ORAS OU Mega Gyarados and Friends [1k RMT]

Introduction
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Nice song for you to listen to while you read this :]
Hello everyone! My name is firehusky :] Some of you may know me, since I post a lot in the OU subforum, and I have made a bunch of RMTs. I didn't really feel like doing a 1k post, but my friend Recreant somehow managed to convince me to do one. So here I am. I actually made this team for the OU Teambuilding Competition, but I forgot to submit it. *facepalm* This team is based around Mega Gyarados and Dragalge, two mons that received buffs from the transition to ORAS. Mega Gyarados learned Crunch, while Dragalge gained Adaptability, making it one of the best wallbreakers in the entire metagame. Onto the teambuilding process!
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I started off with an interesting offensive core of Mega Gyarados and Dragalge. These two have really good offensive synergy, and this was the core required for round 2 of the teambuilding competition. Also these two are both seafood therefore they have good synergy

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My favorite playstyle is Balance, which also happens to be the playstyle which I am best at building. So I decided to approach this core in a more balanced way. Ferrothorn is part of my team's defensive backbone. Ferrothorn was added next to set up SR, and work as a check to Mega Swampert Rain Offense, and Sand Offense.

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These three mons were extremely weak to birdspam, so I slapped on Heatran as a counter to Talonflame. Tran also forms an FWG core with Ferro and Mega Gyarados. It also works as a secondary check to Fairies like MGarde.

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I needed defog. I needed Latios. nuff said
Also, dual dragon spam is really cool, as Latios and Dragalge both hit pretty hard and can break through special walls with the help of each other.

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Somehow I always manage a way to fit a Keldeo onto one of my teams. This one is not an exception. At this point, I was kind of having some problems with Gliscor and Lando-t, as I didn't have any safe switch-ins to it, so Keldeo was added to fix that problem.

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I still had problems with Fairies in general, so I replaced heatran with Talonflame. Bulk Up + Taunt Talonflame is a very reliable check / counter to most fairies. But I was literally wrecked by Zard X and BirdSpam, so I replaced Keldeo with Rhyperior. Rhyperior counters Zard X and Birdspam perfectly, and using underrated mons is cool :]

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Latios was changed to Latias as a better switch-in to Keldeo, and for healing wish support. It pretty much does the same thing that Latias did. I also moved SR onto rhyperior.

The Team
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Gyarados @ Gyaradosite
Ability: Intimidate --> Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

The star of the show. Gyarados really benefited from the transition to ORAS, as it was able to learn Crunch, giving it a solid Dark-type STAB move. Along with the fact that Water and Dark coverage is very hard to wall, Gyarados is an offensive threat to be reckoned with. Gyarados is the main sweeper of my team, and acts as a great check to Mega Sableye, being able to switch in on any move bar Will-o-Wisp and then just setting up a Sub. This set is rather standard, I have 2 solid STAB moves in Waterfall and Crunch, while Dragon Dance is crucial to letting me sweep unprepared teams. Sub lets me stop status and Intimidate, while also letting me dodge revenge killing attempts. A Jolly nature is so that I can outspeed stuff like Mega Lopunny at +1. I have intimidate as my pre mega ability, as it helps me set up.

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Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]

Seaweed is awesome! Jokes aside, Dragalge is my team's main wallbreaker, sporting one of the strongest Draco Meteors in the entire metagame. As I said before, Mega Gyarados and Dragalge have really nice offensive synergy together. Mega Gyarados takes care of Heatran and Chansey for Dragalge, while Dragalge can beat Ferrothorn and Keldeo. Draco Meteor and Sludge Wave hit absurdly hard, with Draco OHKOing some resists like Bisharp. Scald let's me get past Heatran and can be a safe move to fire off to fish for a burn. HP Fire rounds out the set, to hit Steel types like Ferrothorn and Scizor. However, take note that a resisted Draco Meteor is actually stronger by a little bit than a 2x super effective HP Fire, although you'll have to switch out due to the special attack drop. This particular EV spread lets me outspeed standard AV Azumarill, and the rest is dumped into special attack and bulk. Dragalge is a really underrated mon and should be used more often. Here are some calcs just to show how powerful it actually is.

