Metagross (DONE)

Audiosurfer

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[Overview]

<p>Metagross is an excellent Pokemon and is one of the best physical attackers in Doubles. Thanks to its high Attack stat, it has no problem hitting most of the tier for great damage. If that isn't enough to entice you, Clear Body allows Metagross to avoid stat drops from common things such as Icy Wind and Intimidate, allowing it to distinguish itself from other physical attackers such as Scizor. Metagross's typing also grants it many useful resistances against moves such as Latios's Draco Meteor and Abomasnow's Blizzard, and this combined with its good bulk means that it has no trouble switching in and sponging hits. Unfortunately for Metagross, its middling Speed leaves it outsped by many common Pokemon threats such as Heatran and Rotom-W. In addition, it has difficulty handling common bulky Water-types such as Jellicent, Rotom-W and Gastrodon, all of whom resist its Steel-type STAB and can cripple Metagross with Will-O-Wisps or Scalds. When compared though, Metagross's positives far outweigh its negatives, and it should always be considered for a teamslot.</p>

[SET]
name: Tank
move 1: Meteor Mash
move 2: Bullet Punch
move 3: Zen Headbutt / Ice Punch / Earthquake
move 4: Protect
item: Occa Berry / Steel Gem
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>With this set, Metagross is able to both hit hard and capitalize on its good bulk and typing to become an effective tank in the Doubles metagame. Meteor Mash is Metagross's main STAB attack and is capable of dealing a lot of damage due to its high Base Power. In addition, its chance of granting an Attack boost can be useful to give it even more of an offensive punch. Bullet Punch is the other STAB attack, and it serves to circumvent Metagross's lackluster Speed as well as pick off weakened Pokemon. Zen Headbutt is a great option in the third slot, as it provides a nice secondary STAB option, is able to maul common Fighting-types such as Hitmontop, and gives Metagross a way to hit bulky Water-types such as Gastrodon and Rotom-W who otherwise have little to fear from Metagross. In addition, its chance to flinch can also be very useful in a pinch. Ice Punch is another option and is useful for swiftly eliminating Flying- and Dragon-types with a super effective coverage move. Clear Body makes these options even better because it can strike Landorus-T and Hitmontop without having to worry about Intimidate. Earthquake is a good way to catch opposing Steel-types such as Heatran and opposing Metagross, but it lacks a STAB boost and will also hit your partner, which can be tricky to play around.</p>

[ADDITIONAL COMMENTS]

<p>Occa Berry allows Metagross to live through Fire-type hits that would otherwise KO it. However, one must be aware of more powerful Fire-type attacks such as a Fire Gem-boosted Overheat from Volcarona or Chandelure as they can still OHKO Metagross even with Occa Berry. Steel Gem is another great option to give a one-time boost to Meteor Mash when needed. Shuca Berry is an option to let Metagross better handle Ground-type attacks, accomplishing things such as taking a Landorus-T's Earthquake and 2HKOing back with a combination of Ice Punch and Bullet Punch. However, its other options are generally more useful. Lum Berry can also be a nice choice, which lets Metagross cure pesky statuses such as burns that would otherwise render it useless. In addition, Lum Berry can be used with a Swagger user to grant a free +2 Attack boost that can't be removed by Intimidate. Hammer Arm can be used to hit Steel-types without having to resort to Earthquake, but it hits most of the common Steel-types in the tier neutrally and its Speed drop is undesirable. Psychic Gem is a useful option as it gives Zen Headbutt enough power to OHKO Amoonguss as well as some bulkier Fighting-types. An EV spread of 68 HP / 252 Atk / 188 Spe can be used to outspeed Garchomp after an Icy Wind, but the loss of bulk compared to the main spread is noticeable. 60 EVs in Speed allows Metagross to outrun and OHKO uninvested Heatran.</p>

<p> Pokemon such as Togekiss, Cresselia, and Zapdos make for great partners to this set as they can provide it with Speed control to help patch up its underwhelming Speed. Tailwind is particularly useful as 4 Speed EVs and Tailwind support allows Metagross to outspeed Tornadus. Zapdos is an especially great partner, as it can provide Tailwind support and also eliminate bulky Water-types that hassle Metagross. Trick Room support from Pokemon such as Cresselia and Reuniclus can also be nice since Metagross is fairly slow. If this is the case, Hammer Arm is a great option in the third slot due to the Speed drop it provides, which effectively increases Metagross's Speed under Trick Room. Other physical attackers such as Tyranitar make for good partners as they appreciate Metagross's ability to take out common Intimidate Pokemon such as Landorus-T and Hitmontop. Pokemon such as Breloom and Rotom-W make for great partners as well since they have no trouble getting rid of bulky Water-types that trouble Metagross. In addition, the aforementioned Pokemon can also handle Earthquake users such as Excadrill who can threaten Metagross. Rain support from Politoed can be appreciated as well since it negates Metagross's Fire-type weakness.</p>

[SET]
name: Choice Scarf
move 1: Meteor Mash
move 2: Ice Punch
move 3: Zen Headbutt / Earthquake
move 4: Trick
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Metagross can effectively patch up its poor Speed and eliminate common Pokemon such as Garchomp, Shaymin-S, and Terrakion. The Speed boost allows Metagross to outspeed Shaymin-S and outpace the majority of Pokemon in the tier. This can be useful to swiftly KO Pokemon that stay in expecting to outspeed and damage Metagross. Meteor Mash is the main STAB attack on this set, boasting a high Base Power and a useful chance to grant an Attack boost. Ice Punch allows Metagross to eliminate common Pokemon such as Shaymin-S, Landorus-T, and Garchomp. Zen Headbutt is a good option for a secondary STAB attack, as Steel-type STAB has pitiful coverage. Earthquake is also an option to hit Pokemon such as Heatran, but being locked into Earthquake in a tier filled with Flying-types and Levitators can often backfire. Trick is a great option in the last slot to give Metagross a way to deal with bulkier Pokemon such as Jellicent and Cresselia, neutering their effectiveness with a Choice item.</p>

[ADDITIONAL COMMENTS]

<p>Explosion can be a cool option to net some KOs on unsuspecting Pokemon, but it can constrain your teambuilding as it hits your partner as well as your opponent. Other physical attackers such as Tyranitar and Breloom appreciate Metagross's ability to dispatch common Intimidate Pokemon such as Landorus-T, Salamence, and Hitmontop. Slower teams appreciate this set because it grants them more speed than they would have otherwise, giving them a good check to fast Pokemon such as Terrakion and Latios. Pokemon such as Breloom and Rotom-W make for good partners to Metagross as they can KO bulky Water-types that are a thorn in Metagross's side. Rain support can be useful to help mitigate Metagross's Fire-type weakness.</p>

[Other Options]

