Mesprit (BW2 Update) [QC 3/3] [GP 3/2]

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Mesprit

[Overview]

<p>Mesprit is one of the more versatile Pokemon in the RU metagame. With well-rounded stats, a solid offensive movepool, and a good support movepool, it can take on quite a few roles effectively; for example, Mesprit can support its team, sweep, or even break down defensive cores depending on its set. Its ability to check powerful Pokemon such as Slowking, Gallade, and Sigilyph while keeping up offensive pressure is a big key in differentiating itself from the many other Psychic-types in the tier such as Uxie and Slowking. Mesprit also has Levitate, which lets it get a free pass on Spikes, Toxic Spikes, and Ground-type moves, thus making it a better user of U-turn than most other Pokemon in the tier. However, a lack of reliable recovery, a Pursuit weakness, and having only decent Speed leaves Mesprit vulnerable to being worn down or revenge killed by the many offensive Pokemon in the tier. Mesprit's Psychic typing not only leaves it weak to Pursuit, but it also leaves the pixie weak to Bug-type moves from the likes of Galvantula, Durant, and Escavalier. Mesprit's stat distribution, while solid overall, leaves it without a true "standout" stat, meaning that no single set can threaten multiple types of team at the same time. Even so, Mesprit's versatility can give your opponent a headache as they attempt to work out what set it could be running. Mesprit is a versatile Psychic-type and can support its team in multiple ways, so always give it some consideration when building a team.</p>

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fire
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is very flexible in how it can be played, so it can be described as Mesprit's most balanced set. Stealth Rock is needed for any team and Mesprit can use its resistances to Psychic- and Fighting-type moves to easily come in and set up the entry hazard with few issues. Psychic provides Mesprit with a solid STAB option to take down the Fighting-types that it naturally checks. Thunderbolt is generally preferred for Mesprit's coverage move on this set as it allows Mesprit to hit Sigilyph and Slowking really hard. However, if these Psychic-types are not a problem for your team, Hidden Power Fire is a solid alternative as it hits Escavalier, Steelix, and Ferroseed much harder than Mesprit's other moves. The last slot allows Mesprit to provide extra team support. U-turn generally gets the nod to let Mesprit act as a better pivot throughout the match. If that doesn't appeal to the needs of your team that much, then Healing Wish is an option worth considering. Although Mesprit loses some mid-game utility, it can sacrifice itself to bring back a weakened teammate late-game to possibly win the match.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simply meant to maximize Mesprit's offensive presence, but there are some other Speed benchmarks you can consider if you'd prefer to use some EVs for HP to bulk Mesprit up. 216 Speed EVs are required in order to outspeed positive base 75s such as Absol and Smeargle, while 164 Speed EVs will keep Mesprit a step ahead of neutral-natured base 80s such as Kabutops and Gallade. If you opt to use Hidden Power Fire, you will have to compensate with 4 additional EVs in Speed as the move requires an imperfect Speed IV. It is not recommended to drop Mesprit's Speed EVs below 164 as it would then be outclassed by its cousin, Uxie. Leftovers is Mesprit's only form of recovery, so it's the held item of choice on this set. Colbur Berry is a decent alternative to let Mesprit have a bit more safety in the presence of Pursuit users such as Spiritomb and Escavalier. Lum Berry is another option as it lets Mesprit effectively shut down opposing Smeargle leads by outspeeding it and shrugging off a Spore with the Lum Berry. Finally, a Life Orb can be used to increase damage output, but this significantly lowers Mesprit's staying power and will make U-turn more of a liability. Ice Beam is another option to consider to hit Rhydon and Golurk harder than any other move while it also gets a slightly harder hit on Grass-types than Hidden Power Fire would. Psyshock is an alternative STAB move that hits special walls harder and allows Mesprit to handle Gallade more easily.</p>

<p>Fighting-types generally pair well with Mesprit, as they can take the Bug- and Dark-type moves aimed at Mesprit, while Mesprit can check most of the Psychic-types that threaten them. Emboar and Hitmonlee in particular both appreciate Mesprit being able to wear down the likes of Slowking and Sigilyph over the course of the match. Aggron is another useful offensive partner that has the added benefit of being able to handle the Ghost-type moves Mesprit dislikes, while Mesprit is able to handle both of Aggron's 4x weaknesses quite nicely. Spikes users can pair well with Mesprit, as the latter can utilize U-turn to get them in on favorable match-ups, making their job easier. Ferroseed and Qwilfish are sturdier Spikes users that provide solid defensive synergy with Mesprit, while Scolipede and Omastar are more offensive options. Thanks to Mesprit's rare combination of Stealth Rock and offensive presence, it can easily find a home on VoltTurn teams as a bulky pivot that provides said offensive presence and Stealth Rock support in one slot. Magneton, Braviary, Rotom-C, and Primeape are all solid options as partners on VoltTurn teams.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 32 HP / 4 Def / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set uses Mesprit's great coverage and solid base 105 Special Attack stat to become a solid setup sweeper. Calm Mind is Mesprit's only boosting move, and allows Mesprit to boost its Special Attack, while simultaneously boosting Special Defense to make it harder for opposing special attackers to revenge kill. Psyshock is the preferred STAB move in order to hit special walls such as Cryogonal and Clefable that would otherwise handle this set, but Psychic is a decent alternative in order to hit Rhydon and Tangrowth much harder. Thunderbolt is necessary to get past Slowking, a very common Pokemon that is able to stand up to most other special attacking Psychic-types. The last move lets Mesprit hit Grass-types such as Tangrowth for heavy damage regardless of which one you pick. Hidden Power Fire is preferred though so Mesprit can handle the likes of Ferroseed, Steelix, and Escavalier. Ice Beam is an alternative to hit Rhydon, Druddigon, and Golurk harder than any other move.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes damage output while accounting for the imperfect Speed IV required by Hidden Power Fire by using enough Speed EVs to outpace positive base 75s such as Absol and Smeargle. 4 EVs are shifted from HP to Defense in order to hit a Life Orb number. If you opt for Ice Beam, place the HP and Defense EVs into Speed, while leaving 4 EVs in HP. In terms of ideal teammates, a check to Spiritomb is very important to have, as Spiritomb can take any move from this set and checkmate Mesprit between Sucker Punch and Pursuit. Aggron and Emboar can both handle Spiritomb's moves quite nicely and weaken it and other defensive cores to set the stage for Mesprit to sweep later. Drapion isn't as common as Spiritomb, but its typing and decent special bulk mean it can take a hit or two from Mesprit and retaliate with a STAB Crunch. More offensive variants of Drapion will outspeed Mesprit as well. Steel-types such as Steelix and Escavalier can generally handle Drapion without too many issues. Uxie has enough bulk to handle multiple hits from Mesprit and either cripple it with Thunder Wave or force it out with Yawn. Escavalier is a perfect answer to Uxie as it doesn't mind paralysis, can use Sleep Talk to deal with a possible Yawn, and has Pursuit to ensure Uxie can't escape without taking heavy damage. Entry hazard support is nice to have to ensure that Rhydon and bulky Gallade are OHKOed by +1 Ice Beam and Psyshock, respectively. Steelix and Rhydon can take on most of the physical attackers that usually come in to revenge kill Mesprit, and can also set up Stealth Rock. Qwilfish is able to check Durant, Escavalier, and Choice Scarf Emboar, while setting up Spikes against them. Smeargle, Omastar, Ferroseed, and Golurk can also support Mesprit in various ways while also supplying entry hazards.</p>

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Ice Beam
move 4: U-turn / Ice Beam / Trick
item: Choice Specs
nature: Timid / Modest
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set gives up the ability to switch moves in exchange for an immediate power boost. Choice Specs Mesprit doesn't have the raw power of other Choice Specs users such as Moltres, Typhlosion, and Tangrowth, but it is a great offensive pivot with impressive coverage and sufficient power to be threatening. Psyshock is the chosen STAB move to get past the likes of Cryogonal, Clefable, and Gallade with much greater ease. Psychic can be used if your team has issues with Rhydon and Tangrowth, but the ability to break down special walls without the need of a physical move is something few other Choice Specs users have. Thunderbolt is necessary in order to deal serious damage to Slowking while OHKOing the likes of offensive Sigilyph, Kabutops, and Crawdaunt. Hidden Power Fire gets the nod in the next slot to handle Steel-types such as Steelix, Escavalier, and Ferroseed that can handle Mesprit's other moves. Ice Beam is a decent alternative to hit Rhydon, Golurk, and Druddigon super effectively. Both moves hit important Grass-types such as Tangrowth. U-turn rounds out the set by making Mesprit a great offensive pivot and scouting for its checks and counters. Ice Beam can be used here to maximize coverage if it isn't used over Hidden Power Fire already. Trick is also a decent option, although Mesprit will rarely want to lose its Choice Specs.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Mesprit outspeed positive base 75s such as Smeargle and Absol while accounting for the imperfect Speed IV required for Hidden Power Fire. You can maximize Speed if Hidden Power Fire isn't used, but the EV spread given already lets Mesprit outspeed what it needs to while serving as a solid offensive pivot. Timid is preferred so Mesprit can run the small amount of HP EVs needed to ensure Life Orb Gallade and Choice Scarf Medicham fail to 2HKO with Close Combat and Hi Jump Kick, respectively.</p>

<p>Entry hazard support, and Spikes in particular, is very useful to ensure Rhydon and specially defensive Gallade are OHKOed by Ice Beam and Psyshock respectively after 3 layers of Spikes and Stealth Rock (assuming a Timid nature). Ferroseed and Qwilfish both share good defensive synergy with Mesprit and are able to set up Spikes. Scolipede is a more offensive Spikes user that can weaken opposing Psychic-types with its STAB Megahorn. Stealth Rock support ensures that Magmortar and Moltres are OHKOed by Psyshock, making Stealth Rock setters such as Rhydon and Golurk solid partners for this set. Escavalier can be taken care of by Hidden Power Fire, but it doesn't fear much of anything else on this set. For this reason, mixed variants of Druddigon and Absol can be used as partners to lure Escavalier in and KO it with their powerful Fire-type coverage moves. Emboar and Moltres can switch into Escavalier thanks to their 4x resistance to Bug and quickly force it out with the threat of a powerful Fire-type STAB move, making them great ways to deal with Escavalier as well. As Mesprit has good synergy with most physically based wallbreakers, said wallbreakers can form an excellent wallbreaking core. Mixed and Choice Band Emboar, Escavalier, and Aggron all provide solid defensive synergy with Mesprit while putting significant pressure on opposing teams. Mesprit's U-turn can also get them in on favorable match-ups to heighten their effectiveness. VoltTurn teams can also make good use of Choice Specs Mesprit thanks to its ability to pivot into and out of attacks. Magneton, Rotom-C, Primeape, and Braviary are all solid partners on such teams. Magneton deserves a special mention, as it can trap and remove Steel-types for Mesprit. Finally, fast special attackers, such as Sceptile and Accelgor, can be used to clean up late-game after Mesprit has broken down the opposing defensive core.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>While Mesprit is commonly seen using Calm Mind in a more offensively inclined fashion, it is certainly capable of using its acceptable bulk and solid resistances to use Calm Mind in a more defensive approach. Mesprit's superior immediate power and access to Ice Beam is what sets this apart from Uxie. Substitute protects Mesprit against status moves and, more importantly, Sucker Punch from the likes of Absol and Spiritomb. Calm Mind allows Mesprit to boosts its Special Attack to threatening levels, while also making it harder for special attackers to break Mesprit's Substitutes thanks to the Special Defense boost. Psyshock provides Mesprit with a reliable STAB move and gives it a way to beat special walls and opposing Calm Mind users. Thunderbolt gives Mesprit solid two-move coverage between it and Psyshock by hitting the likes of Slowking and Sigilyph hard. Ice Beam is an alternative to hit Rhydon, Golurk, Steelix, and most Grass-types much harder.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Mesprit to outspeed positive base 75s, most notably Absol and Smeargle. Maximum investment in Special Attack is used to let Mesprit hit as hard as possible, with the remaining EVs going into HP to give Mesprit a little more bulk. You can opt to maximize Speed in order to tie with other positive base 80s, but the primary need for this Mesprit is to outspeed Absol and Smeargle so it can play around them with Substitute, so any further Speed EVs tend to be unnecessary. Psychic is an alternative STAB option that can hit Rhydon and Tangrowth hard without having to resort to Ice Beam.</p>

