I changed:

- Usage tips for the first and second sets were expanded a bit
- Disable is slashed with both Taunt and Sub for now, Hack wants Sub not slashed with Disable
- Hex replaced Shadow Ball entirely on the Sub Hypno set, debating about giving it an OO mention for that set

I'll write this up later.
 
removal
addition / change
[comment]

[OVERVIEW]

Mega Gengar is able to maintain a valuable niche in the Uber tier with Shadow Tag which allows it to trap and remove opponents. This makes Mega Gengar, albeit situationally, a stallbreaker, wallbreaker, and revenge killer rolled into one. Its excellent base 170 Special Attack and base 130 Speed stats aid it in this role, as do utility moves such as Taunt and Destiny Bond. Gengar's defensive typing along with its initial ability Levitate grants it three immunities, allowing it to come into battle a bit more easily. However, Mega Gengar's paltry bulk does it no favors, especially in an offensively-inclined metagame. It is also susceptible to Pursuit, although this can be circumvented with the appropriate moves. Often times Mega Gengar is often forced to sacrifice itself with Destiny Bond if it wishes to remove a healthy threat, and it faces indirect competition from other Mega Evolutions. It is worth noting that losing Levitate lets it absorb Toxic Spikes upon switching in and that it is able to spinblock, two small but situationally useful traits.


[SET]
name: Offensive Trapper
move 1: Destiny Bond
move 2: Sludge Wave
move 3: Shadow Ball / Focus Blast
move 4: Taunt / Protect
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Destiny Bond is an indispensible support move that goes hand-in-glove with Shadow Tag, allowing Mega Gengar to force trades with a number of offensive and defensive threats alike. Sludge Wave is Mega Gengar's strongest Poison-type STAB move and conveniently hits Fairy-types super effectively, allowing it to eliminate them from high health. Shadow Ball is Mega Gengar's most consistent STAB move, and hits slower Psychic-types such as Latias, Latios, Lugia and Aegislash super effectively, while dealing respectable damage to other Pokemon such as Primal Groudon and Diancie. Focus Blast allows Mega Gengar to dispatch Tyranitar and Ferrothorn along with a few other Pokemon. Taunt complements Destiny Bond and Shadow Tag by forcing a trapped opponent to use an attacking move, in turn letting Mega Gengar use a risk-free Destiny Bond the following turn. Protect guarantees Gengar's Mega Evolution and can be used to scout and lock uncommon Choice item users. It is also a good choice for teams that struggle against Jolly Extreme Killer Arceus. [Why does Protect help Gengar with EK Arceus?]

Substitute helps grant Gengar a safe Mega Evolution and eases prediction, notably against users of Thunder Wave that can also deal hefty damage to Gengar. Thunder is Gengar's strongest option for hitting such relevant threats as Ho-Oh, Yveltal, and Primal Kyogre. Icy Wind is the safest option against a healthy Mega Salamence or Rayquaza. Hidden Power Fire hits Mega Scizor, which commonly runs Pursuit, and Ferrothorn for heavy damage.


Set Details
========


252 Speed EVs along with a Timid nature make the best use of Mega Gengar's base 130 Speed by allowing it to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs let Mega Gengar hit as hard as possible, and allow it to usually OHKO standard Geomancy Xerneas with Sludge Wave. Siphoning 88 EVs from Special Attack into HP lets Mega Gengar survive Geomancy Xerneas's +2 Moonblast, but the loss in power is generally not worth it.


