Megas For All: V4! (Submissions - Cobalion, Terrakion, Virizion and Keldeo)


Mega Seismitoad
Typing:
Water/Ground
Ability: resonance disaster contact moves are boosted by 1.5x, (also maybe sound tag added)
HP: 105
Attack: 111(+16)
Defense: 100(+25)
Special Attack:
Special Defense:
100(+25)
Speed: 108(+34)
Description: Although it hurts pretty hard its big problem is lack of stab, that gets boosted it cant even use one of its stabs its 4x weak to grass, being slightly slower then kartana its pretty easily killed as well as being slower then a volcarona at +1 which can one shot it with giga drain. Though it does have 2 really good moves in power up punch and drain punch, as well as a earthquake still does hurt even if it does not have th boost, its basicly stab without stab think of it like a steroid pumped tough claws or steel worker for all, or just reverse adability.

(tell me if this is too op please)
 


You get the idea. Zebra stallions fight in real life so a partial Fighting-type Zebstrika makes sense.

Zebstrika-Mega
Ability
: Lightning Eater (Electric-type Sap Sipper clone)
Typing:
---->
/

HP: 75 ----> 75
Attack: 100 ----> 130 (+30)
Defense: 63 ----> 80 (+17)
Special Attack: 80 ----> 80
Special Defense: 63 ----> 81 (+18)
Speed: 116 ----> 151 (+35)
Base Stat Total: 497 ----> 597
Movepool Additions: Close Combat, Volt Tackle, High Jump Kick, Zing Zap, Bulk Up
Description: Zebstrika becomes very fast and gets some appreciable boosts to its Attack and defenses as well. The now muscular zebra also gains a Fighting typing which allows it to do serious damage with its new STAB moves in Close Combat and High Jump Kick. Its STAB combo allows it to scare away many Steel-, Normal-, and Water- types including Celesteela lacking Earthquake, Chansey, and Toxapex. The amazing speed tier allows it to outspeed lots of things like non-scarfed Greninja and Mega Lopunny. Its new ability allows it to switch in to predicted Thunder Waves or Discharges while giving it a free Attack boost. However, its bulk is still rather mediocre and it tends to be vulnerable to priority moves. Zebstrika is vulnerable to Burns, the common Earthquake and Fairy-types, and even the Mega could be kept in check by things like Landorus-T, Zapdos, Tapu Bulu, and Mega Venusaur. Its main attacks in Close Combat, Volt Tackle, and High Jump Kick can have nasty drawbacks which will limit the amount of time it can stay out.


Seismitoad-Mega
Ability
: Water Absorb
Typing:
/

HP: 105 ----> 105
Attack: 95 ----> 105 (+10)
Defense: 75 ----> 115 (+40)
Special Attack: 85 ----> 95 (+10)
Special Defense: 75 ----> 115 (+40)
Speed: 74 ----> 74
Base Stat Total: 509 ----> 609
Movepool Additions: Recover, Liquidation, Bulk Up, Ice Beam
Description: Seismitoad becomes a bulky Water/Ground-type with reliable recovery and could even be a wincon with Bulk Up. Offensively, it can go physical, special, or mixed but can also be somewhat passive. Its good defensive typing leaves it scared of Grass-types, but most of them bar Ferrothorn don’t want to switch into its Poison- or Ice- type coverage. It is unfortunately slow and will probably take a hit before being able to do anything.


Crabominable-Mega
Ability
: Solid Fists (Tough Claws clone)
Typing:
/

HP: 97 ----> 97
Attack: 132 ----> 152 (+20)
Defense: 77 ----> 107 (+30)
Special Attack: 62 ----> 62
Special Defense: 67 ----> 97 (+30)
Speed: 43 ----> 63 (+20)
Base Stat Total: 478 ----> 578
Movepool Additions: Meteor Mash, Mach Punch, Thunder Punch, Drain Punch
Description: Crabominable becomes much stronger with the Attack boost and Tough Claws clone, boosting the power of its many contact moves. It now has decent priority in Solid Fists-boosted STAB Mach Punch along with potential recovery in a boosted Drain Punch. It also has usable bulk but its typing is still defensively poor. While it gets a speed boost, it’s still very slow and might be over-reliant on Mach Punch to strike before getting hit.
 
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Mega Seismitoad
Ability:
Liquid Voice
Typing: Water/Ground
HP: 105 (+0)
Attack: 100 (+5)
Defense: 105 (+20)
Special Attack: 130 (+45)
Special Defense: 105 (+20)
Speed: 84 (+10)
New Move: Boomburst (It's a literal boombox, why does it not learn this?)
Description: Mega Seismitoad should have always learned Boomburst, which it can use paired with Liquid Voice for a 140 BP Water STAB. In addition to it's powerful STAB, it has great utility between its good typing, massive bulk, Stealth Rock and Knock Off.


Mega Crabominable
Ability:
Pincer Rockets (Berserk clone; boosts Special Attack by 5 stages after falling below half HP as a result of an opponent's attack)
Typing: Fighting/Ice
HP: 97 (+0)
Attack: 182 (+50)
Defense: 107 (+30)
Special Attack: 63 (+1)
Special Defense: 103 (+35)
Speed: 28 (-14)
New Moves: Mach Punch and Agility
Description: "In times of desperation, it can lop off its own pincers and fire them like rockets." Mega Crabominable can function as a devastating Agility sweeper thanks to Pincer Rockets; which if activated properly and used at the same time as Agility, can double Crabominable's Speed and give it a near-Belly Drum boost in one turn. However, even after an Agility, it barely manages to outspeed even Mega Pinsir. To fix the speed issue, it can be ran as a mixed Trick Room sweeper instead.


Mega Zebstrika
Ability:
Reckless
Typing: Electric
HP: 75 (+0)
Attack: 150 (+50)
Defense: 73 (+10)
Special Attack: 100 (+20)
Special Defense: 73 (+10)
Speed: 126 (+10)
New Moves: U-Turn, High Horsepower and Jump Kick
Description: "...this ill-tempered Pokemon runs wild..." Mega Zebstrika uses Reckless to boost its Wild Charges and Jump Kick's damage output to a formidable level, giving it a real niche over other Electric-type Pokemon who tend to be special attackers. Stole this one straight out of Cancer Fairy Meta.
 
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Mega Crabominable
Ability:
Pincer Rockets (Berserk clone; boosts Special Attack by 5 stages after falling below half HP as a result of an opponent's attack)
Typing: Fighting/Ice
HP: 97 (+0)
Attack: 182 (+50)
Defense: 107 (+30)
Special Attack: 63 (+1)
Special Defense: 103 (+35)
Speed: 28 (-14)
New Moves: Mach Punch and Agility
Description: "In times of desperation, it can lop off its own pincers and fire them like rockets." Mega Crabominable can function as a devastating Agility sweeper thanks to Pincer Rockets; which if activated properly and used at the same time as Agility, can double Crabominable's Speed and give it a near-Belly Drum boost in one turn. However, even after an Agility, it barely manages to outspeed even Mega Pinsir. To fix the speed issue, it can be ran as a mixed Trick Room sweeper instead.
I'm pretty sure you meant for its ability to boost Attack rather than Special Attack, right?
 