<p>Mesprit won't have full coverage owing to the need to use Substitute, so teammates that can cover these holes are necessary. Samurott is a fantastic partner, as it can use a mixed set to break down most of Mesprit's defensive checks, such as Steelix and Regirock, while also being able to carry Ice Beam itself to handle Tangrowth, Druddigon, and others. Escavalier, Magneton, and Spiritomb can all handle this set well. To combat them, Emboar and Entei can be used, and have the added benefit of being able to threaten special walls in general. Regirock isn't a very common threat, but its solid mixed defenses let it hold up against Mesprit quite easily. Grass-types such as Rotom-C, Torterra, and Sceptile are able to deal with Regirock and can also deal with bulky Water-types such as Slowking if Mesprit forgoes Thunderbolt. This set lacks immediate powerwhen compared to Mesprit's other offensive sets, so entry hazards are helpful to mitigate this issue. Rhydon and Steelix are able to handle the majority of physical attackers in the tier and set up Stealth Rock. Qwilfish is able to check Escavalier, Entei, and Durant fairly well, and can set up Spikes to limit their opportunities to switch in. Finally, Pursuit support is nice for Mesprit in order to remove bulky Psychic-types such as Uxie, Slowking, and opposing Mesprit. Escavalier fears very little from these Psychic-types and has the bulk to take any coverage move from them barring Fire-type moves. Absol might lack the bulk of Escavalier, but it has the added benefit of being able to run Fire Blast to catch Tangrowth, Escavalier, and Ferroseed on the switch for major damage.</p>

[Other Options]

<p>Mesprit's movepool is fairly wide, so it stands to reason that there are quite a few options to consider. With Mesprit's great coverage and utility options, one might wonder why a Choice Scarf set isn't viable. This is due in large part to Mesprit's only above average Special Attack and consequently the fact that it can't deter most Pursuit users from coming in without a boost to its Special Attack in some way. Mesprit's base 80 Speed isn't terribly high, so one might be inclined to try a Trick Room set. While Mesprit's access to Healing Wish does set it apart from other Trick Room setters, its base 80 Speed is still a little too fast and lets two of Mesprit's best checks, Escavalier and Spiritomb, outspeed it. Mesprit has a decent physical movepool which includes Zen Headbutt and the elemental punches. However, Mesprit's only means of boosting its physical attack is through the use of a Choice Band, and the use of Psyshock on special sets can usually accomplish everything a Choice Band set could and more. Signal Beam and Shadow Ball can provide extra coverage, but they are generally not as useful as Mesprit's primary coverage options.</p>

<p>Mesprit's support movepool has some options as well. Like most other Psychic-types, Mesprit can use dual screens and its access to Healing Wish can be helpful late-game. Mesprit also has access to Rain Dance and Sunny Day. While Mesprit may have better offensive prowess for such sets, these types of sets generally require Speed and bulk, and Mesprit is outclassed by Uxie in both departments. Thunder Wave can cripple fast attackers attempting to revenge kill Mesprit, but Uxie and Slowking can do this better. Knock Off can remove items from Pokemon such as Ferroseed, Magneton, and Steelix, but Mesprit struggles to find space for it. A set consisting of Trick and a Flame Orb can be used to cripple two of Mesprit's best checks, Spiritomb and Escavalier, but it's a single use combination and the surprise element is gone once Flame Orb activates on Mesprit. Lastly, Mesprit's only reliable form of recovery is to use RestTalk; however, the BW sleep mechanics make this hard to pull off, as Mesprit has exploitable weaknesses and only above average bulk.</p>

[Checks and Counters]

<p>Spiritomb is generally a very safe response to Mesprit. It's immune to Mesprit's Psychic-type STAB moves and isn't weak to any of the pixie's coverage moves either. Spiritomb's access to both Sucker Punch and Pursuit puts Mesprit in a terrible situation. Escavalier has to fear HiddenPower Fire, but Occa Berry variants can take the move and retaliate with a powerful STAB Megahorn or Pursuit should Mesprit try to switch out. Absol is a more offensive response that can take down Mesprit with Sucker Punch or Pursuit, but its fraility can often hinder its ability to switch in. Any Mesprit set that lacks Psyshock can be beaten by special walls such as Clefable and Cryogonal. Sturdy Steel-types such as Magneton, Steelix, and Ferroseed can beat most Mesprit that lack Hidden Power Fire. Klinklang is a Steel-type that can not only check Mesprit, but also use the pixie as setup fodder should it lack Hidden Power Fire. Regirock might not be very common in RU, but its solid mixed defenses and lack of a weakness to any of Mesprit's common moves make it a solid check to Mesprit. However, its lack of reliable recovery can catch up with Regirock should it be relied upon too much.</p>

<p>Faster Bug- and Ghost-type Pokemon will rarely be able to switch into Mesprit, but they are more than capable of preying on its weaknesses after a KO. Scolipede, Durant, and Rotom can all come in after a KO to do serious damage to Mesprit if it isn't behind a Substitute. Pokemon that can outspeed Mesprit and hit it hard can generally overpower the pixie and its above average bulk. Entei, Tauros, and Moltres are examples of such Pokemon, but most of them will have trouble switching into Mesprit. Mesprit's lack of reliable recovery will ultimately be its downfall against teams that use constant offensive pressure, but do be aware that Mesprit can use the common Fighting-, Ground-, and Psychic-type moves used in the tier to get an easy switch-in opportunity.</p>

[Overview]

  • Quite versatile
  • Solid offensive movepool with good support moves as well
  • Can sweep with CM, support with SR, TR, and Healing Wish, or don Choice items
  • Good overall stat distribution lets it check most Psychic- and Fighting-types while maintaining offensive presence
  • Levitate gives it a free pass on Spikes, Toxic Spikes, and Ground-type moves
  • Pursuit-weak with dangerous threats like Escavalier, Spiritomb, and Absol lurking at many corners
  • Bug weakness hurts with Galvantula, Durant, Escavalier, and other Bug-types being quite common
  • No reliable recovery makes it prone to getting worn down
  • No “standout” stat makes it hard to pressure many teams at once, but versatility can cover this
  • Speed is good, but not amazing; outspeeds most defensive Pokemon, but is outsped by numerous offensive Pokemon
  • Versatile threat capable of fitting onto many teams. Should always consider it for a spot on your team

[SET]
Name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fire
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

  • Solid bulk, good power, and enough Speed to get ahead of most defensive Pokemon makes Mesprit a solid Stealth Rock user
  • Checks most Fighting- and Psychic-types in the tier which allows Mesprit many opportunities to set up SR
  • Psychic is obligatory STAB to immediately deal with Fighting-types that Mesprit checks
  • Coverage option comes down to Thunderbolt and Ice Beam
  • Thunderbolt preferred to hit Slowking hard. Also more immediately handles Kabutops, Samurott, and Feraligatr
  • Hidden Power Fire is a nice alternative. Hits Steel-types such as Ferroseed, Escavalier, and Steelix.
  • Last slot is utility
  • U-turn provides more utility throughout the match; allowing Mesprit to scout for checks and counters while building momentum
  • Healing Wish can be game-changing and provide a sweeper or wall with a second chance to win the game. However, it sacrifices Mesprit

[ADDITIONAL COMMENTS]

  • EV spread maximizes damage output while ensuring Mesprit will tie with other positive base 80s
  • Alternate Speed benchmarks should you need Mesprit to outspeed certain threats
  • 216 Speed EVs outspeeds Samurott, Absol, and Smeargle; 164 Speed stays in front of neutral base 80s
  • Accomodate for the imperfect Speed IV if you decide to use HP Fire
  • Lowering Speed EVs just makes Mesprit an inferoir Uxie
  • Leftovers is the preferred item to keep Mesprit from being worn down as easily
  • Colbur Berry allows for more flexible play in the face of Pursuit users
  • Lum Berry helps Mesprit combat Smeargle much better as well as Tangrowth
  • Life Orb if you decide to max Speed, but makes it harder for Mesprit to check Fighting- and Psychic-types due to the loss in bulk and passive recovery
  • Ice Beam to hit Rhydon and Dragons
  • Psyshock to hit special walls harder and deal with Gallade more easily
  • Fighting-types such as Emboar and Hitmonlee can handle Bug- and Dark-type moves for Mesprit
  • Aggron can take most of these moves as well while also taking odd Ghost-type moves handily
  • Ferroseed and Qwilfish for a solid hazard setting core
  • Scolipede is a more offensive option for this
  • Unique qualities can also be used on VoltTurn teams if Mesprit uses U-turn. Access to Stealth Rock and offensive presence is really good for such teams
  • Magneton, Braviary, Rotom-C, and Manectric are good VoltTurn partners

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 32 HP / 4 Def / 252 SpA / 220 Spe

[SET COMMENTS]

  • Uses Mesprit’s great coverage to become a solid sweeper
  • CM boosts Special Attack and makes it harder for special attackers such as Sceptile and Rotom-C to revenge Mesprit thanks to the Special Defense boost
  • Psyshock is the preferred STAB move to navigate past special walls like Cryogonal and Clefable
  • Psychic is a decent alternative with slightly more power and more consistency
  • Thunderbolt easily beats Slowking, Sigilyph, and Crawdaunt.
  • Hidden Power Fire completes coverage by hitting Grass- and Steel-types really hard. Psychic becomes more useful to hit Rhydon
  • Ice Beam is a decent alternative to hit Grass-types slightly harder and to beat Druddigon and Rhydon

[ADDITIONAL COMMENTS]

  • Imperfect Speed IV is needed for HP Fire, so the EV spread aims to outspeed positive base 75s.
  • Use max Speed if you opt for Ice Beam.
  • Make sure you use Psychic if you opt for HP Fire so you can get past Rhydon and Tangrowth more easily
  • Spiritomb is the biggest pain for this set. Between Sucker Punch, Pursuit, and Shadow Sneak, Mesprit will find it quite difficult to come out alive against it
  • Drapion isn’t very common, but it has enough bulk to tank a hit if need be and fight back with STAB Crunch. If fully invested in Speed, it will outspeed Mesprit.
  • Escavalier is a major issue if you forego HP Fire
  • Emboar handles these threats quite nicely as does Moltres
  • Uxie can tank a hit and cripple Mesprit with Thunder Wave or force it out with Yawn
  • Absol handles Uxie quite nicely and can run Fire Blast to catch Steel-types for heavy damage
  • Escavalier is a solid stop to Uxie and can even absorb Yawn with Sleep Talk
  • Entry hazard support to ensure Gallade and Rhydon are OHKOed by the appropriate moves
  • Rhydon and Steelix can handle many physical attackers that might be used to revenge kill Mesprit
  • Qwilfish can comfortably handle Escavalier, Durant, and Emboar while setting up Spikes
  • Smeargle, Omastar, Ferroseed, and Golurk can also support Mesprit with entry hazards and check various threats that the pixie struggles with

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Ice Beam
move 4: U-turn / Ice Beam / Trick
item: Choice Specs
nature: Timid / Modest
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

