Metagross [Singles] [QC 2/2] [GP 2/2]






[OVERVIEW]

With a new set of arms, Mega Metagross makes its way to Battle Spot Singles, capable of punching holes in the metagame. Mega Metagross shows off its majestic Attack stat coupled with an excellent offensive movepool containing a plethora of solid options to run such as Zen Headbutt, Earthquake, Ice Punch, Thunder Punch, Grass Knot, and Hammer Arm by checking and countering many threats in the metagame such as Mega Gardevoir, Mega Altaria, Mega Heracross, Mega Lopunny, and Heatran. Its ability, Tough Claws, boosts the power of all of its contact moves by 33%, making its attacks hit harder and get potential KOs. Its base 110 Speed stat allows it to outspeed base 100 Speed Pokemon such as Mega Kangskhan, Garchomp, Mega Gardevoir, Mega Charizard X, Mega Charizard Y, and Zapdos, and its bulk and typing allow it to take several hits from physical and special attackers, granting it plenty of opportunities to switch in. For example, it helps check Fairy- and Ice-types such as Sylveon and Glalie, which makes it a good partner for Dragon-types such as Garchomp and Hydreigon.

Despite its positive traits, Mega Metagross has trouble against Pokemon such as Bisharp, Mega Blaziken, Aegislash, Mega Mawile, and Suicune because of the advantages they hold such as their powerful STAB attacks along with their coverage moves. Before Mega Evolving, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon. Because it lacks reliable recovery Mega Metagross has a difficult time breaking past defensive status users such as Mega Sableye, Slowbro, Rotom-W, Cresselia, and anything with Scald. Mega Metagross Steel / Psychic STAB moves isn't all that great either besides hitting Fairy-, Fighting-, Ice-, and Poison-types such as Sylveon, Conkeldurr, Mamoswine, and Gengar. Nonetheless, Mega Metagross is able to hold its own in the metagame.

[SET]
name: All-out Attacker
move 1: Zen Headbutt
move 2: Bullet Punch / Meteor Mash
move 3: Ice Punch
move 4: Earthquake / Hammer Arm
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Zen Headbutt is Mega Metagross's STAB move, which allows it to hit Fighting- and Poison-types such as Blaziken, Mega Heracross, Breloom, Gengar, and Mega Venusaur. It is also Mega Metagross's strongest option against be used to hit Rotom-W. Bullet Punch lets Mega Metagross pick off weaker threats along with hitting Fairy- and Ice-types for super effective damage such as Mega Gardevoir and Weavile. Meteor Mash can be used over Bullet Punch to hit other threats for more damage. Despite the lack of perfect accuracy, the move still has high power. It is also helpful with the Tough Claws ability. Ice Punch has great coverage, dealing with Dragon-, Flying-, Grass-, and Ground-types such as Garchomp, Mega Salamence, Dragonite, Landorus-T, Thundurus, Zapdos, Serperior, and Gliscor. Earthquake gives Mega Metagross more coverage against Fire- and Steel-types such as Mega Charizard X, Heatran, Mega Lucario, Aegislash, and Excadrill. Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Hydreigon, Mega Kangaskhan, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it normally. Iron Head can be used instead of Bullet Punch or Meteor Mash because of its perfect accuracy and decent Base Power.

Set Details
========

Metagrossite is the only item for Metagross to use because it gives a huge boost in power, bulk, and Speed, as well as Tough Claws to deal a little extra damage on foes through contact. Maximum Attack and Speed investment ensures that Mega Metagross can hit hard while outspeeding many threats in the metagame. A Jolly nature is preferred over Adamant because it allows Mega Metagross to outspeed base 100 Speed Pokemon such as Mega Gardevoir, Mega Charizard X, Mega Charizard Y, Zapdos, Jolly Mega Kangaskhan, and Jolly Garchomp. Clear Body prevents Mega Metagross's stats from being lowered before Mega Evolving. For example, the ability lets Metagross face off against Intimidate users such as Landorus-T, Mega Mawile, Mega Manectric, and Gyarados as well as switch into Icy Wind and Rock Tomb. If tying with base 100 Speed threats such as Gengar or Latios is unnecessary or unappealing, you can add some bulk over max Speed. 220 EVs allow Mega Metagross to outspeed base 105 threats such as Manectric, Lopunny, and Mega Pinsir after Mega Evolving, while 196 Speed is needed to outspeed Garchomp, if it's your only concern. 244 Speed EVs can be used to outspeed base 108 Speed Pokemon such as Infernape; however, it is uncommon. The rest of the EVs can be allocated to HP and Defense, which is particularly useful when you're dealing with Garchomp, as the combination of Earthquake + Rough Skin damage can KO Mega Metagross.

