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Megas For All (Read the whole 1st post and check current slate)

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And here's my Persian:

Normal > Normal/Dark
Abilities: Limber/Technician/Unnerve > Greed (Doubles any prize money received if this Pokemon joins the battle)
Stats: 65/70/60/65/65/115 -----> 65/80/80/75/85/155 (+0, +10, +20, +10, +20, +40)
New Move: Happy Hour

My version of Persian has only one goal in life: TO GET ALL THE MONEY. The boosted stats mean M-Persian can just keep using Pay Day to rack up the coins, especially after using Happy Hour. For even more ridiculousness, equip Amulet Coin and Lucky Incense on two of your other pokemon (preferrably ones who can Intimidate/Charm/Eerie Impulse the opposing mon so that it won't damage Persian much, as despite the boosted defenses Persian still can't take that many hits and will crumple to Fighting attacks).
 
Oooo girl killem, looks like everyone took my voting advice after all (caps lock such influence)

These new ones look hella fun to make, lemme share some thoughts:

1. VILEPLOOM NEEDS SPORE. FOR REALSIES YOU GUYS. Also if we could change her type to Grass/Dark so she isn't a cheap Mega Venusaur ripoff/Amoonguss clone.

2. Persian's movepool is like 90% normal/dark. So Normal/Dark would be some hella flavourful tasty typing. Prankster is like the most fitting thing ever for something that steals yo coins but it has like no status moves as of now

3. I love the everloving fuck outta venomoth so don't fuk up or i might cry

4. Mega Golduck's design should be a Psyduck with a cape.
Oooh, Spore is good. Only problem I see is that I don't think Vileplume will ever get it in reality because it isn't a mushroom, and with the current build I have on my proposal that would be an awfully fast Spore, which scares me a bit.
I too wanted Spore originally but if Mega Saur can do without it so can it. Plus I thought we were keeping away from the really good moves and abilities.

I think Toxic Spikes is a good idea for it though, I have one of those coming up.
 
Vileplume-Mega (Vileplumate)

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Design Description: Vileplume's petals become infested with pollen and becomes more toxic-colored. Its feet turn root-like.

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----->
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Chlorophyll/Effect Spore -----> Pollinate (Priority to Powder Moves)

75/80/85/110/90/50 (490) -----> 75/100/120/120/125/50 (590)

New Moves:
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Powder
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Stun Spore
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Leech Seed

Vileplume was always considered a poor man's Roserade. Mega Vileplume breaks that taboo with its fantastic access to Powder moves and an Ability which carves an unique niche for it in the Metagame. I initially thought of giving it Spore, but priority Spore sounded a bit too much and unnecessary, since it already has Sleep Powder. The additional EVs are aimed at giving reasonable bulk to survive upto the standards of OU. Vileplume now learns 4 Powder moves: Powder, Stun Spore, Sleep Powder and Poison Powder. You can use all of these except Powder to Stall the opponent in conjunction with Leech Seed and Substitute (Vileplume also naturally learns support moves like Ingrain and Infestation). A more offensive route is possible with Stun Spore and Swords Dance, but ultimately, Mega Vileplume's Attack stat is mediocre.
[In Progress]
Vileplume already learns Stun Spore naturally.
 
Eh, everyone pretty much got a somewhat similar stat spread :U

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Mega Vileplume
Typing: Grass/Poison ----> Grass/Poison
Abilities: Chlorophyll/Effect Spore ----> Mitosis (Leftovers as ability)
BST: 75/80/85/110/90/50 ----> 75/80/100/130/140/65
New Moves: Rapid Spin, Icy Wind

With this, MegaVile becomes a bulky set-up sweeper/supporter. Mitosis aka Leftovers as ability should have existed a looong time ago, but oh well. Rapid Spin and Icy Wind because I swear, the flower looks more and more like a fan every time I look at it.

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Mega Persian
Typing: Normal ----> Normal/Electric
Abilities: Limber/Technician/Unnerve ----> Adaptability
BST: 65/70/60/65/65/115 ----> 65/120/70/115/70/90
New Moves: Psyshock, Wild Charge, Thunder Wave

I'm... not exactly sure why I'd make Persian Normal/Electric. Probably because of its gem on the forehead. Whatever, it fits the movepool. Granted, Psychic type does fit Persian's look as well, so there you go, have a Psyshock. As for the stat spread, Persian goes from a speedy scout to a mixed attacker, having both Hone Claws and Nasty Plot to boost its Atk and/or Sp.Atk.

