XY OU Mega Murdercham (Balanced OU) Peaked 1600+

Hey Everyone,

This is my first RMT and I wanted to get some feedback to help improve my Mega Medicham team. I have played ou a lot in gen 5 but I don't have a ton of experience playing in gen 6. However this team has given me some pretty good success and seems like it can be really good with a bit of tweaking. Critisism is welcome however if you think I should change something, please give me a good reason why you feel it would benefit my team.

I've peaked 1611 after a bit of tilt.
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Peak proof
http://pokemonshowdown.com/replay/ou-168795637


So Now lets get on to the team, this is a team based around Mega-Medicham. I have wanted to build a team around Megacham for a long time but Aegislash and Mega Mawile kinda destroyed him. But now that they're gone he has a lot more viabilty.


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DoItToEm (Medicham-Mega) (F) @ Medichamite

Ability: Pure Power

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Fake Out

- High Jump Kick

- Psycho Cut

- Ice Punch


When I first decided to build a new OU team, I knew i wanted to use

Medicham as my mega. It has great coverage and is probably one of the

best fake-out users in the teir. With an incomprehensibly high base atk, fake-out will always deal

nice free damage and allowing him to mega-evo for free. And there isn't much

in the game that can take a stab HJK from this thing. Ice punch is the prefered

coverage move to deal with Gliscor and Landorus, and it helps for predicted

switches on Lati@s. I use psycho cut for accuracy. I don't like having 90 accuracy

on both my STAB moves.


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Titan (Landorus-Therian) @ Choice Scarf

Ability: Intimidate

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Earthquake

- Stone Edge

- Knock Off

- U-turn


Megacham has a decent base speed, but struggles against pokemon with

higher base speed llike Greninja or Keldeo. Landorus helps give me checks to

them with rotom being able to voltswitch him in for free. Landorus also makes

a great revenge killer. With a very powerful knock off, it deters your opponent

from switching, allowing it to finish off threats from coming back in later.


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Win Cycle (Rotom-Wash) @ Chesto Berry

Ability: Levitate

EVs: 212 HP / 252 Def / 44 Spe

Bold Nature

- Hydro Pump

- Will-O-Wisp

- Volt Switch

- Rest


With the addition of Landorus I really needed a physical wall that resists

aqau jet and ice shard. Rotom-W seems to be the perfect fit. Volt switch

has great synergy with u-turnand levitate gives me something else to save

heatran from ground moves. Will-o-wisp is just a great option to cripple

physical threats like Garchomp and Ferrothorn. The use of chesto resto over

pain split is just personal preferance. I'm sure there are a lot of people who

prefer pain split but I have tried both and prefer rest. Last, the 44 speed EVs

are to creep jolly Azumarill so belly drum doesn't crush my soul.


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Cheshire (Gengar) (M) @ Life Orb

Ability: Levitate

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

- Shadow Ball

- Sludge Wave

- Pain Split

- Substitute


At this point I realized I have a prety big weakness to fairy, so I wanted to use

a poke with either a stab poison move or stab steel. I chosee Gengar because

I feel like ghost is one of the best offensive types right now and since I can't

run Aegislash Gengar is the only other option to check fairys. I didn't want to

use a sash because so far the team hasnt needed a spinner and using a sash

would make me need one, so I felt a sub set would be best. I first tried sub w-o-w,

but decided to switch to pain split because I didn't really need 2 w-o-w users,

and pain split allows me to run life orb over black sludge to maximize sludge

wave damage against bulky fairy types.


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Red Steel (Heatran) (F) @ Leftovers

Ability: Flash Fire

EVs: 248 HP / 8 SpA / 252 SpD

Calm Nature

- Lava Plume

- Toxic

- Stealth Rock

- Roar


The team was in need of a good stealth rock user as well as a special wall. Heatran

does a nice job covering Landorus's Ice weakness, Rotom's grass weakness, Medicham's

Flying weakness, Gengar's psychic weakness, and both of sylveons weaknesses. It has great

synergy with the rest of the team and with 3 pokes immune to ground, Heatran doesn't

really have a problem with his 4x weakness to it.





Bill Nye (Sylveon) (M) @ Leftovers

Ability: Pixilate

EVs: 252 HP / 220 Def / 36 Spe

Bold Nature

- Hyper Voice

- Wish

- Protect

- Heal Bell


For the last slot on the team I wanted a cleric. I could've used a RS or Defog

user instead, but since none of my pokes are weak to rock and 3 are immune

to spikes/sticky webs, I figured a would be better overall. Wish passing allows

me to bring weakened pokes back to full and really helps mitigate SR dmg.

Also, having heal bell is amazing for the team. I no longer fear w-o-w from

Rotom or t wave from Thundurus. It makes predicting less important and

just helps allow Megacham to break walls and not have to worry bout getting

crippled. I chose Sylveon as the cleric over something like Chansey because

of its typing. It really helps against major threats like Garchomp bisharp and

Terrakion which all pretty much wreck chansey. Sylveon also gets cripples

a lot less from knock off.