Mega Zebstrika
Type:
Electric/Fighting
Ability: Reckless
Stats:
HP 75
ATK 100(+40)=>140
DEF 63(+15)=>78
SPA 80(+10)=>90
SPD 63(+10)=>73
SPE 116(+25)=>141
New Moves: Rock Slide, Stone Edge, High Jump Kick, Flare Blitz
Desc: WIP
 

KirbyRider1337

formerly UltraSigilyph

Type: Water/Ground
Stats: 105/95/115/105/115/74 (±0/±0/+40/+20/+40/±0) [BST: 609] [HEIGHT: 1.5m/4'11"] [WEIGHT: 65.7kg/144.9lb]
Ability: Merciless
Added Moves: N/A (Earth Power added to level-up movepool)
Description: Guaranteed crits on poisoned targets. Oooh dear...
Example Moveset:
Seismitoad @ Seismitoadite
Ability: Water Absorb / Poison Touch
EVs: 4 HP / 252 SpA / 252 SpD
Quiet Nature
- Toxic / Poison Jab
- Venoshock
- Surf
- Earthquake
Toxic to let Merciless set in, Venoshock to futher capitalize on it, and Surf and Earth Power as STABs. Poison Jab can also be used instead if you with to deal major damage to Special walls.



Type: Fighting/Ice
Stats: 97/182/97/62/97/43 (±0/+50/+20/±0/+30/±0) [BST: 578] [HEIGHT: 1.7m/5'07"] [WEIGHT: 190.2kg/419.4lb]
Ability: Iron Fist
Added Moves: N/A
Description: That STAB combination alone hits LOTS of things hard. Since it hits harder than Kartana and has 97 across the board in bulk (even with a bad defensive typing)...
Example Moveset:
Crabominable @ Crabominite
Ability: Hyper Cutter / Anger Point
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
- Ice Hammer
- Power-Up Punch
- Stone Edge
- Earthquake
Brave can be run if you want it to act on a Trick Room team. It has its two powerful Iron Fist-boosted STABs, one letting it go faster in Trick Room, and the other letting it... snowball... The other two is coverage to hit even more things super-effectively.
 

Mega Zebstrika
Ability:
Rage Motor: Every time this Pokemon sustains damage from an opponent, whether it be direct damage or passive damage from entry hazards or status effects, it'll use the move Discharge.
Typing: Electric
HP: 75 (+0)
Attack: 135 (+35)
Defense: 85 (+22)
Special Attack: 90 (+10)
Special Defense: 78 (+15)
Speed: 134 (+18)
New Moves: U-Turn, High Horsepower, Blaze Kick
Description: "When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions." So I decided to give it an ability to reflect this. I also increased bulk to help use this ability to greater effect. It's still hella fast anyway.


Mega Crabominable
Ability:
Slush Rush
Typing: Ice/Fighting
HP: 97 (+0)
Attack: 157 (+25)
Defense: 103 (+26)
Special Attack: 95 (+33)
Special Defense: 69
Speed: 58 (+16)
New Moves: Drain Punch, Ice Shard, Vacuum Wave
Description: Crabominable's mega form is interesting. It's still slow enough to function as a Trick Room sweeper like it usually does, but with Slush Rush, it can function as a huge asset for Hail oriented teams, particularly Alolan Ninetales Aurora Veil. It gains nice sustain in Drain Punch, and priority choices in Ice Shard and Vacuum Wave. Speaking of which, that decent Special Attack buff could lead to some fun mixed/special lure sets.
 
Zebstrika

ElectricElectric/Dark

HP: 75 → 75 (0)
Atk: 100 → 140 (+40)
Def: 63 → 63 (0)
SpA: 80 → 120 (+40)
SpD: 63 → 63 (0)
Spe: 116 → 136 (+20)

Lightning Rod/Motor Drive/Sap SipperMotor Drive

New Moves: Volt Tackle, Flare Blitz, Sucker Punch

  • While fans often ask why Luxray wasn't made Electric/Dark, Zebstrika fits that typing better since its Pokedex entries mention it being ill tempered.
  • Solid mixed attacking stats and high speed allows Zebstrika to go physical, mixed or special.
  • I chose Motor Drive since it benefits all of the sets Zebstrika could use. It also allows it to run one of the other abilites as its non mega ability and get boosts to speed and whatever attacking stat it wants.
  • Volt Tackle is the most powerful physical electric move in the game and it's about time that it stops being a signature (though with Pikachu being the franchise's mascot, I doubt it ever will in reality). Flare Blitz is a physical move to hit grass types such as Ferrothorn. Sucker Punch is dark STAB as well as priority.
  • No defense increases means Zebstrika is still extremely frail. An added dark type now leaves it weak to the common fighting types in OU.
  • An inability to increase its attacking stats outside of getting a boost with Sap Sipper or Lightning Rod means Zebstrika oftens falls short of KOs, especially on special sets. Its poor bulk only makes this worse.
Possible Sets:

Physically Offensive

Zebstrika @ Zebstrikite

Sap Sipper/Motor Drive

252 Atk/4 Def/252 Spe

Timid

Volt Tackle
Flare BLitz
Sucker Punch
Volt Switch

Specially Offensive

Zebstrika @ Zebstrikite

Lightning Rod/Motor Drive

4 Atk/252 Def/252 Spe

Hasty

Volt Switch/Thunderbolt
Overheat
Sucker Punch
HP Ice/HP Grass/Thunderbolt
 
Mega Zebstrika


Ability -
Lightningrod; Motor Drive; Sap Sipper
Reckless
HP -
75
75
Atk - 100
150 (+50)
Def - 63
83 (+20)
SpA - 80
83 (+3)
SpD - 63
83 (+20)
Spe - 116
123 (+7)
BST - 497
597 (+100)

Mega Stone
Zebstrite
Movepool Additions
Jump Kick, High Jump Kick, High Horsepower, Blaze Kick, U-turn
Competitive Analysis
Mega Zebstrika has a lightning fast Speed stat of base 123, outspeeding the likes of Greninja, Mega Meowstic, Mega Kartana and anything slower. Base 150 Attack along with two powerful Reckless boosted STABs in Double Edge and Wild Charge make Zebstrika a nightmare to switch into, specially when you add its brand new coverage moves, High Horsepower, High Jump Kick, and Blaze Kick, into the mix, providing a harsh hit on Steel-types such as Mega Donphan and Heatran. Furthermore, Motor Drive and Sap Sipper are both great abilities for a base forme as Mega Zebstrika can make good use of the Attack or Speed boost and punish the likes of Tapu Koko and Tapu Bulu from spamming their STABs. Still, its rather poor bulk along with the drawback of getting worn down fast with recoil moves makes Zebstrika very easy to chip at, not to mention, faster attackers can give it tons of trouble still.
Rationale
"This ill-tempered Pokémon is dangerous [...]" So from this line of text we can clearly see where Reckless comes from, Highorse Power, Blaze Kick, Jump Kick, High Jump Kick, and U-turn are all natural move choices for a Zebra. The Normal-type comes from Zebstrika being based on a Zebra which is a rather Normal animal, and similar to how Heliolisk is given a Normal-type.
All-Out Attacker
Zebstrika @ Zebstrite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Double Edge
- High Jump Kick
- U-turn / Quick Attack

