ORAS Ubers Metagross' revenge (1870/ #2)

Metagross' revenge

MegaMetagross_zps7ecc35d4.png
arceus%20(ground).png
primal%20groudon.png
primal%20kyogre.png
giratina-origin.png
excadrill.png



Introduction

Before I present my team, I wanted to tell you a little bit about the background. 2 months ago I was drafted for the Ubers slot in a team tour (BLT III) so I started getting more into it. While I've already had some experience, I learned a lot about the current meta and finally created this team which peaked #2 on ladder.


The Team

metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake

I decided to build a team around Mega-Metagross. It's a reliable check to Xerneas with all its sets, especially the popular rest-talk one. It also serves as a pretty good revenge killer. Metagross' speed tier allows it to outspeed a lot of threats in Ubers, such as both primals, adamant Arceus, Latios with hp-fire, Rayquaza, Mega-Salamence, etc., while resisting common priority moves like extreme speed. Thunder punch is a must on the move slot to hit Kyogre and Ho-oh primarly, which are threats to the team.

arceus-ground.gif

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover

Next on the list is Arceus-Ground. This is my late game set up sweeper and my main win condition. After you punch holes with Metagross, Arceus at +2 won't have any problems cleaning up with the combination of earthquake and stone edge. With its natural bulk it also serves as a soft check to offensive yveltal, being able to recover the damage.

groudon-primal.gif

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption/Fireblast
- Earth Power
- Stone Edge

For the next slot I wanted to have a strong special attacker that can pressure things like Ferrothorn and defensive Yveltal, which are annoying to the previous two mons. So I decided to go with Primal-Groudon. Because most Groudons are more defensive oriented, this version tends to catch a lot of players of guard. While Fireblast is a safer option for damage, I love running Eruption for the sheer power it provides. Stone edge OHKOs Ho-oh even with modest nature.

kyogre-primal.gif

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk

Now I need answers to P-Groudon myself. This role will be shared by the next two slots. While Primal-Kyogre isn't a switch-in to the physical set, it pretty much counters the special one. With its incredible bulk it helps me check most physical threats. Scald is just an annoyance to the opponent with the potential to burn and ice beam to OHKO things like Salamence and Rayquaza. Sleep talk makes it a decent Darkrai switch in too. The 16 speed EVs are here to outspeed uninvested Primal forms.

giratina-origin.gif

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake

Giratina-O is another Groudon Check. Dragon Tail and T-wave prevent set ups. Because I lack priority on the team, I decided to go with Shadow Sneak. The Speed Evs are again to outspeed most primal forms. With max attack adamant nature it also hits things like groudon or klefki really hard.

excadrill.gif

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake

Finally, I needed something to set up rocks and remove them. That's how Excadrill came into play. Most of the time it serves as a really good lead, being able to set up rocks against every mon with its ability. After a rock tomb drop (or 2 drops against deoxys speed) you will outspeed anything and be able to set up rocks after surviving with the focus sash.

Threats
yveltal.gif
hooh.gif



Conclusion

I had a lot of fun laddering with this team, M-Metagross is a joy to use in Ubers. Thanks for reading my RMT and I'm open to suggestions and happy about feedback from you guys. The importable is down below.

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption
- Earth Power
- Stone Edge

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake
 
Greetings, I'd like to give you a rate.

Since Excadrill doesn't really fit your team, I would replace it by Latios as it softly checks Primal Groudon and fits your team better.

Moving on, now I'd like to cover the Bird spam weakness by replacing Arceus-Ground with Arceus-Rock.

Now that you need Rocks support, I would use a Stealth Rock set on your Primal Groudon as your current one isn't optimal.

To get a better match-up against Ekiller, I'd also change your Giratina-O spread to a bulkier one.

In all honesty, Metagross is just a waste of a Mega slot and kind of make this team more weak to some things, but since you built around it I didn't suggest a change, although it really is unviable.

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Precipice Blades
- Lava Plume
- Roar

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Calm Mind
- Recover

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Shadow Force

Latios @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake

Hope I helped, and good luck.
 
Last edited:
Hai there!
Congrats on your peak n_n
I've recently built a team with Mega Metagross and I agree with you it's really fun to use, it's a good Xerneas and Deoxys-A check, Meteor Smash as STAB hits pretty hard other mons.
I want to start to talk about your threat list. First of all, Darkrai is the worst pokémon that you can face; you don't have any answer for it and every pokémon on your team is slower than Darkrai. Secondly, as you've already mentioned Ho-Oh and Yveltal are pretty threatening your main response is Arceus-Ground but it might be awkward for you deal with these mons since Groundceus isn't a solid check.