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 4 HP / 0 SpD Bisharp: 255-301 (93.7 - 110.6%) -- 62.5% chance to OHKO

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mew: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 4 SpD Skarmory: 254-299 (76 - 89.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 268-316 (76.3 - 90%) -- guaranteed 2HKO

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 0 SpD Landorus-T: 460-542 (144.2 - 169.9%) -- guaranteed OHKO

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 340-400 (111.8 - 131.5%) -- guaranteed OHKO

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Protect

Ferrothorn is part 1 of my defensive backbone. There's nothing really special with Ferrothorn, really. You guys should all know what he does, but I'll just go over his moves and EV spread just in case. Leech Seed lets me passively regain HP, and combined with SR, helps me chip away at my opponent's HP. Power Whip is a strong STAB move which actually packs quite a punch coming off of Ferrothorn's base 94 attack stat, which is really good for a defensive mon. Protect let's me scout for moves against choice locked Pokemon, while also getting pack some Leftovers or leech seed recovery. Since my teams is still kind of weak to Mega Gardevoir and Mega Diancie, I decided to use Gyro Ball. Moving on!

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Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt

Say hi to Smogon Bird :] Talonflame is my team's check to fairies, mainly mixed Altaria, MGarde, and Clefable. Talonflame is also a decent revenge killer, and a good stallbreaker, even with Mega Sableye around. With Bulk up, I can slowly boost up, while Roost gives me reliable recovery. Taunt allows me to stop my opponent's from boosting, while also stopping stuff that relies on status to beat Talonflame. (eg, Chansey) EVs are standard for Bulk Up Talonflame, maxing out HP and special bulk (because bulk up boosts defense, so you don't have to invest in defense), while the 8 speed EVs are to outspeed something that I'm too lazy to calc right now.

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Red dragon OP. Latias's role on this team is to be an awesome offensive healing wish user, while also hitting decently hard with LO boosted dracos. Latios could be used instead for offensive presence, but healing wish is just too valuable to give my sweepers a second shot at sweeping. Defog is mandatory to clear off hazards for Talonflame. 72 HP EVs gives me a life orb number, the rest is dumped into speed and special attack to hit as hard as possible.


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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch

Last but not least is Rhyperior. Rhyperior is my team's BirdSpam counter, and Zard X counter. Rhyperior also is an effective stealth rock setter due to his great physical bulk. He replaced Heatran as my team's birdspam counter, and I think he does this job better as he does not lose to EQ Zard X. Toxic may seem random, but it's actually pretty nice to wear down bulkier mons like Slowbro (don't stay in on it though lol) or Altaria. Earthquake is a really strong STAB moves even without a lot of investment, and it hits very hard coming off of Rhyperior's high attack stat. Rock Blast lets me beat most birds and Mega Pinsir, while also being able to break sashes and subs. Ice Punch is a great coverage move that lets me hit the mons that are 4x weak to ice, like Garchomp and Lando-t or lando-i.



Conclusion
Well that's my team! Overall, I had lots of fun building this team, and this is my 1k post. Also, Dragalge is really awesome, people need to use it more! Tom brady is a jerk too.

Shoutouts

I won't put these in hide tags because then they won't get the notification :]

Recreant: MAHHHHHHHHH FACE! (inside joke) awesome fren and thanks for encouraging me to do a 1k post

-Clone-: awesome fren

boltsandbombers: awesome fren

Aragorn the King: awesome fren

AM: grats on mod, awesome fren as usual

alexwolf: awesome fren

Jukain: awesome fren

Karxrida: awesome cool dude

Celticpride: cool fren

Kurona: awesome fren

Importable
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Gyro Ball
- Leech Seed
- Power Whip
- Protect

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch
Thanks for taking the time to read this :]
- firehusky
 
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Hey Husky nice 1k post man. Even though I don't rate as much as I used to on the rmt forum I think I can give a few minor suggestions.

1. Change Heatran to "mixed wall" Hippowdon. So my reason for thinking this could be a potential change is because Hippowdon does basically what tran does sets up hazard, phazes. But hippowdon has reliable recovery in slack off and checks birdspam as well. He doesn't hurt you synergy too much as you do have 3 grass resists and you do have 5 water resists. He also takes away some of your fighting weakness as he can tank most hits.

2. Give Heatran SR and Ferrothorn spikes. Really minor nitpick of mine but I think that this could help you. You might wanna do this if you don't switch to hippo.