Other Options: Motor Drive, Highorse Power, Blaze Kick

Mega Seismitoad


Ability -
Swift Swim; Poison Touch; Water Absorb
Seismic Vibration (turns Sound-based moves into Physical, Ground-type moves and gives them a 1.2x power boost)
HP - 105
105
Atk - 95
138 (+43)
Def - 75
105 (+30)
SpA - 85
88 (+3)
SpD - 75
85 (+10)
Spe - 74
88 (+14)
BST - 509
609 (+100)

Mega Stone
Seismitite
Movepool Additions
Boomburst, Recover, Stone Edge, Waterfall
Competitive Analysis
With physical STAB boosted Boomburst and base 138 Attack, Seismitoad hits really hard, and is therefore capable of cleanly 2HKOing physical Walls that don't resist Ground-type moves such as Mew, Clefable, Tapu Fini, Ferrothorn and outright OHKOing notable Pokémon in the tier such as Heatran and Toxapex. Its great bulk and great typing allows it to be a notable pivot and avoid 2HKOs from defensive Landorus-T's Earthquakea and Zapdos' Hidden Power Ice, therefore allowing it to muscle past said Pokémon. However, the likes of Skarmory, Tangrowth, Celesteela, and Tapu Bulu take little from any of Seismitoad's moves, avoiding the 2HKO and threatening it with either a OHKO, a Leech Seed or a Counter. Additionally base 88 Speed, despite getting the jump on Heatran, leaves Seismitoad able to be revenge killed by Lndorus-T, Tapu Lele, Kyurem-Black, Mega Pinsir and other notable threats.
Rationale
"Seismitoad's punching ability can be explained in the same way as a person being able break glass with their voice. Seismitoad's hands will vibrate with the resonant frequency of the object about to be hit, causing extra damage when hit. This can cause devastating effects on objects; for buildings it can cause them to sway or collapse entirely, also known as a resonance disaster; for living creatures it could cause internal organ damage to the extent of possibly rupturing them." Seismitoad upon Mega Evolving apparently learned how to apply its ressonance effect to the Ground creating powerful destructive ressonant waves capable of devastating buildings, boulders, or Pokémon.
Offensive
Seismitoad @ Seismitite
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Boomburst
- Waterfall
- Stone Edge / Ice Punch
- Recover

Other Options: Stealth Rock, Power-up Punch, Knock Off, Adamant

Defensive
Seismitoad @ Seismitite
Ability: Water Absorb
EVs: 252 HP / 108 Def / 148 Spe
Relaxed Nature
- Boomburst
- Scald
- Stealth Rock
- Recover

Notes: 148 SpDef EVs allow Seismitoad to avoid the 2HKO from Specs Tapu Koko's Dazzling Gleam after a layer of Spikes

Mega Crabominable


Ability -
Hyper Cutter; Iron Fist; Anger Point
Contrary
HP -
97
97
Atk - 132
143 (+11)
Def - 77
99 (+22)
SpA - 62
63 (+1)
SpD - 67
88 (+21)
Spe - 43
88 (+45)
BST - 478
578 (+100)

Mega Stone
Crabominite
Movepool Additions
Ice Shard, Mach Punch, Hammer Arm
Competitive Analysis
Mega Crabominable's outstanding base 143 Attack, when coupled with its ability Contrary and moves like Ice Hammer and Superpower, make it a deadly sweeper. After two Ice Hammers and with a neutral Speed nature it can outspeed the entire unboosted Meta, as well as Choice Scarf Latios and anything slower. Jolly gives it the ability to outpace Mega Swellow at +1 and Scarf Gren at +2, but its Priority already allows it to deal with said foes, speaking of which, double STAB boosted Priority is also amazing for Crabominable because it doesn't even really need to boost its Speed to Revenge Kill reliably. On the other hand though, slow inicial Speed, lack of bulk and a terrible defensive typing means most faster attackers that aren't weak to its STAB combo can take a Priority move and knock out Crabominable without much struggle. Stealth Rock and hazards in general are also a bug nuisance as they wear Crabominable down quickly.
Rationale
Contrary is a bit of a stretch but hear me out: Crabominable is not what you'd expect from a Fighting- and Ice-type Pokémon, that typing alludes to a fast frail attacker but instead you get a bad wallbreake, it also is the opposite of what you'd expect a Crabrawler evolution to be like, a tropical beach friendly crab turns into a yeti? And finally, Mega Crabominable is the opposite of its regular version, while base forme is more of a slow Wallbreaker, this thing can turn into a Speedy sweeper, so I definitely see some Contrary feel for it. All three added moves are also quite obvious in my opinion and I don't think I have to explain my reasoning behind it. Also its Pokédex entries call it the Woolly Crab Pokémon, which is a clear reference to Wool, but can also be defined as "vague or confused in expression or character." which, once more gives it a Contrary vibe for sure.
All-Out Attacker
Crabominable @ Crabominite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Ice Hammer
- Ice Shard / Mach Punch
- Earthquake / Stone Edge

Other Options: Jolly
 
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Cool slate!
Zebstrika-Mega
Type|
ElectricElectric / Steel
Stats| 75/130/83/100/73/136 (+0/+30/+20/+20/+10/+20)
Ability| Speed Boost
Moves| High Horsepower, Work Up
Description| Zebstrika's body undergoes a drastic upgrade through Mega Evolution. Its internal organs are almost entirely substituted by gear-based mechanisms, fueled by a heart that seems to gain power over time against the laws of physics. The only way for it to stop is to faint or be returned, and a crash could cause it serious damage.
Analysis| A well-rounded speed sweeper. It makes for a fast mixed Electric/Steel, a niche not filled by any available Pokémon currently. Work Up gives it a way to set up reliably (finally!) and its movepool compliments the use of both offensive stats nicely. It is fast enough to outspeed its answers even without boosts, meaning its main struggle is to deal enough damage and not get hit by a Ground or other super-effective move. With how common bulky Ground types are, this is easier said than done.
Checks & Counters| Ground types will nearly always be able to beat this Mega 1v1 unless it is allowed to boost repeatedly, as its best coverage to hit them is Hidden Power Ice. Its offensive prowess is generally not all that amazing without boosts either, meaning many things can take a hit or two and fire back to defeat this Mega.

