ORAS OU Mega Metagross OU Team

Team Overview

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Introduction
So a few weeks ago I made a Mega Gallade Offensive Team which ended up doing very well managing to score 8/10 wins out of 10 matches only losing to a Mega Metagross team and a Mega Gyarados Team. So I decided to test out the former of the two and see what these Tough Claws can actually do. I have a team already built and tested. I have made note of some checks and counters and I think I am ready to present it to you guys.

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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch
First up we have the all star of the team running a pretty standard all out attacker set. Meteor Mash can hit fairy types and OHKO most of the popular ones such as Mega Gardevoir and Sylveon. Fairy types are a big threat to another member of my team in Hydreigon. Zen headbutt is another alternative stab move that can break through walls such as Mega Venasaur. Earthquake covers one of Metagrosses weaknesses being fire, and has even manage to come in clutch sometimes being used on roosting talonflames. Finally, Ice punch can counter many ground threats such as Garchomp, and Zygarde and other dragons such as Dragonite and Altaria,and can OHKO any Landorus Therian set. Furthermore, vert few people expect It.​

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Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
- Draco Meteor
- Dark Pulse
- U-Turn
- Earth Power
Most Likely whenever you see Mega Metagross you will see Hydreigon. First of all four of the pokemon on this team are weak to ground and hydreigon has an immunity. Furthermore, Mega Metagross is also weak to fire ghost and dark, hydreigon resists all three. Hydreigon is weak to ice, dragon, fairy and fighting. Metagross resists three of those. Draco meteor is a very powerful wall breaking STAB move. Dark pulse can be used if Draco Meteor is uneccesarry at the moment. Most people will expect Hydreigon to come in and drop a draco so If I predict there switch U-turn can give me initiative. Earthpower can counter Rock Types which my Volcarona is very weak to. Speaking of volcarona​
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Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Giga Drain
- Quiver Dance​
So You are probably wondering, why not Talonflame? Well I dont want to have two physical sweepers and then get completely physically walled, so volcarona is a back up special sweeper on this team. It can take a hydro pump/scald while Qdancing and then Proceed to giga drain for a knockout and a lot of its health points back. Bug buzz can break through Physical walls such as Mega Slowbro. Fiery dance could be switched with Flamethrower and Fire Blast but I very much like having that utility in 50 percent SpAtk Raise
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Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 124 Atk / 136 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock​
So something volcarona was weak to and I lacked on this team so far was a Rocks. So Here I have my rock setter and my spinner in a specially defensive excadrill, which can throw people off because they expect an offensive variant. Earthquake can still hit hard without investment, and yes, even more fairy coverage in iron head, because hydreigon is weak to them. Hydreigon also synergizes with Excadrills typing much like it does with Metagross, the downside being they are both weak to Fighting.
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Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory​
Something that I have always been in love with was fast electric types such as Manetric, Jolteon and Raikou. I prefer raiku in this case because of the coverage in Extrasensory. If i can knock out my opponents ground type using Metagross's Ice Punch, Volcarona's giga drain or Raikou's HP Ice, its volt switch can Destroy the field. Specs Thunderbolt is strong enough to 2 KO a lot of walls in the tier such as Ferrathorn. Hidden power for even more ground coverage and Extrasensory to counter fighting types as Hydreigon and Excadrill are weak to it.​
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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell​
Rounding up the team is Clefable. Now this might just be me but I am really unaware sometimes of when the opponent will set up to sweep opposing sweeps. This is why clefable is nice to have in the back because they wont want to set up knowing its around. Furthermore, if Metagross or excadrill have burns put on them heal bell support is there. It can also give Volcarona another shot at sweeping through wish utility if it got lowered damaged by rocks.
Utility Coverage
The team also have nearly all the utility needed, in rock setter, spinner, wish passer and a clerk. Something big the team lacks, which you might have not noticed was a knock off user. I dont know how necessary this actually is considering the team is very fast paced in attempting to pick up knock outs and doesnt need to spend too much time getting rid of opposing utility. Let me know what you think of knock off support on this team below and if it is needed