<p>Choice Band can be used, but being locked into moves with Metagross's low Speed can be undesirable. An Explosion set with Normal Gem is an interesting option to surprise an opponent with a huge amount of damage, but it forces you to Protect or run a Ghost-type in order to avoid dealing huge chunks of damage to your own Pokemon. Gravity can be nice to support the team and grant Metagross's STAB attacks perfect accuracy, but it loses access to an additional attacking move, and it makes the rest of the team weaker to Earthquake users such as Excadrill. Bulldoze can be a decent option to grant Speed control, but it hits your partner and is very weak. Magnet Rise can be useful to grant Metagross a Ground-type immunity, giving it nothing to fear from Pokemon such as Excadrill and Landorus. However, Magnet Rise isn't too useful otherwise, as it can be difficult to set up due to Metagross's low Speed, and comes at the cost of one of its attacking options.</p>

<p>Light Screen can be a cool option to allow Metagross and its teammates to better handle special attacks. Metagross can make a good supporter of Rain teams with Rain Dance, as it can take on Tyranitar and Abomasnow and change weather. A set with Agility or Rock Polish can make Metagross function as a sweeper, but it can be hard to set up, and due to Metagross's weak offensive coverage it will have a difficult time sweeping even after nabbing a boost. A set with Gyro Ball, Trick, and Iron Ball can be an option with Trick Room support to give Metagross a high-powered STAB attack while crippling an opposing Pokemon at the same time by Tricking them an Iron Ball. ThunderPunch gives Metagross an option to hit bulky Water-types such as Jellicent and Gyarados, but its other moves tend to have more utility. Psych Up can be cool to copy stat boosts from Pokemon such as Dragon Dance Gyarados, but it is very situational. Substitute can be nice to protect Metagross from powerful attacks and status moves that can cripple it, but it's generally too slow to make use of it effectively. Rock Slide is a nice option to hit Flying-types and Volcarona as well as granting Metagross a spread move, but it's not very strong due to the lack of a STAB boost and the spread damage reduction. Icy Wind can be used to grant Speed control for the rest of your team, but it is generally better left to Pokemon such as Cresselia and Jirachi. Swagger can also be used to pose a nuisance to special attackers as well as grant boosts to physical attackers with Lum Berry, but it is not very reliable.</p>

[Checks and Counters]

<p>Bulky Water-types such as Rotom-W, Jellicent, Politoed, Suicune, and Gastrodon make for good counters to Metagross as they resist its main STAB attack and can heal off the damage, while hitting back hard with their own attacks, and cripple Metagross with burns from Will-O-Wisp and Scald. Fire-types such as Ninetales, Volcarona, Heatran, Chadelure, and Victini also make for great checks since they resist Metagross's Steel-type STAB and can melt it with powerful, super effective attacks. Victini, Volcarona, and Heatran get special mentions; Victini can resist both of Metagross's STABs, while Volcarona and Heatran are able to set up on Metagross with Quiver Dance and Substitute, respectively. However, all must be wary of Metagross with Earthquake. Ground-types such as Garchomp, Landorus, and Excadrill can outspeed Metagross and deal large chunks of damage with their STAB Earthquakes. However, Garchomp and Landorus must watch out for Choice Scarf sets that can outspeed and OHKO them. Opposing Steel-types such as Scizor, Bisharp, and Heatran have little issue with Metagross sets that lack Earthquake and Hammer Arm, as they resist all of its other commonly carried moves and can hit back hard. Zapdos and Thundurus resist Metagross's Steel-type attacks and can also hit back hard with Thunderbolt. In addition, Zapdos has Heat Wave to hit Metagross super effectively.</p>
[Overview]
  • High Attack and bulk
  • Good typing gives many resistances such as to Dragon- and Ice tpe moves (Latios's DMeteor, Abomasnow's Blizzard, etc.) as well as things like Tornadus's Acrobatics and Seed Flare from Skymin
  • Clear Body is sweet to not be affected by Intimidate
  • Speed is middling sadly
  • Can't do much to some common pokes like bulky waters
  • Still cool tho
[Set]

name: Tank
move 1: Meteor Mash
move 2: Bullet Punch
move 3: Zen Headbutt / Ice Punch / Earthquake
move 4: Protect
item: Occa Berry / Steel Gem
nature: Adamant
evs: 252 HP/ 252 Atk/ 4 Spe

[Set Comments]
  • Hits hard while maintaining good bulk
  • Meteor Mash is main STAB and is very powerful (attack boosts are cool too)
  • Bullet Punch is nice priority to get around poor speed
  • Zen Headbutt to provide a secondary STAB and maul Fighting, as well as hit Water types such as Rotom-W and Gastrodon
  • Ice Punch to hit Flyings, Dragons, Lando-T for SE damage
  • Earthquake is nice to hit opposing Steel types, but is nonSTAB and hits partner too
[Additional Comments]
  • Occa Berry to live through Fire-type hits (although more powerful ones such as Fire Gem Overheat from Volcarona and Chandelure can still KO)
  • Steel Gem to give a nice power boost to MM or BP when needed
  • Shuca Berry could also be used to live through an EQ or something
  • Lum Berry can be nice to cure burns/paralysis
  • Hammer Arm an option to hit Steels without using Earthquake
  • Psychic Gem can be nice to OHKO Amoonguss and some Fighting-types
  • 188 Spe EVs can be used to outrun Garchomp after an Icy Wind Speed drop, but loss of bulk is noticable
  • 60 Spe EVs can also be used to move faster than Heatran and hit it with an Earthquake
  • Things that can provide Speed control to help remedy its lackluster speed make for good partners
  • Zapdos in particular since it can beat bulky Waters that give this set trouble while also giving Tailwind support
  • Tailwind support is especially nice since it outspeeds Tornadus w/ 4 speed under Tailwind
  • Trick Room support can be nice since Metagross is slow, Hammer Arm makes for a great option in the 3rd slot if this is used.
  • If using a Lum Berry, a partner with Swagger can be nice since Metagross will get a free +2 that can't be reduced by Intimidate
  • Other physical attackers that appreciate its ability to take on common Intimidaters make for nice partners
  • Things that eliminate bulky waters such as Breloom, Rotom-W make nice partners. Breloom is especiall useful since it KOs Gastrodon.
  • The aforementioned also make good partners since they can handle EQ users like Excadrill which can deal large damage to Metagross
  • Rain support can be nice to remove Fire weakness
[Set]