Alright, let's start to fix this Darkrai issue.
~Replace Excadrill with Choice Scarf Xerneas this will be your Darkrai's hard check, now you are not longer weak to this mon and Scarf Xerneas can help you vs HO and revenge some other mons like Mewtwo, Giratina etc.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Sleep Talk
Continuing with the rest, I think the best way to deal with the bird spam is using Arceus-Rock instead of Arceus-Ground; Rockceus fits well and offers solid flying coverage.
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp / Refresh
- Calm Mind
- Recover
Finally, I want to suggest the next PDon set.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 96 Atk / 148 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Dragon Claw
Offensive Stealth Rocker is really good, its EVs helps you to outspeed Giratina-O. I respect a lot the current set you have on it but since you need a SR setter this one can works better!

Good luck with your team, hope I helped! :heart:
 
Last edited:
Thanks for the suggestions. I appreciate them.

All of them seem to make sense to me, I will definitely change Arceus to Rock. I also like the offensive Groudon set.
Darkrai can be annoying but tbh I never had too much trouble dealing with it (maybe it was just played bad), which is why I prefer the latios set over the scarf Xerneas. It gives me more offensive pressure on Groudon.
Question: Should I edit the team in the thread according to your suggestions or leave it as it is?

Earth you should change desolate land to drought in your importable
 
Hello, you've already gotten some rates but I'd like to provide a slightly different take on this build. Like the other rates I feel that lead Excadrill is a weak link for the team and that it should be replaced. I also agree that the Arceus type should be changed, but this is where I see things a bit differently.

Mega Metagross invites in Ho-Oh and Dark-types. Instead of running Arceus-Rock and then trying to slot a Fairy in the final slot where Excadrill is I think you could go for a different angle and use an offensive Arceus-Fairy here. In conjunction with the Kyogre set you'll be able to cover Darkrai much better than you currently do. Arceus-Fairy also covers problems with Rayquaza, Yveltal, Mega Salamence, Arceus-Dragon, and Arceus-Dark while relieving Mega Metagross from being pressured by Latios. The set is offensive in nature, and runs moves to help whittle down or threaten key defensive components of teams such as Primal Groudon, Klefki, Giratina-O, Arceus-Dragon, Mega Sableye, and Tyranitar. The set has room to run Stone Edge so that Ho-Oh isn't invited in.

In the final slot I think the team should use a highly offensive Pokemon such as Deoxys-A. While the team has two priority moves, I think this team greatly benefits from having a member faster than Mega Gengar. The combination of Deoxys-A with the Arceus-Fairy set has a unique angle when it comes to overloading the defensive backbone of BO and balance teams. Since Knock Off has some overlap with Mega Metagross' role, I think a moveset of Extreme Speed / Ice Beam / Superpower / Psycho Boost is preferred here. While this slot doesn't directly help against opposing Primal Groudon or opposing Primal Kyogre, it is able to dent these threats considerably if needed. Another final teammate I was considering was a Choice Band Rayquaza, as it does well against both of the Primals and has a stronger Extreme Speed.

Since lead Excadrill has replaced the team needs to reallocate Stealth Rock duties. An offensive SR Primal Groudon is able to fit the style of this build and also run a Fire-type move for the Pokemon that concern you. Giratina-O should run Defog for anti-hazard support over Thunder Wave and since Earthquake has some overlap with Mega Metagross you can run Shadow Force. Next I would tweak the Mega Metagross set to run some bulk to help from being overloaded. It's true that Ho-Oh and opposing Primal Kyogre are annoying for this team and thus Thunderpunch on Mega Metagross makes sense, but I still think Pursuit should be considered here.

Summary:
- Run this Arceus-Fairy over Arceus-Ground
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Recover
- Stone Edge
- Earth Power
- Judgment
- Run this Deoxys-A over Excadrill
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Extreme Speed
- Superpower
- Ice Beam
- Psycho Boost
- Change your Primal Groudon to this set
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Rock Tomb
- Fire Punch
- Precipice Blades
- Run Defog over Thunder Wave and Shadow Force over Earthquake on Giratina-O
- Run this EV spread on Mega Metagross: 136 HP / 196 Atk / 176 Spe / Jolly

That's everything I noticed when working with this team. Good luck.
 
After trying out all the different suggestions from you guys I finally ended up with the following team:

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Recover
- Stone Edge
- Earth Power
- Judgment

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Extreme Speed
- Superpower
- Ice Beam
- Psycho Boost

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Rock Tomb
- Fire Punch
- Precipice Blades

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 96 HP / 196 Atk / 216 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Defog
- Shadow Sneak
- Earthquake

Pretty much the changes Minority Suspect made, I only sticked with EQ on Giratina and changed the M-Metagross speed EVs to 216 to outspeed adamant Arceus.
Thank you for your contribution.
 
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