  • Gives up the ability to switch moves for an immediate power boost
  • Might seem outclassed by Slowking, but Mesprit holds key advantages
  • Has Levitate, U-turn, and great 3-move coverage
  • Psyshock is the preferred STAB to hit special walls such as Clefable and Cryogonal while also beating Gallade more handily
  • Also allows it to be a “mixed” wallbreaker of sorts
  • Thunderbolt handles Slowking, Sigilyph, and Omastar effectively
  • Hidden Power Fire gets the nod to break past Steelix, Ferroseed, and Escavalier
  • Last slot gives more utility or extra coverage
  • U-turn preferred to let Mesprit scout for checks and counters early on which is even made better by the fact Pursuit users will be wanting to trap Mesprit
  • Ice Beam can cover Rhydon and Dragons such as Druddigon and Zweilous
  • Trick can crippple walls such as Ferroseed, Clefable, and Cryogonal, but should only be considered if using Psychic as this lets Mesprit cripple special walls it can’t get past by forgoing Psyshock

[ADDITIONAL COMMENTS]

  • Timid is highly recommended while outspeeding positive base 75s such as Smeargle and Absol since HP Fire requires an imperfect Speed IV
  • Solid offensive pivot, so EVs can be tweaked to take better advantage of this if you desire
  • 168 Speed EVs stays in front of neutral base 80s such as Kabutops and Gallade
  • If you opt out of HP Fire, max Speed can be used
  • Modest can give more power, but you lose the flexibility with the EV spread and risk the Speed tie with Gallade and other base 80s
  • Entry hazards, especially Spikes, to secure KOs on walls such as Rhydon and specially defensive Gallade
  • Ferroseed and Qwilfish can check many threats and lay down Spikes
  • Scolipede can keep up offensive pressure while laying down Spikes
  • Stealth Rock users to weaken Fire-types such as Magmortar and Moltres into OHKO range of Psyshock
  • Rhydon, Golurk, and Omastar can all check some dangerous threats and maintain offensive pressure
  • Check to Escavalier as it is only OHKOed by HP Fire and is remotely threatened by Thunderbolt
  • Emboar and Moltres are great offensive checks due to their 4x Bug resistance
  • Mixed Druddigon and Mixed Absol can also be used to lure it in and take it out with their powerful Fire-type coverage moves
  • Good synergy with most physical wallbreakers in the tier, so a wall breaking core is a possibility
  • Mixed and Choice Band Emboar work very well as can Escavalier or Aggron
  • All three can be brought in safely through U-turn
  • Works well on VoltTurn teams should U-turn be used
  • Magneton, Rotom-C, and Braviary are all solid teammates on such teams
  • Magneton deserves special mention for trapping and removing Steel-types for Mesprit
  • Late-game cleaners such as Sceptile and Accelgor to finish off a team after Mesprit breaks down the defensive core

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

  • More commonly uses Calm Mind with full coverage, but Mesprit can also use the move more defensively
  • More immediate power and access to Ice Beam keeps it from being outclassed by Uxie
  • Substitute shields Mesprit from status and makes it harder to revenge kill once it begins a sweep
  • Calm Mind boosts Mesprit’s Special Attack to threatening levels
  • Psyshock prevents special walls such as Cryogonal and Clefable from walling the set
  • Thunderbolt is the preferred coverage move to hit Slowking, Sigilyph, and Crawdaunt
  • Ice Beam can hit Rhydon, Steelix, and Tangrowth if these threats are more difficult for your team to handle, but make sure you can remove Slowking if you forego Thunderbolt

[ADDITIONAL COMMENTS]

  • Speed EVs outpace Absol, Smeargle, and anything slower
  • Special Attack is maxed with remaining EVs going into HP
  • Psychic to hit Rhydon and Tangrowth without resorting to Ice Beam
  • Fully offensive EV spread to tie with positive base 80s
  • Teammates need to handle the holes Mesprit will have in its coverage from using Sub
  • Samurott is amazing as it can take out most Pokemon that can easily handle a Mesprit lacking Ice Beam. Rhydon, Steelix, Regirock, Druddigon, and Tangrowth are all beaten handily by Samurott
  • Samurott also beats Slowking with Megahorn should Mesprit forego Thunderbolt
  • Escavalier and Magneton are very solid checks to this set. Emboar and Entei can easily handle these threats as well as Spiritomb
  • Regirock can check this set quite handily thanks to its great mixed defenses
  • Grass-types such as Rotom-C, Sceptile, and Torterra can handle Regirock quite nicely
  • Entry hazards to make up for Mesprit’s lack of immediate power when compared to its offensive sets
  • Qwilfish can check Escavalier, Durant, and Entei nicely while supplying Spikes
  • Rhydon and Steelix can take many physical attackers for Mesprit and setup Stealth Rock
  • Pursuit support to remove bulky Psychic-types such as Uxie, Slowking, and opposing Mesprit
  • Absol and Escavalier work very nicely here. Absol can also use Fire Blast to lure in and KO the likes of Steelix, Escavalier, and Tangrowth

[Other Options]

  • Choice Scarf can work with great coverage and utility options such as Healing Wish and U-Turn. Lack of power hurts though
  • Trick Room can be decent, but faces competition from Slowking, Uxie, and Exeggutor
  • Choice Band with various physical moves, but it lacks the power of other sets
  • Dual Screens with Healing Wish
  • Weather Support with Healing Wish
  • Magic Coat
  • Thunder Wave
  • Signal Beam and Shadow Ball
  • Knock Off
  • RestTalk

[Checks and Counters]

  • Hard to counter due to its versatility
  • Spiritomb and Escavalier are best though
  • Tomb can take anything and use Sucker Punch or Pursuit; Escavalier only fears HP Fire and has Megahorn and Pursuit
  • Absol also has Sucker Punch and Pursuit, but its frailty can hinder its ability to switch-in
  • Cryogonal and Clefable can beat special sets in the absence of Psyshock
  • Sturdy Steel-types such as Magneton and Ferroseed can handle Mesprit lacking HP Fire
  • Regirock isn’t too common, but it lacks any weakness to Mesprit’s moves. Lack of recovery can hinder it over time though
  • Faster Bug- and Ghost-types can prey on Mesprit’s weaknesses; Scolipede, Durant, and Rotom are good examples of such Pokemon
  • Faster Pokemon such as Entei and Moltres can overpower Mesprit, but have issues switching in
  • Lack of reliable recovery means constant offensive pressure will take its toll over time
 
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Is Trick Room even that good? I feel like it is rather dangerous for Mesprit to set up TR because that means some of your best checks all of a sudden outspeed you too (ESCAVALIER and Spiritomb), the former of which is really bad because Trick Room teams tend to have their fair share of issues with Escavalier already because Iron Head and Megahorn will OHKO or 2HKO most TR sweepers, and then Esca becomes even harder to outspeed. Specs Slowking will also defeat Mesprit one on one if Trick Room is up because Mesprit is only 2HKOed and its still slower than minimum speed Mesprit.

It has major competition from Exeggutor and Slowking. Exeggutor has a Grass STAB to dispatch of Slowking a lot easier (OHKOs despite still being slower under TR), is slower in general, and gets Sleep Powder to make setting up a lot easier (it also forces more switches with its general offensive prescence) Slowking is much more of a team player thanks to Regenerator, and its speed allows it to outspeed and Fire Blast Escavalier under TR, wall other Slowking and switch into Escavalier on a predicted non-Fire Blast, and it defeats the exact same Pokemon Mesprit can and more. Especially when Mesprit has a somewhat rough time against Slowking even with Thunderbolt since defensive variants can stall turns, I feel like Slowking is much better overall.

I can maybe see it not outclassed with Healing Wish but even then I don't think Trick Room is worth using over king or eggy. Healing Wish also means you lose one of your TR setters which are the cornerstones of any TR team. Typically when I use Trick Room (which hasn't been for a while) my late game sweeps consist of a fast Pokemon that doesn't need TR to outspeed stuff.
 
The reason I moved Trick Room down to the last set (aside from it only being usable in a single team archtype) was that I do kind of question it a bit. The main positive is that Mesprit is flexible in its role. It can be offensive or more supportive. Admittedly, I didn't have a ton of success with the set, but my track record with TR teams has never been good in general, so I didn't really want to over react and take off the set entirely just due to what may end up being my inability to use TR teams effectively on a consistent basis, but a lot of your points are valid S-R. I'm not opposed to removing it from the analysis, but the ability to go offensive or more supportive is kind of neat and is the main reason I left it as a set at all.
 
Ok, double posting to bring some attention to a change that I've gone ahead and made after talking with a couple of QC members. That is the use of HP Fire over Ice Beam on most sets. I think I already explained why to everyone in QC, but in case I didn't, here it is once more:

Ice Beam can't hit much outside of Rhydon and Druddigon that Psychic+Electric+Fire coverage doesn't cover. HP Fire deals with some otherwise very troublesome threats for Mesprit such as Escavalier, Ferroseed, Steelix, and Durant (for the Scarf set only) I have also accommodated for the imperfect Speed IV on the Specs and CM sets with the CM set now hitting a Life Orb number (hint the random 4 EVs in Defense)

I have also added Magic Coat to OO, but would not be opposed to putting it in the AC of the SR set since it can really troll things like Ferroseed and Steelix.
 
IMO drop Scarf and TR.

You're not hitting things hard enough outside of revenge killing with Scarf, simple as that. You become major set up fodder for shit like Spiritomb, Gallade, etc. Escav also eats you alive. idk I don't like it and I'd never ever ever use it over something like Scarf Rotom or Rotom-C

Trick Room just doesn't really have a niche. Again, the power is an issue, and Healing Wish is nice and all, but Trick Room in itself is kind of a mediocre strategy atm, I'd far rather just use like Uxie or Slowking, or hell Beheeyem if I'm feeling adventurous. That and you're giving the opponent's Drudd and Escav a boost is just not what you want.

The other sets are fine, I just don't see what those two sets really bring to the table.
 
I'm inclined to agree with Oglemi on the matter of the Scarf and Trick Rooms sets; the utility of Healing Wish is basically the biggest reason to use this set over the plethora of other options made available, and tbh it doesn't do enough to validate a full set imo (that and TR seems to insinuate that dedicated TR teams are worthwhile, when in this meta it's better left simply be splashed in, rather than built around).

That being said, it comes across to me as weird that SubCM, the one set that has the capacity to "play around" Absol fairly naturally, is passing up the 40 HP / 252 SpA / 216 Spe spread. Unless I'm missing some particularly significant defensive calc, I'd say it's most efficient overall, as well as being a bit more consistent to the analysis as is. If the HP investment is doing something I'm missing, then by all means mention it, though maybe in the AC.

As for the SR set, I really don't see any reason not to go for the straight 4 / 252 / 252; with HP Fire not a primary slash, giving Mesprit the window to outpace Gallade 'n 'Tops, as well as safely beat out Smeargle, really is pretty significant imo. Speaking of Smeargle, I'd really like to see strong mention of Lum Berry, as it not only allows Mesprit to effectively combat Smeargle, but also gives it some level of leniency in pivoting into things like bulky Waters and Tangrowth, which isn't too unreasonable considering a build running SR Mesprit tends to have a pretty offensive stilt to it.

There might be some super nitpicky stuff that I overlooked (I just woke up, and this is the first thing I decided to do x_x), but generally this is lookin' good tbh
 
Ok, went ahead and removed both Scarf and TR. Really didn't need much convincing with the TR set tbh. I was inclined to argue in favor of the Scarf set, but after playing with it more, it wasn't incredibly consistent, so I removed it as well.

Fixed the SubCM EVs to the spread col49 mentioned. The HP EVs were intended to hit a Sub number, but being able to get around Absol reliably is, admittedly, a bit more important.