Usage Tips
========

Mega Metagross's primary job is to start attacking and forcing out various threats in the metagame such as Mega Salamence, Sylveon, Heatran, Gliscor, and Conkeldurr. If you're planning on using Mega Metagross early-game as a lead, make sure your opponent doesn't have a lead that could hinder Metagross. It's also best for Mega Metagross to be on the lookout for potential Choice Scarf Pokemon such as Garchomp, Landorus-T, and the uncommon Heatran. It's very crucial to watch out for Will-O-Wisp and Thunder Wave users such as Mega Sableye, Rotom-W, Rotom-H, Cresselia, and Thundurus, as Will-O-Wisp renders Mega Metagross's attacks useless and deals passive damage, while Thunder Wave ruins its Speed. It's better to almost always use Zen Headbutt and Bullet Punch or Meteor Mash because both moves hit many Pokemon hard that do not resist them, unless you're facing a Pokemon that is weak to Mega Metagross's coverage moves.

Even though Mega Metagross is resistant against several types, don't switch it in repeatedly because it lacks reliable recovery; this means it can only be switched in a few times. Because Mega Metagross is holding Metagrossite, it can use that to its advantage to scout for Trick / Switcheroo users such as Rotom-W, Gothitelle, and Noivern. It's usually best to send Mega Metagross in on Fairy-types such as Sylveon and Mega Gardevoir because it resists their STAB moves. However, some Gardevoir carry Will-O-Wisp, which is capable of burning Metagross on the switch or prior to Mega Evolution. Try to Mega Evolve Metagross as soon as possible, as the Speed boost is crucial for outspeeding certain threats such as Garchomp and Mega Kangaskhan.

Team Options
========

Hydreigon and Mega Metagross have excellent synergy with each other, as Hydreigon can take on Dark-, Fire-, and Ghost-types while Mega Metagross can handle Dragon-, Fairy-, Fighting-, and Ice-types. Additionally, Hydreigon's ability Levitate gives it an immunity to Ground-type attacks, and it can eliminate Aegislash with Choice Specs Dark Pulse. Stallbreaker variants of Hydreigon can even provide Taunt or Thunder Wave support against defensive threats such as Cresselia and Porygon2 so that Mega Metagross has an easier time dealing with these bulky matchups. Togekiss is a viable teammate, as it can take down Dark-, Fighting-, and bulky Grass-types such as opposing Hydreigon, Breloom, Tangrowth, and Mega Venusaur, while Mega Metagross can switch into Ice-type attacks. Together, Mega Metagross, Togekiss, and Hydreigon can form a nice Steel / Fairy / Dragon core. Both Gyarados and Landorus-T can switch in and soften physical attacks for Mega Metagross with Intimidate. With a Ground immunity and Fire resistance, Gyarados can punish both types with its STAB Water-type moves. Landorus-T is able to punish Fire- and Steel-types with Earthquake. In return, Mega Metagross can sponge Rock- and Ice-type attacks for Gyarados and Landorus-T, respectively. Talonflame pairs well with Mega Metagross, as it can clean Aegislash off the field and burn physical attackers with Will-O-Wisp.

