Metagame Workshop (check post #1293)

Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap

Keep in mind this was just an example list also I don't believe it would actually look like this in the code
Note: banned moves only effect non native users, native users may still use the moves.
Bans: Shell Smash, Sleep Powder
Possible Bans: Toxic Spikes, Tail Glow, Kyurem-B, Spectral Theif
Thoughts?
Anything that is down right broken that would need banning right away?
Is this to close to another meta? If so how can I change it

*The type at the end of hidden power does not count as in the cartridge its just hidden power
*found out this cant be coded, without a ton of effort
 
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Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap


Bans: Shell Smash, Sleep Powder
Possible Bans: None currently
Thoughts?
Anything that is down right broken that would need banning right away?
In the same vein as the question about Sky Uppercut, Superpower is one word and so it might not be given by Hidden Power

Also, giving EVERYTHING toxic spikes is a bit much (near everything, anyway, sorry magearna)
 
I'll be the first to point out that everything that gets Water Pulse also gets Origin Pulse, incluiding Mega Blastoise.

Also Tail Glow with anything that has Tail Whip. Tail Glow should really be banned on non-native users tbh



Also now Unown has an actual movepool yay
 
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Ok fixed, and yes unown will actually have a move pool

Blacephalon: Moongeist Beam, Focus Blast
Dragonite: Dragon Accent/Drill Peck, Fire Lash
Kyurem-B: Ice Punch, Ice Hammer, Dragon Dance
Tapu Koko: Volt Tackle
...
More Incoming
 
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Ok fixed, and yes unown will actually have a move pool

Blacephalon: Moongeist Beam, Focus Blast
Dragonite: Dragon Accent/Drill Peck
Kyurem-B: Ice Punch, Ice Hammer, Dragon Dance
Tapu Koko: Volt Tackle
...
More Incoming
Don't forget Dragonite gets Fire Lash to melt through Celesteela and Ferro more effectively now. In fact, quite a lot of things got Fire Lash, and it's a damn good move.

Also Kyu-B might be banworthy
 
How to play.
  1. Open Teambuilder, choose Little Cup and pick Add Pokemon
  2. Build the team, including the new moves for STABmons and the new abilities for AAA.
  3. Then in the box labelled Format, change it to either STABmons, AAA or Camomons and click Validate.
  4. After this, simply challenge your opponent to a STABmons, AAA or Camomons battle.
... or just select STABmons LC, AAA LC or Camomons LC on ROM...
primals aren't megas
They were counted as such last gen in megamons
What about Ultra Necrozma? Does it count as a mega?
Under the Gen 6 rules, Mega Gengar, both Mega Mewtwos and both Primals had to transform in the normal way. So, you could think of them as megas that were banned without their stones, or you do what the code did and disallow them without their stones because they're not megas.
Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.
Somewhat similar to Traitmons on page 37?
 
Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap

Keep in mind this was just an example list also I don't believe it would actually look like this in the code
Note: banned moves only effect non native users, native users may still use the moves.
Bans: Shell Smash, Sleep Powder
Possible Bans: Toxic Spikes, Tail Glow, Kyurem-B, Spectral Theif
Thoughts?
Anything that is down right broken that would need banning right away?
Is this to close to another meta? If so how can I change it

*The type at the end of hidden power does not count as in the cartridge its just hidden power
*found out this cant be coded, without a ton of effort
This metagame doesn't offer anything notable over STABmons or Sketchmons, its obvious competitors, in my opinion.
 
It offers more options to things that did not have those options, more so then stabmons and/or sketchmons do.
Sketchmons only allowed 1 move per pokemon with stabmons well things with already good stab but lacking in coverage could not shine, some pokemon need multiple moves in order to be great, though surprisingly most things actually work out fine without many things needing to be banned because of the fact most things just are not down right broken with there moves not quite sure why. Pokémon that were kept from being top teir for the reason that they just did not have the coverage and or stab typically have this problem resolved walls don't have to forgo there "sketch" for a healing move in order to be good some walls could become amazing, or some attackers need a little more then stab or one move.