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Roar
- Protect

Hope I helped -sneak
 
Wait, dark type+ dragalge+ bulky steel + water type -.- .... Are you trying to make the CCAT team like yours? I knew it! Lol

Cool team, imo you could fit T wave support on Ferro instead of protect but extra leech seed recovery is nice too. Also maybe shed shell to avoid being trapped by magnezone? As it can otherwise do sum work on half your team. Also maybe icy wind on keldeo, decent option too imo ;)

Edit : Shadow Sneak beat me to it but spikes on ferro and SR on heathran is decent too.
 
Just keep Substitute as the main slash on M-Gyarados. I don't necessarily agree with shadow sneaks above statement that Heatran should be replaced with Hippowdon since you now run the risk of getting swept clean by non EQ Char-X and HP Fire non EQ Latios just hits everything on your team really easily if you went Hippowdon. You're really just changing what you're weak to with that change. Although the issue actually stems down from a couple of blatant threat weaknesses.
Mega Pinsir can be kind of annoying to this team, but it's actually not that common atm
Cool, now you know what is common? Mega Altaria. How do you get past the special and mixed sets? It sort of just demolishes you right now from the get go. I'd try to fit in Icy Wind somewhere on Keldeo to help alleviate this issue at least a tiny bit. I don't agree that you should remove HP Electric your team also has BD Azu issues. You have the option of running 216 Spe on Dragalge to hit the jump point to outrun it although you lose a hefty amount of bulk so that's something you can try. I think Protect on Ferro is nice and all but this team is actually weak to overall offensive Fairy Types as well. I'd personally run Gyro Ball over Protect to help with M-Gardevoir along with Gengar to an extent. I think Taunt is better for your team than Roar on Heatran personally. You could go with the hazard stacking suggestions above to capitalize and make some of these threats a bit more easier to handle however Toxic Protect Heatran right now is what's helping you maintain pressure on Char-X. I feel like fast support Heatran would fit better on this team so that you don't have to contend with being at a disadvantage against Anti-Lead Brelooms. It's just HP and Speed similar / same moveset basically.
 
Hey Husky nice 1k post man. Even though I don't rate as much as I used to on the rmt forum I think I can give a few minor suggestions.

1. Change Heatran to "mixed wall" Hippowdon. So my reason for thinking this could be a potential change is because Hippowdon does basically what tran does sets up hazard, phazes. But hippowdon has reliable recovery in slack off and checks birdspam as well. He doesn't hurt you synergy too much as you do have 3 grass resists and you do have 5 water resists. He also takes away some of your fighting weakness as he can tank most hits.

2. Give Heatran SR and Ferrothorn spikes. Really minor nitpick of mine but I think that this could help you. You might wanna do this if you don't switch to hippo.

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Roar
- Protect

Hope I helped -sneak
Thanks for the rate!
Hippowdon actually makes my team a lot more Mega Gardevoir weak, since Tran was my most reliable check to it. I'll probably stick with Heatran for now.
tbh, I'm not really a big fan of hazard stacking, and Toxic was my main way of dealing with stuff like Zard X and Zard Y.
Wait, dark type+ dragalge+ bulky steel + water type -.- .... Are you trying to make the CCAT team like yours? I knew it! Lol

Cool team, imo you could fit T wave support on Ferro instead of protect but extra leech seed recovery is nice too. Also maybe shed shell to avoid being trapped by magnezone? As it can otherwise do sum work on half your team. Also maybe icy wind on keldeo, decent option too imo ;)

Edit : Shadow Sneak beat me to it but spikes on ferro and SR on heathran is decent too.
Probably not going with shed shell, as I already have tran and scarf keld for magnezone. Thanks for the rate :]
Just keep Substitute as the main slash on M-Gyarados. I don't necessarily agree with shadow sneaks above statement that Heatran should be replaced with Hippowdon since you now run the risk of getting swept clean by non EQ Char-X and HP Fire non EQ Latios just hits everything on your team really easily if you went Hippowdon. You're really just changing what you're weak to with that change. Although the issue actually stems down from a couple of blatant threat weaknesses.