Tyranitar resists Dark-, Fire-, and Ghost-type moves and can get rid of Mega Gengar with Pursuit if it switches out. However, it needs to watch for Focus Blast. Rotom-W and Rotom-H are immune to Ground and can burn physical attackers with Will-O-Wisp, while Mega Metagross can take Rock-type moves for Rotom-H and Grass-type moves for Rotom-W. Rotom-H also helps with eliminating Aegislash. Garchomp and Mamoswine can both switch into Electric-type moves, keeping Mega Metagross safe from Thunder Wave from Pokemon such as Thundurus. Conkeldurr makes a decent partner, being able to take on Dark-types such as Bisharp while not even fearing status thanks to Guts, so it can absorb Will-O-Wisp or Thunder Wave for Mega Metagross.

[SET]
name: Substitute + Hone Claws
move 1: Substitute
move 2: Hone Claws
move 3: Earthquake
move 4: Zen Headbutt / Meteor Mash
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Substitute prevents Mega Metagross from being hit by powerful attacks and helps it avoid status moves such as Thunder Wave, Will-O-Wisp, and Leech Seed. Many expect Mega Metagross to run an all-out attacking set; this gives Mega Metagross the opportunity to set up Substitute on a predicted Sucker Punch from Pokemon such as Mega Mawile and Bisharp. Hone Claws raises Mega Metagross's Attack and accuracy by one stage. Using it in conjunction with Substitute also lets Mega Metagross set up for free against defensive Pokemon such as Cresselia, Ferrothorn, and Clefable. Earthquake is used to hit Fire-, Rock-, and Steel-types such as Heatran, Tyranitar, and Aegislash. The last moveslot is a toss-up between Zen Headbutt and Meteor Mash. Zen Headbutt can hit Poison- and Fighting-types such as Gengar and Breloom and has a chance to make the foe flinch, while Meteor Mash hits Mega Altaria, Sylveon, Clefable, Latios, Latias, and Cresselia. It notably OHKOes Latios at +1 and OHKOes Mega Kangaskhan at +2. With a Hone Claws boost under Mega Metagross's belt, both of these attacks will have perfect accuracy.

Set Details
========

252 HP EVs give Mega Metagross more bulk to take hits better. This also ensures that Mega Metagross's Substitute doesn't break from weak attacks such as Breloom's Mach Punch. 252 Speed EVs with a Jolly nature allow Mega Metagross to outspeed non-Choice Scarf variants of Garchomp. There's no point in running any EVs in Attack for this set because it's necessary for Mega Metagross to outspeed as many foes as possible while having extra bulk to take hits. Clear Body allows Metagross to block any moves or abilities that would decrease its stats. 236 HP EVs can be used to keep Suicune from breaking Substitute with Scald. The remaining 20 EVs can be added to Attack to give Mega Metagross a little more damage output.

Usage Tips
========

This set helps with Mega Metagross's bulk, allowing it to to have a safe turn behind a Substitute after a weak attack. It resists many attacks that don't break it's Substitute. Mega Metagross should set up Substitute on defensive Pokemon such as Mega Venusaur, Clefable, Cresselia, and Ferrothorn because they won't be able to break it. Notably, its Substitute can survive Scald from Suicune, Mach Punch from Breloom, and Ice Beam from Cresselia. Try to use Substitute on predicted status moves such as Leech Seed and Thunder Wave, Sucker Punches, or switches to either get an Hone Claws boost or to hit the opposing Pokemon for damage. For example, Mega Metagross can predict Aegislash to be switched in, which gives it the perfect time to set up Substitute. It can then proceed to spam Earthquake and 2HKO it while ignoring King's Shield. However, if Aegislash carries Weakness Policy, it 2HKOes Mega Metagross with Shadow Sneak. Set up Hone Claws as soon as Mega Metagross is behind a Substitute in order to prepare for a sweep. Also, it's very crucial that its checks and counters are gone for a safe switch in and setup. It's always best for Mega Metagross to switch in after its teammate has fainted, as it won't have to risk taking any damage. You have to be very careful when Mega Evolving Metagross because it'll still have its low base 70 Speed first turn, so switch it into slower Pokemon such as Cresselia, Sylveon, and Tyranitar.

