Meloetta (Offensive Calm Mind) Taken Over (QC: 3/3) (GP: 2/2)

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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[SET]
Name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball / Dazzling Gleam
Item: Colbur Berry
Ability: Serene Grace
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Meloetta's already impressive power to incredible levels, allowing it to bypass most bulky Pokemon with greater ease. Psychic is the primary STAB move, as it has sufficient power while hitting neutrally and is stronger than Psyshock against the majority of the Pokemon in the tier and thus works better after a single Calm Mind boost. There are also few targets in RU that Psyshock would have a distinct advantage over Psychic against. Focus Blast deals massive damage to Steel- and Dark-types, OHKOing Houndoom and smacking Registeel and Drapion hard after a Calm Mind boost. Shadow Ball is used to cover Psychic-types, allowing Meloetta to easily check Sigilyph while hitting the bothersome Bronzong, Slowking, Uxie, and Delphox. Dazzling Gleam is primarily used to target Spiritomb, but it also takes down the likes of Scrafty, Absol, and Sneasel without having to risk Focus Blast's accuracy.

Set Details
========

Maximum investment in Special Attack and Speed maximizes Meloetta's offensive potential, with a Timid nature making use of its Speed tier to avoid lagging behind the likes of positive-natured Hitmonlee, Rotom-C, Venusaur, and Medicham. The remaining EVs are placed into Defense to slightly improve Meloetta's weaker physical bulk, plus Meloetta's other stats do not really need improvement in comparison. Colbur Berry temporarily mitigates Meloetta's Dark weakness, which allows it to either survive a Dark-type STAB move to be able to retaliate, or to KO the likes of Hitmonlee and Emboar without the risk of being taken out by Sucker Punch. Serene Grace is Meloetta's only ability, but as many of Meleotta's attacks, most notably Psychic, have a chance to lower Special Defense, this can be notable, as it gives Meloetta the potential to overwhelm the foe with repeated hits.

Usage Tips
========

Offensive Calm Mind Meloetta can put immediate pressure against most teams due to its high power and effective neutral coverage, and the fact that it isn't easily revenge killed by Dark-types can make it difficult to dispose of quickly. However, Meloetta's lack of a boosting item means it often needs to use Calm Mind before it can start doing significant damage. Meloetta's best opportunities to set up Calm Mind would be against Poison- and Fighting-types that it threatens to immediately KO, such as Venusaur, non-Choice Scarf Emboar, Qwilfish, Gurdurr, and Weezing. Alternatively, Meloetta can set up on special attackers that can't do much to it, such as Sigilyph, Calm Mind Virizion, and non-Knock Off Hoopa, or simply use its high Special Defense to set up and absorb a blow from slower special attackers. Keep in mind that offensive Calm Mind Meloetta is rather prone to status, which means it might not find many safe boosting opportunities or might fail to sustain a sweep for very long. This means that offensive Meloetta is meant to break down teams in a faster, more reckless fashion, and it usually only needs one Calm Mind boost to do so, making it a good fit for offensive teams.

Team Options
========

Fighting-types like Virizion, Medicham, and Sawk can help remove Dark-type threats for Meloetta and appreciate Meloetta checking or weakening Psychic-types for them. Dazzling Gleam Meloetta is a particularly appealing teammate for Medicham, as it can heavily cripple if not outright OHKO Spiritomb, allowing Medicham to rampage. Dark-types such as Sneasel and Drapion can help non-Shadow Ball Meloetta against opposing Psychic-types, especially with Pursuit, and like having Meloetta break down the opposing team for them to clean up. Meloetta can also be paired with a fellow Psychic-type, such as Delphox or Sigilyph, as it can lure in and weaken Pursuit users to give its brethren more breathing room, and the two Pokemon can help to weaken each other's checks. Stealth Rock support is generally favored, as Meloetta may fail to achieve key KOs otherwise, such as a OHKO on Drapion with +1 Focus Blast, as well as a significantly higher chance to OHKO offensive Spiritomb with +1 Dazzling Gleam. Examples of Stealth Rock users include Diancie, Rhyperior, Seismitoad, and Bronzong, which can help Meloetta against most problematic faster physical attackers. Will-O-Wisp from teammates also offers a form of residual damage and gives Meloetta potential setup opportunities against the physical attackers it cripples; some of its users even benefit Meloetta further, such as Fletchinder handling Escavalier or Spiritomb trapping Psychic-types.
 
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Should also probably note in Usage Tips that because of no boosting item, Meloetta generally needs a +1 Special Attack boost to do significant damage.

