Hi!
This is my first post here guys and I'm not english so sorry if I commit some mistakes. That being said, I'm going to show you my ORAS OU team, which is — in my humble opinion — a pretty good team actually. The main idea when I made it was to keep my side of the field as clean as possible, without any kind of entry hazard. So, as you may have guessed because of the title, this team is built around Mega Sableye, the new Mega I love the most. He's terrifying and does nearly always his job.
I'd like to tell you I'm at this moment the 4th best player in ORAS OU with this team, with about 1562 ELO (the best player has 1602). And that's one of the reason I want to share this team with you guys. She works EXTREMELY well and nobody expects Shedinja, I'm still aware she has some flaws tho.
@ Sableite
Relaxed Nature
EVs: 248HP / 252Def / 8SpDef
- Will-o-Wisp
- Recover
- Knock Off
- Snarl
The Pokemon I usually lead with. It's a beast! As your opponent see Shedinja and Talonflame as well as a Volt-Turn core in the team preview, he wants to get up rocks as soon as possible to be in a good position. But as I lead with Sableye, I mega evolve, and rocks are bounced or the opponent decides to switch! You have to know that Sableye can deal with almost any rock setter:
- Terrakion: common. Just burn him.
- Garchomp: common. Just burn him.
- Heatran: extremely common. Knock Off his lefties and then proceed to snarl, recover, snarl, recover, snarl, recover... or switch out. Burn sucks but it's still manageable.
- Landorus-T: extremly common. Just burn him or predict the come of a fire-type and Knock Off.
- Ferrothorn: common. Can do nothing to Sableye. You can do whatever you predict.
- Bisharp: extremely rare. Can flinch Mega Sableye three times in a row if you're unlucky so burn him asap.
- Chansey: rare. Can do nothing to Sableye. Knock Off her Eviolite and she will no longer be a problem.
- Gliscor: rare. Can't do a shit to Sableye. Earthquake will be at 0 PP before Sableye's Recover.
- Mamoswine: common. Just burn him.
- Skarmory: common. Can't do a shit to Sableye either.
- Tyranitar: extremely common. Just burn him or Knock Off predicting the Clefable to come in.
To be fair, there are only two stealth rock setter that Sableye can't deal with: Mold Breaker Excadrill, who is rare, and Clefable, who is rare too. (I mean, they are rare as a stealth rock setter, but common otherwise)
You can be sure to have no rocks on the field 99 percent of the time by using Mega Sableye. Not to mention his ability to take on certain threats like Mega Medicham or Mega Gallade. It's just a beast and his utility in a battle is so damn good. I've chosen Snarl over Foul Play or anything else cuz it allows me to deal with certain special attacker like Mega Sceptile (since Snarl works through the sub) or Greninja. I'm thinking tho if I should better replace it by Spite to better handle stall team, which are a pain for me actually.
PIVOT
@ Leftovers
Bold Nature
EVs: 252HP / 212Def / 44Spe
- Will-o-Wisp
- Pain Split
- Volt Switch
- Hydro Pump
Standard Rotom. Helps a lot in a team. I don't really like it but he always does his job and has great utility. Useful to bring up Greninja and Talonflame on the field because of the slow Volt Switch and the ability to make the opponent switch.
@ Leftovers
Lax Nature
EVs: 252HP / 244Def / 12Spe
- Stealth Rock
- U-Turn
- Earthquake
- Hidden Power Ice
Landorus-T. Who doesn't know this freaking mon? I mean, it's damn good, can get up rock, make switch, give the momentum, take on a ton of physical threat... It's kinda different than the standard Landorus-T for 2 reason tho. First of all, I set 12 EVs in Speed so when I face an other Landorus-T that I don't know if he's scarfed or not, I just U-Turn. If I'm slower, great, it's just the scarfed one and it's not really a problem, I'll kill it with an HP Ice next time I'll see it. If I'm faster, it's the defensive Landorus-T and he may be trying to get up rocks so I have to send Sableye. Great strategy huh? Second, I have HP Ice. Why so? Because Mega Salamence, especially the Sub + DD one, wrecks my whole team otherwise. It's also helpful with Gliscor and stuff like that.
@ Focus Sash
Timid Nature
EVs: 252 Spe
- Will-o-Wisp
- Toxic
- Baton Pass
- Spite
SHEDINJA YOU SCURRY. Who said Shedinja sucked? Since I've never rocks on my side of the field, this thing is so damn good as a pivot. It's a great answer to things like Keldeo, CroBro, Mega Altaria lacking a Fire-type move, Thundurus/Landorus lacking Knock Off, Mega Lopunny who doesn't like to lose half of its life on HJK, Mega Metagross, and much more. You just have to come in, and then either burn/poison the opponent, or pivot and bring Greninja or Talonflame to deal with the threat. Spite is for CroBro and CroCune. I've chosen a Timid nature so I take less damages from Foul Play. (lol)
SWEEPER
@ Sharp Beak
Adamant Nature
EVs: 252Att / 252Spe / 4HP
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Standard set for SD Talonflame. He wrecks teams and, with all the Will-o-Wisp I have in my team, I usually find an opportunity to use Swords Dance. Thanks to the Sharp Beak, I can lure the choice band and let things like Metagross come in without impunity, and then proceed to the Flare Blitz. Great Pokemon, who has an easier time to come into the battle thanks to all my pivots.
@ Life Orb
Hasty Nature
EVs: 40Att / 252Spe / 216SpA
- Gunk Shot
- Hydro Pump
- Ice Beam
- Hidden Power Grass
New standard set for Greninja, aside from HP Grass: people usually runs HP Fire instead, but I've absolutely no troubles with Ferrothon as I have Mega Sableye, so I've decided to take HP grass in order to wreck Rotom-W and Keldeo from a certain range. Also, I usually beat other Greninja because they are slower due to HP Fire. Gunk Shot to wreck Clefable and stuff, Hydro Pump because of the power, Ice Beam because of the accuracy.
Thanks for reading! Any comments or advice?
Importable:
This is my first post here guys and I'm not english so sorry if I commit some mistakes. That being said, I'm going to show you my ORAS OU team, which is — in my humble opinion — a pretty good team actually. The main idea when I made it was to keep my side of the field as clean as possible, without any kind of entry hazard. So, as you may have guessed because of the title, this team is built around Mega Sableye, the new Mega I love the most. He's terrifying and does nearly always his job.