Cool, now you know what is common? Mega Altaria. How do you get past the special and mixed sets? It sort of just demolishes you right now from the get go. I'd try to fit in Icy Wind somewhere on Keldeo to help alleviate this issue at least a tiny bit. I don't agree that you should remove HP Electric your team also has BD Azu issues. You have the option of running 216 Spe on Dragalge to hit the jump point to outrun it although you lose a hefty amount of bulk so that's something you can try. I think Protect on Ferro is nice and all but this team is actually weak to overall offensive Fairy Types as well. I'd personally run Gyro Ball over Protect to help with M-Gardevoir along with Gengar to an extent. I think Taunt is better for your team than Roar on Heatran personally. You could go with the hazard stacking suggestions above to capitalize and make some of these threats a bit more easier to handle however Toxic Protect Heatran right now is what's helping you maintain pressure on Char-X. I feel like fast support Heatran would fit better on this team so that you don't have to contend with being at a disadvantage against Anti-Lead Brelooms. It's just HP and Speed similar / same moveset basically.
Hi AM, thanks for the rate :D
Mega Altaria is actually a huge problem for this team, especially mixed sets with Fire Blast and Earthquake. I think I'll go with your suggestion of Icy Wind on Keldeo. This makes me weaker to BD Azu, but I feel that Latios as a check is okay. Also, if I need to, I can sac Keldeo for an Icy Wind on Azu, and revenge kill with Dragalge. I'll test your other suggestions out too!
Thanks!
 
Thanks for the rate!
Hippowdon actually makes my team a lot more Mega Gardevoir weak, since Tran was my most reliable check to it. I'll probably stick with Heatran for now.
tbh, I'm not really a big fan of hazard stacking, and Toxic was my main way of dealing with stuff like Zard X and Zard Y.

Probably not going with shed shell, as I already have tran and scarf keld for magnezone. Thanks for the rate :]

Hi AM, thanks for the rate :D
Mega Altaria is actually a huge problem for this team, especially mixed sets with Fire Blast and Earthquake. I think I'll go with your suggestion of Icy Wind on Keldeo. This makes me weaker to BD Azu, but I feel that Latios as a check is okay. Also, if I need to, I can sac Keldeo for an Icy Wind on Azu, and revenge kill with Dragalge. I'll test your other suggestions out too!
Thanks!

If you run hippo run gyro ball on ferro forgot to add
 
Hi, cool core, congrats on the 1k.

This team isn't offensive enough to push off defensive holes, you have a lot of pretty bulky pokemon and two dedicated defensive walls so you should really patch these up. First and foremost is Mega Pinsir- he comes in on your dragons after a draco meteor or on Keldeo locked into the wrong move and sets up and sweeps. Other flying types are also going to be a pain- Taunt Talonflame is going to shut down everything and spread burns quite easily, and random stuff like fire fang Aerodactyl and Torandus-T will be hard to get around. The only faster things you have are Latios and Keldeo which will go down to quick attack after a boost, provided Latios takes a bit of prior damage, which is not that hard of a scenario to picture. Next up, you have issues with pretty much every fairy type except for Diancie and Azumarill. Altaria and Gardevoir cause essentially the same problem, and Clefable can probably get past your Heatran sometimes. After one calm mind boost, you're looking at a possible 7hko with lava plume on standard Clefable- not to mention you have to break every third turn to taunt, making the situation way worse. Also, moonblast can drop special attack. You don't lose by any means, but if Clefable has even one calm mind set up it's essentially a PP stall stalemate. First thing you should do is ditch Keldeo. Having a flying weak scarfer is bad for this team, and Keldeo doesn't seem to add any irreplacable offensive coverage or power. The only thing it really does for your team as far as I'm concerned is be another belly drum Azumarill check and a Bisharp check.

However, you are going to want a scarfer. Personally, I think some volt turn would be nice because it will help get in Dragalge without trouble against stuff like Ferrothorn. Landorus-T immediately comes to mind, as Earthquake will smash through the fairies you have issues with and he can take a brave bird or quick attack without too much difficulty thanks to intimidate. You could easily go with this- but I think I have a better idea- Rhyperior. Rhyperior is bulky enough to handle almost any flying type, and the only thing it really fears is WoW from Talonflame. However, your weakness to Fairies still stands so I think Talonflame should be added as well. Talonflame is a great check for Gardevoir, Altaria, and Clefable. I think you would do best with a bulkier set to be a more consistent pokemon in general, but you could run CB as well if you want. Personally, I love the Taunt + Bulk Up set, but Taunt + WoW or Swords Dance are all acceptable alternatives. I know this is a bit of an unorthodox solution to your problems, but I think it will work.