Seismitoad-Mega
Type| Water / GroundWater / Ground
Stats| 105/120/100/110/100/74 (+0/+25/+25/+25/+25/+0)
Ability| Poison Bubbles (Contact moves from or used on the user have a 50% chance to Poison (Poison Point + Poison Touch clone))
Moves| Liquidation, Ice Beam
Description| Mega Seismitoad is covered in a ridiculous amount of poisonous bubbles, smaller but similarly structured to the warts it already has. These have two uses, providing a defensive padding and often poisoning its opponents. Seismitoad's limbs grow significantly bulkier, and are also covered in the bubbles.
Analysis| A take on Seismitoad that calls back to its homeland of the swamp. It has desirable bulk with a good defensive typing which only leaves it seriously vulnerable to the Grass typing, one which isn't all that common offensively in higher tiers. It has the potential to spread status without even trying versus physical attackers, and can abuse moves such as Poison Jab to have an extremely high chance to poison. While it isn't as bulky or as fast in rain as Mega Swampert, or as strong overall, Seismitoad makes up for it with its diverse movepool. An overall great tank, especially when paired with something such as Heatran or Celesteela.
Checks & Counters| Grass coverage will help make easy work of this Mega. Defensive mons in OU such as Ferrothorn will generally beat this Mega with relative ease. Due to the low Speed stat of Seismitoad, it is easily whittled, making it susceptible to many mons that carry strong attacks.

Crabominable-Mega
Type| Ice / Fighting Ice / Fighting
Stats| 97/182/107/62/97/53 (+0/+50/+30/-20/+30/+10)
Ability| Snow Surge (In Hail, this Pokémon and its allies' Attack and Sp.Def are 1.5x. (Flower Gift clone))
Moves| Jump Kick, Mach Punch
Description| Crabominable's four spindly legs grow. In fact, they grow to become practically identical to its arms. Its body also grows significantly, it gains actual hands hands and its two actual arms expand out of proportion such that a hand could cover its own body when outstretched. The increase in size truly gives it the formidable appearance that an abominable snowman should have. Exposure to snow awakens the power of the Yeti within it, causing it to emit a powerful aura that bolsters it and its allies.
Analysis| A force to be reckoned with, as is deserved of something with such a great offensive typing. Its bulk is now good enough to take most neutral hits with relative ease, but because its typing isn't as great defensively super-effective hits are common. It is fast enough to outspeed the likes of Chansey thanks to the speed increase, allowing it to reliably remove them or deal huge damage to the switch-in. It is still slow, however, and can therefore function well in Trick Room, a niche that Mega Heracross (the most similar Mega) can't fill anywhere near as well. Overall, however, this Mega shines the most when under Hail. Adamant Mega Crabominable with the boost from Snow Surge effectively has over 760 Attack, allowing it to break through nearly everything that doesn't resist its dual STAB in a single hit. It also gives Crabominable formidable Special bulk, allowing it to tank even certain super-effective hits and fire its own attacks back. The ability also gives Crabominable an interesting option for Doubles, being able to buff up its allies for potential setup. Managing Trick Room and/or Trick Room effectively and preserving your setters is key to maximum success with this Mega, but the challenge is certainly worth the reward.

Checks & Counters| Without Trick Room, Mega Crabominable is slow, making it extremely susceptible to strong fast attackers. Being weak to 6 different types and only resisting 3 makes it easy to break, and in Hail this is especially true on the Physical side.
 
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Let's go with this:

Zebstrika-Mega
Ability: Lighting Rod/Motor Drive/Sap Sipper---> Overloaded Power (Scrappy clone):
Ignores Type Inmunities.
Typing: Electric/Fighting
Stats:
HP:
75 ----> 75 (+0)
Attack:
100 ----> 150 (+50)
Defense:
63 ----> 70 (+7)
Special Attack:
80 ----> 80 (+0)
Special Defense:
63 ----> 70 (+7)
Speed:
116 ----> 152 (+36)
Base Stat Total: 497 ----> 597 (+100)
Movepool Additions:
High Jump kick, High Horsepower, Swords Dance.
Description: ~


~-Mega
Ability: ~ ----> ~
Typing: ~

Stats:

HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~


~-Mega
Ability: ~ ----> ~
Typing: ~

Stats:

HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~
 
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Mega-Zebstrika


Ability
: Reckless

Typing: Electric/Fairy


Stats:
HP: 75 ----> 75

Attack: 100 ----> 140 (+ 40)

Defense: 63 ----> 73 (+ 10)

Special Attack: 80 ----> 90 (+10)

Special Defense: 63 ----> 83 (+ 20)

Speed: 116 ----> 136 (+ 20)

Base Stat Total: 497 ----> 597

Movepool Additions: High Horsepower, Play Rough

Description: Zebstrika ‘s spikes fuse and form a unicorn horn. It turns pink with rainbow stripes. It’s high speed and attack boosted by reckless helps it become a sweeper. It also gains a secondary STAB that Ground and Grass are not resistant nor immune to. It’s added bulk also means that it’ll be slightly harder to revenge-kill after recoil.
Mega-Seismitoad


Ability
: Liquid Voice

Typing: Water/Poison


Stats:
HP: 105 ----> 105

Attack: 95 ----> 85 (- 10)

Defense: 75 ----> 95 (+ 20)

Special Attack: 85 ----> 125 (+ 40)

Special Defense: 75 ----> 105 (+ 30)

Speed: 74 ----> 94 (+ 20)

Base Stat Total: 509 ----> 609

Movepool Additions: Boomburst, Venom Drench

Description: Seismitoad’s warts swell and fill with purple, toxic liquid that add to the acoustics of its warts so that it can use them as drums or speakers. STAB Bomburst that hits Ghosts and does supereffective damage to Rock, Ground and Fire types off 125 Special Attack will hurt. It has a much less pathetic speed too (while still being slower than many threats). It also gains a different secondary STAB, improving its matchup against Grass and Fairies and some more bulk to take a ht from a faster opponent.

Mega-Crabominable


Ability
: Fluffy

Typing: Fighting/Ice
Stats:
HP: 97 ----> 97

Attack: 132 ----> 172 (+ 40)

Defense: 77 ----> 77

Special Attack: 62 ----> 42 (- 20)

Special Defense: 67 ----> 107 (+ 40)

Speed: 43 ----> 83 (+ 4)

Base Stat Total: 478 ----> 578

Movepool Additions: Hammer Arm, Ice Shard

Description: Crabominable becomes even woollier, shedding most of its shell to gain a less pathetic speed that it can patch up further with Ice Shard. It’s now a real tank with enormous attack to benefit its offensive typing and great defences with Fluffy as well, even if it is now even less likely to survive a fire attack.
 

