Metagross' revenge
Introduction
Before I present my team, I wanted to tell you a little bit about the background. 2 months ago I was drafted for the Ubers slot in a team tour (BLT III) so I started getting more into it. While I've already had some experience, I learned a lot about the current meta and finally created this team which peaked #2 on ladder.
The Team
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake
I decided to build a team around Mega-Metagross. It's a reliable check to Xerneas with all its sets, especially the popular rest-talk one. It also serves as a pretty good revenge killer. Metagross' speed tier allows it to outspeed a lot of threats in Ubers, such as both primals, adamant Arceus, Latios with hp-fire, Rayquaza, Mega-Salamence, etc., while resisting common priority moves like extreme speed. Thunder punch is a must on the move slot to hit Kyogre and Ho-oh primarly, which are threats to the team.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Next on the list is Arceus-Ground. This is my late game set up sweeper and my main win condition. After you punch holes with Metagross, Arceus at +2 won't have any problems cleaning up with the combination of earthquake and stone edge. With its natural bulk it also serves as a soft check to offensive yveltal, being able to recover the damage.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption/Fireblast
- Earth Power
- Stone Edge
For the next slot I wanted to have a strong special attacker that can pressure things like Ferrothorn and defensive Yveltal, which are annoying to the previous two mons. So I decided to go with Primal-Groudon. Because most Groudons are more defensive oriented, this version tends to catch a lot of players of guard. While Fireblast is a safer option for damage, I love running Eruption for the sheer power it provides. Stone edge OHKOs Ho-oh even with modest nature.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
Now I need answers to P-Groudon myself. This role will be shared by the next two slots. While Primal-Kyogre isn't a switch-in to the physical set, it pretty much counters the special one. With its incredible bulk it helps me check most physical threats. Scald is just an annoyance to the opponent with the potential to burn and ice beam to OHKO things like Salamence and Rayquaza. Sleep talk makes it a decent Darkrai switch in too. The 16 speed EVs are here to outspeed uninvested Primal forms.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake
Giratina-O is another Groudon Check. Dragon Tail and T-wave prevent set ups. Because I lack priority on the team, I decided to go with Shadow Sneak. The Speed Evs are again to outspeed most primal forms. With max attack adamant nature it also hits things like groudon or klefki really hard.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake
Finally, I needed something to set up rocks and remove them. That's how Excadrill came into play. Most of the time it serves as a really good lead, being able to set up rocks against every mon with its ability. After a rock tomb drop (or 2 drops against deoxys speed) you will outspeed anything and be able to set up rocks after surviving with the focus sash.
Threats
Conclusion
I had a lot of fun laddering with this team, M-Metagross is a joy to use in Ubers. Thanks for reading my RMT and I'm open to suggestions and happy about feedback from you guys. The importable is down below.

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Introduction
Before I present my team, I wanted to tell you a little bit about the background. 2 months ago I was drafted for the Ubers slot in a team tour (BLT III) so I started getting more into it. While I've already had some experience, I learned a lot about the current meta and finally created this team which peaked #2 on ladder.
The Team

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake
I decided to build a team around Mega-Metagross. It's a reliable check to Xerneas with all its sets, especially the popular rest-talk one. It also serves as a pretty good revenge killer. Metagross' speed tier allows it to outspeed a lot of threats in Ubers, such as both primals, adamant Arceus, Latios with hp-fire, Rayquaza, Mega-Salamence, etc., while resisting common priority moves like extreme speed. Thunder punch is a must on the move slot to hit Kyogre and Ho-oh primarly, which are threats to the team.

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Next on the list is Arceus-Ground. This is my late game set up sweeper and my main win condition. After you punch holes with Metagross, Arceus at +2 won't have any problems cleaning up with the combination of earthquake and stone edge. With its natural bulk it also serves as a soft check to offensive yveltal, being able to recover the damage.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption/Fireblast
- Earth Power
- Stone Edge
For the next slot I wanted to have a strong special attacker that can pressure things like Ferrothorn and defensive Yveltal, which are annoying to the previous two mons. So I decided to go with Primal-Groudon. Because most Groudons are more defensive oriented, this version tends to catch a lot of players of guard. While Fireblast is a safer option for damage, I love running Eruption for the sheer power it provides. Stone edge OHKOs Ho-oh even with modest nature.

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
Now I need answers to P-Groudon myself. This role will be shared by the next two slots. While Primal-Kyogre isn't a switch-in to the physical set, it pretty much counters the special one. With its incredible bulk it helps me check most physical threats. Scald is just an annoyance to the opponent with the potential to burn and ice beam to OHKO things like Salamence and Rayquaza. Sleep talk makes it a decent Darkrai switch in too. The 16 speed EVs are here to outspeed uninvested Primal forms.

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake
Giratina-O is another Groudon Check. Dragon Tail and T-wave prevent set ups. Because I lack priority on the team, I decided to go with Shadow Sneak. The Speed Evs are again to outspeed most primal forms. With max attack adamant nature it also hits things like groudon or klefki really hard.

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake
Finally, I needed something to set up rocks and remove them. That's how Excadrill came into play. Most of the time it serves as a really good lead, being able to set up rocks against every mon with its ability. After a rock tomb drop (or 2 drops against deoxys speed) you will outspeed anything and be able to set up rocks after surviving with the focus sash.
Threats


Conclusion
I had a lot of fun laddering with this team, M-Metagross is a joy to use in Ubers. Thanks for reading my RMT and I'm open to suggestions and happy about feedback from you guys. The importable is down below.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption
- Earth Power
- Stone Edge
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Thunder Punch
- Earthquake
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Eruption
- Earth Power
- Stone Edge
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rest
- Sleep Talk
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 92 Def / 164 Spe
Adamant Nature
- Dragon Tail
- Thunder Wave
- Shadow Sneak
- Earthquake
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Rock Tomb
- Earthquake