name: Choice Scarf
move 1: Meteor Mash
move 2: Ice Punch
move 3: Zen Headbutt / Earthquake
move 4: Trick
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]
  • Patches up lackluster speed
  • With a Scarf, Metagross can outspeed Skymin and lower
  • Can surprise mons expecting to outspeed
  • Meteor Mash is main STAB, attack boost is nice
  • Zen Headbutt is good secondary STAB
  • Ice Punch hits Pokemon such as Landorus and Garchomp and KOs them
  • Earthquake can nail opposing Steel-types like Heatran, but is non-STAB, plenty of Pokemon are immune and can hit your partner
  • Trick lets you cripple pesky walls
[Additional Comments]
  • Explosion is nice to get some surprise KOs, but can constrain your teambuilding and hurt your partner
  • Other physical attackers can be good partners to take advantage of Metagross being able to take on common Intimidaters
  • Slower teams could appreciate this set giving the team more Speed
  • Pokemon such as Rotom-W and Breloom are good partners since they defeat bulky Water- and Ground-types that can be a nuisance to Metagross. Breloom gets additional points for being able to get rid of Gastrodon
  • Rain support can be useful to remove Fire weakness
[Other Options]
  • Choice Band
  • Explosion
  • Gravity
  • Bulldoze
  • Magnet Rise
  • Light Screen
  • Rain Dance
  • Agility/Rock Polish
  • Gyro Ball and Trick @ Iron Ball (in Trick Room)
  • Thunderpunch
  • Psych Up
  • Substitute
  • Rock Slide
  • Icy Wind
  • Swagger
[Checks and Counters]
  • Bulky Water-types such as Jellicent, Politoed, Suicune, Gyarados
  • Fire-types such as Ninetales, Volcarona, Heatran, Chadelure, Victini
  • Ground-types such as Landorus, Garchomp and Excadrill
  • Zapdos + Thundurus
  • Opposing Steel-types can handle Metagross w/o Earthquake or Hammer Arm
 
Last edited:

Pocket

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Overview
Good typing gives many resistances
Be more specific here by offering examples, such as resistances namely to Latios, Tornadus, Rock Slide spam, Psychic-types.

Tank
  1. Either AC mention or change the main spread to reflect the following: with 4 Spe, Metagross is faster than Thundurus / Tornadus under Tailwind.
  2. Zen Headbutt for Water-types, especially for Rotom-W and Gastrodon
  3. worth noting that Fire Gem boosted Overheat from Volcarona / Chandelure would kill Metagross through Occa Berry
  4. No mention of Trick Room? Hammer Arm is actually nice to lower Metagross's Speed to outslow mons under Trick Room, while providing great neutral coverage.
  5. A strong recipient for Swagger partner + Perism, thanks to Clear Body and access to a priority move
  6. worth mentioning Lum Berry for inopportune burns, sleep, or paralysis
  7. although notable drop in bulk, AC mention 188 Spe EVs to outrun Garchomp after an Icy Wind Speed drop.
  8. AC mention 60 Spe EVs to move faster than Heatran and surprise it with a fast EQ

Scarf
  1. Inform readers how fast Metagross is with the Scarf boost. Specifically, it's faster than Shaymin-S, but slower than Jolteon / Aerodactyl / Deoxys-A
  2. Kinda iffy on Explosion. why is this set more suited for using Explosion than say the Tank set? I guess you can talk more about this set's role of disruption, surprising foes with hard and fast Meteor Mashes, trick scarfing something, and then Explode for solid damage.
  3. Pokemon such as Rotom-W and Breloom are good partners since they defeat bulky Water- and Ground-types that can be a nuisance to Metagross
    Breloom deserves special mention for easily disposing Gastrodon. Maybe add that Rotom-W should have HP Grass for this reason.
  4. Remove AC mention of Brick Break

OO
  1. Choice Band
  2. Agility / Rock Polish
  3. Gyro Ball and Trick @ Iron Ball paired with TR user. Trick Iron Ball to the likes of Rotom-W and pwn it with Earthquake (beware the min Rotom-W would be faster after Trick Ball)
  4. ThunderPunch for Water-types
  5. Psych Up to copy boosts from the likes of DD Gyarados.

C&C
  1. Opposing Steel-types can handle Metagross w/o Earthquake
    or Hammer Arm
 
Last edited:

Mizuhime

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Hammer arm should at the very least be a OO thanks to its ability to counter trickroom.
 
Metagross has a ton of OO moves tbh, it just rarely uses them because its main options do such a good job in practice. Some (in addition to Hammer Arm, many were also mentioned by Pocket, just backing those up) include:
- ThunderPunch for irritating bulky Waters
- Rock Slide for Fires and Flyings, doesn't hit ally like EQ
- Gravity for telling Rotom formes to go die in a hole
- Gyro Ball can be a better option on Trick Room teams alongside Hammer Arm
- Dual Screens (aka add Reflect in too) because they are cool, like support Metagross
- Magnet Rise to avoid Ground-type attacks (do not use with Gravity)
- Substitute because my Metagross is always being hit by status, it would also be helpful under Trick Room
- Icy Wind and Swagger because reasons
- Rock Polish/Agility because a +2 Metagross with Rage Powder support is going to make people cry

(I literally looked through the teambuilder and put down cool things I saw :p)
 
So I ran some calcs and have decided:

In the first set, the 3rd moveslot should be Zen Headbutt/EQ, Ice Punch is not worth a mention on the actual set because:

252+ Atk Metagross Ice Punch vs. 0 HP / 0 Def Latios: 224-264 (74.41 - 87.7%) -- guaranteed 2HKO

If you can't even OHKO an uninvested Latios, it is not going to get you very far. Steel Gem Meteor Mash also does more anyway, with the exception of Thundurus and Zapdos, who are also only 2HKOd at best (though there is a small chance to OHKO 0/0 Thundurus after Sand/Hail damage). EQ may also deserve the first priority on the slash, because without it you will be walled by all sorts of Steel types, and become unable to hurt Excadrill, who needs a Ground Gem if he wants a chance at a OHKO, which even then is only 43.75% to happen (maybe even consider adding a spread to make this 0% in AC or OO, but I dunno really).

Under the AC section where you mention Lum Berry, I'd additionally mention its ability to be used alongside Swagger Cresselia or Thundurus, which takes its offensive presence to insane levels if used with proper prediction and support (don't get me wrong, Swagger isn't just for Metagross, it can be used to annoy opposing Special Attackers to no end).

In Checks & Counters, a friendly reminder, LO Excadrill, Yache/Sash Landorus-T, Yache/Sash Landorus in Sand, and standard Garchomp cannot OHKO Metagross w/ EQ, even if it doesn't hold Shuca, and an EQ/Meteor Mash is going to hurt... a lot. Additionally, Metagross w/ Occa Berry and EQ are going to hurt Fire-types too, you should mention these facts for our beloved readers.

