Introduction
Nice song for you to listen to while you read this :]
Hello everyone! My name is firehusky :] Some of you may know me, since I post a lot in the OU subforum, and I have made a bunch of RMTs. I didn't really feel like doing a 1k post, but my friend Recreant somehow managed to convince me to do one. So here I am. I actually made this team for the OU Teambuilding Competition, but I forgot to submit it. *facepalm* This team is based around Mega Gyarados and Dragalge, two mons that received buffs from the transition to ORAS. Mega Gyarados learned Crunch, while Dragalge gained Adaptability, making it one of the best wallbreakers in the entire metagame. Onto the teambuilding process!







I started off with an interesting offensive core of Mega Gyarados and Dragalge. These two have really good offensive synergy, and this was the core required for round 2 of the teambuilding competition.



My favorite playstyle is Balance, which also happens to be the playstyle which I am best at building. So I decided to approach this core in a more balanced way. Ferrothorn is part of my team's defensive backbone. Ferrothorn was added next to set up SR, and work as a check to Mega Swampert Rain Offense, and Sand Offense.




These three mons were extremely weak to birdspam, so I slapped on Heatran as a counter to Talonflame. Tran also forms an FWG core with Ferro and Mega Gyarados. It also works as a secondary check to Fairies like MGarde.





I needed defog. I needed Latios. nuff said
Also, dual dragon spam is really cool, as Latios and Dragalge both hit pretty hard and can break through special walls with the help of each other.






Somehow I always manage a way to fit a Keldeo onto one of my teams. This one is not an exception. At this point, I was kind of having some problems with Gliscor and Lando-t, as I didn't have any safe switch-ins to it, so Keldeo was added to fix that problem.






I still had problems with Fairies in general, so I replaced heatran with Talonflame. Bulk Up + Taunt Talonflame is a very reliable check / counter to most fairies. But I was literally wrecked by Zard X and BirdSpam, so I replaced Keldeo with Rhyperior. Rhyperior counters Zard X and Birdspam perfectly, and using underrated mons is cool :]






Latios was changed to Latias as a better switch-in to Keldeo, and for healing wish support. It pretty much does the same thing that Latias did. I also moved SR onto rhyperior.
The Team

Gyarados @ Gyaradosite
Ability: Intimidate --> Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute
The star of the show. Gyarados really benefited from the transition to ORAS, as it was able to learn Crunch, giving it a solid Dark-type STAB move. Along with the fact that Water and Dark coverage is very hard to wall, Gyarados is an offensive threat to be reckoned with. Gyarados is the main sweeper of my team, and acts as a great check to Mega Sableye, being able to switch in on any move bar Will-o-Wisp and then just setting up a Sub. This set is rather standard, I have 2 solid STAB moves in Waterfall and Crunch, while Dragon Dance is crucial to letting me sweep unprepared teams. Sub lets me stop status and Intimidate, while also letting me dodge revenge killing attempts. A Jolly nature is so that I can outspeed stuff like Mega Lopunny at +1. I have intimidate as my pre mega ability, as it helps me set up.

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]
Seaweed is awesome! Jokes aside, Dragalge is my team's main wallbreaker, sporting one of the strongest Draco Meteors in the entire metagame. As I said before, Mega Gyarados and Dragalge have really nice offensive synergy together. Mega Gyarados takes care of Heatran and Chansey for Dragalge, while Dragalge can beat Ferrothorn and Keldeo. Draco Meteor and Sludge Wave hit absurdly hard, with Draco OHKOing some resists like Bisharp. Scald let's me get past Heatran and can be a safe move to fire off to fish for a burn. HP Fire rounds out the set, to hit Steel types like Ferrothorn and Scizor. However, take note that a resisted Draco Meteor is actually stronger by a little bit than a 2x super effective HP Fire, although you'll have to switch out due to the special attack drop. This particular EV spread lets me outspeed standard AV Azumarill, and the rest is dumped into special attack and bulk. Dragalge is a really underrated mon and should be used more often. Here are some calcs just to show how powerful it actually is.
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 4 HP / 0 SpD Bisharp: 255-301 (93.7 - 110.6%) -- 62.5% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mew: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 4 SpD Skarmory: 254-299 (76 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 268-316 (76.3 - 90%) -- guaranteed 2HKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 0 SpD Landorus-T: 460-542 (144.2 - 169.9%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 340-400 (111.8 - 131.5%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mew: 382-450 (94.5 - 111.3%) -- 68.8% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 4 SpD Skarmory: 254-299 (76 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 268-316 (76.3 - 90%) -- guaranteed 2HKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 0 SpD Landorus-T: 460-542 (144.2 - 169.9%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 340-400 (111.8 - 131.5%) -- guaranteed OHKO