Last nitpick - I think Knock Off over Gyro ball or Power Whip would be nice on Ferrothorn. You mainly lose out against Gardevoir with Knock Off, and you're probably going to get wrecked by Focus Blast anyways. Plus, power whip still does a ton of damage. Knock Off is too good to not have anywhere on a team, and it makes Talonflame's stallbreaking much easier when the opponent has no leftovers

Importable:
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch / Toxic
 
I definitely agree with the talonflame suggestion. It can really patch up my weaknesses to alt, gardevoir and clefable.
Still kinda iffy on Rhyperior though, I'll test it out.
I'll probably stay with dual STABs on Ferro as if I get rid of Gyro Ball, once Talonflame goes down I'm screwed by fairies, and if I get rid of power whip I'm screwed by mega swampert rain offense.
Thanks for the rate :]

EDIT: So I tested out Rhyperior, and it's actually working pretty well as a counter to zard x and birds. However, I did notice that I was a bit weaker to BD azu and rain offense in general.
 
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Wow rood, no shoutout. Jk jk.

Looks good, not too sure on Dragalge though. He has piss poor defense and is completely demolished by Ground Types, Psychic Types, Ice, and Dragon, which are all extremely popular. Running a poison type at all is, well, rather useless in OU imo. Also, those calcs you added won't happen 70% of the time. And, if you're locked into a certain move, you're screwed.

I understand you're running a Speed Creep on Ferrothorn, but if you're going to do this, just don't use Gyro Ball. Having any Speed at all kill's the power it does. And, Mega Sableye will mega, Burn you, then Recover the next turn. Power whip could also miss.

MY LITTLE PONEHHHH YAYAYYAYAYAYAYAYAY! Js, but I didn't know you were a bronie ouo.

Well, everything else looks good! Could we get some replays? And possibly your peak with this team?

Good job fren!

Hug the bunneh for me owo
 
Dragalge actually has really good offensive synergy with Gyarados. And for some reason people like switching in lando-t on dragalge. idk why lol, it gets OHKOed.
I don't really feel like posting replays since balance is easy to understand and I don't really need replays to prove that gyarados and dragalge are good together because it's actually a well known core. Dragalge is also a good check to keldeo, and can counter non icy wind sets.
 
Time for actual rate.
Nice squad, it works pretty well cuz I won a Doubles tour match with it. Although that was the old version. if you want the replay I can post it...
You also might want to change your siggy to the new mons.
I also suggest that have the correct IVs on your importable, because I almost lost a game when I thought the last move was HP Ice or something but then I realized it was HP Dragon, but luckily the Lando used SR. Same problem with Keldeo.
Also I suggest using Stone Edge over Rock Blast that way you can't blame hax when you only hit 4 times and get 1 crit or something. Also Stone Edge hits harder see their expected value of damage output from the following trivial calculations:

Stone Edge-
100 BP x 0.8(it can miss 20% of the time)= 80 BP
now it can also crit 12.5% of the time so
100 x 1.5 x 0.125(chance of crit)= 18.75
18.75 + 80 = 98.75 expected value of damage BP jaja
oh wait forgot it got stab so yea 98.75 x 1.5 = 148.125 expected power

Now Rock Slide-
iirc there is 1/3 chance of 2 hits 1/3 chance of 3 hits 1/6 chance of 4 hits 1/6 chance of 5 hits
so 1/3 chance of 50 power 1/3 chance of 75 power 1/6 chance of 100 power 1/6 chance of 125 power
ofc we must account for all the crits n stuff so yea
so
25 x 0.0625(chance of crit) x 2 (cuz it hits twice) + 50=53.125 expected if you hit twice 1/3 of the time
we now rinse and repeat
25 x 0.0625(chance of crit) x 3(3 hits=3 chances of crits) + 75 = 79.6875 expected if you hit 3 times onethird of the time
we still need to account for 4 times
25 x 0.0625(no explanation this time) x 4(no explanation this time) + 100 = 106.25 if you hit 4 times but this is only 1/6 of the time
last time doing this
25 x 0.0625 x 5 + 125(this feels a lot less cluttered now) = 132.8125 etc
yea oops i forgot to add in STAB again so multiply all of the above by 1.5
79.6875-2 hits
119.53125-3 hits
159.375-4 hits
199.21875-5 hits
now we need to organize everything and multiply each expected damage value by the chance it occurs to find the real expected value
79.6875/3 + 119.53125/3 + 159.375/6 + 199.21875/6 = 126.171875 which is power you can expect on average from rock blast
wait it has 90% accuracy so times that by 0.9, we get 113.5546875
(i probs shoulda put this in a hide tag...)