My biggest point here, Metagross can beat Excadrill w/o Ground Gem one-on-one with an EQ followed by a Bullet Punch (factoring in LO damage EQ alone has a small chance to OHKO), so don't underestimate it. Thank You. :)

Anyway, have your stamp (and no, I did not just drag my avatar and post it as a stamp because I was too lazy to post the other one):


QC APPROVAL 2/3

 

Nix_Hex

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[Overview]
(Good job summarizing its common roles and weaknesses. The ending isn't cliche either and gives an honest assessment of Metagross.)
<p>Metagross is an excellent Pokemon and is one of the best physical attackers in Doubles. Thanks to its high Attack stat, it has no problem hitting most of the tier for great damage. If that isn't enough to entice you, Clear Body allows Metagross to avoid stat drops from common things such as Icy Wind and Intimidate, allowing it to distinguish itself from other physical attackers such as Scizor. Metagross's typing also grants it many useful resistances, such as to Latios's Draco Meteor and Abomasnow's Blizzard, and this combined with its good bulk means that it has no trouble switching in and sponging hits. Unfortunately for Metagross, its middling Speed leaves it outsped by many common Pokemon such as Heatran and Rotom-W. In addition, it has difficulty handling common bulky Water-types such as Jellicent, Rotom-W and Gastrodon, who resist its Steel-type STAB and can cripple it with Will-O-Wisps or Scalds. When compared though, Metagross's positives far outweight its negatives, and it should always be considered for a teamslot. </p>

[SET]
(no break)
name: Tank
move 1: Meteor Mash
move 2: Bullet Punch
move 3: Zen Headbutt / Ice Punch / Earthquake
move 4: Protect
item: Occa Berry / Steel Gem
nature: Adamant
evs: 252 HP/ 252 Atk/ 4 Spe

[SET COMMENTS]

<p>With this set, Metagross is able to both hit hard and capitalize on its good bulk and typing to become an effective tank in the Doubles metagame. Meteor Mash is the main STAB attack and is capable of dealing a lot of damage due to its high Base Power. In addition, its chance of granting a +1 to Attack can be useful to net KOs that Metagross otherwise might not achieve. Bullet Punch is the second STAB attack, and although it is noticably weaker than Meteor Mash, the fact that it has priority makes it and is a good option to circumvent Metagross's lackluster Speed as well as pick off weakened Pokemon. (It's kinda pointless to mention that BP is weaker than MM as they're not really used to do the same thing. The fact that it KOes weakened stuff and gets priority is why it's on the set.) Zen Headbutt is a great option in the 3rd slot since it provides a nice secondary STAB option, is able to maul common Fighting-types such as Hitmontop, and gives Metagross a way to hit bulky Water-types such as Gastrodon and Rotom-W who otherwise have little to fear from Metagross. In addition, its chance to flinch can also be very useful in a pinch. Ice Punch is another option and is useful for swiftly eliminating Flying-types, Dragon-types, and Landorus-T with a super effective coverage move. (Mention that Clear Body makes these coverage moves good since both Lando-T and Hitmontop have Intimidate and Metagross dgaf.) Earthquake is a good way to catch opposing Steel-types such as Heatran and opposing Metagross, but it lacks a STAB boost and will also hit your partner, which can be tricky to play around.</p>

<p>Occa Berry is the first item to allow Metagross to live through Fire-type hits that would otherwise KO it. However, one must make sure to be aware of more powerful Fire-type attacks such as a Fire Gem Overheat from Volcarona or Chandelure as they can still KO Metagross even with Occa Berry. Steel Gem is another great option to give a one-time boost to Meteor Mash or Zen Headbutt when needed. Shuca Berry is an option to let Metagrross better handle Ground-type attacks, (Lando-T Earthquake hits like a sock with shuca berry and it is 2HKOed by Ice Punch followed up with Bullet Punch. Or you can ko it in one turn with a partner.) but one of the aforementioned options (rephrase this so you aren't saying "aforementioned", it's an unnecessary word) are generally more useful. Lum Berry can also be a nice choice to let Metagross cure pesky status such as burns that would otherwise render it useless. In addition, it can be used with a Swagger user to grant a free +2 Attack boost that can't be removed by Intimidate. Hammer Arm can be used to hit Steel-types without having to resort to Earthquake, but it hits most of the common Steel-types in the tier neutrally and its Speed drop is undesirable. Psychic Gem is a useful option since it gives Zen Headbutt enough power to KO Amoonguss as well as some bulkier Fighting-types. An EV spread of 68 HP / 252 Atk / 188 Spe can be used to outspeed Garchomp after an Icy Wind, but the loss of bulk compared to the main spread is noticeable. 60 EVs in Speed can also be used to outpace Heatran without Speed investment and hit it with Earthquake before it can strike with Heat Wave.</p>

[ADDITIONAL COMMENTS]

<p> Pokemon such as Togekiss, Cresselia, and Zapdos make for great partners to this set since they can provide it with Speed control to help patch up its underwhelming Speed. Tailwind is particularly cool since with 4 Speed EVs you can outspeed Tornadus under Tailwind. Zapdos is an especially great partner because of this, as it can provide Tailwind support and also eliminate bulky Water-types that hassle Metagross with its STAB Thunderbolt. Trick Room support from Pokemon such as Cresselia and Reuniclus can also be nice since Metagross is fairly slow. If going this route Hammer Arm is a great option in the 3rd slot due to the Speed drop it provides, which effectively "speeds up" Metagross under Trick Room. Other physical attackers such as Tyranitar make for good partners since they appreciate Metagross's ability to take out common Intimidate Pokemon such as Landorus-T and Hitmontop. Pokemon such as Breloom and Rotom-W make for great partners since they have no trouble getting rid of bulky Water-types that trouble Metagross. In addition, the aforementioned can also handle Earthquake users such as Excadrill who can threaten Metagross, further making them good partners. Rain support from Politoed can be appreciated as well since it negated Metagross's Fire-type weakness. </p>
(break)
[SET]
(no break)
name: Choice Scarf
move 1: Meteor Mash
move 2: Ice Punch
move 3: Zen Headbutt / Earthquake
move 4: Trick
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Metagross can effectively patch up its poor Speed and eliminate common Pokemon such as Garchomp, Shaymin-S, and Terrakion. It's able to outspeed up to Shaymin-S, letting it outpace the majority of Pokemon in the tier. This can be useful to net surprise KOs on Pokemon that are expecting to outspeed and do large damage to Metagross. Meteor Mash is the main STAB attack on this set, and is nice due to its high Base Power and useful chance to grant an Attack boost. Ice Punch is used to allow Metagross to eliminate common Pokemon such as Shaymin-S, Landorus-T and Garchomp with a super effective attack. Zen Headbutt is a good option for a secondary STAB attack, as Meteor Mash doesn't have the greatest coverage. Earthquake is also an option to hit Pokemon such as Heatran, but being locked into an non STAB-boosted Earthquake in a tier filled with Flying-types and Levitators can often backfire. Trick is a great option in the last slot to give Metagross a way to deal with bulkier Pokemon such as Jellicent and Cresselia, neutering their effectiveness with a Choice item.</p>

[ADDITIONAL COMMENTS]