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Protect
Ferrothorn is part 1 of my defensive backbone. There's nothing really special with Ferrothorn, really. You guys should all know what he does, but I'll just go over his moves and EV spread just in case. Leech Seed lets me passively regain HP, and combined with SR, helps me chip away at my opponent's HP. Power Whip is a strong STAB move which actually packs quite a punch coming off of Ferrothorn's base 94 attack stat, which is really good for a defensive mon. Protect let's me scout for moves against choice locked Pokemon, while also getting pack some Leftovers or leech seed recovery. Since my teams is still kind of weak to Mega Gardevoir and Mega Diancie, I decided to use Gyro Ball. Moving on!

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Say hi to Smogon Bird :] Talonflame is my team's check to fairies, mainly mixed Altaria, MGarde, and Clefable. Talonflame is also a decent revenge killer, and a good stallbreaker, even with Mega Sableye around. With Bulk up, I can slowly boost up, while Roost gives me reliable recovery. Taunt allows me to stop my opponent's from boosting, while also stopping stuff that relies on status to beat Talonflame. (eg, Chansey) EVs are standard for Bulk Up Talonflame, maxing out HP and special bulk (because bulk up boosts defense, so you don't have to invest in defense), while the 8 speed EVs are to outspeed something that I'm too lazy to calc right now.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Red dragon OP. Latias's role on this team is to be an awesome offensive healing wish user, while also hitting decently hard with LO boosted dracos. Latios could be used instead for offensive presence, but healing wish is just too valuable to give my sweepers a second shot at sweeping. Defog is mandatory to clear off hazards for Talonflame. 72 HP EVs gives me a life orb number, the rest is dumped into speed and special attack to hit as hard as possible.

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch
Last but not least is Rhyperior. Rhyperior is my team's BirdSpam counter, and Zard X counter. Rhyperior also is an effective stealth rock setter due to his great physical bulk. He replaced Heatran as my team's birdspam counter, and I think he does this job better as he does not lose to EQ Zard X. Toxic may seem random, but it's actually pretty nice to wear down bulkier mons like Slowbro (don't stay in on it though lol) or Altaria. Earthquake is a really strong STAB moves even without a lot of investment, and it hits very hard coming off of Rhyperior's high attack stat. Rock Blast lets me beat most birds and Mega Pinsir, while also being able to break sashes and subs. Ice Punch is a great coverage move that lets me hit the mons that are 4x weak to ice, like Garchomp and Lando-t or lando-i.
Conclusion
Well that's my team! Overall, I had lots of fun building this team, and this is my 1k post. Also, Dragalge is really awesome, people need to use it more! Tom brady is a jerk too.
Shoutouts
I won't put these in hide tags because then they won't get the notification :]
Recreant: MAHHHHHHHHH FACE! (inside joke) awesome fren and thanks for encouraging me to do a 1k post
-Clone-: awesome fren
boltsandbombers: awesome fren
Aragorn the King: awesome fren
AM: grats on mod, awesome fren as usual
alexwolf: awesome fren
Jukain: awesome fren
Karxrida: awesome cool dude
Celticpride: cool fren
Kurona: awesome fren
Importable
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Gyro Ball
- Leech Seed
- Power Whip
- Protect
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Hidden Power [Fire]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Gyro Ball
- Leech Seed
- Power Whip
- Protect
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch
- firehusky
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