Usage Tips
========


Actively bringing Gengar in via double switching is key to using it effectively. Double switch Gengar in on bulky Pokemon you can remove, as dry switching Gengar in exposes it to getting slapped with a status affliction. Gengar can also be double switched into weakened offensive threats that you predict will switch in to throw out a final blow. A timely double switch can grant Gengar a safe Mega Evolution, as it has 3 immunities and is resistant to Fairy-type moves. Mega Gengar can also be brought in for free against a target of its choice if you sacrifice one of your Pokemon against the foe you want to trap. Be wary of Choice Scarf users, notably Xerneas, that can surprise and 2HKO Gengar. From Team Preview, assess what Pokemon Gengar should best take down (if any) to benefit its teammates, and plan your game accordingly, as opposed to blindly making trades with Destiny Bond. [add period]


Team Options
========

Gengar appreciates teammates that handle the common Ghost-types in the tier, as these can bypass Shadow Tag. Ho-Oh pressures Ghost Arceus and deals hefty damage to Giratina-O with Brave Bird, while Yveltal checks Ghost-types in general. Switch-ins for Dark-types such as Yveltal and Dark Arceus are also required as these can otherwise force a Destiny Bond that might be better off saved for late-game; Fairy-types such as Xerneas and Klefki make good teammates. Setup sweepers such as Extreme Killer Arceus or a Calm Mind Arceus forme can exploit Mega Gengar's trapping capabilities and blow through weakened teams. It is effective to pair Mega Gengar with another wallbreaker to pick apart defensive cores for a sweeper to tear through late-game; Ho-Oh is a good teammate, as are other hard hitters such as Primal Kyogre. Users of U-Turn, especially Yveltal, can allow Mega Gengar to successfully pivot into the very Fairy-types it wants to trap.



[SET]
name: Perish Trapper (Rick Gastly)
move 1: Perish Song
move 2: Protect
move 3: Taunt / Disable
move 4: Substitute / Disable
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 248 HP / 84 SpD / 176 Spe


[SET COMMENTS]
Moves
========


Combined with Shadow Tag, Mega Gengar can make use of the combination of Perish Song and Shadow Tag to trap and eliminate opposing defensive Pokemon, mono attackers, and users of a choice item. [If I'm not mistaken, this Gengar set cannot eliminate most mono attackers or choice item users without the use of Disable, which is not the primary slash on any moveslot. I suggest changing the wording to clarify this] Protect is used to guarantee Mega Evolution and allows Mega Gengar to prevent damage every other turn as it stalls for Perish Song turns. Taunt is used to prevent the use of Roar or Whirlwind, and it also prevents moves such as Thunder Wave and Spikes, which can respectively cripple Mega Gengar or otherwise harm its team. Substitute can ease the use of Perish Song after an opponent switches out their Gengar-weak Pokemon. It can also be used repeatedly against slower foes to stall for Perish Song turns; this is particularly effective against threats that have multiple moves that can KO Mega Gengar. Disable forces choice-locked Pokemon to use Struggle and can rob attackers of the means to hit Mega Gengar, making it easier to stall for Perish Song turns.


Set Details
========


248 HP EVs are used to mitigate the mediocrity of Mega Gengar's bulk, and aid in its ability to survive until Perish Song activates. 176 Speed EVs with a Timid nature allow Mega Gengar to be faster than maximum-Speed Arceus formes after Mega Evolution. The remaining 84 EVs are allocated to Special Defense; this allows Mega Gengar to better take arbitrary special attacks. Specifically, they allow it to always survive a +2 Moonblast from Xerneas after Stealth Rock and frequently survive +2 Thunder.


Usage Tips
========


Mega Gengar cannot trap anything until it has been Mega Evolved safely; do this by getting Mega Gengar into play early in the match. To get Mega Gengar into play, Make smart double switches or sacrifice an unneeded Pokemon to get Mega Gengar in for free against a target of choice. Against a defensive Pokemon such as Lugia, support Arceus, or defensive Xerneas, use Taunt first to prevent Mega Gengar from being phazed or crippled by status. If the foe only has one good method of dealing damage to Mega Gengar and has just used the move, Disable it. Slower Choice users that have already locked themselves into a move can be Disabled immediately; otherwise use Protect after trapping them, then use Disable. Once threats are neutered, Perish Song can be set. Subsequently, use Protect to stall until the Perish Count reaches 1. Switch out after the Perish Count reaches 1 to prevent Mega Gengar from fainting alongside its trapped foe.