As you can see, the extra 34.5703125 power can make a massive difference on some specific targets, especially if it is on super effective targets which would widen this gap. I coulda made this a lot shorter if i did not count crits and misses etc but firehusky always loses cause of them so have to take them into account. I also coulda made this a lot longer if i did something like taking the proportion of common OU mons that run sash or sub and changed expected value of Rock Blast with that etc. to all haters who say you coulda found this out by damage calc, it doesn't account for misses or critical hits which can be critical(no pun intended) to the outcome of a battle.

Therefore you should run Stone Edge over Rock Blast.



nice team tho
 
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Lol, but the rhyperior set in my team is defensive, and the utility provided by Rock Blast in the form of breaking subs and sashes is a lot more useful then some extra 30 power.
 
Thanks for the shutout! Small tweak, I would move Rocks onto Rhyperior. Toxic seems... odd on it. I understand it poisons things that you lure in, but moving Rocks onto it opens up better options for Ferro. As mentioned above, TWave, Protect and Spikes are all solid options. I would drop Gyro Ball because, as mentioned above, without true minimum speed it hits the highest BP less. A moveset of Power Whip / Leech Seed / Spikes / [Thunder Wave / Protect] would be the most optimal imo. Also, the move to Latias could be good, because Healing Wish has really good synergy with SubDD Mega Gyarados. SubDD MGyara wears itself down naturally and can get crippled accidentally when stallbreaking, so another shot at life is great. Also, I realize I probably made very similar suggestions to the people above me, but I really only looked firehusky's OP post over closely.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Thunderbolt
- Healing Wish

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Ice Punch

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave / Protect
 
Spike stacking and defog doesn't really make sense to me, but I'll get rid of gyro ball since I have talon to take care of fairies. I'll probs just run protect over gyro ball. Will change to latias :]
 
Nice team fren, but i think that your team need a revengekiller scarf > Rhyperior. Why? Typology of team like that are really scared by setup sweepers.

My options are two:

the first is that.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch/Ice Punch
- Earthquake/Super Power
- Stone Edge

So tyranitar is a great pokemon, rexist to +1 dragon claw of +1 max atk of Charizard X, revengekill ez the bird spam and most important; Revengekill Bisharp that are a pain 4 your team. Counting that draws in some counter Gyarados.

The second option is that:

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide

Hard revengekill of Pinsir but not of Talonflame. Although revengekill Charizard X and many other pokemon. Don't suck by bisharp and revengekill also Gyarados that is a bitch 4 you, but he's scared by M-Slowbro T-T


Last thing; I do not think Gyarados needs all that speed.

F**ing Lopunny!!!

GL with your team fren ^^
 
Nice team fren, but i think that your team need a revengekiller scarf > Rhyperior. Why? Typology of team like that are really scared by setup sweepers.

My options are two:

the first is that.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch/Ice Punch
- Earthquake/Super Power
- Stone Edge

So tyranitar is a great pokemon, rexist to +1 dragon claw of +1 max atk of Charizard X, revengekill ez the bird spam and most important; Revengekill Bisharp that are a pain 4 your team. Counting that draws in some counter Gyarados.

The second option is that:

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide

Hard revengekill of Pinsir but not of Talonflame. Although revengekill Charizard X and many other pokemon. Don't suck by bisharp and revengekill also Gyarados that is a bitch 4 you, but he's scared by M-Slowbro T-T

Last thing; I do not think Gyarados needs all that speed.
F**ing Lopunny!!!

GL with your team fren ^^
Well Rhyperior is already a really solid answer to Zard X and birds. Thanks for the rate though :]
 
I have a question: How does this team deal with Mega Gallade? Once Talonflame goes down, it basically sweeps the team (unless you're relying on a Speed Tie with Latias to check it. Gyarados doesn't count because even after Intimidate, Zen Headbutt 2HKOes after Stealth Rock). No solution to offer but I feel this is worth considering.
 