Team Options
========

Hydreigon and Mega Metagross have amazing synergy and check each other's checks and counters. Serperior's Glare allows it to paralyze Ground-types such as Garchomp, Landorus-T, and Excadrill, and it's able to deal with Hippowdon, Rhyperior, and Mamoswine for Mega Metagross. The more Pokemon Mega Metagross outspeeds, the more free turns it has to set up Substitute on a turn they're fully paralyzed. Serperior also helps by setting up dual screens and can help break down physical walls with Contrary Leaf Storm such as Suicune and Rotom-W. Garchomp can help take care of Fire-types and can switch into any Electric-type move. Mega Metagross resists Dragon-, Fairy-, and Ice-type moves, providing a nice switch-in for Garchomp's counters. Greninja has excellent coverage that can help get rid of threats such as Garchomp, Gengar, Hippowdon, Mega Salamence, and Landorus-T. Thundurus gives speed control with Thunder Wave, and with its ability Prankster, it'll surely get a paralysis off. Rotom-H and Rotom-W are immune to Ground-type moves, and both can use Will-O-Wisp to soften attacks aimed at Mega Metagross. Breloom offers Metagross Spore support and can even slow foes with Rock Tomb so that Metagross has an easier time outspeeding them prior to Mega Evolution. Breloom is also able to eliminate bulky Water-types such as Rotom-W, Suicune, and Slowbro, which Metagross really appreciates.

Mamoswine does an excellent job at removing Ground-, Dragon-, and Steel-types such as Landorus-T, Garchomp, and Mega Mawile so Mega Metagross has an easier time setting up. If Ferrothorn is a pain when trying to set up Hone Claws, consider Magnezone as a partner to trap and remove this nuisance. Mega Metagross isn't actually too bad on rain teams for their ability to threaten dangerous Fire-types Mega Metagross might struggle with such as Talonflame, Blaziken, and Mega Charizard X and Y. Mega Salamence has an easy time with certain matchups Mega Metagross struggles with, namely Fairy-, Fighting-, and Ice-types such as Mega Mawile, Mamoswine, and Blaziken.

[STRATEGY COMMENTS]
Other Options
=============

Protect can be used to ensure Mega Metagross is not outsped when it Mega Evolves and scout the foe's moves and potential Choice item. Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, Gyarados, and Talonflame. Grass Knot gets a boost from Tough Claws and targets Ground- and Water-types such as Mega Swampert and Quagsire. Pursuit can surprise threats that tend to switch out such as Latios. Agility can be used with an Adamant nature to outspeed Choice Scarf Pokemon. No Speed would need to be invested in such a set, and instead 252 EVs can be put into both HP and Attack. Explosion is a last-resort option to KO the threat if Mega Metagross has no way of beating it. Rock Slide can be used to hit notable checks on the switch such as Charizard, Talonflame, and Volcarona. Power-Up Punch can be used to get a boost Mega Metagross's Attack; however, offensive moves such as Hammer Arm are generally better options than setting up, not to mention Power-Up Punch is usually outclassed by Hone Claws beause it doesn't offer any boost in accuracy for Zen Headbutt and Meteor Mash, while Mega Metagross could get hurt from setting up against Rocky Helmet / Rough Skin / Iron Barbs users such as Cresselia, Garchomp, and Ferrothorn. Assault Vest gives Metagross extra bulk in Special Defense and lets it act as a tank. A Substitute + 3 attacks set with Zen Headbutt, Meteor Mash, and Earthquake or Hammer Arm can be used in order to avoid status moves while attacking behind a Substitute. Toxic deserves a special mention in order to wear down bulky walls such as Cresselia, which would otherwise comfortably wall Metagross with reliable recovery + Rocky Helmet damage.

An Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on Mega Metagross's team if they carry Icy Wind, Rock Tomb, or even Thunder Wave. It would also allow for Mega Metagross to get some possible KOs that it normally wouldn't such as on Hydreigon and Mega Kangaskhan; however, Mega Metagross will lose out on its ability to outspeed base 100s. When you're running an Adamant nature, 124 EVs in HP can allow Mega Metagross to survive an Earthquake from Adamant Landorus-T, while putting the rest in Speed will allow Mega Metagross to Speed tie with neutral-natured base 95 Pokemon. You can even run max HP and max Attack if you find outspeeding those isn't worthwhile.