Went with the straight max spread on the SR set, but I kept HP Fire as a slash. Reason being that Mesprit is toast if Escavalier comes in on it and HP Fire is the only thing it has to beat Escav. Considering SR Mesprit is more of an offensive pivot that can still come in to check powerful Fighting- and Psychic-types such as Medicham, Gallade, and Slowking, being able to keep it alive is really important imo and Escavalier checkmates it with Pursuit if you don't have HP Fire.
 
Oh, I didn't mean that HP fire should be AC'ed, rather that for the reason that it isn't the first slash in any given moveslot on the set, it is worthwhile to have max / max for the main spread, since it maintains perfect Speed IVs if assuming for primary slash usage. Sorry if that was unclear, I'm perfectly fine with it there :x

Anywho, as long as this isn't getting over-hyped, I'm pretty much fine with this ATM. Just a quick point, I wouldn't say CB is bad in the respect that it competes with 'Cham / Gallade, but its other offensive sets; with higher-BP moves and Psyshock allowing to it to hit generalized special walls decently, there isn't much reason to use CB Mesprit under most circumstances. A stronger U-Turn for pegging bulky Psychics / SpDef 'Tomb and being able to simultaneously maintain Fire-type coverage and perfect Speed IVs are the only points O can readily think of, if you wanna mentions strengths for CB haha. So yeah, otherwise, gl hf

WMPxeiB.gif

cool x3 / 3
 
Thanks for the check col49 . And yeah, I thought you meant that you wanted HP Fire as a secondary slash, but I just wanted to cover the basis just in case.
 
  • I think the main problem with CB Mesprit is that it's pretty weak in general for a CB user; 105 Attack with only 80 BP STAB doesn't hit that hard, and Mesprit's physical moves are also weak.
  • I'd also say it has to compete with Uxie and Slowking for a teamslot since they're generally better options, but Mesprit's still a pretty good choice for a Psychic-type on a team.
  • I also think Primeape is a good teammate in terms of VoltTurn because it wrecks Absol.
  • I'd also mention in C&C that Mesprit is kind of weak without any boosts so it can be easy to deal with due to the fact that it doesn't achieve that many KO's
  • Klinklang should be mentioned in C&C, uses Mesprit as setup fodder
Do that and you can consider this:

481Mesprit.png

QC Approved 1/3

best mon ever imo
 
So, one week later, I finally got this written up. Added in Scrafty's check in the writeup, so this is set for the 3rd QC check.
 
The Levitate point in the overview is kind of pointless since you basically just stated the description for Levitate. You could mention that it makes it a U-turn user not hindered much by hazards due to Levitate but the way it stands it isn't helpful.

Change the 32 HP / 4 Def on Calm Mind into 36 HP EVs for consistency.

Mention the Substitute in Substitute + Calm Mind allows it to avoid Sucker Punches (which imo is the reason to use it in the first place). Rhydon, Golurk, and Steelix could just be referred to as "Ground-types" as a collective.

While Mesprit's versatility can make it difficult to check

I wouldn't really say this since all the sets have the same general checks, other than maybe HP Fire ones. Swellow also isn't a good way to finish off a Mesprit since it needs a free turn for status activation and there is no way that Swellow is taking a hit from any set.

QC Approved 3/3
 
Swamp-Rocket thanks for the check. Implemented everything except for the EV change on the Calm Mind set. Reason being is this: (taken straight from the OP)

4 EVs are shifted from HP to Defense in order to hit a Life Orb number.

If others feel this isn't an important enough reason, then I'll go ahead and mirror the EV spread on the Specs set, but I just feel it's kind of pointless to take an extra point of damage each time you use an attack if it can be avoided without major ramifications.
 
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[Overview]

<p>Mesprit is one of the more versatile Pokemon in the RU metagame. With well-rounded stats, a solid offensive movepool, and good support movepool, Mesprit it can take on quite a few roles effectively; for example, .(remove) Those well-rounded stats also let Mesprit can support its team, sweep, or even break down defensive cores depending on its set thanks to the great movepool its granted. Its ability to check powerful Pokemon such as Slowking, Gallade, and Sigilyph while keeping up offensive pressure is a big key in differentiating itself from the many other Psychic-types in the tier such as Uxie and Slowking. Mesprit also has Levitate, which lets it get a free pass on Spikes, Toxic Spikes, and Ground-type moves, thus making it a better user of U-turn than most other Pokemon in the tier. However, a lack of reliable recovery, a Pursuit weakness, and only decent Speed leaves Mesprit vulnerable to being worn down or revenge killed by the many offensive Pokemon in the tier. Mesprit's Psychic typing not only leaves it weak to Pursuit, but it also leaves the pixie weak to Bug-type moves from the likes of Galvantula, Durant, and Escavalier. Mesprit's solid stat distribution,(comma) while solid overall, leaves it without a true "standout" stat, meaning that it can't use a no single set to can threaten multiple types of teams team at one the same time. Even so, Mesprit's versatility can give quite a few opponents headaches your opponent a headache as they attempt to decipher the work out what set it could be running,(remove) so the lack of a "standout" stat can be mitigated. Mesprit is a versatile Psychic-type and can support its team in multiple ways, so always give it some consideration when building a team.</p>

[SET]
Name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fire
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is Mesprit's most balanced set as it is very flexible in play set is very flexible in how it can be played, so can be described as Mesprit's most balanced set. Stealth Rock is needed for any team and Mesprit can use its resistance resistances to Psychic- and Fighting-type moves to easily come in and set up the entry hazard with few issues. Psychic provides Mesprit with a solid STAB option to take down the Fighting-types that it naturally checks. Thunderbolt is generally preferred for Mesprit's coverage move on this set as it allows the pixie to hit Sigilyph and Slowking really hard. However, if these Psychic-types are not a problem for your team, Hidden Power Fire is a solid alternative as it hits Escavalier, Steelix, and Ferroseed much harder than Mesprit's other moves. The last slot allows Mesprit to provide extra team support. U-turn generally gets the nod to let Mesprit act as a better pivot throughout the match. If that doesn't appeal to the needs of your team that much, then Healing Wish is an option worth considering. Although Mesprit loses some mid-game utility, it can sacrifice itself to bring back a weakened teammate late in the game to possibly win the match.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simply meant to maximize Mesprit's offensive presence, but there are some other Speeed Speed benchmarks you can consider if you'd prefer to use some EVs for HP to bulk Mesprit up. 216 Speed EVs is are required in order to outspeed positive base 75s such as Absol and Smeargle,(comma) while 164 Speed EVs will keep Mesprit a step ahead of neutral base 80s such as Kabutops and Gallade. If you opt to use Hidden Power Fire, you should drop to one of these benchmarks as the move requires an imperfect Speed IV, with 4 extra EVs added on to compensate. It is not recommended to drop Mesprit's Speed EVs below 164 as it would then be outclassed by its cousin, Uxie. Leftovers is Mesprit's only form of recovery, so it's the held item of choice on this set. Colbur Berry is a decent alternative to let Mesprit have a bit more safety in the presence of Pursuit users such as Spiritomb and Escavalier. Lum Berry is another option as it lets Mesprit effectively shut down opposing Smeargle leads by outspeeding it and shrugging off a Spore with the Lum Berry. Finally, a Life Orb can be used to increase damage output, but this significantly lowers Mesprit's staying power and will make U-turn more of a liability. Ice Beam is another option to consider to hit Rhydon and Golurk harder than any other move while it also gets a slightly harder hit on Grass-types than Hidden Power Fire would. Psyshock is an alternative STAB move that hits special walls harder and allows Mesprit to handle Gallade more easily.</p>

<p>Fighting-types generally pair well with Mesprit as they can take the Bug- and Dark-type moves aimed at Mesprit while the pixie can check most of the Psychic-type types that threaten them. Emboar and Hitmonlee in particular both appreciate Mesprit being able to wear down the likes of Slowking and Sigilyph over the course of the match. Aggron is another useful offensive partner, which has the added benefit of also being able to handle the Ghost-type moves Mesprit dislikes,(comma) while the pixie is able to handle both of Aggron's 4x weaknesses quite nicely. Spikes users can pair well with Mesprit as the pixie can utilize U-turn to get them in on favorable match-ups to make their job easier. Ferroseed and Qwilfish are sturdier Spikes users that provide solid defensive synergy with Mesprit,(comma) while Scolipede and Omastar are more offensive options for such support. Mesprit's combination of Stealth Rock and its offensive presence is quite rare and it can easily find a home on VoltTurn teams as a bulkier pivot that provides said offensive presence and Stealth Rock support in one slot. Magneton, Braviary, Rotom-C, and Primeape are all solid options for VoltTurn teams.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 32 HP / 4 Def / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set uses Mesprit's great coverage and solid base 105 Special Attack stat to become a solid setup sweeper. Calm Mind is Mesprit's only boosting move and it allows the pixie to boost its Special Attack while simultaneously boosting Special Defense to make it harder for opposing special attackers to revenge kill. Psyshock is the preferred STAB move in order to hit special walls such as Cryogonal and Clefable that could otherwise handle such a this set,(comma) but .(remove) Psychic is a decent alternative in order to hit Rhydon and Tangrowth much harder. Thunderbolt is necessary to get past Slowking, a very common Pokemon that is able to stand up to most other special attacking Psychic-types. The last move lets Mesprit hit Grass-types such as Tangrowth for heavy damage regardless of which one you pick. Hidden Power Fire is preferred though so Mesprit can handle the likes of Ferroseed, Steelix, and Escavalier. Ice Beam is an alternative to hit Rhydon, Druddigon, and Golurk harder than any other move.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes damage output while accounting for the imperfect Speed IV required by Hidden Power Fire by using enough Speed EVs to outpace positive base 75s such as Absol and Smeargle. 4 EVs are shifted from HP to Defense in order to hit a Life Orb number. If you opt for Ice Beam, place the HP and Defense EVs into Speed, while leaving 4 EVs in HP. In terms of ideal teammates, a A check to Spiritomb is very important to have, as it Spiritomb can take any move from this set and checkmate Mesprit between Sucker Punch and Pursuit. Aggron and Emboar can both handle Spiritomb's moves quite nicely and weaken it and other defensive cores to set the stage for Mesprit to sweep later. Drapion isn't as common as Spiritomb, but its typing and decent special bulk means mean it can take a hit or two from Mesprit and retaliate with a STAB Crunch. More offensive variants of Drapion will outspeed Mesprit as well. Steel-types such as Steelix and Escavalier can generally handle Drapion without too many issues. Uxie has enough bulk to handle multiple hits from Mesprit and either cripple Mesprit it with Thunder Wave,(remove) or force it out with Yawn. Escavalier is a perfect answer for Uxie as it doesn't mind paralysis, has Sleep Talk to deal with a possible Yawn, and has Pursuit to ensure Uxie can't escape without taking heavy damage. Entry hazard support is nice to have to ensure that Rhydon and bulky Gallade are OHKOed by +1 Ice Beam and Psyshock,(comma) respectively. Steelix and Rhydon can take on most of the physical attackers that usually come in to revenge kill Mesprit, and can also set up Stealth Rock. Qwilfish is able to check Durant, Escavalier, and Choice Scarf Emboar while setting up Spikes. Smeargle, Omastar, Ferroseed, and Golurk can also support Mesprit in various ways while also supplying entry hazards.</p>