In Team Options you could mention pairing Meloetta with another Psychic-type like Sigilyph or Hoopa. Meloetta can help lure/weaken Dark-type Pokemon with Pursuit so Sigilyph and Hoopa have more breathing room, and they can weaken overlapping checks such as Registeel for each other.

QC 3/3
 

Sobi

Banned deucer.
hi

amcheck, implement what you like & don't implement what you don't like ^_^

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball / Dazzling Gleam
item: Colbur Berry
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Meloetta's already impressive power to incredible levels, allowing it to bypass most bulky Pokemon with greater ease. Psychic is the primary STAB move, (AC) as it has sufficient, if not greater neutral power against the majority of the Pokemon in the tier and thus works better after a single Calm Mind boost, while Psyshock struggles to replicate the same success. There are also few targets in RU that Psyshock would have a distinct advantage over Psychic against. Focus Blast deals massive damage to Steel- and Dark-types, OHKOing Houndoom and smacking Registeel and Drapion hard after a Calm Mind boost. Shadow Ball is used to cover Psychic-types, allowing Meloetta to easily check Sigilyph while hitting the bothersome Bronzong, Slowking, Uxie, and Delphox. Dazzling Gleam is primarily used to target Spiritomb, but it also takes down the likes of Scrafty, Absol, and Sneasel without having to risk Focus Blast's accuracy.

Set details
========

Maximum investment in Special Attack and Speed maximizes Meloetta's offensive potential, with a Timid nature making use of its Speed tier and to avoid lagging behind the likes of positive-natured Hitmonlee, Rotom-C, Venusaur, and Medicham. The remaining EVs are placed into Defence Defense to slightly improve Meloetta's weaker Defence Defense stat, plus Meloetta's other stats do not really need improvement in comparison. Colbur Berry temporarily mitigates Meloetta's Dark weakness, which either allows it to survive a STAB Dark-type move to be able to retaliate, or KO the likes of Hitmonlee and Emboar without the risk of being taken out by Sucker Punch. Serena Serene Grace is Meloetta's only ability, but as many of Meleotta's attacks, most notably Psychic, has have a chance to lower Special Defense, this can be notable, (AC) as it gives Meloetta the potential to overwhelm the foe with repeated hits.

Usage Tips
========

Offensive Calm Mind Meloetta can put immediate pressure against most teams due to its high power and effective neutral coverage, and the fact that it isn't easily revenged by Dark-types can make it difficult to dispose of quickly. However, Meloetta's lack of a boosting item means it often needs to use Calm Mind to start doing significant damage. Meloetta's best opportunities to set up Calm Mind would be against Poison- and Fighting-types that it threatens to immediately KO, such as Venusaur, non-Choice Scarf Emboar, Qwilfish, Gurdurr, and Weezing. Alternatively, Meloetta can set up on special attackers that can't do much to it, such as Sigilyph, Calm Mind Virizion, non-Knock Off Hoopa, or simply use its engorged (this isn't the right word; i'm p. sure engorged means to swell up) increased Special Defense to set up and absorb a blow from slower special attackers. Keep in mind that offensive Calm Mind Meloetta is rather prone to status, which means it may might not find many safe boosting opportunities (RC) or fail to sustain a sweep for very long. This means that offensive Meloetta is meant to break down teams in a faster, more reckless fashion, and it usually only needs one Calm Mind boost to do so, making it a good fit for offensive teams.

Team options
========

Fighting-types like Virizion, Medicham, and Sawk can help remove Dark-type (AH) threats for Meloetta (RC) and appreciate Meloetta checking or weakening Psychic-types for them. Dazzling Gleam Meloetta is a particularly appealing teammate for Medicham, as it can heavily cripple if not KO Spiritomb, allowing Medicham to rampage. Dark-types such as Sneasel and Drapion can help non-Shadow Ball Meloetta against opposing Psychic-types, especially with Pursuit, and like having Meloetta break down the opposing team for them to clean up. Meloetta could also be paired with a fellow Psychic-type, such as Delphox and Sigilyph, as it can lure and weaken Pursuit users to give its brethren more breathing room, and they can help to weaken each other's checks. Stealth Rock support is generally favored, as Meloetta may fail to achieve key KOes KOs otherwise, such as OHKOing Drapion with +1 Focus Blast and a significantly higher chance to OHKO offensive Spiritomb with +1 Dazzling Gleam. Examples of Stealth Rock users include Diancie, Rhyperior, Seismitoad, and Bronzong, which can help Meloetta against most problematic faster physical attackers. Will-O-Wisp (from?) also offers a form of residual damage while also giving Meloetta potential setup opportunities against the crippled physical attackers; some of its users even benefit Meloetta further, such as Fletchinder handling Escavalier, (AC) whereas Spiritomb can trap Psychic-types.
really well-written!
 