Though I could be totally wrong and have no clue what I am talking about
 
Totem Battles



Format: 2v2 Doubles

Metagame Premisse: The first slot of your party is a Totem Pokémon and the second is it's ally. Player may choose a mon that is RU or below to be a Totem, and a mon that is PU or below to be the ally. Totems will have all of their stats boosted by 1.3x and the stat which it's nature boosts will be raised by one stage upon switching in (Boosts nothing on neutral nature). The Ally Pokémon does not recieve any boosts, but it will be respawned one turn after it faints.

Bans: Choice items on the Totem, moves that faints the user on the Ally. Regigigas may also be banned as the totem.

Questions:
- Does this actually sound interesting?
- Is it way too complicated?
- Are there any mons who would be broken by being either a totem or an ally?
Bumping this because I still want to hear some thougts on it, and to see whod be interested
 
Bumping this because I still want to hear some thougts on it, and to see whod be interested
In my opinion, it could be real fun. But, instead of a stat multiplier, why don't just put the allies to level 90, or something like that? It would be less complicated and more linked to the totem battles of the games.

I'll do a post with sample teams later, cause this meta seems really really interesting for me.
 
it makes sense to have a boost as that's what happens in the game I think it should get a boost into its 2 highest stats at the beginning of the battle

destiny bond does not faint the user it faints the foe destiny bond spam is a thing which disproves that it is a user fainting move like explosion, final gambit, or lunar dance all of which are not spammable
 
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it makes sense to have a boost as that's what happens in the game I think it should get a boost into its 2 highest stats at the beginning of the battle
AquaticPanic has already talked about how the boosts would works : x1.3 for each stat, x1.5 boost in the stat buffed by the nature.

I proposed to change the x1.3 boost with a dicrease of the allies' level (from 100 to 90 or 80).
 
destiny bond does not faint the user it faints the foe destiny bond spam is a thing which disproves that it is a user fainting move like explosion, final gambit, or lunar dance all of which are not spammable
It requires the user to fait to work. I guess it was just poor wording on my post.

Basically, anything that would need your mon to faint won't work, so that it can't be abused.
 
(OM Idea)

Shared Power
Metagame Premise: All of the team’s abilities are active at once.

Basically, this is a rather chaotic OU-based metagame where each Pokemon has its own abilities plus all of its teammates’. For example, Heatran can have Levitate, Sheer Force, and Intimidate if it’s teammates are Latios, Nidoking, and Landorus-Therian, respectively. With an initial banlist to balance certain abilities that are broken, this could open the door for many different archetypes. Hyper Offense has access to Sheer Force, Adaptability*, and Beast Boost, while stall is usable as well with Regenerator and Unaware. Playstyles like rain get to enjoy Drizzle + Swift Swim + Water Bubble shenanigans, but they have to be careful around Water Absorb teams!​

Potential Bans and Threats:
  • Huge Power: no explanation needed
  • Pure Power: no explanation needed
  • Speed Boost: no explanation needed
  • Mold Breaker: Basically, this ruins the point of the entire OM and banning it keeps playstyles like rain in check. Invalidating immunities, unaware, etc is really stupid. Teravolt is banned as well.
  • Magic Bounce: Being completely immune to status moves like hazards, toxic, etc would break the metagame and completely invalidate certain Pokemon.
  • Contrary: May not be blatantly broken due to all of the Unaware users running around, but this will definitely be on the chopping block for obvious reasons.
  • Fur Coat: Another great ability that we’ll have to see about keeping, since it comes with the cost of having to use Furfrou/Persian-A.
  • Fluffy: Similar to above, except Bewear is actually decent.
  • Illusion: Never knowing what the Pokemon in front of you actually is hurts the metagame and gives Illusion teams countless opportunities for free turns.
  • Comatose: Phazing with Comatose is still as ridiculous here as it is in AAA.
  • Protean: Protean on the whole team seems way too good in combination with Adaptability, so this is definitely an ability to watch out for.
  • Drizzle: Probably the least apparent of these, Drizzle may be looked at down the road rather than instantly as rain teams will undoubtedly be a dominant playstyle. Banning Drizzle would make rain manageable, yet still usable as Pelipper can still support the team with rain. I want to know what you guys think of this one.