Team Options
========

Due to this set's ability to trap and eliminate many common Defoggers, Spikes users such as Deoxys-A, Deoxys-S, Forretress, Scolipede, Greninja, and Klefki can make the entry hazard game difficult for the opponent. Offensive Stealth Rock setters such as Primal Groudon, Dialga, and Deoxys-S also greatly benefit from Mega Gengar's ability to eliminate foes that can Defog away entry hazards. Setup sweepers such as Mega Salamence, Xerneas, Primal Groudon, and Rayquaza benefit from the pressure Mega Gengar can place on defensive support Pokemon such as support Arceus formes, blobs [Is blobs going to be clear to inexperienced readers?], and Klefki. Primal Kyogre is a teammate that appreciates Mega Gengar's ability to remove Ferrothorn.



[SET]
name: Sub Hypnosis
move 1: Hypnosis
move 2: Substitute
move 3: Hex
move 4: Sludge Wave / Destiny Bond
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Hypnosis, if it hits, incapacitates a foe for at least one turn. This allows a Substitute to be set, and if the foe is asleep longer than one turn, Mega Gengar can slam it with its STAB moves. Substitute can be used to help Gengar Mega Evolve as well as further exploit sleeping foes. Due to sleep from Hypnosis, Hex's power is doubled, providing Mega Gengar with a very powerful STAB that also hits Psychics and Ghosts super effectively. Sludge Wave is an immediately stronger STAB move that crushes Fairy-types. Destiny Bond in combination with Shadow Tag can be used to trade KOs with opposing troublesome targets.


Set Details
========


252 Speed EVs with a Timid nature allow Mega Gengar to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs maximize the damage output of Hex and Sludge Wave. 88 EVs from Special Attack can be moved into HP to allow Mega Gengar to survive a +2 Moonblast from Xerneas if a backup check is needed.


Usage Tips
========


Double switching is a good way to get Mega Gengar into play and to Mega Evolve it. Double switch into trappable defensive Pokemon and slower offensive Pokemon that fear Mega Gengar; doing so gives Gengar a free Mega Evolution as the opponent is unlikely to stay in. Due to Sleep Clause only one target can be put to sleep so chose wisely. While in most circumstances this is not relevant because the opponent cannot switch due to Shadow Tag, trapping a new threat after something else has been put to sleep means that the utility of Hypnosis and the power of Hex are no longer available. Use team preview to determine Mega Gengar's best use for the match. Sometimes this will involve incapacitating and eliminating a defensive Pokemon or Defogger, other times it might mean revenge killing a particular offensive Pokemon.


Team Options
========

Fairy-types benefit Mega Gengar as switch-ins to Dark-types such as Yveltal and Arceus-Dark that Mega Gengar is either unable to KO immediately or doesn't want to trade KOs with via Destiny Bond. Setup sweepers such as Mega Salamence, Geomancy Xerneas, Extreme Killer Arceus, and Calm Mind Arceus formes greatly benefit from Mega Gengar's ability to select and eliminate troublesome defensive Pokemon. Users of U-Turn such as Yveltal are great for getting Mega Gengar into play as they allow it to choose its matchup after the opponent's chance to switch has passed. Pokemon that perform well against Ghost-types are important teammates, as Ghost-types cannot be trapped.


[STRATEGY COMMENTS]
Other Options
=============


Will-O-Wisp neuters Pursuit trappers such as Tyranitar and Scizor, and has decent general utility outside of that, but not being able to burn Primal Groudon, a top threat, is disappointing. Reflect Type lets Gengar survive Pursuit from common users of the move such as Tyranitar and Scizor if it hits them on the switch-in. A specialized moveset of Reflect Type / Will-O-Wisp / Rest / Taunt can remove said Pursuit trappers efficiently, but has little utility outside of that. Sludge Bomb can be used over Sludge Wave as the increased chance of poison can be worth the 5 Base Power drop under certain circumstances.



Checks and Counters
===================


Mega Gengar is difficult to check in the traditional sense, as it can usually choose its matchups favorably with Shadow Tag.