<p>Explosion can be a cool option to net some KOs on unsuspecting Pokemon, but it can constrain your teambuilding due to the fact that it hits your partner as well as your opponent. Other physical attackers such as Tyranitar and Breloom appreciate Metagross's ability to dispatch common Intimidate Pokemon such as Landorus-T, Salamence, and Hitmontop. Slower teams appreciate this set since it grants them more speed than they would have otherwise, giving them a good check to fast Pokemon such as Terrakion and Latios. Pokemon such as Breloom and Rotom-W make for good partners to Metagross since they can KO bulky Water-types that are a thorn in Metagross's side. Rain support can be useful to help mitigate Metagross's Fire-type weakness.</p>

[Other Options]

<p>A set with Choice Band can be used, but being locked into moves with Metagross's low speed can be undesirable. An Explosion set with Normal Gem is an interesting option to get some surprise KOs, but it forces you to Protect or run a Ghost-type in order to avoid dealing huge chunks of damage to your own Pokemon. Gravity can be nice to support the team and grant its STAB attacks perfect accuracy, but it loses access to an additional attacking move which sucks, and it makes the rest of the team weaker to Earthquake users such as Excadrill. Bulldoze can be a decent option to grant Speed control, but it hits your partner and is very weak which is unfortunate. Magnet Rise can be useful to grant Metagross a Ground-type immunity, giving it nothing to fear from Pokemon such as Excadrill and Landorus. However, Magnet Rise isn't too useful otherwise, can be difficult to set up due to Metagross's low Speed, and comes at the cost of one of its attacking options.</p>

<p>Light Screen can be a cool option to allow it and its teammates to better handle special attacks. Metagross can make a good supporter of Rain teams with Rain Dance, as it can take on Tyranitar and Abomasnow and then switch the weather. A set with Agility or Rock Polish can be used to try and make Metagross into a sweeper, but it can be hard to set up, and due to Metagross's offensive coverage it will have a difficult time sweeping even after nabbing a boost. A set with Gyro Bal, Trick, and Iron Ball can be an option withTrick Room support to give Metagross a high-powered STAB attack and then allow it to cripple an opposing Pokemon by Tricking them an Iron Ball. Thunderpunch can be nice to give Metagross an option to hit bulky Water-types such as Jellicent, (Gyarados is worth a mention here.) but its other moves tend to have more utility. Psych Up can be cool to copy stat boost from Pokemon such as Dragon Dance Gyarados, but this is very situational. Substitute can be nice to protect Metagross from powerful attacks and status moves that can cripple it, but it's generally too slow to make use of this effectively. Rock Slide is a nice option to hit Flying-types and Volcarona as well as granting Metagross a spread move, but it's not very strong due to lack of a STAB boost and the spread damage reduction. Icy Wind can be used to grant speed control for the rest of your team, but it is generally better left to Pokemon such as Cresselia and Jirachi. Swagger can also be used to be a nuisance to special attackers as well as grant boosts to physical attackers with Lum Berry, but this is not very reliable.</p>

[Checks and Counters]
(all good here.)
<p>Bulky Water-types such as Rotom-W, Jellicent,, Politoed, Suicune, and Gastrodon make for good counters to Metagross since they resist its main STAB attack and can heal off the damage, hit it back hard with their own attacks, and cripple it with burns from Will-O-Wisp or Scald. Fire-types such as Ninetales, Volcarona, Heatran, Chadelure, and Victini also make for great counters since they resist Metagross's Steel-type STAB and can melt it with powerful, super effective attacks. Victini, Volcarona, and Heatran get special mentions, Victini for resisting both of Metagross's STABs, while Volcarona and Heatran get them for being able to set up on Metagross with Quiver Dance and Substitute respectively. Ground-types such as Garchomp, Landorus and Excadrill can outspeed Metagross and deal large chunks of damage with their STAB Earthquakes. However, Garchomp and Landorus must watch out for Choice Scarf sets that can outspeed and KO them. Opposing Steel-types such as Scizor, Bisharp, and Heatran have little issue with Metagross sets that lack Earthquake and Hammer Arm, as they resist all of its other commonly carried moves and can hit it back hard. Zapdos and Thundurus resist Metagross's Steel-type attacks and can hit back hard with Thunderbolt. In addition, Zapdos has Heat Wave to hit Metagross super effectively.</p>

Very good work. Changes are minor and I trust you to make them, so I'll stamp.

e: Also get rid of any instances of "nets KOs" and "nets surprise KOs" -- there are better ways to express this without using those trite phrases.


[QC 3/3]
 
Last edited:
additions
removals
reasons

<p>Metagross is an excellent Pokemon and is one of the best physical attackers in Doubles. Thanks to its high Attack stat, it has no problem hitting most of the tier for great damage. If that isn't enough to entice you, Clear Body allows Metagross to avoid stat drops from common things such as Icy Wind and Intimidate, allowing it to distinguish itself from other physical attackers such as Scizor. Metagross's typing also grants it many useful resistances, against moves such as to Latios's Draco Meteor and Abomasnow's Blizzard, and this combined with its good bulk means that it has no trouble switching in and sponging hits. Unfortunately for Metagross, its middling Speed leaves it outsped by many common Pokemon threats such as Heatran and Rotom-W. In addition, it has difficulty handling common bulky Water-types such as Jellicent, Rotom-W, and Gastrodon, who all of whom resist its Steel-type STAB and can cripple it Metagross with Will-O-Wisp or Scald. When compared though, Metagross's positives far outweight outweigh its negatives, and it should always be considered for a teamslot. </p>

[SET]
name: Tank
move 1: Meteor Mash
move 2: Bullet Punch
move 3: Zen Headbutt / Ice Punch / Earthquake
move 4: Protect
item: Occa Berry / Steel Gem
nature: Adamant
evs: 252 HP/ 252 Atk/ 4 Spe

[SET COMMENTS]

<p>With this set, Metagross is able to both hit hard and capitalize on its good bulk and typing to become an effective tank in the Doubles metagame. Meteor Mash is the Metagross's main STAB attack and is capable of dealing a lot of damage due to its high Base Power. In addition, its chance of granting a +1 to Attack an Attack boost can be useful to give it even more of an offensive punch. Bullet Punch is the second other STAB attack, and is a good option serves to circumvent Metagross's lackluster Speed, as well as pick off weakened Pokemon. Zen Headbutt is a great option in the 3rd third slot, since as it provides a nice secondary STAB option, is able to maul common Fighting-types, such as Hitmontop, and gives Metagross a way to hit bulky Water-types, such as Gastrodon and Rotom-W, who otherwise have little to fear from Metagross. In addition, its chance to flinch can also be very useful in a pinch. Ice Punch is another option and is useful for swiftly eliminating Flying-types, and Dragon-types, and Landorus-T(redundant) with a super effective coverage move. Clear Body makes these options even better since it can strike Landorus-T and Hitmontop without having to worry about Intimidate. Earthquake is a good way to catch opposing Steel-types such as Heatran and opposing Metagross, but it lacks a STAB boost and will also hit your partner, which can be tricky to play around.</p>