Keep in mind that you can STILL use all of these abilities on the Pokemon who learn it, but the ability won’t be shared among the rest of the team. This means that you can have a Mega Diancie on your team and it will receive the abilities of your teammates, but it won’t share Magic Bounce. The banlist/threatlist is preliminary and subject to definite change.
- While it cannot pass Wonder Guard to the rest of its teammates, Shedinja can have access to Sturdy, Overcoat, Bulletproof, as well as immunities to Fire, making it a huge threat to teams that can’t wear it down with passive damage (Magic Guard and Magic Bounce will presumedly be banned.)

- Tapu Lele may prove to be a very problematic Pokemon. Blessing the entire team with an immunity to priority attacks and a boost to Psychic moves, while being able to receive boosts from Sheer Force, Adaptability, etc means it can 2HKO the entire metagame with just it’s STAB coverage.

Other Pokemon could presumedly be added to the banlist as we identify what should and shouldn’t go.
11/25/17 - Removed Wonder Guard from ability banlist since Shedinja is banned
11/25/17 - Added Protean, Drizzle to threatlist
11/26/17 - Removed Magic Guard from initial threatlist. Added Tapu Lele.


Q&A:

Q: What happens when a Pokemon faints? Does the ability remain active?
A: Yes. Even after a Pokemon faints, it’s ability will continue to support the rest of the team. This is to avoid battles turning into instant snowballs once a Pokemon has been fainted.

Q: How do Megas work?
A: The ability before Mega Evolving is shared with the rest of the team until you actually Mega Evolve. Mega Charizard Y won’t support the team with Drought until it Mega Evolves.

Q: Do abilities stack? Will two Intimidate Pokemon make the opponent’s attack lower twice?
A: No.

Q: How do Skill Swap, Entrainment, etc work?
A: Ability-altering moves like these will only affect the Pokemon’s native abilities.

Q: What about conflicting abilities like Drought and Drizzle?
A: The order in which abilities trigger is determined by the team order. So if Torkoal is your first Pokemon and Pelipper is your last, then Rain will trigger after Sun. Not like anyone should use double weather, but just clearing it up.

Questions for the community: The name is subject to change. Do you guys have any ideas on a name that could better reflect the premise of the metagame? And overall, what do you think? It definitely seems a little crazy, but I could see this meta being fun with the appropriate tiering.
 
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(OM Idea)

Linkability
Metagame Premise: All of the team’s abilities are active at once.

Basically, this is a rather chaotic OU-based metagame where each Pokemon has its own abilities plus all of its teammates’. For example, Heatran can have Levitate, Sheer Force, and Intimidate if it’s teammates are Latios, Nidoking, and Landorus-Therian, respectively. With an initial banlist to balance certain abilities that are broken, this could open the door for many different archetypes. Hyper Offense has access to Sheer Force, Adaptability*, and Beast Boost, while stall is usable as well with Regenerator and Unaware. Playstyles like rain get to enjoy Drizzle + Swift Swim + Water Bubble shenanigans, but they have to be careful around Water Absorb teams!​

Potential Bans and Threats:
  • Wonder Guard: no explanation needed
  • Huge Power: no explanation needed
  • Pure Power: no explanation needed
  • Speed Boost: no explanation needed
  • Mold Breaker: Basically, this ruins the point of the entire OM and banning it keeps playstyles like rain in check. Invalidating immunities, unaware, etc is really stupid. Teravolt is banned as well.
  • Magic Bounce: Being completely immune to status moves like hazards, toxic, etc would break the metagame and completely invalidate certain Pokemon.
  • Magic Guard: This one isn’t as obvious, but we’ll have to see. Having your entire team being immune to passive damage may be too overwhelming for stall teams.
  • Contrary: May not be blatantly broken due to all of the Unaware users running around, but this will definitely be on the chopping block for obvious reasons.
  • Fur Coat: Another great ability that we’ll have to see about keeping, since it comes with the cost of having to use Furfrou/Persian-A.
  • Fluffy: Similar to above, except Bewear is actually decent.
  • Illusion: Never knowing what the Pokemon in front of you actually is hurts the metagame and gives Illusion teams countless opportunities for free turns.
  • Comatose: Phazing with Comatose is still as ridiculous here as it is in AAA.