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Ice Beam
move 4: U-turn / Ice Beam / Trick
item: Choice Specs
nature: Timid / Modest
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set gives up the ability to switch moves in exchange for an immediate power boost. Choice Specs Mesprit doesn't have the raw power of other Choice Specs users such as Moltres, Typhlosion, and Slowking, but it is a great offensive pivot with great impressive coverage and very sufficient power to be threatening. Psyshock is the chosen STAB move to get past the likes of Cryogonal, Clefable, and Gallade with much greater ease. Psychic can be used if your team has issues with Rhydon and Tangrowth, but the ability to break down special walls without the need of a physical move is something few other Choice Specs users can do have. Thunderbolt is necessary in order to deal serious damage to Slowking while OHKOing the likes of offensive Sigilyph, Kabutops, and Crawdaunt. Hidden Power Fire gets the nod in the next slot to handle Steel-types such as Steelix, Escavalier, and Ferroseed than that can otherwise handle Mesprit's other moves. Ice Beam is a decent alternative to hit Rhydon, Golurk, and Druddigon much harder. Both moves hit important Grass-type types such as Tangrowth. U-turn rounds out the set by letting Mesprit be a great offensive pivot and to scout for its checks and counters. Ice Beam can be used here as well to maximize coverage if it isn't used over Hidden Power Fire. Trick is also a decent option, although Mesprit will rarely want to lose its Choice Specs.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Mesprit outspeed positive base 75s such as Smeargle and Absol while accounting for the imperfect Speed IV required by Hidden Power Fire. You can maximize Speed if Hidden Power Fire isn't used, but the EV spread given already lets Mesprit outspeed what it needs to while serving as a solid offensive pivot. Timid is preferred so Mesprit can run the small amount of HP EVs needed to ensure Life Orb Gallade and Choice Scarf Medicham fail to 2HKO with Close Combat and Hi Jump Kick,(comma) respectively.</p>

<p>Entry hazard support, and Spikes in particular, is very useful to ensure Rhydon and specially defensive Gallade are OHKOed by Ice Beam and Psyshock respectively [maybe add the specific number of layers necessary here]. Ferroseed and Qwilfish both share good defensive synergy with Mesprit while setting and are both able to set up Spikes. Scolipede is a more offensive Spikes user that can weaken opposing Psychic-types with its STAB Megahorn. Stealth Rock support ensures that Magmortar and Moltres can be OHKOed by Psyshock, so Rhydon and Golurk are solid partners for this set. Escavalier can be taken care of by Hidden Power Fire, but it doesn't fear much of anything else on this set. For this reason, mixed variants of Druddigon and Absol can be used to lure Escavalier in and KO it with their powerful Fire-type coverage moves. In addition, Emboar and Moltres can switch into Escavalier thanks to their 4x Bug resistance and quickly force it out with the threat of a powerful Fire-type STAB move. As Mesprit has good synergy with most physical attacking wallbreakers, a wallbreaking core can be formed. Mixed and Choice Band Emboar, Escavalier, and Aggron all provide solid defensive synergy with Mesprit while putting significant pressure on opposing teams. Mesprit's U-turn can also get them in on favorable match-ups to heighten their effectiveness. VoltTurn teams can also make good use of Choice Specs Mesprit thanks to its ability to pivot into and out of attacks. Magneton, Rotom-C, Primeape, and Braviary are all solid partners on such a team. Magneton deserves a special mention as it can trap and remove Steel-types for Mesprit. Finally, fast special attackers, such as Sceptile and Accelgor, can be used to clean up late-game after Mesprit has broken down the opposing defensive core.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>While Mesprit is more commonly seen using Calm Mind in a more offensive fashion, it is certainly capable of using its acceptable bulk and solid resistances to use Calm Mind in a more defensive approach. Mesprit's more immediate power and access to Ice Beam is what sets this apart from its cousin, Uxie. Substitute protects Mesprit against status moves and, more importantly, Sucker Punch from the likes of Absol and Spiritomb. Calm Mind allows Mesprit to boosts its Special Attack to threatening levels while also making it harder for special attackers to break Mesprit's Substitutes thanks to the Special Defense boost. Psyshock provides Mesprit with a reliable STAB move and gives it a way to beat special walls and opposing Calm Mind users. Thunderbolt gives Mesprit solid two-move coverage by hitting the likes of Slowking and Sigilyph hard. Ice Beam is an alternative to hit Rhydon, Golurk, Steelix, and Grass-types much harder.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Mesprit to outspeed positive base 75s, most notably Absol and Smeargle. Maximum investment in Special Attack is used to let Mesprit hit as hard as possible with the remaining EVs going into HP to give Mesprit a little more bulk. You can opt to maximize Speed in order to tie with other positive base 80s, but the primary need for this Mesprit is to outspeed Absol and Smeargle so it can play around them with Substitute, so any further Speed EVs tend to be unnecessary. Psychic is an alternative STAB option that can hit Rhydon and Tangrowth hard without resorting to Ice Beam.</p>

<p>Mesprit won't have full coverage thanks owing to the need to use of Substitute, so teammates that can cover these coverage holes are necessary. Samurott is a fantastic partner as it can use a mixed set to break down most of Mesprit's defensive checks, such as Steelix and Regirock,(comma) while also being able to carry Ice Beam itself to handle Tangrowth, Druddigon, and others. Elsewhere, Escavalier, Magneton, and Spiritomb can all handle this set nicely. To combat them, Emboar and Entei can be used, and have the added benefit of being able to threaten special walls in general and check these threats in particular for Mesprit. Regirock isn't a very common threat, but its solid mixed defenses can let it hold up against Mesprit quite easily. Grass-types such as Rotom-C, Torterra, and Sceptile are able to deal with Regirock and they can also deal with bulky Water-types such as Slowking if Mesprit forgoes Thunderbolt. This set lacks immediate power when compared to Mesprit's other offensive sets, so entry hazards are helpful to mitigate this issue. Rhydon and Steelix are able to handle the majority of physical attackers in the tier and set up Stealth Rock. Qwilfish is able to check Escavalier, Entei, and Durant fairly well and set up Spikes to limit their switch in opportunities to switch in. Finally, Pursuit support is nice in order to remove bulky Psychic-types such as Uxie, Slowking, and opposing Mesprit. Escavalier fears very little from these Psychic-types and has the bulk to take any non-Fire-type coverage move from them. Absol may lack the bulk of Escavalier, but it also has the added benefit of being able to run Fire Blast to catch Tangrowth, Escavalier, and Ferroseed for major damage.</p>

[Other Options]

<p>Mesprit's movepool is fairly wide, so it stands to reason that there are quite a few options to consider. With Mesprit's great coverage and utility options, one may wonder why a Choice Scarf set isn't viable. This is thanks due in large part to Mesprit's only above average Special Attack and consequently the fact that it can't deter most Pursuit users from coming in without a boost to its Special Attack in some way. Mesprit's base 80 Speed isn't terribly fast high, so one might be inclined to try a Trick Room set. While Mesprit's access to Healing Wish does set it apart from other Trick Room setters, its base 80 Speed is still a little too fast and lets two of Mesprit's best checks, Escavalier and Spiritomb, actually outspeed it. Mesprit has a decent physical movepool which includes Zen Headbutt and the elemental punches. However, Mesprit's only means of boosting its physical attack is through the use of a Choice Band,(comma) and the use of Psyshock on special sets can usually accomplish everything a Choice Band set could and more. Signal Beam and Shadow Ball can provide extra coverage, but they are generally not as useful as Mesprit's primary coverage options.</p>

<p>Mesprit's support movepool has some options as well. Like most other Psychic-types, Mesprit can use Dual Screens dual screens and its access to Healing Wish can be helpful late-game. Mesprit also has access to Rain Dance and Sunny Day. While Mesprit may have better offensive prowess for such sets, these types of sets generally require Speed and bulk, and Mesprit is outclassed by Uxie in both departments. Thunder Wave can cripple fast attackers attempting to revenge kill Mesprit, but Uxie and Slowking can do this better as Psychic-types. Knock Off can remove items from Pokemon such as Ferroseed, Magneton, and Steelix, but Mesprit struggles to find space for it. A set consisting of Trick and a Flame Orb can be used to cripple two of Mesprit's best checks, Spiritomb and Escavalier, but it's a single use combination and the surprise element is gone once Flame Orb activates on Mesprit. Lastly, Mesprit's only reliable form of recovery is to use the RestTalk method. However, the BW sleep mechanics makes make this hard to pull off as Mesprit has exploitable weaknesses and only above average bulk.</p>

[Checks and Counters]

<p>Spiritomb is generally a very safe response to Mesprit. It's immune to Mesprit's Psychic STAB moves and isn't weak to any of the pixie's coverage move moves either. Spiritomb's access to both Sucker Punch and Pursuit will put Mesprit in a terrible situation. Escavalier has to fear Hidden Power Fire, but Occa Berry variants can take the move and retaliate with a powerful STAB Megahorn or Pursuit should Mesprit try to switch out. Absol is a more offensive response that can take down Mesprit with Sucker Punch or Pursuit, but its fragility can often times hinder its ability to switch in. Any set that lacks Psyshock can be beaten by special walls such as Clefable and Cryogonal. Sturdy Steel-types such as Magneton, Steelix, and Ferroseed can beat most Mesprit that lack Hidden Power Fire. Klinklang is a Steel-type that can not only check Mesprit, but also use the pixie as setup fodder should it lack Hidden Power Fire. Regirock may not be very common in RU, but its solid mixed defenses and lack of a weakness to any of Mesprit's common moves make it a solid check. However, its lack of reliable recovery can catch up with Regirock should it be relied upon too much.</p>

<p>Faster Bug- and Ghost-type Pokemon will rarely be able to switch into Mesprit, but they are more than capable of preying on its weaknesses after a KO. Scolipede, Durant, and Rotom can all come in after a KO to do serious damage to Mesprit should it not be behind a Substitute. Pokemon that can outspeed Mesprit and hit it hard can generally overpower the pixie and its above average bulk. Entei, Tauros, and Moltres are examples of such Pokemon, but most of them will have trouble switching into Mesprit. Mesprit's lack of reliable recovery will ultimately be its downfall against teams that use constant offensive pressure, but do be aware that Mesprit can use the common Fighting-, Ground-, and Psychic-type moves used in the tier to get an easy switch in switch-in opportunity to get going.</p>

GP 1/2
 
okie so i'm gonna implement bmb's check and put my check on top of it. EonX-
also new colors since ehh
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[Overview]

<p>Mesprit is one of the more versatile Pokemon in the RU metagame. With well-rounded stats, a solid offensive movepool, and a good support movepool, it can take on quite a few roles effectively; for example, Mesprit can support its team, sweep, or even break down defensive cores depending on its set. Its ability to check powerful Pokemon such as Slowking, Gallade, and Sigilyph while keeping up offensive pressure is a big key in differentiating itself from the many other Psychic-types in the tier such as Uxie and Slowking. Mesprit also has Levitate, which lets it get a free pass on Spikes, Toxic Spikes, and Ground-type moves, thus making it a better user of U-turn than most other Pokemon in the tier. However, a lack of reliable recovery, a Pursuit weakness, and its only decent Speed leaves Mesprit vulnerable to being worn down or revenge killed by the many offensive Pokemon in the tier. Mesprit's Psychic typing not only leaves it weak to Pursuit, but it also leaves the pixie weak to Bug-type moves from the likes of Galvantula, Durant, and Escavalier. Mesprit's stat distribution, while solid overall, leaves it without a true "standout" stat, meaning that no single set can threaten multiple types of team at the same time. Even so, Mesprit's versatility can give your opponent a headache as they attempt to work out what set it could be running. Mesprit is a versatile Psychic-type and can support its team in multiple ways, so always give it some consideration when building a team.</p>