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Mega Golduck
Typing: Water ----> Water/Fairy
Abilities: Damp/Cloud Nine/Swift Swim ----> Cloud Nine
BST: 80/82/78/95/80/85 ----> 80/85/128/105/122/80
New Moves: Discharge, Dazzling Gleam, Recover

This Cloud Nine MegaGold is more of a defensive one. I based the possible design after Kappa, and Fairy type deals with some threats of weather teams like Mega Garchomp (lol Sand Force), Mega Tyranitar, Mega Houndoom, etc. Discharge because what the hell, regular Golduck doesn't even get any move that is SE on Water types.

(Meanwhile already planned up to Gen 3)
 
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Vileplume (Vileplumite)
Type: Grass/Poison -> Grass/Ghost
Abilities: Chlorophyll (Effect Spore) -> Regenerator
New Moves: Clear Smog, Thunder Punch, Toxic Spikes
HP: 75 -> 75
Atk: 80 -> 105 (+25)
Def: 85 -> 125 (+40)
SpA: 110 -> 130 (+20)
SpD: 90 -> 105 (+15)
Spe: 50 -> 40 (-10)
BST: 490 -> 590

The reason I made Mega Vilelume a Ghost type is because the rafflesia flower that it is based on is known locally as the "corpse flower" Great all-around mixed stats. It easily sets up with SD due to its bulk. With Petal Blizzard for STAB, Thunder Punch and Drain Punch for coverage. It gains Clear Smog and Toxic Spikes to allow it to truly support, shutting down opposing setup sweepers and switching out to recover with Regenerator. Works great on any team.

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Golduck (Golduckite)
Type: Water -> Water/Psychic
Abilities: Damp, Cloud Nine (Swift Swim) -> Simple
New Moves: Stored Power, Power Gem
HP: 80 -> 80
Atk: 82 -> 112 (+30)
Def: 78 -> 118 (+40)
SpA: 95 -> 105 (+10)
SpD: 80 -> 80
Spe: 85 -> 105 (+20)
BST: 500 -> 600

A feirce setup sweeper that can go either way with Hone Claws or Calm Mind, increasing its bulk or just hitting hard. Hone Claws synergizes well with Aqua Tail and Zen Headbutt, Cross Chop for coverage. Calm Mind improves its average special bulk and works with either an offensive set with Surf or Hydro Pump or a defensive set with Scald. You just have to run Stored Power on special sets.
Even if it runs Aqua Jet, faster priority users (Espeed, Sucker Punch, Talonflame) beat it.
Gets Amnesia too, although that isn't too useful as it lacks recovery.
Its typing gives it quite a few weaknesses, but once it gets on a roll, it's hard to stop.

The idea was to make Golduck more like Psyduck, hence the "Simple" ability. Because Psyduck, at least in the anime, was pretty dumb/absent-minded. Here, Golduck has reached such incredible intelligence that it has so much going on in its head that it can't even speak. It is stunned silent in awe of its own knowledge, making it appear "simple". At least that's how I'm justifying it.
 
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Mega Persian
Type: Normal: >>> Normal/Dark
Ability: Limber/Technician/Unnerve >>> Simple
Stats: 65/70/60/65/65/115 >>> 65/100/70/100/70/135

So the problem with Persian was its poor attack and bulk killing its decent speed. This upgrades it's combat abilities without going over the top on the BST. Simple works well with work up, hone claws, and nasty plot to turn it into a mon with an offensive presence after one turn. It still lacks some bulk so it might run into some trouble but it should work.

Mega Vileplume
Type: Grass/Poison >>> Grass/Poison
Ability: Chlorophyll/Effect Spore >>> Prankster(If not prankster then effect spore)
Stats:75/80/85/110/90/50 >>> 75/115/120/120/120/40
Moves: Tuant

Looking at vileplumes move set I saw a lot of nice moves for an anti-lead pokemon. The addition of Tuant turns it into a full out anti-lead/status setter. This really makes for a nice contrast to the huge number of pokemon that are being made into sweepers and will definetly find a place in stall teams. The 35 in attack are there as toss away points. It has a decent physical move pool, but it really should stick to its job.

Mega Golduck
Type: Water >>> Water
Abilities: Damp/Cloud Nine/Swift Swim >>> Cloud Nine
Stats: 80/82/78/95/80/85 >>> 80/100/80/100/110/130

I didn't have a whole lot of inspiration in doing this one. So I just went ahead and made a decent revenge killer.