**Pursuit**: Pursuit users can trap Gengar on the turn it Mega Evolves, thereby preventing it from removing a Pokemon of its choice. However, Mega Gengar can still eliminate the Pursuit user itself with Destiny Bond, and Tyranitar is generally OHKOed by Focus Blast, while Scizor is OHKOed by Hidden Power Fire.

**Ghost-types**: Ghost-type Pokemon are unaffected by Shadow Tag, allowing them to switch out freely against it. Giratina-O and Aegislash can also threaten Gengar with STAB Shadow Sneak and have enough special bulk to survive a Shadow Ball from Mega Gengar, OHKOing it in return.

**Priority**: Super effective priority moves, such as Sucker Punch and Shadow Sneak, usually OHKO Mega Gengar before it can react. However, Sucker Punch fails if Mega Gengar does not attack and can still be exploited with Destiny Bond. [This is only true if Gengar uses Destiny Bond the turn before the opponent uses Sucker Punch and subsequently uses an attacking move; the opponent would be pretty foolish to use Sucker Punch the turn after Mega Gengar uses Destiny Bond, which also is easy to stall out given its 8 PP, so I'm not sure this is accurate.] Given its poor bulk, Bullet Punch can pick off a weakened Mega Gengar.

**Choice Scarf**: Choice Scarf users can typically outspeed and OHKO Mega Gengar, allowing them to revenge kill it or force it out on a double switch.

**Faster Pokemon**: Mega Mewtwo Y and Deoxys-A, Ubers' resident fast Psychic-type powerhouses, can outspeed and dispatch Mega Gengar, as can Deoxys-S if it carries Psycho Boost. Healthy Dragon Dance users such as Rayquaza and Mega Salamence can force Gengar to risk a prediction between Taunt and Destiny Bond, as can Speed Boost Blaziken. Mewtwo forces a Speed tie with Mega Gengar, which it generally does not want to risk.

**Shed Shell**: This held item allows a Pokemon to escape Shadow Tag freely but has no other utility and thus carries a high opportunity cost.


------------

Really nice writing! I hope this check was decent because it's been a damn long time since I've GP checked anything. I'm not sure whether double-switch / dry-switch ought to be hyphenated, so feel free to ignore that change if you disagree with it (edit: got my answer. It's been fixed).

GP approved 1/2
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add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Mega Gengar is able to maintain a valuable niche in the Uber tier with Shadow Tag, (AC) which allows it to trap and remove opponents foes. This makes Mega Gengar, albeit situationally, a stallbreaker, wallbreaker, and revenge killer rolled into one. Its excellent Special Attack and Speed stats aid it in this role, as do utility moves such as Taunt and Destiny Bond. Gengar's defensive typing along with its initial ability Levitate grants it three immunities, allowing it to come into battle a bit more easily. However, Mega Gengar's paltry bulk does it no favors, especially in an offensively inclined (remove hyphen) metagame. It is also susceptible to Pursuit, although this can be circumvented with the appropriate moves. Mega Gengar is often forced to sacrifice itself with Destiny Bond if it wishes to remove a healthy threat, and it faces indirect competition from other Mega Evolutions. It is worth noting that losing Levitate lets it absorb Toxic Spikes upon switching in and that it is able to spinblock, two small but situationally useful traits.


[SET]
name: Offensive Trapper
move 1: Destiny Bond
move 2: Sludge Wave
move 3: Shadow Ball / Focus Blast
move 4: Taunt / Protect
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Destiny Bond is an indispensible support move that goes hand-in-glove with Shadow Tag, allowing Mega Gengar to force trades with a number of offensive and defensive threats alike. Sludge Wave is Mega Gengar's strongest Poison-type STAB move and conveniently hits Fairy-types super effectively, allowing it to eliminate them from high health. Shadow Ball is Mega Gengar's most consistent STAB move (RC) and hits slower Psychic-types such as Latias, Latios, Lugia, (AC) and Aegislash super effectively (RC) while dealing respectable damage to other Pokemon such as Primal Groudon and Diancie. Focus Blast allows Mega Gengar to dispatch Tyranitar and Ferrothorn along with a few other Pokemon. Taunt complements Destiny Bond and Shadow Tag by forcing a trapped opponent to use an attacking move, in turn letting Mega Gengar use a risk-free Destiny Bond the following turn. Protect guarantees Gengar's Mega Evolution and can be used to scout and lock uncommon Choice item users. It is also a good choice for teams that struggle against Jolly Extreme Killer Arceus to let Mega Gengar safely gain the Speed advantage. (I assume?)