Conclusion
So In conclusion the team is very offensive but has its ways of being someone defensive. As mentioned before, the team is mainly trying to pick up the important knock outs quickly with wide coverage and then clean up in the later part of the battle. If you have any set or any pokemon changes please leave the suggestion in the comments with maybe a quick description of why you think it would improve the team, and thank you for reading :)
Importable version

=== Mega Metagross OU Team ===

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Def
Jolly Nature
- Ice Punch
- Earthquake
- Meteor Mash
- Zen Headbutt

Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Earth Power

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 124 Atk / 136 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect


 
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I think that your team is pretty well built. The first thing I would suggest however, is giving Hydreigon roost and losing the flash cannon since it really is only amazing vs Fairy types and you already have Excadrill and Metagross for that role and giving it a roost would allow it to heal up some damage from the life orb.

The other thing I think would be good for you would be giving Volcarona substitute because in certain situations it can really help it to setup with 1-2 quiver dances and give it more coverage for a mid-late sweep. Your team can be vulnerable to water types since Raikou isn't bulky and doesn't really have much defensive coverage, it can be hard to take them down without him, so I wasn't sure if your Volcarona would be good without Giga Drain. I just think it would help your team with more coverage since it seems mostly like a stab team.

You should be wary of rain dance teams though, and try to find more of a counter for them. I personally can't think of anyway to counter rain dance teams with your current setup however.

Another thing I think could help would be to try to get someone on your team to get priority moves. If your opponent sets up and they out speed you, then it'll be hard to take back the game without priority moves to get the upperhand.
 
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Hi OPGallade. This is a phenomenal team! There's just a couple of changes that I'd make. Unless you want a more hyper offensive set, try out an Assault Vest over Choice Specs on Raikou. The most viable set for it imo is a fast, hard hitting, special tank, and that's what the Assault Vest does. I'd also advise Hammer Arm over Earthquake on Metagross. If you find that you need it, then use it. But I found that against Pokemon like Weavile and Bisharp, who trouble it, couple with the fact that you have an EQ mon in Excadrill, Hammer Arm destroys them. I also recommend a Life Orb or Leftovers on Volcarona over Passho Berry. Most of the time, you set up a Quiver Dance when you check them and predict their switch, right? So you can take most water moves from Water moves after a +1 in SpDef.

0 SpA Rotom-W Hydro Pump vs. +1 96 HP / 0 SpD Volcarona: 158-188 (47.1 - 56.1%) -- 25.4% chance to 2HKO after Leftovers recovery
+1 252+ SpA Volcarona Giga Drain vs. 248 HP / 0 SpD Rotom-W: 260-308 (85.8 - 101.6%) -- 12.5% chance to OHKO

You can get plenty of reliable recovery and massive sweepage after a +1. Then, maybe a Scarf on Hydreigon. It is outsped by most of its threats like Keldeo and Weavile. Finally, I'd say run 248 HP, 136 SpDef, 124 Atk on Excadrill.

124 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 218-258 (71.9 - 85.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Rotom-W Hydro Pump vs. 248 HP / 136+ SpD Excadrill: 266-314 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery

You'll obviously end up winning that fight with Rotom-W. So sorry for trying to change up all your items but I think that personally, you have way more coverage for way more scenarios with these sets. Good luck with your battling!

In short:
Assault Vest > Choice Specs Raikou (Experiment with it, because Specs are good too)
Hammer Arm > Earthquake Mega Metagross
Leftovers/Life Orb > Passho Berry Volcarona
Choice Scarf > Life Orb Hydreigon (Experiment with this too)
248 HP, 136 SpDef, 124 Atk Excadrill > 252 HP / 4 Def / 252 SpD Excadrill
You can also try out Stealth Rock > Protect of Clef and use it for wish switching into other mons and then run Rock Slide > Stealth Rock on Exca.
Also, don't run 252 HP on anyone, hazard damage increases.
 