Mega Venomoth
Type: Bug/Poison >>> Bug/Poison
Ability: Shield Dust/Tilted Lens/ Wonder Skin >>> (Wonder Guard because it has wonder skin so it's not that huge of a jump... Not buying that) Wonder Skin
Stats: 70/65/60/90/75/90 >>> 70/80/80/120/80/120

Really just a basic enhancement. It already does its job well now it can do it even better.
 
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Venomoth (Venomite)
Type: Bug/Poison -> Bug/Psychic
Abilities: Shield Dust, Tinted Lens (Wonder Skin) -> Compound Eyes
New Moves: Hypnosis, Psyshock, Dazzling Gleam
HP: 70 -> 70
Atk: 65 -> 70 (+5)
Def: 60 -> 90 (+30)
SpA: 90 -> 130 (+40)
SpD: 75 -> 75
Spe: 90 -> 115 (+25)
BST: 450 -> 550

Standard stuff, Venomoth would love STAB Psyshock and its boosted stats all lend more towards being able to QD sweep on its own. There isn't much else to it. Compoundeyes fits, allowing it to set up easily like Vivillon although it doesn't have a sash - but with boosted speed, it doesn't need it. Dazzling Gleam seems like a thing a lot of special attackers are getting and I can see it happening with Venomoth, it gives it coverage outside of Hidden Power against Dragons. With a movepool limited to Bug/Psychic/Poison/Grass/Fairy, it will inevitably be resisted by something (Heatran is a big one).

Also could work as a supporter with Stun Spore and Sleep Powder crippling things and as usual, passing QD boosts.

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Persian (Persianite)
Type: Normal -> Normal/Dark
Abilities: Limber, Technician (Unnerve) -> Tough Claws
New Moves: Wild Charge, Sucker Punch
HP: 65 -> 65
Atk: 70 -> 125 (+55)
Def: 60 -> 60
SpA: 65 -> 95 (+30)
SpD: 50 -> (-15)
Spe: 115 -> 145 (+30)
Total: 440 -> 540

This is a more unique take on Persian. Tough Claws really fits it, being a cat and all. I made it more frail in exchange for gaining better priority than Fake Out and some decent power. It gets pretty good coverage just though Knock Off and Play Rough, as the only things it doesn't hit at least neutral are Mawile and Klefki. Good thing it gets Taunt as well.
 
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Mega Vileplume (Vileplumite)
Type: Grass / Poison
Ability: Natural Cure
Base Stats:
Normal: 75/80/85/110/95/50
Mega : 75/100/105/130/125/60
New moves: Leech Seed, Toxic Spikes

I wanted Vileplume to be much more bulky so it had an easier time harassing opponents with Leech Seed and making it able to set Toxic Spikes easily. Natural Cure makes status insignificant, and makes mega Vileplume pretty much a better Trevenant.

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Mega Persian (Persianite)
Type:
Normal
Ability: Deceptive (Any move with raised priority hits 50% harder)
Normal Stats: 65/70/60/65/65/115
Mega Stats: 65/120/80/75/75/125
New Moves: Play Rough, Sucker Punch

Mega Persian capitalises on punishing threats with its buffed priority moves, particularly Fake Out and Sucker Punch, which hit reasonably hard from 120 base Attack making Mega Persian a dangerous revenge killer. Play Rough is simply adding to its coverage so that Fighting- and Dark-types are punished.
 
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Persian-Mega (persianite)
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Type: Normal/Ghost
Ability: Distance Attacker (Tought Claws for non contact moves)

60 --> 60
70 --> 75 (+5)
60 --> 50 (+10)
65 --> 135 (+70)
50 --> 70 (+20)
115 -> 130 (+15)

Desing: 10 dark gems are floating around Persian. These gems are able to use distance moves and are the source of Persian's power. Persian's red gem disappears and it wears a crown

Story: Because Persian has a royally appearence, someone decided to give Persian a crown. However, this crown reacted strangly with the red gem on Persian's head. This Crown unleashed Persian's true power. The red gem disappeared and ten dark gems carrying Persian's soul floated around it.

This Persian aims to be a good special attacker and make use of it's decent special movepool. It has an unique typing with a decent set of Immunities. It's typing is also good offensivly, giving it decent neutral coverage with two moves alone, which improves it's versality.
 
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Somone already did a Prankster Persian with Parting shot so I'm forced to make my other set

Mega Persian
Normal/Dark
Limber/Technician(Unnerve)》》Infiltrator
65/70/60/65/65/115》》》》》》65/120/60/90/65/140
+Sucker punch and Encore

Persian now as the ability to fake out, sucker punch, encore and taunt things with a sub up , this mean he can be an excelent revenge killer and stallbreaker

Mega Golduck
Water/Psychic
Damp/Cloud nine(Swift swim)》》》Sheer Force
80/82/78/95/80/95》》》》80/120/90/120/90/100
+Bulk up and focus blast(I think it as it already but still)

Golduck as turned into a big threat, the buff up duck found enlightment and with it Sheer force wich boosts its zen headbuts, waterfall, scald and psychic to high levels, plus with better bulk he can set up too.
 