Hit Em Up (Medicham-Mega) (F) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Psycho Cut
- Ice Punch

Titan (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Win Cycle (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 30 Spe
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Rest

Cheshire (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Pain Split
- Substitute

Red Steel (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar

Bill Nye (Sylveon) (M) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell


Major Threats
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Keldeo

Pretty much the biggest threat to the team. Mainly the specs set. If it has a scarf

I can typically deal with using Rotom or Sylveon, but if it is specs it can 2HKO them

with hydro pump and secret sword respectively. It can really breakdown my walls

and sometimes I have to sack something just to get a check in.



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Azumrill

The belly drum set isn't too bad unless Rotom is weakened, but until I find out

what set their Azumarill is I wont let that happen. However the Banded and AV

are both kinda tough because AV can live both volt switch and sludge wave,

While the Banded set can OHKO Gengar with aqua jet and Rotom takes like

65% from play rough.


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Mega Gyarados

I don't run into it often, but when I do it can definatly be a huge threat. It

wrecks Rotom with mold-breaker EQ at +1, and after +1 Sylveon can only

take 1 hit and if they flinch me I'm in trouble.



Minor Threats

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Garchomp – Landorus, Sylveon, and Rotom all check it pretty well.
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Bisharp – Can typically handle it with rotom or heatran or Medacham.
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Bulky Fairies – These can be pretty annoying if my Gengar dies early.
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Greninja – I can usually wear it down with FO and finish it with scarfed Landorus.
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Talonflame – Priority BB is always a threat but Rotom, and heatran counter it hard.



So that's the team. I would very much appreciate any feedback on how I may tweak

this team. Thanks to all who rate. :)
 
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I'm not a team rater. All i wanna say it: Medicham doesnt have base 200 atk. Thats not how it works. The base stats icreases are not exactly linear.

I dont know the exact number, but i think its something around 230. Someone correct me pls.
 
Megachams base atk is 100, to my knowledge pure power simply doubles that. I coud be wrong but im pretty sure its just 200.
 
Megachams base atk is 100, to my knowledge pure power simply doubles that. I coud be wrong but im pretty sure its just 200.
It's actually higher than base 230, since after the double with 252 evs mega cham has 598 attack, and 252 ev shuckle has 559 defense. (Although I am comparing attack to defense, the value is the exact same for any 2 stats that are the same base except hp.)
 
Megachams base atk is 100, to my knowledge pure power simply doubles that. I coud be wrong but im pretty sure its just 200.
yeah it sdoesnt double base it doubles the stat after evs making it much higher than that
 
Alright, after a bit of experimenting on the Showdown Calculator, Mega Medicham has roughly base 249-250 attack (mind=blown).
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Hey, nice team; Mega Medicham is amazing *o*
Looking at the team, you get swept by SD Dread Plate Bisharp. If this thing gets up to even +2, it really puts a dent in your team. To avoid this, I would drop Rotom-Wash for Specs Keldeo. You don't really have an Special nuke in your team, so it's killing 2 birds with one stone. Make sure to keep your Keldeo above 70% if you see a Bisharp on the opponent's team.
+2 252+ Atk Dread Plate Bisharp Sucker Punch vs. 0 HP / 0 Def Keldeo: 182-215 (56.3 - 66.5%) -- guaranteed 2HKO
Keldeo also takes care of Aqua Jet / Ice Shard resists, which is really nice.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

Hidden Power Electric takes care of Gyarados, OHKOing it before it gets a chance to set up and thinks its safe.

Unfortunately now, you don't really have switch ins to Slowbro once Gengar is gone. I would add Stallbreaker Mew, which can obviously beat stall teams. Mew can also sponge hits from Keldeo, Azumarill and Mamoswine and just Roosting up.

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 100 SpD / 160 Spe
Careful Nature
- Taunt
- Will-O-Wisp
- Knock Off
- Roost

You can also run Defog > Will-O-Wisp if you wish, however your team isn't really weak to Stealth Rocks, so Will-O-Wisp is great.
 
Hey man :]

I could see this team going more offensive, as it can help you use Megacham better. I observed at a glance that your team can't really handle Keldeo all that well (and you have also adressed this as well). I can also see your mons switching in and out a lot in battle, so hazard damage can rack up very easily, especially since you have no surefire way of removing hazards. I'd recommend Healing Wish Latias over Sylveon, as it's able to serve as a reliable defogger and a neat Keldeo check. Healing Wish also helps you gain momentum quicker than Wish passing, which is always nice on offensive teams. Referring back to my statement of your mons switching out a lot, I'd also go with Choice Band Scizor over Gengar, as not only does it check Fairies, but it can also help maintain momentum with this team's VoltTurn nature. Scizor also serves as a form of priority apart from Medicham's Fake Out, which is helpful against Terrakion and the like.

Here are the sets:

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- U-turn
- Bullet Punch
- Knock Off

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock

Hope I helped buddy =)
 
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