Mega Zebstrika
Ability:
Sheer Force
Typing:

HP: 75 (+0)
Attack: 130 (+30)
Defense: 83 (+20)
Special Attack: 110 (+30)
Special Defense: 63 (+0)
Speed: 136 (+20)
New Moves: Focus Blast, Jump Kick, Vacuum Wave
Description: WIP


Mega Seismitoad
Ability:
Drizzle
Typing:

HP: 105 (+0)
Attack: 95 (+0)
Defense: 105 (+30)
Special Attack: 135 (+50)
Special Defense: 105 (+30)
Speed: 64 (-10)
New Moves: Recover, Boomburst
Description: WIP


Mega Crabominable
Ability:
Intimidate
Typing:

HP: 97 (+0)
Attack: 182 (+50)
Defense: 97 (+20)
Special Attack: 62 (+0)
Special Defense: 97 (+30)
Speed: 43 (+0)
New Moves: Mach Punch, Ice Shard, Swords Dance
Description: WIP
 
Zebstrika-Mega
Ability: Sap Sipper/Motor Drive/Lightning Rod ----> Speed Boost
Typing: Electric/Fire
Stats:
HP: 75 ----> 75
Attack: 100 ----> 120 (+20)
Defense: 63 ----> 63
Special Attack: 80 ----> 120 (+40)
Special Defense: 63 ----> 63
Speed: 116 ----> 156 (+40)
Base Stat Total: 497 ----> 597
Movepool Additions: Flamethrower, Fire Blast, Flare Blitz
Description: A blazingly fast late game cleaner, which can outspeed the majority of the metagame in just one turn, Zebstrika-Mega is built around using Electric/Fire/Ice coverage, great mixed attacking stats and its speed to clear up offensive teams and take them out. Sap Sipper as a pre-mega ability is great for physically based sets, but the real deal is the specially offensive set, which utilizes Fire Blast/Thunderbolt/HP Ice's perfect coverage to tear through weakened teams. However, its 4x weakness to Ground cannot be denied, so unless Protect is being run, it is vulnerable to lures. As well as that, there are a few Pokemon that can deal with Zebstrika-Mega's lack of power, such as Heatran, Tyranitar and Gastrodon.

Seismitoad-Mega
Ability: Swift Swim/Poison Touch/Water Absorb ----> Poison Point
Typing: Poison/Ground
Stats:
HP: 105 ----> 105
Attack: 95 ----> 125 (+30)
Defense: 75 ----> 115 (+40)
Special Attack: 85 ----> 90 (+5)
Special Defense: 75 ----> 115 (+40)
Speed: 74 ----> 59 (-15)
Base Stat Total: 509 ----> 609
Movepool Additions: Gunk Shot, Stone Edge, Curse, Waterfall, Bulk Up
Description: Seismitoad's watery body turns a deep purple and grows thick and viscous. Whilst this might be unorthodox for a Stealth Rock tank, and its typing may grow more questionable, Seismitoad-Mega makes up for it for being one of the better Poison spreaders in the game, alike Muk-Alola. It also has the option of Bulk Up or Curse for a late game cleanup.

Crabominable-Mega
Ability: Hyper Cutter/Iron Fist/Anger Point ----> Adaptability
Typing: Ice/Fighting
Stats:
HP: 97 ----> 97
Attack: 132 ----> 147 (+15)
Defense: 77 ----> 132 (+55)
Special Attack: 62 ----> 72 (+10)
Special Defense: 67 ----> 107 (+40)
Speed: 43 ----> 23 (-20)
Base Stat Total: 509 ----> 609
Movepool Additions: Freeze-Dry
Description: Crabominable becomes an extremely bulky Trick Room abuser, with an absolutely nuclear 147 Attack backed by Adaptability, which is easily able to break its way through bulky cores due to its incredible STAB coverage. It also has the option of running Earthquake for Toxapex, which also hits very hard from 147 Attack. Unfortunately, due to its even lower speed, it risks getting a premature burn from Toxapex's Scald, potentially ruining its day if it doesn't invest in Speed.
 
Why are half of the Mega Zebstrikas Fighting-type?

Mega Zebstrika
Ability: Lightningrod/Motor Drive/Sap Sipper > Moxie
Type: Electric

HP: 75
Atk: 135 (+35)
Def: 90 (+27)
Sp. Atk: 75 (-5)
Sp. Def: 83 (+20)
Speed: 139 (+23)
BST: 597 (+100)

New Moves: Seed Bomb, Bullet Seed, Bulldoze, Blaze Kick, Crunch
Description: Zebstrika's horns grow much larger. Its legs are charged completely with tons of white electricity. Seed Bomb and Bullet Seed are good options for covering Ground. It is faster than even Mega Manectric. Progressively, it can sweep by boosting its Attack.
Mega Seismitoad
Ability: Hydration/Swift Swim/Water Absorb > Regenerator
Type: Water/Ground

HP: 105
Atk: 115 (+20)
Def: 100 (+25)
Sp. Atk: 110 (+25)
Sp. Def: 130 (+55)
Speed: 49 (-25)
BST: 609 (+100)

New Moves: Ice Beam, Gunk Shot, Stockpile, Swallow, Spit Up
Description: Its belly inflates to become a big one of the balls on its body. Its body is rounder in general, and darker blue. Ice Beam and Gunk Shot become more options for Grass, its only weakness. Mega Seismitoad walls out Special Attackers, and heals by switching out.

Mega Crabominable
Ability: Hyper Cutter/Iron Fist/Anger Point > Tough Claws
Type: Fighting/Ice

HP: 97
Atk: 168 (+36)
Def: 127 (+50)
Sp. Atk: 62
Sp. Def: 101 (+34)
Speed: 23 (-20)
BST: 578 (+100)

New Moves: Hammer Arm, Thunder Punch, Ice Shard, Drain Punch
Description: Its legs are the only part of its body not enlarged significantly. Its fists are what increase in size the most, becoming over double their original size. Mega Crabominable's attacks have immense power.