[ADDITIONAL COMMENTS]

<p>Occa Berry is the first item to allow allows Metagross to live through Fire-type hits that would otherwise KO it. However, one must make sure to be aware of more powerful Fire-type attacks such as a Fire Gem boosted Overheat from Volcarona or Chandelure, as they can still OHKO Metagross even with Occa Berry. Steel Gem is another great option to give a one-time boost to Meteor Mash or Zen Headbutt when needed. Shuca Berry is an option to let Metagross better handle Ground-type attacks, accomplishing things such as taking a Landorus-T's Earthquake and 2HKOing back with a combination of Ice Punch and Bullet Punch. In general, its However, its other options are generally more useful. Lum Berry can also be a nice choice to let which lets Metagross cure pesky status statuses such as burns that would otherwise render it useless. In addition, it Lum Berry can be used with a Swagger user to grant a free +2 Attack boost that can't be removed by Intimidate. Hammer Arm can be used to hit Steel-types without having to resort to Earthquake, but it hits most of the common Steel-types in the tier neutrally and its Speed drop is undesirable. Psychic Gem is a useful option since it gives Zen Headbutt enough power to OHKO Amoonguss as well as some bulkier Fighting-types. An EV spread of 68 HP / 252 Atk / 188 Spe can be used to outspeed Garchomp after an Icy Wind, but the loss of bulk compared to the main spread is noticeable. 60 EVs in Speed can also be used to outpace Heatran without Speed investment and hit it with Earthquake before it can strike with Heat Wave. allows Metagross to outrun and OHKO uninvested Heatran. (unless this is significant; I don’t play doubles)</p>

<p> Pokemon such as Togekiss, Cresselia, and Zapdos make for great partners to this set since they can provide it with Speed control to help patch up its underwhelming Speed. Tailwind is particularly cool since with 4 Speed EVs you can outspeed Tornadus under Tailwind 4 Speed EVs and Tailwind support allows Metagross to outspeed Tornadus. Zapdos is an especially great partner because of this, as it can provide Tailwind support and also eliminate bulky Water-types that hassle Metagross with its STAB Thunderbolt (no relevant bulky Water-types get Thunderbolt other than Rotom-W). Trick Room support from Pokemon such as Cresselia and Reuniclus can also be nice since Metagross is fairly slow. If going this route this is the case, Hammer Arm is a great option in the 3rd third slot due to the Speed drop it provides, which effectively "speeds up" Metagross increases Metagross's Speed under Trick Room. Other physical attackers such as Tyranitar make for good partners since they appreciate Metagross's ability to take out common Intimidate Pokemon, such as Landorus-T and Hitmontop. Pokemon such as Breloom and Rotom-W make for great partners as well since they have no trouble getting rid of bulky Water-types that trouble Metagross. In addition, the aforementioned Pokemon can also handle Earthquake users, such as Excadrill, who can threaten Metagross, further making them good partners. Rain support from Politoed can be appreciated as well since it negated negates Metagross's Fire-type weakness.</p>

[SET]
name: Choice Scarf
move 1: Meteor Mash
move 2: Ice Punch
move 3: Zen Headbutt / Earthquake
move 4: Trick
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Metagross can effectively patch up its poor Speed and eliminate common Pokemon such as Garchomp, Shaymin-S, and Terrakion. It's able The speed boost allows Metagross to outspeed up to Shaymin-S, letting it outpace the majority of Pokemon in the tier. This can be useful to swiftly KO Pokemon that stay in expecting to outspeed and do large damage to Metagross. Meteor Mash is the main STAB attack on this set, and is nice due to its with high Base Power and a useful chance to grant an Attack boost. Ice Punch is used to allow allows Metagross to eliminate common Pokemon such as Shaymin-S, Landorus-T, and Garchomp with a super effective attack. Zen Headbutt is a good option for a secondary STAB attack, as Meteor Mash doesn't have the greatest Steel-type STAB has pitiful coverage. Earthquake is also an option to hit Pokemon such as Heatran, but being locked into an non STAB boosted Earthquake in a tier filled with Flying-types and Levitators can often backfire. Trick is a great option in the last slot to give Metagross a way to deal with bulkier Pokemon, such as Jellicent and Cresselia, neutering their effectiveness with a Choice item.</p>

[ADDITIONAL COMMENTS]

<p>Explosion can be a cool option to net some KOs on unsuspecting Pokemon, but it can constrain your teambuilding due to the fact that as it hits your partner as well as your opponent. Other physical attackers such as Tyranitar and Breloom appreciate Metagross's ability to dispatch common Intimidate Pokemon, such as Landorus-T, Salamence, and Hitmontop. Slower teams appreciate this set since it grants them more speed than they would have otherwise, giving them a good check to fast Pokemon, such as Terrakion and Latios. Pokemon such as Breloom and Rotom-W make for good partners to Metagross since they can KO bulky Water-types that are a thorn in Metagross's side. Rain support can be useful to help mitigate Metagross's Fire-type weakness.</p>

[Other Options]

<p>Choice Band can be used, but being locked into moves with Metagross's low speed can be undesirable. An Explosion set with Normal Gem is an interesting option to surprise an opponent with a huge amount of damage, but it forces you to Protect or run a Ghost-type in order to avoid dealing huge chunks of damage to your own Pokemon. Gravity can be nice to support the team and grant its STAB attacks perfect accuracy, but it loses access to an additional attacking move which sucks, and it makes the rest of the team weaker to Earthquake users, such as Excadrill. Bulldoze can be a decent option to grant Speed control, but it hits your partner and is very weak which is unfortunate. Magnet Rise can be useful to grant Metagross a Ground-type immunity, giving it nothing to fear from Pokemon such as Excadrill and Landorus. However, Magnet Rise isn't too useful otherwise, as it can be difficult to set up due to Metagross's low Speed, and comes at the cost of one of its attacking options.</p>

<p>Light Screen can be a cool option to allow it Metagross and its teammates to better handle special attacks. Metagross can make a good supporter of Rain teams with Rain Dance, as it can take on Tyranitar and Abomasnow and then switch and change the weather. A set with Agility or Rock Polish can be used to try and make Metagross into a sweeper make Metagross function as a sweeper, but it can be hard to set up, and due to Metagross's weak offensive coverage, it will have a difficult time sweeping even after nabbing a boost. A set with Gyro Bal Ball, Trick, and Iron Ball can be an option with (space) Trick Room support to give Metagross a high-powered STAB attack and then allow it to cripple an opposing Pokemon by Tricking them an Iron Ball while crippling an opposing Pokemon at the same time by Tricking them an Iron Ball. Thunderpunch ThunderPunch can be nice to give gives Metagross an option to hit bulky Water-types, such as Jellicent and Gyarados, but its other moves tend to have more utility. Psych Up can be cool to copy stat boost boosts from Pokemon such as Dragon Dance Gyarados, but this is very situational. Substitute can be nice to protect Metagross from powerful attacks and status moves that can cripple it, but it's generally too slow to make use of this it effectively. Rock Slide is a nice option to hit Flying-types and Volcarona as well as granting Metagross a spread move, but it's not very strong due to the lack of a STAB boost and the spread damage reduction. Icy Wind can be used to grant speed control for the rest of your team, but it is generally better left to Pokemon such as Cresselia and Jirachi. Swagger can also be used to be a nuisance to special attackers as well as grant boosts to physical attackers with Lum Berry, but this is not very reliable.</p>