Keep in mind that you can STILL use all of these abilities on the Pokemon who learn it, but the ability won’t be shared among the rest of the team. This means that you can have a Mega Diancie on your team and it will receive the abilities of your teammates, but it won’t share Magic Bounce. The banlist/threatlist is preliminary and subject to definite change.
- While it cannot pass Wonder Guard to the rest of its teammates, Shedinja can have access to Sturdy, Overcoat, Bulletproof, as well as immunities to Fire, making it a huge threat to teams that can’t wear it down with passive damage (Magic Guard and Magic Bounce will presumedly be banned.)

Other Pokemon could presumedly be added to the banlist as we identify what should and shouldn’t go.


Q&A:

Q: What happens when a Pokemon faints? Does the ability remain active?
A: Yes. Even after a Pokemon faints, it’s ability will continue to support the rest of the team. This is to avoid battles turning into instant snowballs once a Pokemon has been fainted.

Q: How do Megas work?
A: The ability before Mega Evolving is shared with the rest of the team until you actually Mega Evolve. Mega Charizard Y won’t support the team with Drought until it Mega Evolves.

Q: Do abilities stack? Will two Intimidate Pokemon make the opponent’s attack lower twice?
A: No.

Q: How do Skill Swap, Entrainment, etc work?
A: Ability-altering moves like these will only affect the Pokemon’s native abilities.

Q: What about conflicting abilities like Drought and Drizzle?
A: The order in which abilities trigger is determined by the team order. So if Torkoal is your first Pokemon and Pelipper is your last, then Rain will trigger after Sun. Not like anyone should use double weather, but just clearing it up.

Questions for the community: The name is subject to change. Do you guys have any ideas on a name that could better reflect the premise of the metagame? And overall, what do you think? It definitely seems a little crazy, but I could see this meta being fun with the appropriate tiering.
I think this sounds incredibly crazy and like a lot of fun, if not the most competitive concept I've ever heard. A couple (minor) suggestions.

1) Change the name. It's too similar to Linked right now. I see you're looking for suggestions, and I'm afraid I'm drawing blanks. Polybility? That's too similar to Pokebilities. Um. I'll edit this if I come up with anything.

2) Don't ban Magic Guard right off the bat. I doubt Stall will have much chance in this meta anyway, with things like Sheer Force, Psychic Terrain, Adaptability Psychics coming off of Tapu Lele's 130 spa
+1 252 SpA Life Orb Adaptability Tapu Lele Psychic vs. 248 HP / 8 SpD Eviolite Chansey in Psychic Terrain: 367-432 (52.2 - 61.4%) -- guaranteed 2HKO
The +1 is for Specs, its in PTerrain, Life Orb is for Sheer Force, Adapt is Adapt

3) You might want to ban Protean. Together with Adaptability it gives amazing offensive versatility to... anything really.

4) This meta will be weather and terrain spam. Nothing else.

Good luck with the meta!
 
Photon Sky

Metagame Premise: All attacks change category depending on your higher attack stat, in the same way as Photon Geyser or Light that Burns the Sky.

Q&A

Q: Does that include boosts?
A: Yes, so if you boost your weaker stat then it could change the category of your moves.

Q: Does that include abilities?
A: No, the category is applied without considering abilities.

Q: What happens if both stats are the same?
A: The category does not change.

Q: What if the user is burned?
A: The category is determined before the burn drop takes effect.

Examples

Example: Kyurem-Black's Ice Beam is now a Physical move, but turns back to Special after an Intimidate.

Example: Charizard's Flare Blitz is a Special move, but after Mega Evolving into Charizard-Mega-X, it's now a Physical move again.
 
(Pet mod)
Flavorful Changes

(looking for a better name)

Welcome to this pet mod. Here Pokémon get changes (with no real intent to buff or Nerf them) which attempt to stay as true to the original Mon they can. So

The typing may not be changed unless very high flavorful reasoning is provided. (The amount if flavor required is less if single-typed.)
The amount of Abilities can't be changed at all, but an ability can be changed provided you give flavorful reasoning.
The stats should have a very similar stat line to the original Mon, and the max BST is 570. (So Venusaur should be a specially oriented special attacker, Charizard should be a speedy special attacker, and Blastoise should be a mixed wall)
And finally the movepool, give flavorful reasoning and you may add some moves. You may add up to 5 new moves.