Zebstrika @ Zebstrikite
Ability: Sap Sipper > Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Seed Bomb / Bullet Seed
- Blaze Kick
- Crunch

Seismitoad @ Seismitoadite
Ability: Water Absorb > Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Scald
- Drain Punch
- Ice Beam / Gunk Shot
- Earthquake

Seismitoad @ Seismitoadite
Ability: Water Absorb > Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Gunk Shot
- Earthquake
- Ice Punch

Seismitoad @ Seismitoadite
Ability: Water Absorb > Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Ice Beam
- Sludge Wave
- Earth Power
- Hydro Pump

Seismitoad @ Seismitoadite
Ability: Water Absorb > Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Sassy Nature
- Stockpile
- Scald
- Swallow
- Toxic

Crabominable @ Crabominablite
Ability: Hyper Cutter > Tough Claws
EVs: 52 HP / 252 Atk / 200 SpD
Adamant Nature
- Ice Hammer
- Close Combat / Hammer Arm
- Ice Shard / Drain Punch
- Earthquake / Crabhammer
 
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Name: Zebstrika-Mega
Typing: Electric
Ability: Galvanize
Base Stats:-
HP: 75 --> 75
ATK
: 100 --> 120 (+20, total remaining: 80)
DEF: 63 --> 43 (-20, t.r.: 100)
SPA: 80 --> 130 (+50, t.r.: 50)
SPD: 63 --> 93 (+30, t.r.: 20)
SPE: 116 --> 136 (+20, t.r.: 0)
BST: 497 --> 597 (+100)
Movepool Additions: Boomburst, Psyshock
Role Identification: A blisteringly fast but equally fragile sweeper that takes advantage of a high speed and a great ability to deal tons of damage with its STAB Ate-boosted Boomburst. Give the prevo Motor Drive, switch it in on an Electric-type attack, and watch the fur fly. At base 136 speed, it outspeeds a lot of the +1 boosted tier, and at +1 the gap just gets even wider. However, its defences are pathetic by MEvo standards, especially physically, and you should definitely think twice about it - especially if you're facing off against something specially bulky that resists your STAB. Lacking reliable recovery also hurts it, and a vulnerability to hazards doesn't help either; if you're running a set involving Volt Switch, you really should think twice. It's also vulnerable to getting picked off by priority abusers, as those weak defences means it has trouble getting taking even neutral or resisted hits. Pink blobs or things with Electric-type negation (Ground-types, Volt Absorbers, &c) also give it a lot of trouble; this is not a Mega that likes getting bogged down in a protracted fight. Of particular note is Scizor, who can revenge kill it in fairly short order even with a resisted Bullet Punch, and any reasonably adept physical attacker with access to something like Aqua Jet, Extreme Speed, or Mach Punch can stop it dead.
 
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Typing: Electric
Ability: Galvanize
Base Stats:-
HP: 75 --> 75
ATK
: 100 --> 90 (-20, total remaining: 110)
DEF: 63 --> 63
SPA
: 80 --> 150 (+70, t.r.: 40)
SPD: 63 --> 63
SPE
: 116 --> 156 (+40, t.r.: 0)
BST: 497 --> 597 (+100)
Movepool Additions: Boomburst, Psyshock, Ice Beam
Role Identification: A blisteringly fast but equally fragile sweeper that takes advantage of a high speed and a great ability to deal tons of damage with its STAB Ate-boosted Boomburst. Give the prevo Motor Drive, switch it in on an Electric-type attack, and watch the fur fly. At base 156 speed, it outspeeds a lot of the +1 boosted tier, and at +1 the gap just gets even wider. However, its defences are pathetic by MEvo standards, and you should definitely think twice about it - especially if you're facing off against something specially bulky that resists your STAB. Lacking reliable recovery also hurts it, and a vulnerability to hazards doesn't help either; if you're running a set involving Volt Switch, you really should think twice. It's also vulnerable to getting picked off by priority abusers, as those weak defences means it has trouble getting taking even neutral or resisted hits. Pink blobs or things with Electric-type negation (Ground-types, Volt Absorbers, &c) also give it a lot of trouble; this is not a Mega that likes getting bogged down in a protracted fight.
Okay that looks kinda crazy mang
252+ SpA Galvanize Zebstrika-Mega Boomburst vs. 248 HP / 8 SpD Eviolite Chansey in Electric Terrain: 321-378 (45.6 - 53.7%) -- guaranteed 2HKO after Stealth Rock
Not entirely sure as to how Pink Blob gives it a lot of trouble. (For reference I'm running Modest because it outspeeds the entire unboosted OU list regardless, and Timid is slower than nearly all relevant scarfers anyway)
Some relevant OU Ground types:
252+ SpA Zebstrika-Mega Ice Beam vs. 252 HP / 252+ SpD Landorus-Therian: 400-472 (104.7 - 123.5%) -- guaranteed OHKO
252+ SpA Zebstrika-Mega Ice Beam vs. 0 HP / 0 SpD Excadrill: 170-201 (47 - 55.6%) -- 94.1% chance to 2HKO after Stealth Rock
252+ SpA Zebstrika-Mega Ice Beam vs. 4 HP / 0 SpD Garchomp: 548-648 (153 - 181%) -- guaranteed OHKO
252+ SpA Zebstrika Ice Beam vs. 252 HP / 4 SpD Rhyperior-Mega: 238-282 (54.8 - 64.9%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Zebstrika Hidden Power Grass vs. 0 HP / 4 SpD Mamoswine: 240-284 (66.4 - 78.6%) -- guaranteed 2HKO after Stealth Rock
They aren't switching in, regardless of terrain.

Volt Absorb is only really a relevant ability on Mega Mantine and Thundurus, the former not being common and the latter being destroyed by Ice Beam (EVs irrelevant after Stealth Rocks). Gastrodon might seem reliable, but its getting bopped by two Hidden Power Grass no matter the set (which it can afford to run imo) and so can't switch in all that safely.

You could make the "gets worn down by hazards due to using Volt Switch" argument for absolutely any Pokémon with Volt Switch or U-Turn in the game. Its still a good move, and I see no reason not to run it on such a mon. It allows it to pivot out on anything that may be able to take an attack (such as pretty much Chansey and Mantine, maybe Sp.Def Rotom-Heat too).

Weak defenses didn't hold back Pheromosa. This thing looks bulky in comparison, is stronger AND faster than Pheromosa, with a more immediate damage boosting ability. Priority abusers also aren't an overall too common occurence in OU, and most mons that are abusers of priority aren't to hard to work around or switch into. Remember, there's no reason to not switch this mon out. It doesn't need to set up. I can see it pairing best with Tapu Koko for terrain, Hawlucha to take advantage of most "switchins" and Celesteela to sit in on bulky Toxic spammers. With this collection alone, I can see it dealing with near all of its possible answers.

252+ SpA Galvanize Zebstrika Boomburst vs. 252 HP / 252+ SpD Assault Vest Magearna in Electric Terrain: 220-261 (60.4 - 71.7%) -- guaranteed 2HKO
This is scaring me a little

Overall, I don't think you need to completely re-evaluate your post. I just feel like labelling it as balanced and using Pokémon it can beat with relative ease as your example answers to it is a bit misleading, as not everyone will do as in-depth of an analysis as I will and therefore might assume you're correct. I'll be very honest, I don't think this submission is balanced, or that Boomburst makes the most sense on Zebstrika. It reminds me a lot of Reviloja's Sylveon submission in that it just kills everything.
 
It's been a while since I posted here.