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I think that your team is pretty well built. The first thing I would suggest however, is giving Hydreigon roost and losing the flash cannon since it really is only amazing vs Fairy types and you already have Excadrill and Metagross for that role and giving it a roost would allow it to heal up some damage from the life orb.

The other thing I think would be good for you would be giving Volcarona substitute because in certain situations it can really help it to setup with 1-2 quiver dances and give it more coverage for a mid-late sweep. Your team can be vulnerable to water types since Raikou isn't bulky and doesn't really have much defensive coverage, it can be hard to take them down without him, so I wasn't sure if your Volcarona would be good without Giga Drain. I just think it would help your team with more coverage since it seems mostly like a stab team.

You should be wary of rain dance teams though, and try to find more of a counter for them. I personally can't think of anyway to counter rain dance teams with your current setup however.

Another thing I think could help would be to try to get someone on your team to get priority moves. If your opponent sets up and they out speed you, then it'll be hard to take back the game without priority moves to get the upperhand.
First of all, thank you very much for reading my rate my team and giving me some suggestions, I just have a few questions

1. Isnt it a little redundant having roost on Hydreigon when I can wish pass onto it when I have the opportunity?
2. I dont think I need priority because I have Unaware to wall set up anyway, isnt that right?

I will do some testing and see what situations Sub can come in handy.
Also, I have never actually had to fight a rain team before so I dont know quite how they function but if I have a problem with them I can maybe modify this team to counter them. Thanks for the help :)
 
Hi OPGallade. This is a phenomenal team! There's just a couple of changes that I'd make. Unless you want a more hyper offensive set, try out an Assault Vest over Choice Specs on Raikou. The most viable set for it imo is a fast, hard hitting, special tank, and that's what the Assault Vest does. I'd also advise Hammer Arm over Earthquake on Metagross. If you find that you need it, then use it. But I found that against Pokemon like Weavile and Bisharp, who trouble it, couple with the fact that you have an EQ mon in Excadrill, Hammer Arm destroys them. I also recommend a Life Orb or Leftovers on Volcarona over Passho Berry. Most of the time, you set up a Quiver Dance when you check them and predict their switch, right? So you can take most water moves from Water moves after a +1 in SpDef.

0 SpA Rotom-W Hydro Pump vs. +1 96 HP / 0 SpD Volcarona: 158-188 (47.1 - 56.1%) -- 25.4% chance to 2HKO after Leftovers recovery
+1 252+ SpA Volcarona Giga Drain vs. 248 HP / 0 SpD Rotom-W: 260-308 (85.8 - 101.6%) -- 12.5% chance to OHKO

You can get plenty of reliable recovery and massive sweepage after a +1. Then, maybe a Scarf on Hydreigon. It is outsped by most of its threats that I don't have time to list now. Finally, I'd say run 248 HP, 136 SpDef, 124 Atk on Excadrill.

124 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 218-258 (71.9 - 85.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Rotom-W Hydro Pump vs. 248 HP / 136+ SpD Excadrill: 266-314 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery

You'll obviously end up winning that fight with Rotom-W. So sorry for trying to change up all your items but I think that personally, you have way more coverage for way more scenarios with these sets. Good luck with your battling!

In short:
Assault Vest > Choice Specs Raikou (Experiment with it, because Specs are good too)
Hammer Arm > Earthquake Mega Metagross
Leftovers/Life Orb > Passho Berry Volcarona
Choice Scarf > Life Orb Hydreigon (Experiment with this too)
248 HP, 136 SpDef, 124 Atk Excadrill > 252 HP / 4 Def / 252 SpD Excadrill
Also, don't run 252 HP on anyone, hazard damage increases.
Thank you so much for the kind words :)
I will do a lot of testing with these suggestions and see what ends up working for me, just one thing, If I do switch Passho to life orb volcarona and then scarf the Hydreigon Shouldnt I be running U-Turn, and would I switch flash cannon or Earth Power with it? Also I like the detailed calcs on rotom wash as the extra special defense is redundant and with the set you suggest I win the fight anyway, thank you for the help :).
 
