Metagross [0/2]

Metagross
metagross-mega.jpg




[OVERVIEW]
  • Metagross has a real good matchup against psychic spam, which is super hot rn
  • Its bulky af, can tank lando t earthquakes for example
  • wide movepool, can run moves to lure in and wreck some common switch ins.
  • its speed combined with its typing make it easy to support in a wide variety of teams and playstyles.
  • p bad offensive typing, steel and psychic have mediocre coverage.
  • typing is a mixed bag defensively, with good resistances, but also weaknesses to popular mons like lando t, zard y, aegislash, tran, etc.
[SET]
name: Fast Mega Physical Attacker
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Ice Punch / Hammer Arm / Substitute
move 4: Protect
item: Metagrossite
ability: Tough Claws
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========
  • Iron Head is good consistent STAB option, ohkoes tapu lele and sylveon. If you want the OHKO on Kyub, you have to run meteor mash, but it misses
    • (meteor mash also guarantees the ohko on tapu bulu, but you wall it anyways so eh.)
    • (it also guarantees the ohko on 0/0 hoopa-u, but most people use 0/0- so not sure if i should mention this)
  • Zen Headbutt is the other STAB, it gives o-k neutral coverage, but there arent too many common things that its gonna hit super effectively right now
  • Ice Punch hits Lando-T, Lando-I and Salamence
  • Mega mence can outspeed you and chunk you with fire blast tho so be careful of that
  • Hammer arm gives you coverage for steel types (heatran, jirachi, celesteela) that would otherwise wall you.
  • Substitute can be used alongside metagross' solid bulk and typing to punish your opponent for switching or using protect.
  • Protect is used to stall out field conditions like tailwind and trick room, and to protect metagross for a turn while a partner removes a threat.

Set Details
========
  • Jolly is p much mandatory, if you run adamant instead, you get outsped by boosting natured base 100s.
  • Clear Body is the preferred pre-mega ability, if mence or lando switches in on you as/before you mega evolve, you dont lose any attack.
  • If using substitute, you can use an alternate spread of 28 HP / 228 Atk / 252 Spe to ensure that lando t's u turn will never break your sub, but you probably miss out on some ohkos if you do that.
Usage Tips
========
  • Metagross has some pretty useful resistances, so use them to get metagross in on stuff that wont do too much damage, and then fire off some attacks
  • metagross prefers to come in when it can hit super effectively, as its stabs have pretty mediocre coverage and cant be spammed like sylveon's hyper voice or charizard's heat wave
  • metagross' offensive presence comes from its typing and its ability to do large damage on targets that are frail or weak to its stabs or coverage move. When this is not an option, it is best to switch metagross out.
  • dont leave metagross in on aegislash, celesteela, or heatran unless you have thunderpunch or hammer arm for celesteela or heatran respectively. These pokemon often run substitute, and will use metagross' inability to damage them as an opportunity to set up. predicting switch ins from these mons and going directly into a counter is a good way to prevent subs from going up.
  • If using Hammer Arm, be sure to use it judiciously, as it lowers your speed, which makes you outsped by many pokemon which metagross beats otherwise
  • Metagross will have its full speed the turn it mega evolves, which means it can be useful to delay your mega evolution to bait an intimidate while you still have clear body
Team Options
========
  • Landorus (I or T) are good teammates, as they get rid of fire and steel types that metagross has problems with. In addition to this, Landorus T has intimidate, which can further enhance Metagross' tremendous physical bulk.
  • Water mons like Azumarill, Milotic, and suicune likewise deal with fire types, but also have the benefit of beating lando-t.
    • In addition to doing the above, politoed and pelipper set up rain, negating metagross' fire weakness and letting metagross take fire moves pretty handily
  • Heatran, volcarona, and Charizard beat steels that metagross has trouble with.
  • Tapu Lele can be used to increase the power of metagross' zen headbutts, but dont run bullet punch, cuz psychic terrain prevents priority.
  • If you want to use bullet punch, you should strongly consider tapu koko, tapu bulu, or tapu fini to make sure that psychic terrain is off the field as much as possible.
    • tapu fini is especially cool as a parner as it has synergy as a water type, protects you from burns with misty terrain, and can use swagger on metagross to give it +2 attack while blocking the confusion with misty terrain.
[STRATEGY COMMENTS]