Substitute helps grant Gengar a safe Mega Evolution and eases prediction, notably against users of Thunder Wave that can also deal hefty damage to Gengar. Thunder is Gengar's strongest option for hitting such relevant threats as Ho-Oh, Yveltal, and Primal Kyogre. Icy Wind is the safest option against a healthy Mega Salamence or Rayquaza. Hidden Power Fire hits Mega Scizor, which commonly runs Pursuit, and Ferrothorn for heavy damage.


Set Details
========


252 Speed EVs along with a Timid nature make the best use of Mega Gengar's base 130 Speed by allowing it to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs let Mega Gengar hit as hard as possible (RC) and allow it Mega Gengar to usually OHKO standard Geomancy Xerneas with Sludge Wave. Siphoning 88 EVs from Special Attack into HP lets Mega Gengar survive Geomancy Xerneas's +2 Moonblast, but the loss in power is generally not worth it.


Usage Tips
========


Actively bringing Gengar in via double switching is key to using it effectively. Double switch Gengar in on bulky Pokemon you can remove, as dry switching Gengar in exposes it to getting slapped with a status affliction. Gengar can also be double switched into weakened offensive threats that you predict will switch in to throw out a final blow. A timely double switch can grant Gengar a safe Mega Evolution, as it has 3 three immunities and is resistant to resists Fairy-type moves. Mega Gengar can also be brought in for free against a target of its choice if you sacrifice one of your Pokemon against the foe you want to trap. Be wary of Choice Scarf users, notably Xerneas, that can surprise and 2HKO Gengar. From Team Preview, assess what Pokemon Gengar should best take down (if any) to benefit its teammates, and plan your game accordingly, as opposed to blindly making trades with Destiny Bond.


Team Options
========

Gengar appreciates teammates that handle the common Ghost-types in the tier, as these can bypass Shadow Tag. Ho-Oh pressures Ghost Arceus and deals hefty damage to Giratina-O with Brave Bird, while Yveltal checks Ghost-types in general. Switch-ins for Dark-types such as Yveltal and Dark Arceus are also required, (AC) as these can otherwise force a Destiny Bond that might be better saved for late-game; accordingly, (AC) Fairy-types such as Xerneas and Klefki make good teammates. Setup sweepers such as Extreme Killer Arceus or and a Calm Mind Arceus forme can exploit Mega Gengar's trapping capabilities and blow through weakened teams. It is effective to pair Mega Gengar with another wallbreaker to pick apart defensive cores for a sweeper to tear through late-game; Ho-Oh is a good teammate, as are other hard hitters such as Primal Kyogre. Users of U-turn, especially Yveltal, can allow Mega Gengar to successfully pivot into the very Fairy-types it wants to trap.



[SET]
name: Perish Trapper (Rick Gastly) (:p)
move 1: Perish Song
move 2: Protect
move 3: Taunt / Disable
move 4: Substitute / Disable
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 248 HP / 84 SpD / 176 Spe


[SET COMMENTS]
Moves
========


Mega Gengar can make use of the combination of Perish Song and Shadow Tag to trap and eliminate opposing defensive Pokemon, mono attackers, and users of a Choice item. Protect is used to guarantee Mega Evolution and allows Mega Gengar to prevent damage every other turn as it stalls for Perish Song turns. Taunt is used to prevent the use of Roar or Whirlwind, and it also prevents moves such as Thunder Wave and Spikes, which can respectively cripple Mega Gengar or otherwise harm its team. Substitute can ease the use of Perish Song after an opponent switches out their Gengar-weak Pokemon. It can also be used repeatedly against slower foes to stall for Perish Song turns; this is particularly effective against threats that have multiple moves that can KO Mega Gengar. Disable forces Choice-locked Pokemon to use Struggle and can rob attackers of the means to hit Mega Gengar, making it easier to stall for Perish Song turns.