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Eh, I'm bored, gonna put up 1 more.

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Mega Venomoth
Typing: Bug/Poison ----> Bug/Poison
Abilities: Shield Dust/Tinted Lens/Wonder Skin ----> Serene Grace
BST: 70/65/60/90/75/90 ----> 70/115/70/95/90/110
New Moves: Megahorn, Poison Jab, Work Up

Since simply buffing Venomoth's Defenses, Sp.Atk or Speed would just buff the Quiver sets, I made MegaVeno here into a physical/mixed attacker. Serene Grace is so that Veno can throw around effects, It's not like it can actually do Paraflinch well, with only Stun Spore (lol) and Zen Headbutt which doesn't even get STAB. Work Up is there for MegaVeno to set up on both sides (and as the only way for Veno to boost its Atk ._.)
 
Alright, let's try putting an ACTUAL persian into play (ignore my last post)

Persian
Typing: Normal/Ground (new design)
Stats: 60/70/60/65/50/115 -> 60/70/95/100/80/115
Ability: Competitive
Movepool + stealth rock, + spikes, + baton pass

Concept: Lead with this, and control hazards from the start. competitive is there to switch in on defog or sticky web, and baton pass to another teammate who will wreck havoc. Not to mention persian has fake out, nasty plot, etc., etc. to use with its new ability and stats.
 
Golduck Mega ( Golduckite)
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Type: Water --> Water / Psychic
Abilities: Cloud Nine / Damp / Swift Swim --> Analytic
Stats:
Hp: 80 --> 80 ( +0 hp )
Attack: 82 --> 102 ( +20 attack )
Defense: 78 --> 88 ( +10 defense )
Sp. atk: 95 --> 130 ( +35 sp. att )
Sp. def: 80 --> 95 ( +15 sp. def )
Speed: 85 --> 105 ( +20 speed )
New moves: Extrasensory, Meditate and Agility

Golduck is one of my favorite Pokemon so I am only doing him at the moment. Golduck's type changes from Water to Water Psychic when he mega evolves because he seriously looks like a Water Psychic duck with his headaches and the ability to use Psychic attacks and all of that stuff. Water Psychic typing also gives it STAB on the Psychic moves it gets and allowed it to snipe some Pokemon that would otherwise wall it like Mega Venusaur.

It's ability changes to Analytic upon mega evolving. I chose Analytic because Analytic makes sense for a Psychic type. Since so far all the Pokemon with Analytic are Psychic type or at least have some Psychic attributes that also makes Analytic Golduck more logical.

When mega evolving Golduck gets a boost to all it's stats because he has always been a Water Pokemon with balanced stats. Mega Golduck mostly gets a boost in it's special attack since almost all Psychic types have a high special attack stat and Mega Golduck is also Water Psychic. With these stats Golduck pretty much becomes a worse Keldeo with a bigger movepool that takes up a mega slot.

The new moves it gets showcase Golduck's new Psychic typing and they are all Psychic moves for that reason. Extrasensory, while useless in competitive play is essentially another Psychic STAB Mega Golduck gets to give it another Psychic move really. Meditate and Agility are there because Mega Golduck can now freely control the headaches it had as a Psyduck and use them to it's advantage in battle. Mega Golduck takes Psyduck's headache powers to advantage by using moves to boost it's stats and Meditate and Agility are some Psychic type boosting moves that reflect that. Meditate was chosen because Mega Golduck meditate's daily to keep it's Psychic powers in control and Agility because it's Pokedex entries say it can swim at pretty fast speeds.

If Mega Golduck was real his design would have many Psychic attributes to it. Mega Golduck sits in a meditation pose on the battlefield because it meditate's every day to keep it's psychic powers in check. The spot on it's head would have also grown or it's starting to shine because of it's psychic powers. Generally just mostly Psychic type related things added to Golduck's design. Maybe also fins or something to showcase the fact that Mega Golduck can swim fast.
 