[Checks and Counters]

<p>Bulky Water-types such as Rotom-W, Jellicent,, Politoed, Suicune, and Gastrodon make for good counters to Metagross since as they resist its main STAB attack and can heal off the damage, while hitting hit it back hard with their own attacks, and cripple it crippling Metagross with burns from Will-O-Wisp or and Scald. Fire-types such as Ninetales, Volcarona, Heatran, Chadelure, and Victini also make for great counters checks since they resist Metagross's Steel-type STAB and can melt it with powerful, super effective attacks. Victini, Volcarona, and Heatran get special mentions, Victini for resisting both of Metagross's STABs, while Volcarona and Heatran get them for being able to set up on Metagross with Quiver Dance and Substitute, respectively. However, all must be wary of Metagross with Earthquake. Ground-types such as Garchomp, Landorus and Excadrill can outspeed Metagross and deal large chunks of damage with their STAB Earthquakes. However, Garchomp and Landorus must watch out for Choice Scarf sets that can outspeed and OHKO them. Opposing Steel-types such as Scizor, Bisharp, and Heatran have little issue with Metagross sets that lack Earthquake and Hammer Arm, as they resist all of its other commonly carried moves and can hit it back hard. Zapdos and Thundurus resist Metagross's Steel-type attacks and can also hit back hard with Thunderbolt. In addition, Zapdos has Heat Wave to hit Metagross super effectively.</p>


I'm not part of GP, but I hope this helps!

edit: used the wrong apostrophe, but fixed now.
 
Last edited:
couple of nitpicky things

first set EV spread should be spaced as such: 252 HP(space)/ 252 Atk(space)/ 4 Spe
first set AC: powerful Fire-type attacks such as a Fire Gem-(hyphen)boosted Overheat
other options: Swagger can also be used to be pose a nuisance to special attackers

& with that i'm stamping the above amcheck, looks great especially for your first post! welcome to smogon piiiikachuuu ^_^

good job too audiosurfer, might want to double-check that no important info was taken out and that you catch all the added commas, which i realize might be hard to spot with the formatting

gp 1/2
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hihi, GP Check! :) [Nix bailed out on you, so I'm taking his place; he'll love me forever in return <3]

Additions / Changes
Removes
Comments


[Overview]

<p>Metagross is an excellent Pokemon and is one of the best physical attackers in Doubles. Thanks to its high Attack stat, it has no problem hitting most of the tier for great damage. If that isn't enough to entice you, Clear Body allows Metagross to avoid stat drops from common things such as Icy Wind and Intimidate, allowing it to distinguish itself from other physical attackers such as Scizor. Metagross's typing also grants it many useful resistances against moves such as Latios's Draco Meteor and Abomasnow's Blizzard, and this combined with its good bulk means that it has no trouble switching in and sponging hits. Unfortunately for Metagross, its middling Speed leaves it outsped by many common Pokemon threats such as Heatran and Rotom-W. In addition, it has difficulty handling common bulky Water-types such as Jellicent, Rotom-W and Gastrodon, all of whom resist its Steel-type STAB and can cripple Metagross with Will-O-Wisps or Scalds. When compared though, Metagross's positives far outweigh its negatives, and it should always be considered for a teamslot.(no space)</p>

[SET]
name: Tank
move 1: Meteor Mash
move 2: Bullet Punch
move 3: Zen Headbutt / Ice Punch / Earthquake
move 4: Protect
item: Occa Berry / Steel Gem
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>With this set, Metagross is able to both hit hard and capitalize on its good bulk and typing to become an effective tank in the Doubles metagame. Meteor Mash is Metagross's main STAB attack and is capable of dealing a lot of damage due to its high Base Power. In addition, its chance of granting an Attack boost can be useful to give it even more of an offensive punch. Bullet Punch is the other STAB attack, and it serves to circumvent Metagross's lackluster Speed as well as pick off weakened Pokemon. Zen Headbutt is a great option in the third slot, as it provides a nice secondary STAB option, is able to maul common Fighting-types such as Hitmontop, and gives Metagross a way to hit bulky Water-types such as Gastrodon and Rotom-W who otherwise have little to fear from Metagross. In addition, its chance to flinch can also be very useful in a pinch. Ice Punch is another option and is useful for swiftly eliminating Flying-types and Dragon-types with a super effective coverage move. Clear Body makes these options even better since because it can strike Landorus-T and Hitmontop without having to worry about Intimidate. Earthquake is a good way to catch opposing Steel-types such as Heatran and opposing Metagross, but it lacks a STAB boost and will also hit your partner, which can be tricky to play around.</p>

[ADDITIONAL COMMENTS]

<p>Occa Berry allows Metagross to live through Fire-type hits that would otherwise KO it. However, one must be aware of more powerful Fire-type attacks such as a Fire Gem-boosted Overheat from Volcarona or Chandelure as they can still OHKO Metagross even with Occa Berry. Steel Gem is another great option to give a one-time boost to Meteor Mash when needed. Shuca Berry is an option to let Metagross better handle Ground-type attacks, accomplishing things such as taking a Landorus-T's Earthquake and 2HKOing back with a combination of Ice Punch and Bullet Punch. However, its other options are generally more useful. Lum Berry can also be a nice choice, (AC) which lets Metagross cure pesky statuses such as burns that would otherwise render it useless. In addition, Lum Berry can be used with a Swagger user to grant a free +2 Attack boost that can't be removed by Intimidate. Hammer Arm can be used to hit Steel-types without having to resort to Earthquake, but it hits most of the common Steel-types in the tier neutrally and its Speed drop is undesirable. Psychic Gem is a useful option since as it gives Zen Headbutt enough power to OHKO Amoonguss as well as some bulkier Fighting-types. An EV spread of 68 HP / 252 Atk / 188 Spe can be used to outspeed Garchomp after an Icy Wind, but the loss of bulk compared to the main spread is noticeable. 60 EVs in Speed allows Metagross to outrun and OHKO uninvested Heatran.</p>