Checks and Counters
===================

**Fire-types**: Mega Metagross has a lot of trouble against the most threatening Fire-types in the metagame. Notable Pokemon include Mega Charizard X, Mega Charizard Y, Mega Blaziken, Talonflame, and Rotom-H. Both Mega Charizard X and Blaziken can OHKO Mega Metagross with Flare Blitz, and Mega Blaziken can even outspeed Mega Metagross with Speed Boost after using Protect. Mega Charizard Y's Fire moves get a boost from Drought, allowing it to KO Mega Metagross with any of its strong Fire attacks. Talonflame can cripple Mega Metagross with Will-O-Wisp while stalling with Roost. Rotom-H can easily get rid of Mega Metagross with Overheat.

**Dark- and Ghost-types**: Mega Sableye can burn Mega Metagross with Will-O-Wisp, neutering its physical attacking capabilities. Mega Sableye can then proceed to set up with Calm Mind while replenishing itself with Recover and KO Mega Metagross with its Dark-type STAB attacks. Aegislash can gain a boost in Attack and Special Attack from Weakness Policy from Mega Metagross's Earthquake and KO it with Shadow Ball. Mega Gengar outspeeds Mega Metagross and can OHKO it with Shadow Ball.

**Ground-types**: Hippowdon carries Rocky Helmet, which, because the majority of Mega Metagross's moves make contact, helps wear Mega Metagross down. Additionally, Ice Punch only 3HKOes Hippowdon, while Earthquake 2HKOes Mega Metagross with Rocky Helmet. Hippowdon can also use Slack Off to recover any lost health. Choice Scarf Garchomp 2HKOes Mega Metagross with Earthquake and has the ability Rough Skin, which will give out residual damage. Landorus-T can come into Mega Metagross and lower its Attack with Intimidate. It can outspeed with Choice Scarf and has a chance to OHKO with Earthquake.

**Burn and Paralysis**: Mega Metagross is vulnerable to burn and paralysis. Burns will decrease its Attack, making its moves completely useless. Paralysis ruins Mega Metagross's Speed with an additional chance to immobilize it. Notable status users that would give Mega Metagross trouble are Mega Sableye, Mega Gengar, Rotom-W, Rotom-H, Thundurus, and Cresselia.

**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. It also commonly carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it, and can recover any damage that's dealt to it with Moonlight; however, when Mega Metagross is behind a Substitute, Cresselia can't do much to it. Mega Metagross has no way of beating Porygon2 if it's an all-out attacker because many are physical walls and can take any hit. Porygon2 can also paralyze Mega Metagross with Thunder Wave. However, Substitute + Hone Claws allows Mega Metagross to deal with Porygon2 and Cresselia unless Porygon2 carries Foul Play or Shadow Ball.

**Mega Mawile**: Mawile can switch in and decrease Mega Metagross's Attack with Intimidate, while Mega Metagross isn't able to OHKO Mega Mawile with any of its moves and needs to watch out for Sucker Punch when it's not at full health. If Bullet Punch is being used, however, Mega Metagross can play mind games with Mega Mawile because it outspeeds, and if Substitute is being used, Mega Metagross can bypass Sucker Punch.

**Bulky Water-types**: Gyarados can take Mega Metagross's attacks thanks to Intimidate, and regular Gyarados variants wear down Mega Metagross with Rocky Helmet and carry Thunder Wave. Suicune resists Mega Metagross's Steel-type STAB attacks and can burn it with Scald. The same goes for Mega Slowbro. Both of these Pokemon can use Mega Metagross to set up Calm Mind in order to deal more damage. However, Gyarados needs to be aware of Thunder Punch, while Suicune and Mega Slowbro needs to be wary of Grass Knot.