I'd like to tell you I'm at this moment the 4th best player in ORAS OU with this team, with about 1562 ELO (the best player has 1602). And that's one of the reason I want to share this team with you guys. She works EXTREMELY well and nobody expects Shedinja, I'm still aware she has some flaws tho.

THE TEAM
LEAD






Relaxed Nature
EVs: 248HP / 252Def / 8SpDef
- Will-o-Wisp
- Recover
- Knock Off
- Snarl
The Pokemon I usually lead with. It's a beast! As your opponent see Shedinja and Talonflame as well as a Volt-Turn core in the team preview, he wants to get up rocks as soon as possible to be in a good position. But as I lead with Sableye, I mega evolve, and rocks are bounced or the opponent decides to switch! You have to know that Sableye can deal with almost any rock setter:
- Terrakion: common. Just burn him.
- Garchomp: common. Just burn him.
- Heatran: extremely common. Knock Off his lefties and then proceed to snarl, recover, snarl, recover, snarl, recover... or switch out. Burn sucks but it's still manageable.
- Landorus-T: extremly common. Just burn him or predict the come of a fire-type and Knock Off.
- Ferrothorn: common. Can do nothing to Sableye. You can do whatever you predict.
- Bisharp: extremely rare. Can flinch Mega Sableye three times in a row if you're unlucky so burn him asap.
- Chansey: rare. Can do nothing to Sableye. Knock Off her Eviolite and she will no longer be a problem.
- Gliscor: rare. Can't do a shit to Sableye. Earthquake will be at 0 PP before Sableye's Recover.
- Mamoswine: common. Just burn him.
- Skarmory: common. Can't do a shit to Sableye either.
- Tyranitar: extremely common. Just burn him or Knock Off predicting the Clefable to come in.
To be fair, there are only two stealth rock setter that Sableye can't deal with: Mold Breaker Excadrill, who is rare, and Clefable, who is rare too. (I mean, they are rare as a stealth rock setter, but common otherwise)
You can be sure to have no rocks on the field 99 percent of the time by using Mega Sableye. Not to mention his ability to take on certain threats like Mega Medicham or Mega Gallade. It's just a beast and his utility in a battle is so damn good. I've chosen Snarl over Foul Play or anything else cuz it allows me to deal with certain special attacker like Mega Sceptile (since Snarl works through the sub) or Greninja. I'm thinking tho if I should better replace it by Spite to better handle stall team, which are a pain for me actually.
PIVOT