<p> Pokemon such as Togekiss, Cresselia, and Zapdos make for great partners to this set since as they can provide it with Speed control to help patch up its underwhelming Speed. Tailwind is particularly cool since useful as 4 Speed EVs and Tailwind support allows Metagross to outspeed Tornadus. Zapdos is an especially great partner, as it can provide Tailwind support and also eliminate bulky Water-types that hassle Metagross. Trick Room support from Pokemon such as Cresselia and Reuniclus can also be nice since Metagross is fairly slow. If this is the case, Hammer Arm is a great option in the third slot due to the Speed drop it provides, which effectively increases Metagross's Speed under Trick Room. Other physical attackers such as Tyranitar make for good partners since as they appreciate Metagross's ability to take out common Intimidate Pokemon such as Landorus-T and Hitmontop. Pokemon such as Breloom and Rotom-W make for great partners as well since they have no trouble getting rid of bulky Water-types that trouble Metagross. In addition, the aforementioned Pokemon can also handle Earthquake users such as Excadrill who can threaten Metagross. Rain support from Politoed can be appreciated as well since it negates Metagross's Fire-type weakness.(no space)</p>(Rule of thumb=avoid using 'since' often unless 'as' or 'because' is simply not going to fit in the sentence. Granted, one or two is fine, but don't let it be your main go-to word.)

[SET]
name: Choice Scarf
move 1: Meteor Mash
move 2: Ice Punch
move 3: Zen Headbutt / Earthquake
move 4: Trick
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Metagross can effectively patch up its poor Speed and eliminate common Pokemon such as Garchomp, Shaymin-S, and Terrakion. The sSpeed boost allows Metagross to outspeed Shaymin-S, (RC) letting it and outpace the majority of Pokemon in the tier. This can be useful to swiftly KO Pokemon that stay in expecting to outspeed and damage Metagross. Meteor Mash is the main STAB attack on this set, with boasting a high Base Power and a useful chance to grant an Attack boost. Ice Punch allows Metagross to eliminate common Pokemon such as Shaymin-S, Landorus-T, (AC) and Garchomp. Zen Headbutt is a good option for a secondary STAB attack, as its Steel-type STAB has pitiful coverage. Earthquake is also an option to hit Pokemon such as Heatran, but being locked into Earthquake in a tier filled with Flying-types and Levitators can often backfire. Trick is a great option in the last slot to give Metagross a way to deal with bulkier Pokemon such as Jellicent and Cresselia, neutering their effectiveness with a Choice item.</p>

[ADDITIONAL COMMENTS]

<p>Explosion can be a cool option to net some KOs on unsuspecting Pokemon, but it can constrain your teambuilding as it hits your partner as well as your opponent. Other physical attackers such as Tyranitar and Breloom appreciate Metagross's ability to dispatch common Intimidate Pokemon such as Landorus-T, Salamence, and Hitmontop. Slower teams appreciate this set since because it grants them more speed (I feel like this should stay lowercased, but I'm not 100% sure. Someone can object if I'm wrong.) than they would have otherwise, giving them a good check to fast Pokemon such as Terrakion and Latios. Pokemon such as Breloom and Rotom-W make for good partners to Metagross since as they can KO bulky Water-types that are a thorn in Metagross's side. Rain support can be useful to help mitigate Metagross's Fire-type weakness.</p>

[Other Options]

<p>Choice Band can be used, but being locked into moves with Metagross's low sSpeed can be undesirable. An Explosion set with Normal Gem is an interesting option to surprise an opponent with a huge amount of damage, but it forces you to Protect or run a Ghost-type in order to avoid dealing huge chunks of damage to your own Pokemon. Gravity can be nice to support the team and grant its Metagross's STAB attacks perfect accuracy, but it loses access to an additional attacking move, and it makes the rest of the team weaker to Earthquake users such as Excadrill. Bulldoze can be a decent option to grant Speed control, but it hits your partner and is very weak. Magnet Rise can be useful to grant Metagross a Ground-type immunity, giving it nothing to fear from Pokemon such as Excadrill and Landorus. However, Magnet Rise isn't too useful otherwise, as it can be difficult to set up due to Metagross's low Speed, and comes at the cost of one of its attacking options.</p>

<p>Light Screen can be a cool option to allow Metagross and its teammates to better handle special attacks. Metagross can make a good supporter of Rrain teams with Rain Dance, as it can take on Tyranitar and Abomasnow and change weather. A set with Agility or Rock Polish can make Metagross function as a sweeper, but it can be hard to set up, and due to Metagross's weak offensive coverage it will have a difficult time sweeping even after nabbing a boost. A set with Gyro Ball, Trick, and Iron Ball can be an option with Trick Room support to give Metagross a high-powered STAB attack while crippling an opposing Pokemon at the same time by Tricking them an Iron Ball. ThunderPunch gives Metagross an option to hit bulky Water-types such as Jellicent and Gyarados, but its other moves tend to have more utility. Psych Up can be cool to copy stat boosts from Pokemon such as Dragon Dance Gyarados, but it is very situational. Substitute can be nice to protect Metagross from powerful attacks and status moves that can cripple it, but it's generally too slow to make use of it effectively. Rock Slide is a nice option to hit Flying-types and Volcarona as well as granting Metagross a spread move, but it's not very strong due to the lack of a STAB boost and the spread damage reduction. Icy Wind can be used to grant sSpeed control for the rest of your team, but it is generally better left to Pokemon such as Cresselia and Jirachi. Swagger can also be used to pose a nuisance to special attackers as well as grant boosts to physical attackers with Lum Berry, but it is not very reliable.</p>

[Checks and Counters]

<p>Bulky Water-types such as Rotom-W, Jellicent, Politoed, Suicune, and Gastrodon make for good counters to Metagross as they resist its main STAB attack and can heal off the damage, while hitting back hard with their own attacks, and cripplinge Metagross with burns from Will-O-Wisp and Scald. Fire-types such as Ninetales, Volcarona, Heatran, Chadelure, and Victini also make for great checks since they resist Metagross's Steel-type STAB and can melt it with powerful, super effective attacks. Victini, Volcarona, and Heatran get special mentions, (RC); Victini for resisting can resist both of Metagross's STABs, while Volcarona and Heatran for being are able to set up on Metagross with Quiver Dance and Substitute, (AC) respectively. However, all must be wary of Metagross with Earthquake. Ground-types such as Garchomp, Landorus, (AC) and Excadrill can outspeed Metagross and deal large chunks of damage with their STAB Earthquakes. However, Garchomp and Landorus must watch out for Choice Scarf sets that can outspeed and OHKO them. Opposing Steel-types such as Scizor, Bisharp, and Heatran have little issue with Metagross sets that lack Earthquake and Hammer Arm, as they resist all of its other commonly carried moves and can hit back hard. Zapdos and Thundurus resist Metagross's Steel-type attacks and can also hit back hard with Thunderbolt. In addition, Zapdos has Heat Wave to hit Metagross super effectively.</p>

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