Zebstrika-Mega
Ability: Lightning Rod ----> Electric Surge
Typing: Electric

Stats:

HP: 75 ----> 75
Attack: 100 ----> 152 (+52)
Defense: 63 ----> 69 (+6)
Special Attack: 80 ----> 100 (+20)
Special Defense: 63 ----> 69 (+6)
Speed: 116 ----> 132 (+16)
Base Stat Total: 497 ----> 597
Movepool Additions: Jump Kick, Play Rough
Description: Mega Zebstrika is leaner then before, and the white on it's body now glows blue.
Mega Zebstrika hits really hard with Electric-Terrain Wild Charge but even with two new moves it is very easy to wall physical sets while special ones simply don't have the power without a boosting item. It is also still very frail, making it easy to revenge kill with a scarfer.

Zebstrika @ Zebstrikite
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Play Rough
- Jump Kick
- Wild Charge

Simple physical attacker. Electric Terrain + Stab + 152 Base attack = Wild Charge will murder anything that doesn't resist or or have an immunity to it but most of what does won't take much from Play Rough or Jump Kick either.

Zebstrika @ Zebstrikite
Ability: Electric Surge
EVs: 252 SpAtk / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power Ice / Hidden Power Grass

Probably the best set for a Special Mega-Zeb, bit on the weak side because it can't have an item. Pick you hidden power based on weather you need something for Mega Swampert or not.

Zebstrika @ Zebstrikite
Ability: Electric Surge
EVs: 252 Atk / 4 SpAtk / 252 Spe
Naive Nature
- Overheat
- Play Rough
- Jump Kick
- Wild Charge

Very similar to the first set but trades the ability to pivot for a way to roast Tapu Bulu and non-Vest Tangrowth, both of which can switch in on the first set.





Crabominable-Mega
Ability: Hyper Cutter ----> Armour Plated (Solid Rock clone)
Typing: Steel/Fighting

Stats:

HP: 97 ----> 97
Attack: 132 ----> 162 (+30)
Defense: 77 ----> 107 (+30)
Special Attack: 62 ----> 62
Special Defense: 67 ----> 107 (+40)
Speed: 43 ----> 43
Base Stat Total: 487 ----> 587
Movepool Additions: Bullet Punch
Description: It moves like a tank. It hits like a tank. Basically, it is a tank. It just looks like a crab. The fur on Crabominable's body has thickened and frozen to shrug off most damage.
Between a better defensive typing, greatly improved bulk, Armour Plated and more attack than any non-mega of either of its types save Kartana, Crabominable-Mega is rather tough to take down, however it has no recovery, few good STAB moves and only Bullet Punch to remedy its low speed, which is resisted by most of the things that can threaten it.
 
Y'all know I love throwing curveballs around, so here is my sub

Zebstrika-Mega
Ability: Lightning Rod ----> Simple Shield (Simple + Rock head)
Typing: Electric

Stats:

HP: 75 ----> 75
Attack: 100 ----> 140 (+40)
Defense: 63 ----> 123 (+60)
Special Attack: 80 ----> 70 (-10)
Special Defense: 63 ----> 103 (+40)
Speed: 116 ----> 86 (-30)
Base Stat Total: 497 ----> 597
Movepool Additions: Trop Kick, Swords Dance, Recover
Description: Mega Zebstrika gains a fluffy coating, similar to Mega Altaria's.
Competitive Value: Now, Simple Shield might seem like a very weird choice on a Mega Zebstrika, but it was made to abuse one of the most underused Electric type moves: Charge. With Charge at it's disposal, it gains an Amnesia like status move that basically forces out a ground type on the next turn, due to a 90 BP Wild Charge off of 140 attack PLUS the Charge Boost. It also gains Swords Dance to have a +4 attack in 1 turn and Trop Kick as coverage for Ground. It's speed has been kicked down though, which allows it to be outsped fairly easily. It does gain Recover though, for reliable recovery, which is very nice.

(Charge + Recover Tank) Zebstrika @ Zebstrikite
Ability: Sap Sipper
EVs: 252 Atk / 252 Def / 4 SpD
Impish Nature
- Charge
- Wild Charge
- Recover
- Trop Kick

(Swords Dance Sweeper) Zebstrika @ Zoom Lens
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Wild Charge
- Double-Edge
 

Mega Zebstrika
Ability:
Smiting Hooves (Stench clone that can apply to flinch moves)
Typing:

HP:
75 (+0)
Attack: 145 (+45)
Defense: 73 (+10)
Special Attack: 75 (-5)
Special Defense: 68 (+5)
Speed: 146 (+30)
New Moves: Zing-Zap, Volt Tackle, High Horsepower, Flare Blitz, Flare Kick, U-Turn, Nuzzle
Description: Smoke is being vented from its hooves, and it flashes red instead of yellow.
Competitive: While a Stench clone is by no means exciting (or particularly good), nice offensive stats alongside a buffed physical movepool allow Mega Zebstrika to act as a powerful pivot that can keep up momentum with U-Turn or punch holes with strong Electric or Fire STAB. It is, however, handily checked by grounds, as a nerfed Special Attack means a weaker HP ice.


Mega Seismitoad
Ability:
Poison Heal
Typing:

HP:
105 (+0)
Attack: 105 (+10)
Defense: 115 (+40)
Special Attack: 95 (+10)
Special Defense: 125 (+50)
Speed: 64 (-10)
New Moves: Recover, Baneful Bunker, Liquidation
Description: The light blue on its body becomes purple, with the warts now ending in spines. It is also generally thicker.
Competitive: Very bulky pivot with a powerful defensive typing and the ability to capitalize off of toxic spikes. However, its offensive stats certainly aren't turning heads and it has to try to get poisoned, as it cannot hold a toxic orb.


Mega Crabominable
Ability:
Flash Fire
Typing:

HP:
97 (+0)
Attack: 202 (+70)
Defense: 107 (+30)
Special Attack: 52 (-10)
Special Defense: 97 (+30)
Speed: 23 (-20)
New Moves: Heat Crash, Fire Punch, Ice Ball, Drain Punch, Heavy Slam
Description: The slits on its underside reveal a fire burning inside, as if it is a living furnace. It is constantly steaming, and it can cloak its fists in fire while attacking. (note: Weight increases to 677 lbs)
Competitive: HUGE attack stat, decent bulk, and a nice ability that boosts its Fire-type coverage. It's even slower, however, and has no way of fixing it, so it is still easy to revenge with its plethora of weaknesses. Great wallbreaker overall.
(I was gonna give it Ice Shard, but that felt like too much)
 
Ninetales Dragons Huge Power is a rank 5 ability, and the limit is 4.5, so you're going to have to change the ability to something else.


Mega Crabominable
New Typing: Ice/Fighting
New Ability: Hyper Cutter/Anger Point/Iron Fist ---> Iron Fist
New Stats:
HP: 97
Attack: 132 ---> 172 (+40)
Defense: 77 ---> 87 (+10)
Sp. Attack: 62 ---> 92 (+30)
Sp. Defense: 67 ---> 87 (+20)
Speed: 43
New Moves: Hammer Arm, Mach Punch, Drain Punch, Ice Shard
Description: Wallbreaker. Mach Punch and Ice Shard for priority so it can at least not be useless against more offensive teams, Hammer Arm is too obvious, as Ice Hammer is essentially an Ice-type Hammer Arm, and Drain Punch can give it sustain. Its low speed gives it problems against offense unless you run Trick Room.