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Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Sobi: add remove comment
Me: add remove comment
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball / Dazzling Gleam
item: Colbur Berry
ability: Serene Grace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Meloetta's already impressive power to incredible levels, allowing it to bypass most bulky Pokemon with greater ease. Psychic is the primary STAB move, (AC) as it has sufficient, if not greater neutral power and is stronger than Psyshock against the majority of the Pokemon in the tier and thus works better after a single Calm Mind boost, while Psyshock struggles to replicate the same success. There are also few targets in RU that Psyshock would have a distinct advantage over Psychic against. Focus Blast deals massive damage to Steel- and Dark-types, OHKOing Houndoom and smacking Registeel and Drapion hard after a Calm Mind boost. Shadow Ball is used to cover Psychic-types, allowing Meloetta to easily check Sigilyph while hitting the bothersome Bronzong, Slowking, Uxie, and Delphox. Dazzling Gleam is primarily used to target Spiritomb, but it also takes down the likes of Scrafty, Absol, and Sneasel without having to risk Focus Blast's accuracy.

Set details
========

Maximum investment in Special Attack and Speed maximizes Meloetta's offensive potential, with a Timid nature making use of its Speed tier and to avoid lagging behind the likes of positive-natured Hitmonlee, Rotom-C, Venusaur, and Medicham. The remaining EVs are placed into Defence Defense to slightly improve Meloetta's weaker Defence Defense stat (personally I'd use physical bulk to avoid repetition), plus Meloetta's other stats do not really need improvement in comparison. Colbur Berry temporarily mitigates Meloetta's Dark weakness, which either allows it to survive a STAB Dark-type STAB move to be able to retaliate, or KO the likes of Hitmonlee and Emboar without the risk of being taken out by Sucker Punch. Serena Serene Grace is Meloetta's only ability, but as many of Meleotta's attacks, most notably Psychic, has have a chance to lower Special Defense, this can be notable, (AC) as it gives Meloetta the potential to overwhelm the foe with repeated hits.

Usage Tips
========

Offensive Calm Mind Meloetta can put immediate pressure against most teams due to its high power and effective neutral coverage, and the fact that it isn't easily revenge killed by Dark-types can make it difficult to dispose of quickly. However, Meloetta's lack of a boosting item means it often needs to use Calm Mind to start doing significant damage. Meloetta's best opportunities to set up Calm Mind would be against Poison- and Fighting-types that it threatens to immediately KO, such as Venusaur, non-Choice Scarf Emboar, Qwilfish, Gurdurr, and Weezing. Alternatively, Meloetta can set up on special attackers that can't do much to it, such as Sigilyph, Calm Mind Virizion, and non-Knock Off Hoopa, or simply use its engorged (this isn't the right word; i'm p. sure engorged means to swell up) increased Special Defense to set up and absorb a blow from slower special attackers. Keep in mind that offensive Calm Mind Meloetta is rather prone to status, which means it may might not find many safe boosting opportunities (RC) or might fail to sustain a sweep for very long. This means that offensive Meloetta is meant to break down teams in a faster, more reckless fashion, and it usually only needs one Calm Mind boost to do so, making it a good fit for offensive teams.

Team options
========

Fighting-types like Virizion, Medicham, and Sawk can help remove Dark-type (AH) threats for Meloetta (RC) and appreciate Meloetta checking or weakening Psychic-types for them. Dazzling Gleam Meloetta is a particularly appealing teammate for Medicham, as it can heavily cripple, (AC) if not (OH?)KO Spiritomb, allowing Medicham to rampage. Dark-types such as Sneasel and Drapion can help non-Shadow Ball Meloetta against opposing Psychic-types, especially with Pursuit, and like having Meloetta break down the opposing team for them to clean up. Meloetta could also be paired with a fellow Psychic-type, such as Delphox and Sigilyph, as it can lure and weaken Pursuit users to give its brethren more breathing room, and they can help to weaken each other's checks. Stealth Rock support is generally favored, as Meloetta may fail to achieve key KOes KOs otherwise, such as OHKOing Drapion with +1 Focus Blast and a significantly higher chance to OHKO offensive Spiritomb with +1 Dazzling Gleam. Examples of Stealth Rock users include Diancie, Rhyperior, Seismitoad, and Bronzong, which can help Meloetta against most problematic faster physical attackers. Will-O-Wisp (from?) also offers a form of residual damage while also giving Meloetta potential setup opportunities against the crippled physical attackers; some of its users even benefit Meloetta further, such as Fletchinder handling Escavalier, (AC) whereas Spiritomb can trap Psychic-types.
Well Sobi you really are getting better. I'll stamp this one. Punch, your grammar is getting a lot better too.
GP 1/2
 