[SET]
Name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fire
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is very flexible in how it can be played, so it can be described as Mesprit's most balanced set. Stealth Rock is needed for any team and Mesprit can use its resistances to Psychic- and Fighting-type moves to easily come in and set up the entry hazard with few issues. Psychic provides Mesprit with a solid STAB option to take down the Fighting-types that it naturally checks. Thunderbolt is generally preferred for Mesprit's coverage move on this set as it allows the pixie(idrk about keeping nicknames since it's frowned upon; the person uploading this can clarify, though) Mesprit to hit Sigilyph and Slowking really hard. However, if these Psychic-types are not a problem for your team, Hidden Power Fire is a solid alternative as it hits Escavalier, Steelix, and Ferroseed much harder than Mesprit's other moves. The last slot allows Mesprit to provide extra team support. U-turn generally gets the nod to let Mesprit act as a better pivot throughout the match. If that doesn't appeal to the needs of your team that much, then Healing Wish is an option worth considering. Although Mesprit loses some mid-game utility if it opts for said move, it can sacrifice itself to bring back a weakened teammate late in the game late-game to possibly win the match.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simply meant to maximize Mesprit's offensive presence, but there are some other Speed benchmarks you can consider if you'd prefer to use some EVs for HP to bulk Mesprit up. 216 Speed EVs are required in order to outspeed positive base 75s such as Absol and Smeargle, while 164 Speed EVs will keep Mesprit a step ahead of neutral-natured base 80s such as Kabutops and Gallade. If you opt to use Hidden Power Fire, you should drop to one of these benchmarks as the move requires an imperfect Speed IV, with 4 extra EVs added on to compensate. It is not recommended to drop Mesprit's Speed EVs below 164 as it would then be outclassed by its cousin, Uxie. Leftovers is Mesprit's only form of recovery, so it's the held item of choice on this set. Colbur Berry is a decent alternative to let Mesprit have a bit more safety in the presence of Pursuit users such as Spiritomb and Escavalier. Lum Berry is another option as it lets Mesprit effectively shut down opposing Smeargle leads by outspeeding it and shrugging off a Spore with the Lum Berry. Finally, a Life Orb can be used to increase damage output, but this significantly lowers Mesprit's staying power and will make U-turn more of a liability. Ice Beam is another option to consider to hit Rhydon and Golurk harder than any other move while it also gets a slightly harder hit on Grass-types than Hidden Power Fire would. Psyshock is an alternative STAB move that hits special walls harder and allows Mesprit to handle Gallade more easily.</p>

<p>Fighting-types generally pair well with Mesprit,(AC) as they can take the Bug- and Dark-type moves aimed at Mesprit,(AC) while the pixie(see:SC) can check most of the Psychic-types that threaten them. Emboar and Hitmonlee in particular both appreciate Mesprit being able to wear down the likes of Slowking and Sigilyph over the course of the match. Aggron is another useful offensive partner,(RC) which that has the added benefit of also being able to handle the Ghost-type moves Mesprit dislikes, while the pixie is able to handle both of Aggron's 4x weaknesses quite nicely. Spikes users can pair well with Mesprit,(AC) as the pixie can utilize U-turn to get them in on favorable match-ups to make , making their job easier. Ferroseed and Qwilfish are sturdier Spikes users options for the same that provide solid defensive synergy with Mesprit, while Scolipede and Omastar are more offensive options as Spikers. Mesprit's combination of Stealth Rock and its offensive presence is quite rare and it can easily find a home on VoltTurn teams as a bulkier pivot that provides said offensive presence and Stealth Rock support in one slot. Magneton, Braviary, Rotom-C, and Primeape are all solid options for as partners on VoltTurn teams.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 32 HP / 4 Def / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set uses Mesprit's great coverage and solid base 105 Special Attack stat to become a solid setup sweeper. Calm Mind is Mesprit's only boosting move,(AC) and it allows the pixie to boost its Special Attack,(AC) while simultaneously boosting Special Defense to make it harder for opposing special attackers to revenge kill. Psyshock is the preferred STAB move in order to hit special walls such as Cryogonal and Clefable that could would otherwise handle this set, but Psychic is a decent alternative in order to hit Rhydon and Tangrowth much harder. Thunderbolt is necessary to get past Slowking, a very common Pokemon that is able to stand up to most other special attacking Psychic-types. The last move lets Mesprit hit Grass-types such as Tangrowth for heavy damage regardless of which one you pick. Hidden Power Fire is preferred though so Mesprit can handle the likes of Ferroseed, Steelix, and Escavalier. Ice Beam is an alternative to hit Rhydon, Druddigon, and Golurk harder than any other move.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes damage output while accounting for the imperfect Speed IV required by Hidden Power Fire by using enough Speed EVs to outpace positive base 75s such as Absol and Smeargle. 4 EVs are shifted from HP to Defense in order to hit a Life Orb number. If you opt for Ice Beam, place the HP and Defense EVs into Speed, while leaving 4 EVs in HP. In terms of ideal teammates, a check to Spiritomb is very important to have, as Spiritomb can take any move from this set and checkmate Mesprit between Sucker Punch and Pursuit. Aggron and Emboar can both handle Spiritomb's moves quite nicely and weaken it and other defensive cores to set the stage for Mesprit to sweep later. Drapion isn't as common as Spiritomb, but its typing and decent special bulk mean it can take a hit or two from Mesprit and retaliate with a STAB Crunch. More offensive variants of Drapion will outspeed Mesprit as well. Steel-types such as Steelix and Escavalier can generally handle Drapion without too many issues. Uxie has enough bulk to handle multiple hits from Mesprit and either cripple it with Thunder Wave or force it out with Yawn. Escavalier is a perfect answer for to Uxie as it doesn't mind paralysis, has Sleep Talk to deal with a possible Yawn, and has Pursuit to ensure Uxie can't escape without taking heavy damage. Entry hazard support is nice to have to ensure that Rhydon and bulky Gallade are OHKOed by +1 Ice Beam and Psyshock, respectively. Steelix and Rhydon can take on most of the physical attackers that usually come in to revenge kill Mesprit, and can also set up Stealth Rock. Qwilfish is able to check Durant, Escavalier, and Choice Scarf Emboar,(AC) while setting up Spikes against said threats. Smeargle, Omastar, Ferroseed, and Golurk can also support Mesprit in various ways while also supplying entry hazards.</p>

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Ice Beam
move 4: U-turn / Ice Beam / Trick
item: Choice Specs
nature: Timid / Modest
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set gives up the ability to switch moves in exchange for an immediate power boost. Choice Specs Mesprit doesn't have the raw power of other Choice Specs users such as Moltres, Typhlosion, and Slowking, but it is a great offensive pivot with impressive coverage and sufficient power to be threatening. Psyshock is the chosen STAB move to get past the likes of Cryogonal, Clefable, and Gallade with much greater ease. Psychic can be used if your team has issues with Rhydon and Tangrowth, but the ability to break down special walls without the need of a physical move is something few other Choice Specs users have. Thunderbolt is necessary in order to deal serious damage to Slowking while OHKOing the likes of offensive Sigilyph, Kabutops, and Crawdaunt. Hidden Power Fire gets the nod in the next slot to handle Steel-types such as Steelix, Escavalier, and Ferroseed that can handle Mesprit's other moves. Ice Beam is a decent alternative to hit Rhydon, Golurk, and Druddigon much harder. Both moves hit important Grass-types such as Tangrowth. U-turn rounds out the set by letting making Mesprit be a great offensive pivot and to scout scouting for its checks and counters on the switch-in. Ice Beam can be used here to maximize coverage if it isn't used over Hidden Power Fire already. Trick is also a decent option, although Mesprit will rarely want to lose its Choice Specs.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Mesprit outspeed positive base 75s such as Smeargle and Absol while accounting for the imperfect Speed IV required by for Hidden Power Fire. You can maximize Speed if Hidden Power Fire isn't used, but the EV spread given already lets Mesprit outspeed what it needs to while serving as a solid offensive pivot. Timid is preferred so Mesprit can run the small amount of HP EVs needed to ensure Life Orb Gallade and Choice Scarf Medicham fail to 2HKO with Close Combat and Hi Jump Kick, respectively.</p>

<p>Entry hazard support, and Spikes in particular, is very useful to ensure Rhydon and specially defensive Gallade are OHKOed by Ice Beam and Psyshock respectively after 3 layers of Spikes and Stealth Rock (assuming a Timid nature) FROM BMB'S CHECK: I CALCED AND USED THIS SINCE TIMID IS PRIMARY SLASH. Ferroseed and Qwilfish both share good defensive synergy with Mesprit and are both able to set up Spikes. Scolipede is a more offensive Spikes user that can weaken opposing Psychic-types with its STAB Megahorn. Stealth Rock support ensures that Magmortar and Moltres can be are OHKOed by Psyshock, so making Stealth Rock setters such as Rhydon and Golurk are solid partners for this set. Escavalier can be taken care of by Hidden Power Fire, but it doesn't fear much of anything else on this set. For this reason, mixed variants of Druddigon and Absol can be used as partners to lure Escavalier in and KO it with their powerful Fire-type coverage moves. In addition, Emboar and Moltres can switch into Escavalier thanks to their 4x Bug resistance to Bug and quickly force it out with the threat of a powerful Fire-type STAB move, making them great ways to deal with Escavalier as well. As Mesprit has good synergy with most physically based attacking wallbreakers, a wallbreaking core can be formed said wallbreakers can form an excellent wallbreaking core. Mixed and Choice Band Emboar, Escavalier, and Aggron, and Choice Band as well as mixed variants of Emboar all provide solid defensive synergy with Mesprit while putting significant pressure on opposing teams. Mesprit's U-turn can also get them in on favorable match-ups to heighten their effectiveness. VoltTurn teams can also make good use of Choice Specs Mesprit thanks to its ability to pivot into and out of attacks. Magneton, Rotom-C, Primeape, and Braviary are all solid partners on such a team teams. Magneton deserves a special mention,(AC) as it can trap and remove Steel-types for Mesprit. Finally, fast special attackers, such as Sceptile and Accelgor, can be used to clean up late-game after Mesprit has broken down the opposing defensive core.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>While Mesprit is more commonly seen using Calm Mind in a more offensively inclined fashion, it is certainly capable of using its acceptable bulk and solid resistances to use Calm Mind in a more defensive approach. Mesprit's more superior immediate power and access to Ice Beam is what sets this apart from its cousin, Uxie. Substitute protects Mesprit against status moves and, more importantly, Sucker Punch from the likes of Absol and Spiritomb. Calm Mind allows Mesprit to boosts its Special Attack to threatening levels,(AC) while also making it harder for special attackers to break Mesprit's Substitutes thanks to the Special Defense boost. Psyshock provides Mesprit with a reliable STAB move and gives it a way to beat special walls and opposing Calm Mind users. Thunderbolt gives Mesprit solid two-move coverage between it and Psyshock by hitting the likes of Slowking and Sigilyph hard. Ice Beam is an alternative to hit Rhydon, Golurk, Steelix, and most (hallo amoonguss) Grass-types much harder.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Mesprit to outspeed positive base 75s, most notably Absol and Smeargle. Maximum investment in Special Attack is used to let Mesprit hit as hard as possible,(AC) with the remaining EVs going into HP to give Mesprit a little more bulk. You can opt to maximize Speed in order to tie with other positive base 80s, but the primary need for this Mesprit is to outspeed Absol and Smeargle so it can play around them with Substitute, so any further Speed EVs tend to be unnecessary. Psychic is an alternative STAB option that can hit Rhydon and Tangrowth hard without resorting having to resort to Ice Beam.</p>