Other Options
=============
  • Bullet Punch lets you deal with fast threats that would otherwise outspeed and 2hko you, like skymin, deoxys-a, and tapu koko
    • If you're gonna use bullet punch, dont run tapu lele, as psychic terrain will prevent you from using bullet punch on grounded mons.
  • metagross gets some neat support moves like magnet rise, trick room, and gravity; but this stuff is better left to dedicated support mons.
  • Metagross has some ways to hit things that would otherwise wall it, tho these moves tend to be much more niche.
    • thunderpunch hits milotic and celesteela which wall metagross otherwise. It also lets you ohko azumarill, tho that matchup isnt too bad anyways. (I could mention volcanion here, but i havent been seeing to much of it so idk)
    • Rock slide hits charizard and volcarona, (thunder punch doesnt guarantee you an ohko on any zard y, and bulky zard y will always be 2hkoed)


Checks and Counters
===================

**Fire Types**: Fire types like tran and zard y resist all of the common attacks metagross runs, and can hit it with super effective stab. That said, you can lure and kill these with some of the moves in oo.

**Bulky Steels**: Metagross generally has problems dealing with bulky steels, unless you're using hammer arm. Notable steels are aegislash, ferrothorn, celesteela, heatran, jirachi, and other metagross. If you use sub tho, ferro, rachi and celesteela prolly wont be able to break it. unless flamethrower celesteela, i guess.

**Landorus-T**: Landorus-T can switch in, drop metagross' attack with intimidate, and then hit Metagross with EQ for like 80%. Most Lando T run choice scarf, so they will outspeed metagross as well. That being said, if Lando comes in before you mega evolve, or as you mega evolve, clear body will prevent any loss of attack from intimidate.

**Ghost types**: Aegislash and mega gengar are common ghost types that greatly threaten metagross just by switching in. If gengar switches in and it is already mega evolved, it can outspeed and ohko metagross while trapping it with shadow tag. Aegislash isnt able to trap metagross, but it easily forces it out and sets up a substitute

**Dark types**: Dark types arent as much as a big deal for metagross, as metagross has ways of dealing with all the common ones: Hoopa-U, scrafty, muk-A, and hydreigon. standard hoopa is ohkod by iron head, scrafty takes a ton of damage from hammer arm, muk-a cant do too much damage with knock off, and hydreigon is outsped and ohko'd with either ice punch or hammer arm

**Intimidate and Burns**: Metagross is a physical attacker, so intimidate and burns greatly hinder its effectiveness. Intimidate can be played around with clear body, but once metagross has mega evolved, you lose that option. Burns p much neuter metagross. Be careful around pokemon that might have scald (milo, cune) and pokemon that commonly use will o wisp (rotom, mew i guess)

**Speed Control**: Metagross lasts much longer, and makes better use of its bulk and typing, when it's outspeeding the opponent.
  • Choice Scarf users. Common choice scarf users that threaten metagross are scarf lando t, scarf hoopa-u, and scarf genesect with flamethrower.
  • tailwind. common tailwind users are suicune and zapdos, but other viable ones are hydreigon, salamence, latios, and charizard-y
  • icy wind. there are a ton of mons that can use icy wind, the most common ones are milo and rachi.
  • trick room. common tr setters are rachi, cress, necrozma, and hoopa. Bronzong, porygon2, jellicent, oranguru, and exxegutor are all also viable (tho jellicent might be stretching it) but it remains to be seen how good these are going to be.
  • Thunder wave. T wave isnt as common as it used to be since its only 90 accuracy now, but thundurus-i, rotom h, rotom w, tapu koko, cress run it commonly, though there are a ton of mons that can use it at least semi-viably.
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Team Options
========
  • Landorus (I or T) are good teammates, as they get rid of fire and steel types that metagross has problems with
  • Water mons like Azumarill, Milotic, and suicune likewise deal with fire types, but also have the benefit of beating lando-t.
    • In addition to doing the above, politoed and pelipper set up rain, negating metagross' fire weakness and letting metagross take fire moves pretty handily
  • Heatran, volcarona, and Charizard beat steels that metagross has trouble with.
  • Tapu Lele can be used to increase the power of metagross' zen headbutts, but dont run bullet punch, cuz psychic terrain prevents priority.
  • If you want to use bullet punch, you should strongly consider tapu koko, tapu bulu, or tapu fini to make sure that psychic terrain is off the field as much as possible.
    • tapu fini is especially cool as a parner as it has synergy as a water type, protects you from burns with misty terrain, and can use swagger on metagross to give it +2 attack while blocking the confusion with misty terrain.