add/change
remove

[SET]
Name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball / Dazzling Gleam
Item: Colbur Berry
Ability: Serene Grace
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Meloetta's already impressive power to incredible levels, allowing it to bypass most bulky Pokemon with greater ease. Psychic is the primary STAB move, as it has sufficient neutral power when hitting neutrally and is stronger than Psyshock against the majority of the Pokemon in the tier and thus works better after a single Calm Mind boost. There are also few targets in RU that Psyshock would have a distinct advantage over Psychic against. Focus Blast deals massive damage to Steel- and Dark-types, OHKOing Houndoom and smacking Registeel and Drapion hard after a Calm Mind boost. Shadow Ball is used to cover Psychic-types, allowing Meloetta to easily check Sigilyph while hitting the bothersome Bronzong, Slowking, Uxie, and Delphox. Dazzling Gleam is primarily used to target Spiritomb, but it also takes down the likes of Scrafty, Absol, and Sneasel without having to risk Focus Blast's accuracy.

Set Details
========

Maximum investment in Special Attack and Speed maximizes Meloetta's offensive potential, with a Timid nature making use of its Speed tier and to avoid lagging behind the likes of positive-natured Hitmonlee, Rotom-C, Venusaur, and Medicham. The remaining EVs are placed into Defense to slightly improve Meloetta's weaker physical bulk, plus Meloetta's other stats do not really need improvement in comparison. Colbur Berry temporarily mitigates Meloetta's Dark weakness, which either allows it to either survive a Dark-type STAB move to be able to retaliate, or to KO the likes of Hitmonlee and Emboar without the risk of being taken out by Sucker Punch. Serene Grace is Meloetta's only ability, but as many of Meleotta's attacks, most notably Psychic, have a chance to lower Special Defense, this can be notable, as it gives Meloetta the potential to overwhelm the foe with repeated hits.

Usage Tips
========

Offensive Calm Mind Meloetta can put immediate pressure against most teams due to its high power and effective neutral coverage, and the fact that it isn't easily revenge killed by Dark-types can make it difficult to dispose of quickly. However, Meloetta's lack of a boosting item means it often needs to use Calm Mind before it can start doing significant damage. Meloetta's best opportunities to set up Calm Mind would be against Poison- and Fighting-types that it threatens to immediately KO, such as Venusaur, non-Choice Scarf Emboar, Qwilfish, Gurdurr, and Weezing. Alternatively, Meloetta can set up on special attackers that can't do much to it, such as Sigilyph, Calm Mind Virizion, and non-Knock Off Hoopa, or simply use its high Special Defense to set up and absorb a blow from slower special attackers. Keep in mind that offensive Calm Mind Meloetta is rather prone to status, which means it might not find many safe boosting opportunities or might fail to sustain a sweep for very long. This means that offensive Meloetta is meant to break down teams in a faster, more reckless fashion, and it usually only needs one Calm Mind boost to do so, making it a good fit for offensive teams.

Team Options
========

Fighting-types like Virizion, Medicham, and Sawk can help remove Dark-type threats for Meloetta and appreciate Meloetta checking or weakening Psychic-types for them. Dazzling Gleam Meloetta is a particularly appealing teammate for Medicham, as it can heavily cripple, (RC) if not outright OHKO Spiritomb, allowing Medicham to rampage. Dark-types such as Sneasel and Drapion can help non-Shadow Ball Meloetta against opposing Psychic-types, especially with Pursuit, and like having Meloetta break down the opposing team for them to clean up. Meloetta can also be paired with a fellow Psychic-type, such as Delphox or Sigilyph, as Meloetta can lure in and weaken Pursuit users to give its brethren more breathing room, and the two Pokemon can help to weaken each other's checks. Stealth Rock support is generally favored, as Meloetta may fail to achieve key KOs otherwise, such as an OHKO on Drapion with +1 Focus Blast. Stealth Rock support also gives Meloetta a significantly higher chance to OHKO offensive Spiritomb with +1 Dazzling Gleam. Examples of Stealth Rock users include Diancie, Rhyperior, Seismitoad, and Bronzong, which can help Meloetta against most problematic faster physical attackers. Will-O-Wisp from teammates also offers a form of residual damage and gives Meloetta potential setup opportunities against the crippled physical attackers it cripples; some of its users even benefit Meloetta further, such as Fletchinder handling Escavalier or Spiritomb trapping Psychic-types.

2/2 Punchshroom
 
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