<p>Mesprit won't have full coverage owing to the need to use Substitute, so teammates that can cover these coverage holes are necessary. Samurott is a fantastic partner,(AC) as it can use a mixed set to break down most of Mesprit's defensive checks, such as Steelix and Regirock, while also being able to carry Ice Beam itself to handle Tangrowth, Druddigon, and others. Elsewhere, Escavalier, Magneton, and Spiritomb can all handle this set nicely well. To combat them, Emboar and Entei can be used, and have the added benefit of being able to threaten special walls in general. Regirock isn't a very common threat, but its solid mixed defenses can let it hold up against Mesprit quite easily. Grass-types such as Rotom-C, Torterra, and Sceptile are able to deal with Regirock and they can also deal with bulky Water-types such as Slowking if Mesprit forgoes Thunderbolt. This set lacks immediate power when compared to Mesprit's other offensive sets, so entry hazards are helpful to mitigate this issue. Rhydon and Steelix are able to handle the majority of physical attackers in the tier and set up Stealth Rock. Qwilfish is able to check Escavalier, Entei, and Durant fairly well,(AC) and can set up Spikes to limit their opportunities to switch in. Finally, Pursuit support is nice for Mesprit in order to remove bulky Psychic-types such as Uxie, Slowking, and opposing Mesprit. Escavalier fears very little from these Psychic-types and has the bulk to take any non-Fire-type coverage move from them barring Fire-type moves. Absol may might lack the bulk of Escavalier, but it also has the added benefit of being able to run Fire Blast to catch Tangrowth, Escavalier, and Ferroseed on the switch for major damage.</p>

[Other Options]

<p>Mesprit's movepool is fairly wide, so it stands to reason that there are quite a few options to consider. With Mesprit's great coverage and utility options, one may might wonder why a Choice Scarf set isn't viable. This is due in large part to Mesprit's only above average Special Attack and consequently the fact that it can't deter most Pursuit users from coming in without a boost to its Special Attack in some way. Mesprit's base 80 Speed isn't terribly high, so one might be inclined to try a Trick Room set. While Mesprit's access to Healing Wish does set it apart from other Trick Room setters, its base 80 Speed is still a little too fast and lets two of Mesprit's best checks, Escavalier and Spiritomb, actually outspeed it. Mesprit has a decent physical movepool which includes Zen Headbutt and the elemental punches. However, Mesprit's only means of boosting its physical attack is through the use of a Choice Band, and the use of Psyshock on special sets can usually accomplish everything a Choice Band set could and more. Signal Beam and Shadow Ball can provide extra coverage, but they are generally not as useful as Mesprit's primary coverage options.</p>

<p>Mesprit's support movepool has some options as well. Like most other Psychic-types, Mesprit can use dual screens and its access to Healing Wish can be helpful late-game. Mesprit also has access to Rain Dance and Sunny Day. While Mesprit may have better offensive prowess for such sets, these types of sets generally require Speed and bulk, and Mesprit is outclassed by Uxie in both departments. Thunder Wave can cripple fast attackers attempting to revenge kill Mesprit, but Uxie and Slowking can do this better. Knock Off can remove items from Pokemon such as Ferroseed, Magneton, and Steelix, but Mesprit struggles to find space for it. A set consisting of Trick and a Flame Orb can be used to cripple two of Mesprit's best checks, Spiritomb and Escavalier, but it's a single use combination and the surprise element is gone once Flame Orb activates on Mesprit. Lastly, Mesprit's only reliable form of recovery is to use the RestTalk method. H ; however, the BW sleep mechanics make this hard to pull off,(AC) as Mesprit has exploitable weaknesses and only above average bulk.</p>

[Checks and Counters]

<p>Spiritomb is generally a very safe response to Mesprit. It's immune to Mesprit's Psychic-type STAB moves and isn't weak to any of the pixie's coverage moves either. Spiritomb's access to both Sucker Punch and Pursuit will put puts Mesprit in a terrible situation. Escavalier has to fear Hidden Power Fire, but Occa Berry variants can take the move and retaliate with a powerful STAB Megahorn or Pursuit should Mesprit try to switch out. Absol is a more offensive response that can take down Mesprit with Sucker Punch or Pursuit, but its fragility can often hinder its ability to switch in. Any Mesprit set that lacks Psyshock can be beaten by special walls such as Clefable and Cryogonal. Sturdy Steel-types such as Magneton, Steelix, and Ferroseed can beat most Mesprit that lack Hidden Power Fire. Klinklang is a Steel-type that can not only check Mesprit, but also use the pixie as setup fodder should it lack Hidden Power Fire. Regirock may might not be very common in RU, but its solid mixed defenses and lack of a weakness to any of Mesprit's common moves make it a solid check to Mesprit. However, its lack of reliable recovery can catch up with Regirock should it be relied upon too much.</p>

<p>Faster Bug- and Ghost-type Pokemon will rarely be able to switch into Mesprit, but they are more than capable of preying on its weaknesses after a KO. Scolipede, Durant, and Rotom can all come in after a KO to do serious damage to Mesprit should it not be behind if it isn't behind(the whole 'should' thing got a bit repititive) a Substitute. Pokemon that can outspeed Mesprit and hit it hard can generally overpower the pixie and its above average bulk. Entei, Tauros, and Moltres are examples of such Pokemon, but most of them will have trouble switching into Mesprit. Mesprit's lack of reliable recovery will ultimately be its downfall against teams that use constant offensive pressure, but do be aware that Mesprit can use the common Fighting-, Ground-, and Psychic-type moves used in the tier to get an easy switch-in opportunity.</p>
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2/2
 
[Overview]

<p>Mesprit is one of the more versatile Pokemon in the RU metagame. With well-rounded stats, a solid offensive movepool, and a good support movepool, it can take on quite a few roles effectively; for example, Mesprit can support its team, sweep, or even break down defensive cores depending on its set. Its ability to check powerful Pokemon such as Slowking, Gallade, and Sigilyph while keeping up offensive pressure is a big key in differentiating itself from the many other Psychic-types in the tier such as Uxie and Slowking. Mesprit also has Levitate, which lets it get a free pass on Spikes, Toxic Spikes, and Ground-type moves, thus making it a better user of U-turn than most other Pokemon in the tier. However, a lack of reliable recovery, a Pursuit weakness, and having only decent Speed leaves Mesprit vulnerable to being worn down or revenge killed by the many offensive Pokemon in the tier. Mesprit's Psychic typing not only leaves it weak to Pursuit, but it also leaves the pixie weak to Bug-type moves from the likes of Galvantula, Durant, and Escavalier. Mesprit's stat distribution, while solid overall, leaves it without a true "standout" stat, meaning that no single set can threaten multiple types of team at the same time. Even so, Mesprit's versatility can give your opponent a headache as they attempt to work out what set it could be running. Mesprit is a versatile Psychic-type and can support its team in multiple ways, so always give it some consideration when building a team.</p>

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fire
move 4: U-turn / Healing Wish
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is very flexible in how it can be played, so it can be described as Mesprit's most balanced set. Stealth Rock is needed for any team and Mesprit can use its resistances to Psychic- and Fighting-type moves to easily come in and set up the entry hazard with few issues. Psychic provides Mesprit with a solid STAB option to take down the Fighting-types that it naturally checks. Thunderbolt is generally preferred for Mesprit's coverage move on this set as it allows Mesprit to hit Sigilyph and Slowking really hard. However, if these Psychic-types are not a problem for your team, Hidden Power Fire is a solid alternative as it hits Escavalier, Steelix, and Ferroseed much harder than Mesprit's other moves. The last slot allows Mesprit to provide extra team support. U-turn generally gets the nod to let Mesprit act as a better pivot throughout the match. If that doesn't appeal to the needs of your team that much, then Healing Wish is an option worth considering. Although Mesprit loses some mid-game utility, it can sacrifice itself to bring back a weakened teammate late-game to possibly win the match.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simply meant to maximize Mesprit's offensive presence, but there are some other Speed benchmarks you can consider if you'd prefer to use some EVs for HP to bulk Mesprit up. 216 Speed EVs are required in order to outspeed positive base 75s such as Absol and Smeargle, while 164 Speed EVs will keep Mesprit a step ahead of neutral-natured base 80s such as Kabutops and Gallade. If you opt to use Hidden Power Fire, you will have to compensate with 4 additional EVs in Speed as the move requires an imperfect Speed IV. It is not recommended to drop Mesprit's Speed EVs below 164 as it would then be outclassed by its cousin, Uxie. Leftovers is Mesprit's only form of recovery, so it's the held item of choice on this set. Colbur Berry is a decent alternative to let Mesprit have a bit more safety in the presence of Pursuit users such as Spiritomb and Escavalier. Lum Berry is another option as it lets Mesprit effectively shut down opposing Smeargle leads by outspeeding it and shrugging off a Spore with the Lum Berry. Finally, a Life Orb can be used to increase damage output, but this significantly lowers Mesprit's staying power and will make U-turn more of a liability. Ice Beam is another option to consider to hit Rhydon and Golurk harder than any other move while it also gets a slightly harder hit on Grass-types than Hidden Power Fire would. Psyshock is an alternative STAB move that hits special walls harder and allows Mesprit to handle Gallade more easily.</p>

<p>Fighting-types generally pair well with Mesprit, as they can take the Bug- and Dark-type moves aimed at Mesprit, while Mesprit can check most of the Psychic-types that threaten them. Emboar and Hitmonlee in particular both appreciate Mesprit being able to wear down the likes of Slowking and Sigilyph over the course of the match. Aggron is another useful offensive partner that has the added benefit of being able to handle the Ghost-type moves Mesprit dislikes, while Mesprit is able to handle both of Aggron's 4x weaknesses quite nicely. Spikes users can pair well with Mesprit, as the latter can utilize U-turn to get them in on favorable match-ups, making their job easier. Ferroseed and Qwilfish are sturdier Spikes users that provide solid defensive synergy with Mesprit, while Scolipede and Omastar are more offensive options. Thanks to Mesprit's rare combination of Stealth Rock and offensive presence, it can easily find a home on VoltTurn teams as a bulky pivot that provides said offensive presence and Stealth Rock support in one slot. Magneton, Braviary, Rotom-C, and Primeape are all solid options as partners on VoltTurn teams.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock / Psychic
move 3: Thunderbolt
move 4: Hidden Power Fire / Ice Beam
item: Life Orb
nature: Timid
evs: 32 HP / 4 Def / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set uses Mesprit's great coverage and solid base 105 Special Attack stat to become a solid setup sweeper. Calm Mind is Mesprit's only boosting move, and allows Mesprit to boost its Special Attack, while simultaneously boosting Special Defense to make it harder for opposing special attackers to revenge kill. Psyshock is the preferred STAB move in order to hit special walls such as Cryogonal and Clefable that would otherwise handle this set, but Psychic is a decent alternative in order to hit Rhydon and Tangrowth much harder. Thunderbolt is necessary to get past Slowking, a very common Pokemon that is able to stand up to most other special attacking Psychic-types. The last move lets Mesprit hit Grass-types such as Tangrowth for heavy damage regardless of which one you pick. Hidden Power Fire is preferred though so Mesprit can handle the likes of Ferroseed, Steelix, and Escavalier. Ice Beam is an alternative to hit Rhydon, Druddigon, and Golurk harder than any other move.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes damage output while accounting for the imperfect Speed IV required by Hidden Power Fire by using enough Speed EVs to outpace positive base 75s such as Absol and Smeargle. 4 EVs are shifted from HP to Defense in order to hit a Life Orb number. If you opt for Ice Beam, place the HP and Defense EVs into Speed, while leaving 4 EVs in HP. In terms of ideal teammates, a check to Spiritomb is very important to have, as Spiritomb can take any move from this set and checkmate Mesprit between Sucker Punch and Pursuit. Aggron and Emboar can both handle Spiritomb's moves quite nicely and weaken it and other defensive cores to set the stage for Mesprit to sweep later. Drapion isn't as common as Spiritomb, but its typing and decent special bulk mean it can take a hit or two from Mesprit and retaliate with a STAB Crunch. More offensive variants of Drapion will outspeed Mesprit as well. Steel-types such as Steelix and Escavalier can generally handle Drapion without too many issues. Uxie has enough bulk to handle multiple hits from Mesprit and either cripple it with Thunder Wave or force it out with Yawn. Escavalier is a perfect answer to Uxie as it doesn't mind paralysis, can use Sleep Talk to deal with a possible Yawn, and has Pursuit to ensure Uxie can't escape without taking heavy damage. Entry hazard support is nice to have to ensure that Rhydon and bulky Gallade are OHKOed by +1 Ice Beam and Psyshock, respectively. Steelix and Rhydon can take on most of the physical attackers that usually come in to revenge kill Mesprit, and can also set up Stealth Rock. Qwilfish is able to check Durant, Escavalier, and Choice Scarf Emboar, while setting up Spikes against them. Smeargle, Omastar, Ferroseed, and Golurk can also support Mesprit in various ways while also supplying entry hazards.</p>