Set Details
========


248 HP EVs are used to mitigate the mediocrity of Mega Gengar's bulk (RC) and aid in its ability to survive until Perish Song activates. 176 Speed EVs with a Timid nature allow Mega Gengar to be faster than maximum Speed Arceus formes after Mega Evolution. The remaining 84 EVs are allocated to Special Defense; this allows Mega Gengar to better take arbitrary special attacks. Specifically, they allow it to always survive a +2 Moonblast from Xerneas after Stealth Rock and frequently survive +2 Thunder.


Usage Tips
========


Mega Gengar cannot trap anything until it has Mega Evolved safely; do this by getting Mega Gengar into play early in the match. Make smart double switches or sacrifice an unneeded Pokemon to get Mega Gengar in for free against a target of choice. Against a defensive Pokemon such as Lugia, support Arceus, or defensive Xerneas, use Taunt first to prevent Mega Gengar from being phazed or crippled by status. If the foe only has one good method of dealing damage to Mega Gengar and has just used the move, Disable it. Slower Choice users that have already locked themselves into a move can be Disabled immediately; otherwise, (AC) use Protect after trapping them, and then use Disable. Once threats are have been neutered, Perish Song can be set. Subsequently, use Protect to stall until the Perish Count reaches 1. Switch out after the Perish Count reaches 1 to prevent Mega Gengar from fainting alongside its trapped foe.


Team Options
========

Due to this set's ability to trap and eliminate many common Defoggers, Spikes users such as Deoxys-A, Deoxys-S, Forretress, Scolipede, Greninja, and Klefki can make the entry hazard game difficult for the opponent. Offensive Stealth Rock setters such as Primal Groudon, Dialga, and Deoxys-S also greatly benefit from Mega Gengar's ability to eliminate foes that can Defog away entry hazards. Setup sweepers such as Mega Salamence, Xerneas, Primal Groudon, and Rayquaza benefit from the pressure Mega Gengar can place on defensive support Pokemon such as support Arceus formes, blobs Chansey, Blissey, (if you don't want Chansey here, which probably is the case, feel free to remove it, but 'blobs' isn't acceptable) and Klefki. Primal Kyogre is a teammate that appreciates Mega Gengar's ability to remove Ferrothorn.



[SET]
name: Substitute + Hypnosis
move 1: Hypnosis
move 2: Substitute
move 3: Hex
move 4: Sludge Wave / Destiny Bond
item: Gengarite
ability: Shadow Tag
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Hypnosis, if it hits, incapacitates a foe for at least one turn. This allows a Substitute to be set, and if the foe is asleep longer than one turn, Mega Gengar can slam it with its STAB moves. Substitute can be used to help Gengar Mega Evolve as well as further exploit sleeping foes. Due to sleep from Hypnosis, Hex's power is doubled, providing Mega Gengar with a very powerful STAB move that hits Psychics and Ghosts Psychic- and Ghost-types super effectively. Sludge Wave is an immediately stronger STAB move with more immediate power that crushes Fairy-types. Destiny Bond in combination with Shadow Tag can be used to trade KOs with opposing troublesome targets.


Set Details
========


252 Speed EVs with a Timid nature allow Mega Gengar to outrun threats such as Arceus, Darkrai, and Shaymin-S. 252 Special Attack EVs maximize the damage output of Hex and Sludge Wave. 88 EVs from Special Attack can be moved into HP to allow Mega Gengar to survive a +2 Moonblast from Xerneas if a backup check is needed.