-1 252 Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Metagross-Mega: 122-146 (40.3 - 48.3%) -- guaranteed 3HKO

You should mention that Intimidate users are great allies of Metagross. As the calculation shows, Jolly Landorus-T (-1) can inflict at max 48% of Metagross's total HP.

-1 252 Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Metagross-Mega: 62-74 (20.5 - 24.5%) -- possible 6HKO after Grassy Terrain recovery

You should also mention that Tapu Bulu is a great partner to have as well. Not many people may know this, but if you have the patience to set up Grassy Terrain and Intimidate an opposing Landorus-T, then you can guarantee that Metagross's Substitute will survive an Earthquake.
 
i'll elaborate on lando t with the intimidate bit, might mention tapu bulu, but im gonna wait to see what qc says, cuz they have overlapping weaknesses to fires and steels, which are very common rn.
 
OO mention Psych Up & Gravity. Psych Up pairs nicely with BD Azu cheese. Gravity pairs nicely with Landorus.
 
Checks and Counters
===================

**Fire Types**: Fire types like tran and zard y resist all of the common attacks metagross runs, and can hit it with super effective stab. That said, you can lure and kill these with some of the moves in oo.
It might be worth mentioning that when Psychic Terrain is up Metagross can actually outspeed and OHKO less-bulky Charizards as well as Volcarona with Zen Headbutt:

No bulk Zard:
252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 0 HP / 0 Def Charizard: 339-400 (114.1 - 134.6%) -- guaranteed OHKO

Standard Quiver Dance Volcarona:
252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 4 HP / 0 Def Volcarona: 393-463 (125.9 - 148.3%) -- guaranteed OHKO
 
amcheck

Overview:
  • I would rephrase the first bullet to something like "Metagross has a good matchup versus a handful of popular threats such as Psychic spam and Mega Salamence due to its good defensive typing and decent offensive presence." The first bullet of an overview should typically try to sum up a Pokemon and its strengths.
  • Also, avoid saying stuff like "psychic spam is super hot rn." Those sorts of phrases should be avoided because the metagame is continuously developing and probably won't settle for quite some time.
  • I would add a bullet in the overview stating that Metagross somewhat runs into four moveslot syndrome, wanting to run both its STABs, Protect, coverage moves, and Substitute.
Set:
  • Hammer Arm seems like OO material to me, because lowering Metagross's Speed really diminishes its effectiveness. Besides, it has few relevant targets outside of Heatran, and again, cutting Metagross's Speed just sucks.
  • Just a nit pick but change the ability to Clear Body instead of Tough Claws, the convention is to put the pre mega ability there instead.
Moves:
  • You can remove both the sub bullets under Iron Head imo
  • Another nit pick, but you should give Meteor Mash its own bullet
  • Just straight up remove "but there arent too many common things that its gonna hit super effectively right now" in the second bullet, for the same reason I listed above
  • Remove the fourth bullet because I haven't ever seen Fire Blast Mega Salamence plus those sorts of suggestions belong in Usage Tips
  • If Hammer Arm gets moved to OO you should remove that bullet from the Moves section, just be aware
Usage Tips:
  • You should not mention OO moves in other parts of the analysis, so remove the mentions of ThunderPunch and (assuming it gets moved) Hammer Arm
  • The third bullet ("metagross' offensive presence...switch metagross out") is fluff and could describe literally any attacker in the DOU metagame, so remove it
  • Add one or two bullets on when to / when not to set up Substitute
  • On the last bullet in this section just remove the part that says "Metagross will have its full speed the turn it mega evolves" because this is common knowledge and not worth mentioning
Team Options:
  • Remove the mention of Bullet Punch because it is an OO move
Check and Counters:
  • Just a nit pick, change **Bulky Steels** to **Steel-type Pokemon** because that's the convention
  • Remove the **Landorus-T** tag because it's unnecessarily specific. Instead, add a **Ground-type Pokemon** tag and mention Landorus-T in it

I didn't cover everything because I'm ridiculously tired, don't implement my stuff until QC says it's ok, hope this helps, etc.
 
hey there, i'm on QC now so please implement all those suggestions. tag me once you have so i can run through it again before giving you 1/2. thanks!
 
Add Tectonic Rage in OO, it's seeing use in SPL and is a cool option given that normal Metagross has a sweet typing and is immune to Intimidate.
 
Hey megacyber, please implement nadando's changes so that we can get this moving!

EDIT: Now I see that you haven't logged on at all in the past month, I'm going to go ahead and reassign this. If you come back and decide you want to pick it up and no one else has taken it, this analysis is all yours.
 
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