In order for a mon to be good, there are 4 things it needs in order to become good (well, it only needs three of them) which are typing, stats, abilities, and movepool. These are the 4 main points of the changes one Mon can have. These rules are like this in order to stay as true to the original Mon as possible, with some room to have creativity. Megas will be completely gone from this meta.

Now as it is, this is a rough idea, so any and all Suggestions will be appreciated, such as

Is this pet mod too similar to the other three mons?
 
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Photon Sky

Metagame Premise: All attacks change category depending on your higher attack stat, in the same way as Photon Geyser or Light that Burns the Sky.

Q&A

Q: Does that include boosts?
A: Yes, so if you boost your weaker stat then it could change the category of your moves.

Q: Does that include abilities?
A: No, the category is applied without considering abilities.

Q: What happens if both stats are the same?
A: The category does not change.

Q: What if the user is burned?
A: The category is determined before the burn drop takes effect.

Examples

Example: Kyurem-Black's Ice Beam is now a Physical move, but turns back to Special after an Intimidate.

Example: Charizard's Flare Blitz is a Special move, but after Mega Evolving into Charizard-Mega-X, it's now a Physical move again.
Simple and elegant. I can 100% see this being yet another meta where we ban Kyurem-Black. Not surprised this idea came up, and I won't be surprised to see it made into a meta.

My one major concern is that it seems sort of like a rip-off of Full Potential (obviously it comes from the ingame mechanics, but still.) Gameplay-wise I see it being very similar to FP, except limited to Attack and Special Attack, with a similar if truncated threatlist. I suppose Speed and bulk won't be the name of the game however.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Vacuum Wave
- Psychic
- High Jump Kick
- Shadow Ball

0 spa IVs lets Medicham use its Pure Power boosted attack even at -2. It gains priority, a better Psychic STAB (unless you want the flinch) and a perfect coverage move.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spe
Jolly Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Iron Head

Draco Meteor is really really good on physical mons, just like in Full Potential.

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 252 Spe
Jolly Nature
- Ice Beam
- Fusion Bolt
- Draco Meteor
- Earth Power

Same as above, except Kyurem also gets a physical Ice STAB

Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Return / Double-Edge
- Nasty Plot
- Ice Beam
- Thunderbolt

Special normal types gain a reliable STAB option in Return.

Togekiss @ Choice Specs / Life Orb
Ability: Serene Grace / Super Luck
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Extreme Speed
- Fire Blast
- Dazzling Gleam
- Air Slash / Nasty Plot

Togekiss and Raikou can finally use Extremespeed well.
 
Serperior's coverage now goes from Really Horrible to Mediocre. Tho KyB is probably going to be very common (Serp has DPulse I think, but I'm not sure if that helps it as much)

Megazam can use the Punches as coverage. As can Gengar.

Also if I got everything right, drops aren't changed, so abuse Leaf Storm / Draco Meteor on Physical Attackers
 
I like it, would much rather play this than Statattack tbh. Though I'm not sure Dual Choice items Stakataka can get Sturdy to guarantee a TR set-up if used as a lead, or Steelworker to make Gyroball even scarier. There are a lot of possible strategies here, could be fun.


Simple and elegant. I can 100% see this being yet another meta where we ban Kyurem-Black. Not surprised this idea came up, and I won't be surprised to see it made into a meta.

My one major concern is that it seems sort of like a rip-off of Full Potential (obviously it comes from the ingame mechanics, but still.) Gameplay-wise I see it being very similar to FP, except limited to Attack and Special Attack, with a similar if truncated threatlist. I suppose Speed and bulk won't be the name of the game however.
That's kinda the thing though, Full Potential is completely dominated by Speed/Defense mons. While Urk's concept may be similar in theory, in practice they'd be entirely different meta's.


Linkability
Metagame Premise: All of the team’s abilities are active at once.​

I love this, but I wouldn't be too quick with bans. A lot of things seem extremely gamebreaking on paper that may actually end up being fine in practice just because of how versatile teambuilding is and the options every mon has. Even Wonder Guard becomes moot if mold breaker is allowed, though allowing mold breaker skews the meta towards offense to a ridiculous degree, so while I would advocate quickbanning those 2, I think they provide a decent example of how certain abilities will check/balance one another. Even Comaphazing, which has one donor and is extremely telegraphed, gets dunked on by Magic Guard/Suction Cups/Regenerator or even Intimidate/Priority to an extent.