Usage Tips
========


Use of double switching is a good way to get Mega Gengar into play and to Mega Evolve it. Double into trappable defensive Pokemon and slower offensive Pokemon that fear Mega Gengar; doing so gives Gengar a free Mega Evolution, (AC) as the opponent is unlikely to stay in. Due to Sleep Clause, (AC) only one target can be put to sleep so chose wisely. While in most circumstances this is not relevant because the opponent cannot switch due to Shadow Tag, trapping a new threat after something else has been put to sleep means that the utility of Hypnosis and the power of Hex are no longer available. Use Team Preview to determine Mega Gengar's best use for the match. Sometimes this will involve incapacitating and eliminating a defensive Pokemon or Defogger, other times it might mean revenge killing a particular offensive Pokemon.


Team Options
========

Fairy-types benefit Mega Gengar as switch-ins to Dark-types such as Yveltal and Arceus-Dark Dark Arceus, (AC) that which Mega Gengar either is either unable to KO immediately or doesn't want to trade KOs with via Destiny Bond. Setup sweepers such as Mega Salamence, Geomancy Xerneas, Extreme Killer Arceus, and Calm Mind Arceus formes greatly benefit from Mega Gengar's ability to select and eliminate troublesome defensive Pokemon. Users of U-turn such as Yveltal are great for getting Mega Gengar into play, (AC) as they allow it to choose its matchup after the opponent's chance to switch has passed. Pokemon that perform well against Ghost-types are important teammates, as Ghost-types cannot be trapped.


[STRATEGY COMMENTS]
Other Options
=============


Will-O-Wisp neuters Pursuit trappers such as Tyranitar and Scizor (RC) and has decent general utility outside of that, but not being able to burn Primal Groudon, a top threat, is disappointing. Reflect Type lets Gengar survive Pursuit from common users of the move such as Tyranitar and Scizor if it hits them on the switch-in switch. (or 'as they switch in', but 'switch-in' only refers to Pokemon) A specialized moveset of Reflect Type / Will-O-Wisp / Rest / Taunt can remove said Pursuit trappers efficiently, but it has little utility outside of that. Sludge Bomb can be used over Sludge Wave, (AC) as the increased chance of poison can be worth the 5 Base Power drop under certain circumstances.



Checks and Counters
===================


Mega Gengar is difficult to check in the traditional sense, as it can usually choose its matchups favorably with Shadow Tag.

**Pursuit**: Pursuit users can trap Gengar on the turn it Mega Evolves, thereby preventing it from removing a Pokemon of its choice. However, Mega Gengar can still eliminate the Pursuit user with Destiny Bond, and Tyranitar is generally OHKOed by Focus Blast, while Mega Scizor is OHKOed by Hidden Power Fire.

**Ghost-types**: Ghost-type Pokemon are unaffected by Shadow Tag, allowing them to switch out freely against it Mega Gengar. Giratina-O and Aegislash can also threaten Mega Gengar with STAB Shadow Sneak and have enough special bulk to survive a Shadow Ball from Mega Gengar, OHKOing it in return.

**Priority**: Super effective priority moves, such as Sucker Punch and Shadow Sneak, usually OHKO Mega Gengar before it can react. However, Sucker Punch fails if Mega Gengar does not attack and can still be exploited with Destiny Bond. Given its poor bulk, Bullet Punch can pick off a weakened Mega Gengar too.

**Choice Scarf**: Choice Scarf users can typically outspeed and OHKO Mega Gengar, allowing them to revenge kill it or force it out on a double switch.

**Faster Pokemon**: Mega Mewtwo Y and Deoxys-A, Ubers's (think it counts as a singular when referring to the metagame) resident fast Psychic-type powerhouses, can outspeed and dispatch Mega Gengar, as can Deoxys-S if it carries Psycho Boost. Healthy Dragon Dance users such as Rayquaza and Mega Salamence can force Mega Gengar to risk a prediction between Taunt and Destiny Bond, as can Speed Boost Blaziken. Mewtwo forces a Speed tie with Mega Gengar, which it generally does not want to risk.

**Shed Shell**: This held item Shed Shell allows a Pokemon to escape Shadow Tag freely but has no other utility and thus carries a high opportunity cost.
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GP 2/2
 
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