[SET]
name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Ice Beam
move 4: U-turn / Ice Beam / Trick
item: Choice Specs
nature: Timid / Modest
evs: 36 HP / 252 SpA / 220 Spe

[SET COMMENTS]

<p>This set gives up the ability to switch moves in exchange for an immediate power boost. Choice Specs Mesprit doesn't have the raw power of other Choice Specs users such as Moltres, Typhlosion, and Tangrowth, but it is a great offensive pivot with impressive coverage and sufficient power to be threatening. Psyshock is the chosen STAB move to get past the likes of Cryogonal, Clefable, and Gallade with much greater ease. Psychic can be used if your team has issues with Rhydon and Tangrowth, but the ability to break down special walls without the need of a physical move is something few other Choice Specs users have. Thunderbolt is necessary in order to deal serious damage to Slowking while OHKOing the likes of offensive Sigilyph, Kabutops, and Crawdaunt. Hidden Power Fire gets the nod in the next slot to handle Steel-types such as Steelix, Escavalier, and Ferroseed that can handle Mesprit's other moves. Ice Beam is a decent alternative to hit Rhydon, Golurk, and Druddigon super effectively. Both moves hit important Grass-types such as Tangrowth. U-turn rounds out the set by making Mesprit a great offensive pivot and scouting for its checks and counters. Ice Beam can be used here to maximize coverage if it isn't used over Hidden Power Fire already. Trick is also a decent option, although Mesprit will rarely want to lose its Choice Specs.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread lets Mesprit outspeed positive base 75s such as Smeargle and Absol while accounting for the imperfect Speed IV required for Hidden Power Fire. You can maximize Speed if Hidden Power Fire isn't used, but the EV spread given already lets Mesprit outspeed what it needs to while serving as a solid offensive pivot. Timid is preferred so Mesprit can run the small amount of HP EVs needed to ensure Life Orb Gallade and Choice Scarf Medicham fail to 2HKO with Close Combat and Hi Jump Kick, respectively.</p>

<p>Entry hazard support, and Spikes in particular, is very useful to ensure Rhydon and specially defensive Gallade are OHKOed by Ice Beam and Psyshock respectively after 3 layers of Spikes and Stealth Rock (assuming a Timid nature). Ferroseed and Qwilfish both share good defensive synergy with Mesprit and are able to set up Spikes. Scolipede is a more offensive Spikes user that can weaken opposing Psychic-types with its STAB Megahorn. Stealth Rock support ensures that Magmortar and Moltres are OHKOed by Psyshock, making Stealth Rock setters such as Rhydon and Golurk solid partners for this set. Escavalier can be taken care of by Hidden Power Fire, but it doesn't fear much of anything else on this set. For this reason, mixed variants of Druddigon and Absol can be used as partners to lure Escavalier in and KO it with their powerful Fire-type coverage moves. Emboar and Moltres can switch into Escavalier thanks to their 4x resistance to Bug and quickly force it out with the threat of a powerful Fire-type STAB move, making them great ways to deal with Escavalier as well. As Mesprit has good synergy with most physically based wallbreakers, said wallbreakers can form an excellent wallbreaking core. Mixed and Choice Band Emboar, Escavalier, and Aggron all provide solid defensive synergy with Mesprit while putting significant pressure on opposing teams. Mesprit's U-turn can also get them in on favorable match-ups to heighten their effectiveness. VoltTurn teams can also make good use of Choice Specs Mesprit thanks to its ability to pivot into and out of attacks. Magneton, Rotom-C, Primeape, and Braviary are all solid partners on such teams. Magneton deserves a special mention, as it can trap and remove Steel-types for Mesprit. Finally, fast special attackers, such as Sceptile and Accelgor, can be used to clean up late-game after Mesprit has broken down the opposing defensive core.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock
move 4: Thunderbolt / Ice Beam
item: Leftovers
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>While Mesprit is commonly seen using Calm Mind in a more offensively inclined fashion, it is certainly capable of using its acceptable bulk and solid resistances to use Calm Mind in a more defensive approach. Mesprit's superior immediate power and access to Ice Beam is what sets this apart from Uxie. Substitute protects Mesprit against status moves and, more importantly, Sucker Punch from the likes of Absol and Spiritomb. Calm Mind allows Mesprit to boosts its Special Attack to threatening levels, while also making it harder for special attackers to break Mesprit's Substitutes thanks to the Special Defense boost. Psyshock provides Mesprit with a reliable STAB move and gives it a way to beat special walls and opposing Calm Mind users. Thunderbolt gives Mesprit solid two-move coverage between it and Psyshock by hitting the likes of Slowking and Sigilyph hard. Ice Beam is an alternative to hit Rhydon, Golurk, Steelix, and most Grass-types much harder.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Mesprit to outspeed positive base 75s, most notably Absol and Smeargle. Maximum investment in Special Attack is used to let Mesprit hit as hard as possible, with the remaining EVs going into HP to give Mesprit a little more bulk. You can opt to maximize Speed in order to tie with other positive base 80s, but the primary need for this Mesprit is to outspeed Absol and Smeargle so it can play around them with Substitute, so any further Speed EVs tend to be unnecessary. Psychic is an alternative STAB option that can hit Rhydon and Tangrowth hard without having to resort to Ice Beam.</p>

<p>Mesprit won't have full coverage owing to the need to use Substitute, so teammates that can cover these holes are necessary. Samurott is a fantastic partner, as it can use a mixed set to break down most of Mesprit's defensive checks, such as Steelix and Regirock, while also being able to carry Ice Beam itself to handle Tangrowth, Druddigon, and others. Escavalier, Magneton, and Spiritomb can all handle this set well. To combat them, Emboar and Entei can be used, and have the added benefit of being able to threaten special walls in general. Regirock isn't a very common threat, but its solid mixed defenses let it hold up against Mesprit quite easily. Grass-types such as Rotom-C, Torterra, and Sceptile are able to deal with Regirock and can also deal with bulky Water-types such as Slowking if Mesprit forgoes Thunderbolt. This set lacks immediate power when compared to Mesprit's other offensive sets, so entry hazards are helpful to mitigate this issue. Rhydon and Steelix are able to handle the majority of physical attackers in the tier and set up Stealth Rock. Qwilfish is able to check Escavalier, Entei, and Durant fairly well, and can set up Spikes to limit their opportunities to switch in. Finally, Pursuit support is nice for Mesprit in order to remove bulky Psychic-types such as Uxie, Slowking, and opposing Mesprit. Escavalier fears very little from these Psychic-types and has the bulk to take any coverage move from them barring Fire-type moves. Absol might lack the bulk of Escavalier, but it has the added benefit of being able to run Fire Blast to catch Tangrowth, Escavalier, and Ferroseed on the switch for major damage.</p>

[Other Options]

<p>Mesprit's movepool is fairly wide, so it stands to reason that there are quite a few options to consider. With Mesprit's great coverage and utility options, one might wonder why a Choice Scarf set isn't viable. This is due in large part to Mesprit's only above average Special Attack and consequently the fact that it can't deter most Pursuit users from coming in without a boost to its Special Attack in some way. Mesprit's base 80 Speed isn't terribly high, so one might be inclined to try a Trick Room set. While Mesprit's access to Healing Wish does set it apart from other Trick Room setters, its base 80 Speed is still a little too fast and lets two of Mesprit's best checks, Escavalier and Spiritomb, outspeed it. Mesprit has a decent physical movepool which includes Zen Headbutt and the elemental punches. However, Mesprit's only means of boosting its physical attack is through the use of a Choice Band, and the use of Psyshock on special sets can usually accomplish everything a Choice Band set could and more. Signal Beam and Shadow Ball can provide extra coverage, but they are generally not as useful as Mesprit's primary coverage options.</p>

<p>Mesprit's support movepool has some options as well. Like most other Psychic-types, Mesprit can use dual screens and its access to Healing Wish can be helpful late-game. Mesprit also has access to Rain Dance and Sunny Day. While Mesprit may have better offensive prowess for such sets, these types of sets generally require Speed and bulk, and Mesprit is outclassed by Uxie in both departments. Thunder Wave can cripple fast attackers attempting to revenge kill Mesprit, but Uxie and Slowking can do this better. Knock Off can remove items from Pokemon such as Ferroseed, Magneton, and Steelix, but Mesprit struggles to find space for it. A set consisting of Trick and a Flame Orb can be used to cripple two of Mesprit's best checks, Spiritomb and Escavalier, but it's a single use combination and the surprise element is gone once Flame Orb activates on Mesprit. Lastly, Mesprit's only reliable form of recovery is to use RestTalk; however, the BW sleep mechanics make this hard to pull off, as Mesprit has exploitable weaknesses and only above average bulk.</p>

[Checks and Counters]

<p>Spiritomb is generally a very safe response to Mesprit. It's immune to Mesprit's Psychic-type STAB moves and isn't weak to any of the pixie's coverage moves either. Spiritomb's access to both Sucker Punch and Pursuit puts Mesprit in a terrible situation. Escavalier has to fear Hidden Power Fire, but Occa Berry variants can take the move and retaliate with a powerful STAB Megahorn or Pursuit should Mesprit try to switch out. Absol is a more offensive response that can take down Mesprit with Sucker Punch or Pursuit, but its fraility can often hinder its ability to switch in. Any Mesprit set that lacks Psyshock can be beaten by special walls such as Clefable and Cryogonal. Sturdy Steel-types such as Magneton, Steelix, and Ferroseed can beat most Mesprit that lack Hidden Power Fire. Klinklang is a Steel-type that can not only check Mesprit, but also use the pixie as setup fodder should it lack Hidden Power Fire. Regirock might not be very common in RU, but its solid mixed defenses and lack of a weakness to any of Mesprit's common moves make it a solid check to Mesprit. However, its lack of reliable recovery can catch up with Regirock should it be relied upon too much.</p>

<p>Faster Bug- and Ghost-type Pokemon will rarely be able to switch into Mesprit, but they are more than capable of preying on its weaknesses after a KO. Scolipede, Durant, and Rotom can all come in after a KO to do serious damage to Mesprit if it isn't behind a Substitute. Pokemon that can outspeed Mesprit and hit it hard can generally overpower the pixie and its above average bulk. Entei, Tauros, and Moltres are examples of such Pokemon, but most of them will have trouble switching into Mesprit. Mesprit's lack of reliable recovery will ultimately be its downfall against teams that use constant offensive pressure, but do be aware that Mesprit can use the common Fighting-, Ground-, and Psychic-type moves used in the tier to get an easy switch-in opportunity.</p>

Long time no see Alakastamp!

contrib_gp.png

GP Approved 3/2
Implemented Kingler's check which implemented bmb's check. EonX- has been offline since Nov 19 or something. This is now done. Don't know who else is RU C&C mod lol so /me tags Oglemi

This can be marked as done :O!
 
Welp, since I have returned from holiday hibernation (I think/hope) I went ahead and implemented the above check. Should hopefully be ready for upload now.
 
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