Thank you so much for the kind words :)
I will do a lot of testing with these suggestions and see what ends up working for me, just one thing, If I do switch Passho to life orb volcarona and then scarf the Hydreigon Shouldnt I be running U-Turn, and would I switch flash cannon or Earth Power with it? Also I like the detailed calcs on rotom wash as the extra special defense is redundant and with the set you suggest I win the fight anyway, thank you for the help :).
No problem, and yes use U-Turn, sorry haha I didn't really notice you didn't have it. Replace Flash Cannon because as you said, you switch into Metagross for most fairies.
 
1. I've personally dealt with wish and then switching in. It really can be risky unless you expect the Clefiable to die the turn of wish and here's why: if Hydreigon is low and your only option is wish to bring it up, stealth rocks will break it down more and if your opponent sees wish, they can most likely predict you're bringing Hydreigon back in. Wish doesn't activate until the following turn after Hydreigon is switched in, so they can probably just stab him and take him out easily if they see it coming, which most will. Roost allows you to at least heal while you're in so you don't need to worry about all that and Hydreigon has high defense to where it'll be hard to take him down if he does roost.

2. Yeah, but that's only for Clefiable. She's not an offensive pokemon, so she won't hold out to be enough imo.

As for the rain dance teams, they basically work by using Politodes drizzle for 5 or 8 turns of rain. Usually they have Kingdra and/or Swampert who get double speed due to swift swim. (Don't even think of out speeding Kingdra, over 450 speed usually in the rain). Swampert will shut your Raikou down too and they usually have other coverage players so it's not full water, usually a electric type since Thunder has 100% accuracy in rain and some other coverage pokemon to fill the holes. I just think it's one of the biggest threats to your team honestly.

If you want to do some testing, I can do some matches on Pokemon Showdown if you want.
 
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1. I've personally dealt with wish and then switching in. It really can be risky unless you expect the Clefiable to die the turn of wish and here's why: if Hydreigon is low and your only option is wish to bring it up, stealth rocks will break it down more and if your opponent sees wish, they can most likely predict you're bringing Hydreigon back in. Wish doesn't activate until the following turn after Hydreigon is switched in, so they can probably just stab him and take him out easily if they see it coming, which most will. Roost allows you to at least heal while you're in so you don't need to worry about all that and Hydreigon has high defense to where it'll be hard to take him down if he does roost.

2. Yeah, but that's only for Clefiable. She's not an offensive pokemon, so she won't hold out to be enough imo.

As for the rain dance teams, they basically work by using Politodes drizzle for 5 or 8 turns of rain. Usually they have Kingdra and/or Swampert who get double speed due to swift swim. (Don't even think of out speeding Kingdra, over 450 speed usually in the rain). Swampert will shut your Raikou down too and they usually have other coverage players do it's not full water, usually a electric type since Thunder has 100% accuracy in rain and some other coverage pokemon to fill the holes. I just think it's one of the biggest threats to your team honestly.

If you want to do some testing, I can do some matches on Pokemon Showdown if you want.
Thanks for the re-reply, I Understand that clefable is quite frail and maybe priority would be beneficial, Il see where I can put some on. I know clefable's wishing is a bit risky so I might have to bluff once or even twice before switching out. As for the testing, I think it would be beneficial to test against people who dont know my sets, but thanks for the offer :).
 
No problem man. Good luck with the team, I think it's pretty good as is, just needs a few tweaks.

As I thought it over a bit, I did think of a way to counter Rain teams. I think you could do it if you taught Excadrill sandstorm so you could take away the rain, by that's my only thought.
 
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So I have won 8/10 matches again with the exact edited team above with the changes suggested by you guys I felt ok with after testing and would like to share the importable version with you guys :). I put it at the bottom of the opening post in the thread.
 
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