Suspect tests will probably be performed regularly during the early days of the meta but I would advocate for leaving it fairly open at launch if you get it up and running.

Also for real how can you acknowledge that Magic Guard might be too much w/ stall and yet regenerator didn't even make your list?

could we just ban stall instead?
but considering that with teams like this

Lycanroc-dusk (Tough Claws)/Scizor (Technician)/Conkeldurr (Iron Fist)/Crawdaunt (Adaptability)/Dhelmise (Steelworker)/Yanmega (Tinted Lens)
Scizor gets a 287 BP (after STAB) Bullet Punch that's only resisted by mons with a 4x resist to steel, and nearly OHKO's even Toxapex if Scizor is holding a life orb, I don't think stall is priority #1

Actually, here's something even worse if the opponent doesn't have water absorb

Blastoise-mega (Mega Launcher)/Greninja-ash (Battle Bond, not important)/Araquanid (Water Bubble)/Crawdaunt (Adaptability)/Scizor (Technician)/Either Bruxish (Dazzling) or Yanmega (Tinted Lens) or Pelipper (Drizzle)

Once 'stoise has mega evolved, Greninja's water pulse has a disgusting 540 BP after STAB, 810 in the rain, in which case it can nearly OHKO even Assault Vest Max HP Max SpDef Blissey. Trying to get through with Priority? Greninja still packs a 360 BP (After STAB) Water Shuriken. You do have a water absorb user? Greninja's Dark Pulse is still 240 BP After STAB, it'll get by.

Disgusting

Or you can do a *somewhat* bulky offense team with M-Lop, Conkeldurr, Lycanroc-Dusk, Comfey, Buzzwole, GonZ and idk some Defiant mon. Lycan-dusk doesn't benefit from the rest of the team so much, but provides Tough Claws. M-Lop provides Conkeldurr, Buzzwole and Gonz with Scrappy, which they all appreciate. Comfey means that scrappy Drain Punch from Lop, Conkeldurr and Buzzwole gets priority, along with Buzz's Leech Life. While Drain Punch has 240 BP after STAB. Defiant means intimidate mons can't stop you while Beast Boost means that after one kill, your team has the means to get rolling. While none of the members are as individually threatening as Scizor or Greninja in the former teams, it's a much more well rounded strategy.

Comaphazing needs prankster + dazzling + scrappy to be as effective as it wants to be in this meta, I just don't see it being all that threatening tbh, but we'll see


Oh, and if we're talking weather, Rain might actually be outclassed in this meta. For one, it's biggest offensive buff, being Water Bubble, is totally invalidated by Water Absorb/Dry Skin, and Pelipper is undoubtedly a worse donor than Charizard-y or TTar. While Chlorophyll/Leaf Guard/Flower Gift/Solar Power makes Charizard alone capable of devastating most mons, since Flower Gift/Solar Power's boosts aren't type specific and boost both of it's offensive stats, and it's most common moveset would require 3 different immunities to stop the same way water absorb would stop something like Kingdra or Greninja from going wild on a team. Along with Flower Gift boosting SpDef for the entire team and a buffed Synthesis to offset Solar Power's unfortunate chip damage.

Sand's buffs aren't as huge but it needs less to accomplish what it should, basically requiring only Excadrill, Tyranitar and Mega Garchomp (I know, but Sand Force + Sand Rush mean it's actually usable here), which are all relatively solid mons on their own merits. This means the team has more room to run abilities which are just solid overall abilities, like adaptability or Sheer Force, or Steelworker even. With all of the above, Excadrill gets to spam a 400~ BP Iron Head after STAB, which unlike Water or Fire moves, has no immunities.
 
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55 Move Cup

Every move which have bp under or equal to 55 gets their bp doubled. For exemple, Tackle now have 80 bp instead of 40.

Threats
Moves that are under 55 and are still used competitively : Priorities, PuP, Multi-hit moves, Multi-hit priorities...

Banlist
Bans : Skill Link, OU banlist
Unbans : None for the moment

Questions
Would it be actually fun?
How would work Technician and pursuit?
Other thoughts?
Have something similar already been proposed?