Mega Seismitoad
New typing: Water/Ground ---> Water/Poison
New Ability: Poison Touch/Swift Swim/Water Absorb ---> Liquid Voice
New Stats:
HP: 105
Attack: 95
Defense: 75 ---> 100 (+25)
Sp. Attack: 85 ---> 135 (+50)
Sp. Defense: 75 ---> 100 (+25)
Speed: 74
New Moves: Boomburst, Recover
Description: Special Tank. Water/Poison is because I imagine the cyan bumps turning purple and being filled with poison. Recover is to give it sustain due to not being able to hold Leftovers, and Boomburst because it's based on a loudspeaker.


Mega Zebstrika
New Typing: Electric
New Ability: Motor Drive/Lightning Rod/Sap Sipper ---> Sheer Force
New Stats:
HP: 75
Attack: 100 ---> 129 (+29)
Defense: 63 ---> 70 (+7)
Sp. Attack: 80 ---> 125 (+45)
Sp. Defense: 63 ---> 70 (+7)
Speed: 116 ---> 130 (+14)
New moves: Icy Wind
Description: Special attacker. I gave it Icy Wind as a way to hit Ground-types without Hidden Power. Despite Attack being higher, special is better due to its special movepool actually having Sheer Force-boosted moves.
 
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Ninetales Dragons Huge Power is a rank 5 ability, and the limit is 4.5, so you're going to have to change the ability to something else.
Not to mention stuff like this

252+ Atk Pure Power Crabominable-Mega Close Combat vs. 248 HP / 252+ Def Skarmory: 297-349 (89.1 - 104.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Pure Power burned Crabominable-Mega Ice Hammer vs. 248 HP / 8 Def Sableye-Mega: 178-210 (58.7 - 69.3%) -- guaranteed 2HKO
252+ Atk Pure Power Crabominable-Mega Earthquake vs. 252 HP / 192+ Def Toxapex: 322-380 (105.9 - 125%) -- guaranteed OHKO
 
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Overall, I don't think you need to completely re-evaluate your post. I just feel like labelling it as balanced and using Pokémon it can beat with relative ease as your example answers to it is a bit misleading, as not everyone will do as in-depth of an analysis as I will and therefore might assume you're correct. I'll be very honest, I don't think this submission is balanced, or that Boomburst makes the most sense on Zebstrika. It reminds me a lot of Reviloja's Sylveon submission in that it just kills everything.
You raise a lot of good points, and I have adjusted the stats of the submission accordingly. I've also got rid of Ice Beam. However, Boomburst stays. If I may direct you to the Pokédex entry for Zebstrika from Pokémon Black:-

"They have lightning-like movements. When Zebstrika run at full speed, the sound of thunder reverberates."

Emphasis mine. =]
 
Ooh Boy, I had a Mega Crabominable and Mega Zebstrika stowed away for this slate. Here we go:


Mega Crabominable

Ability: Contrary
Typing:


HP: 97
Atk: 152 (+20)
Def: 97 (+20)
SpA: 62
SpD: 97 (+30)
Spe: 73 (+30)

New Moves: Mach Punch, Drain Punch, Ice Shard

Hoo boy, I may have gone a bit overboard. Sure, it looks tame at first- moderate attack for a Mega, semi-decent bulk, and rather low speed- but then you realize that it has three moves with which to abuse Contrary: Close Combat, Ice Hammer, and Superpower. Thus, if you don't prioritize taking this thing down fast, you're in for a world of hurt. Throw in reliable recovery for bulky sets and dual STAB priority for AOA, and you've got a top-tier threat! Of course, Ice/Fighting is a terrible defensive typing, so bulky sets kinda struggle, and it's pretty slow before it gets some Ice Hammer boosts.

ARMS (All-Out Offensive)
Crabominable @ Crabominabite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
- Ice Hammer
- Superpower
- Earthquake
- Ice Shard / Mach Punch

The EVs are simple, as is the strategy: just spam Ice Hammer and Superpower, and laugh as your foe struggles to fend off your increasingly powerful Crabominable. Ice Hammer and Superpower become boosting moves thanks to Contrary, as well as being super-powerful moves in their own right. Earthquake is good coverage for Pokemon that resist your STABs, like Mega Slowbro, Tapu Fini, and UB Burst (when it comes out). The last slot is mainly your choice; Ice Shard snipes common threats like Landorus-T, Zygarde, and Garchomp, while Mach Punch helps you beat stuff like Mega Lopunny.

Mega Zebstrika

Ability: Conflagrate (Turns Normal-type Moves into Fire-type Moves and boosts them by 1.2x)
Type:


HP: 75
Atk: 130 (+30)
Def: 63
SpA: 130 (+60)
SpD: 63
Spe: 126 (+10)

New Moves: Volt Tackle, Hyper Voice, U-turn, High Horsepower

While similar to Earlio's Mega Zebstrika on paper, I think my Mega Zebstrika is much different in practice due to its ability to effectively go Physical, Special, and Mixed. It may be slightly weak for a Mega due to having mixed offenses, but with high-power STAB Moves, its relatively low Base Stats are something of a nonissue. Throw in a massive speed, and you've got a massive threat.

Black with White Stripes (Physical)
Zebstrika@ Zebstikite
Ability: Sap Sipper / Motor Dirve
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
- Volt Tackle
- Return
- High Horsepower
- U-turn

The ability you choose depends on whatever you want to switch into before you Mega Evolve: Sap Sipper boosts you Attack and lets you force a switch from a Grass-type, while Motor Drive lets you get a nice Speed boost and force out an Electric-type with the threat of a High Horsepower. Volt Tackle and Return are your twin STABs, doing massive damage after STAB and (in Return's case) the Sublimate boost. High Horsepower lets you touch Dragon-types like Zygarde, which otherwise wall this set. U-turn helps Zebstrika pivot away from bad situations.
White with Black Stripes (Special)
Zebstrika@ Zebstikite
Ability: Lightning Rod / Motor Dirve
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Modest
- Thunderbolt
- Hyper Voice
- Hidden Power Ice
- Volt Switch / U-turn

Like the above set, your ability gives you a free switch in and a boost: Lightning Rod gives a Special Attack boost, while Motor Drive gives you a Speed Boost. Thunderbolt and Hyper Voice are relatively strong STABs, and Hidden Power Ice lets you KO usual counters like Landorus-T and Zygarde- the main draw of this set over the Physical set. Volt Switch gives you chip damage and lets you flee a bad matchup, but U-turn can be used instead if you fear being trapped with a Ground-type.
 
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