Bold Nature
EVs: 252HP / 212Def / 44Spe
- Will-o-Wisp
- Pain Split
- Volt Switch
- Hydro Pump
Standard Rotom. Helps a lot in a team. I don't really like it but he always does his job and has great utility. Useful to bring up Greninja and Talonflame on the field because of the slow Volt Switch and the ability to make the opponent switch.

Lax Nature
EVs: 252HP / 244Def / 12Spe
- Stealth Rock
- U-Turn
- Earthquake
- Hidden Power Ice
Landorus-T. Who doesn't know this freaking mon? I mean, it's damn good, can get up rock, make switch, give the momentum, take on a ton of physical threat... It's kinda different than the standard Landorus-T for 2 reason tho. First of all, I set 12 EVs in Speed so when I face an other Landorus-T that I don't know if he's scarfed or not, I just U-Turn. If I'm slower, great, it's just the scarfed one and it's not really a problem, I'll kill it with an HP Ice next time I'll see it. If I'm faster, it's the defensive Landorus-T and he may be trying to get up rocks so I have to send Sableye. Great strategy huh? Second, I have HP Ice. Why so? Because Mega Salamence, especially the Sub + DD one, wrecks my whole team otherwise. It's also helpful with Gliscor and stuff like that.

Timid Nature
EVs: 252 Spe
- Will-o-Wisp
- Toxic
- Baton Pass
- Spite
SHEDINJA YOU SCURRY. Who said Shedinja sucked? Since I've never rocks on my side of the field, this thing is so damn good as a pivot. It's a great answer to things like Keldeo, CroBro, Mega Altaria lacking a Fire-type move, Thundurus/Landorus lacking Knock Off, Mega Lopunny who doesn't like to lose half of its life on HJK, Mega Metagross, and much more. You just have to come in, and then either burn/poison the opponent, or pivot and bring Greninja or Talonflame to deal with the threat. Spite is for CroBro and CroCune. I've chosen a Timid nature so I take less damages from Foul Play. (lol)
SWEEPER

Adamant Nature
EVs: 252Att / 252Spe / 4HP
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Standard set for SD Talonflame. He wrecks teams and, with all the Will-o-Wisp I have in my team, I usually find an opportunity to use Swords Dance. Thanks to the Sharp Beak, I can lure the choice band and let things like Metagross come in without impunity, and then proceed to the Flare Blitz. Great Pokemon, who has an easier time to come into the battle thanks to all my pivots.

Hasty Nature
EVs: 40Att / 252Spe / 216SpA
- Gunk Shot
- Hydro Pump
- Ice Beam
- Hidden Power Grass
New standard set for Greninja, aside from HP Grass: people usually runs HP Fire instead, but I've absolutely no troubles with Ferrothon as I have Mega Sableye, so I've decided to take HP grass in order to wreck Rotom-W and Keldeo from a certain range. Also, I usually beat other Greninja because they are slower due to HP Fire. Gunk Shot to wreck Clefable and stuff, Hydro Pump because of the power, Ice Beam because of the accuracy.
Thanks for reading! Any comments or advice?
Importable:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Pain Split
- Volt Switch
- Hydro Pump
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 244 Def / 12 Spe
Lax Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Sableye @ Sableite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Will-O-Wisp
- Recover
- Knock Off
- Snarl
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Will-O-Wisp
- Baton Pass
- Spite
- Toxic
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Pain Split
- Volt Switch
- Hydro Pump
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 244 Def / 12 Spe
Lax Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Sableye @ Sableite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Will-O-Wisp
- Recover
- Knock Off
- Snarl
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Will-O-Wisp
- Baton Pass
- Spite
- Toxic
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