Yes, Mega Gallade can be a quite a problem, since nothing on my team can switch in on it. I have 3 ways of dealing with it: Talonflame, speed tying with Latias, and Rhyperior. Rhyperior can actually take a Close Combat due to it's great physical bulk, and then OHKO back with Earthquake. However, it obviously can't switch in on it.

252 Atk Mega Gallade Close Combat vs. 212 HP / 252 Def Solid Rock Rhyperior: 231-274 (54.4 - 64.6%) -- guaranteed 2HKO after Leftovers recovery
44+ Atk Rhyperior Earthquake vs. -1 0 HP / 0 Def Mega Gallade: 258-304 (93.1 - 109.7%) -- 56.3% chance to OHKO

If Mega Gallade lives the EQ, I bring in Ferrothorn and take it out with Iron Barbs. Mega Gallade is pretty much guaranteed 2 kills against my team, but I think I have enough ways to deal with it.

Also, Ferrothorn has a decent chance to live a CC if it's at full health
252 Atk Mega Gallade Close Combat vs. 252 HP / 88+ Def Ferrothorn: 314-372 (89.2 - 105.6%) -- 31.3% chance to OHKO
 
WoW rood, no shout out...(rages and punches coompooter)...JK.

YOU seem weak to this mofo -->
302-mega.png


And with out Dragalge its GG.

Clefable could work with this team because 1. sableye is scared (Like a bitch) 2. Rocks (wait why do you have 2 pokes as rockers?) 3.Profit....JK.

Conclusion: Great team Looks fine.
 
WoW rood, no shout out...(rages and punches coompooter)...JK.

YOU seem weak to this mofo -->
302-mega.png


And with out Dragalge its GG.

Clefable could work with this team because 1. sableye is scared (Like a bitch) 2. Rocks (wait why do you have 2 pokes as rockers?) 3.Profit....JK.

Conclusion: Great team Looks fine.

Um Bulk Up Smogonbird kinda eats Sableye for breakfast
 
WoW rood, no shout out...(rages and punches coompooter)...JK.

YOU seem weak to this mofo -->
302-mega.png


And with out Dragalge its GG.

Clefable could work with this team because 1. sableye is scared (Like a bitch) 2. Rocks (wait why do you have 2 pokes as rockers?) 3.Profit....JK.

Conclusion: Great team Looks fine.

Talonflame and Mega Gyara kinda beats it easily.
 
WoW rood, no shout out...(rages and punches coompooter)...JK.

YOU seem weak to this mofo -->
302-mega.png


And with out Dragalge its GG.

Clefable could work with this team because 1. sableye is scared (Like a bitch) 2. Rocks (wait why do you have 2 pokes as rockers?) 3.Profit....JK.

Conclusion: Great team Looks fine.
Sorry, Rhyperior has SR, I changed it on the importable, forgot to do it on the main thing. Also, Sub Mega Dos can safely switch in on a shadow ball / dark pulse and then use sableye as set up fodder. Dragalge OHKOes with draco meteor, and as blinkie said, bulk up talonflame literally counters it. Just don't see how I'm weak to mega sableye.
 
It seems Mega Gardevoir is problematic as well as you're forced to sac each time it comes in. Ferrothorn needs to be at high HP as Focus Blast does 67 - 78.9%. Dragalge is OHKOed by Psyshock while Talonflame is 2HKOed by Psyshock (OHKO after Rocks). Gyarados needs to not have Mega Evolved and have Stealth Rock off the field to survive a Hyper Voice and even then, it can't OHKO back.

Same thing with Mega Diancie. It 2HKOes Dragalge with a STAB move of choice, Ferro needs high HP to deal with it (HP Fire does 67 - 79.5%) and Talonflame is OHKOed by Diamond Storm.

I would run Gyro Ball over Thunder Wave or just use a Scizor but that's up to your preference.
 
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Mega Gardevoir isn't actually a really big problem, as I just need to get in Talonflame safely and then use Bulk Up, so I can survive a psyshock. Most Mega Gardevoir will switch out, giving you time to bulk up / roost. Most teams aren't really prepared for a Talonflame at +2 attack and +2 defense, but if they are, I can always roost back up and then save it for later to check mega gardevoir. I need to play really carefully with it.

Mega Diancie is effectively checked by Rhyperior, but yes it can be quite dangerous. I'll change it back to gyro ball.

How high did you peek?
Well tbh I didn't peak very high, but I enjoyed building the team and testing it out, which was the whole point.
 
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