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Mega Venomoth (Venonite)
Type: Bug / Poison -------> Bug / Poison
Abilities: Shield Dust / Tinted Lens / Wonder Skin -------> Tinted Lens
Base Stats: 70 / 65 / 60 / 90 / 75 / 90 -------> 70 / 85 / 80 / 110 / 95 / 110
New Moves: Defog
Concept:
I don't see Venomoth in any way as Psychic-type as many have suggested, its name is venom + moth, venom being Poison-type, moth being Bug-type, so the combination fits perfectly, even if you don't want it to take Stealth Rock damage! This version of Venomoth is to try and not make it too broken, I mean for god's sake it got banned from three tiers at once, and with its Mega Evolution, it shouldn't be too broken. I decided to give it a +10 to Attack for the same reason of Mega Gardevoir. Then, I amped up the Defenses a bit, to allow room to Quiver Dance, but I didn't increase the SpA to much, because with too much it would be unstoppable. But, to balance it out more, I gave it 20 more Speed, which allows it outspeed certain things like Mega Charizard X amongst other base 100s. Overall, this Mega Venomoth doesn't appear to be very powerful, but it actually is, it's just not as broken as some people have made it out to be.
 
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Persian-Mega (persianite)
053.gif


Type: Normal/Ghost
Ability: Distance Attacker (Tought Claws for non contact moves)
60 --> 60
70 --> 75
60 --> 70 (+10)
65 --> 135 (+50)
50 --> 70 (+20)
115 -> 130 (+15)

Desing: 10 dark gems are floating around Persian. These gems are able to use distance moves and are the source of Persian's power. Persian's red gem disappears and it wears a crown

Story: Because Persian has a royally appearence, someone decided to give Persian a crown. However, this crown reacted strangly with the red gem on Persian's head. This Crown unleashed Persian's true power. The red gem disappeared and ten dark gems carrying Persian's soul floated around it.

This Persian aims to be a good special attacker and make use of it's decent special movepool. It has an unique typing with a decent set of Immunities. It's typing is also good offensivly, giving it decent neutral coverage with two moves alone, which improves it's versality.
I really like your submission, but you messed up your maths a bit. You boosted Sp. Attack by 70, not 50, and gave it a total BST boost of 120.
 
Is the google doc fully updated? If it is, I think that you missed my post.
Exeggutor
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Type: Grass/Psychic -> Same
Ability: Chlorophyll/Harvest -> Contrary
Stats: 95/95/85/125/65/55 (Total 520) -> 95/95/115 (+30)/140 (+15)/105 (+40)/70 (+15) (Total 620)The main point of this mega is contrary with contrary you can use leaf storm to raise your special attack by two. The thing keeping this pokemon from being broken is it's speed and limited movepool. However, with his increased defences and his access to recovery in leech seed, synthesis, and giga drain, he can usually take a few hits before he goes down.

Zebstrika
Zebstrika_XY.gif

Type: Electric -> Electric/Fire
Ability: Lightning Rod/Motor Drive/Sap Sipper -> Flash Fire
Stats: 75/100/63/80/63/116 (Total 497) -> 75/120 (+20)/63/120 (+40)/63/156 (+40) (Total 597)
New Moves: Flare Blitz, Fire Blast, and Flamethrower
This one is not changed in much but power. The extra weaknesses don't matter much because it is incredibly frail anyway and will die to most strong attacks. This is best used as a revenge killer because of it's mediocre movepool. Also, due to it's new stats it can run a good mixed set.

I would do one more, but every time I find one it gets taken, so here you go.
 
Is the google doc fully updated? If it is, I think that you missed my post.
We have all the suggestions marked. At the moment we're doing a bit of balancing with the already submitted megas, so yours will be added to another google doc for later on once we proofread it and make sure it isnt borked
 
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Golduck-Mega
Type: Water>>>Water/Dragon
Stats: 80/82/78/95/80/85(500)>>>80/102/88/135/80/115(600)
Ability: Cloud Nine/Damp/Swift Swim>>>Annunciate(Doubles Atk and SpA when next to Unown; Stacks when in between two Unown to 4x)Adaptability
Movepool: +Dragon Pulse +Dragon Claw +Flamethrower
Kappa were once known as Water Deites. They're also Imps which are a kind of demon. Both of these justify the dragon typing which justifies getting dragon claw/pulse.
Demons and Deities (as well as dragons in general) ought to have flamethrower.
Kappa is also a letter in the Greek Alpabet.
The ability seems powerful but only works in doubles and comes at the cost of having to have Unown.
 
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What happens to the previously submitted Megas? Do they get added automatically, or will they be considered for voting again?
A small "Council" is going over the currently reserved and submitted megas for balancing purposes. If one is too absurdly unusable (flash fire ferrothorn for example) we reopen it for submission when it comes up in order.
 
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