**Steel-types**: Steel-types such as Skarmory and Scizor can reliably check Metagross. Skarmory can use Whirlwind to prevent the Hone Claws set from setting up even through Substitute, while Scizor, especially the bulky Mega variants, takes almost nothing from Earthquake or Hammer Arm and threatens to set up and retaliate with powerful Bug-type STAB attack or Dark-type coverage move.
 
Last edited:

Jibaku

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Overview:
- I'd just say "Latios and Latias" instead of their Mega formes. Mega Latios is virtually unused and Latias is a bit split between mega and nonmega.

Set 1 Comments:
- ZHB's use needs to mention Rotom-W, as it is Metagross's strongest option barring Giga Impact/Explosion
- Ice Punch needs to mention Garchomp and Thundurus
- Earthquake needs to mention Aegislash
Set 1 Details:
- Mention a bulky Metagross spread maybe?
Set 1 Team Options:
- Not sure about -Mega- Blaziken as a teammate.

Prob more coming later, but it looks good so far.
 
Everything else is implemented besides the bulky spread. I don't know what spread it runs because I'm...not a fan of bulky Metagross.
 
I think that, while the Speed drop kinda sucks, Hammer Arm definitely deserves to be in Moves, if not a slash on at least one of the main sets, as it has better coverage than Earthquake and gets a Tough Claws boost.

As for the main set(s), I personally prefer Sub + 3 Attacks, since losing out on Sub makes Megagross prone to status, and Hone Claws takes up a valuable moveslot and can be difficult to set up. The moves would be Sub / MMash / ZHB / Hammer Arm or Earthquake.

In OO, I don't think Protect (it's a real waste of a moveslot) or PuP (outclassed by Hone Claws) are ever worth using...eh, I guess it doesn't matter too much.

And in C&C, I'm not sure if Greninja or Mega Mawile need their own sections. The former doesn't run Dark Pulse nearly as much as it used to pre-ORAS, and it certainly can't take a hit very well, while the latter is outsped, can't reliably OHKO, and takes a large chunk out of a STAB MMash or a 2x EQ.
 
The former doesn't run Dark Pulse nearly as much as it used to pre-ORAS
actually it still runs it just about the same amount as it did in XY and statistically speaking actually a bit more often, check usage stats before you make claims like that huehue

also for the sub + 3 attack thing, sub could maybe be slashes in the first set but SUB + HC plays pretty differently and should be its own set tbqh, gets decent amount of use with japanese players and can be pretty effective.



[OVERVIEW]
  • +Mega Metagross has an excellent offensive movepool in checking and countering many threats in the metagame such as Garchomp, Mega Salamence, Mega GengarHUH??, Ferrothorn, Conkeldurr, Mamoswinei'd leave this out, pretty shaky with sash mamo and stuff its not exactly a matchup to boast about, and Sylveon.
  • +Given the kind of movepool, it has a plethora of solid options to run such as Earthquake, Ice Punch, and Hammer Arm.
  • +Tough Claws boosts all of its contact moves by 33% making its attacks hit harder.
  • +Mega Metagross has a solid base 145 Attack stat and with Tough Claws, it's able to puncture several holes into my threats
  • +Its base 110 Speed stat allows it to outspeed Pokemon such as Mega Kangskhan, Mega Pinsirtake this guy out and terrak imo, not really relevant pokemon, Garchomp, and Terrakion. It also Speed ties with Mega Gallade, Latios, Latias, and Gengar.
  • +Its 80 / 150 / 110 bulk has Mega Metagross take several hits from physical and special attacks and grants it plenty of opportunities to switch-in.
  • +Mega Metagross's Steel / Psychic typing gives it resistance to numerous types such as? along along with an immunity to Poison-type moves.
  • -Despite its fantastic offensive typing, Mega Metagross is weak to common types such as Dark, Fire, Ghost, and Ground. Example of these types of Pokemon include Bisharp, Mega Blaziken, Aegislash, and Landorus-T.
  • -Because it lacks reliable recovery and residual attacks, Mega Metagross isn't much capable of going against threats that have the ability to stall such as Mega Sableye, Mega Slowbro, Rotom-W, Rotom-H, Ferrothorn in the first sentence you said metagross checked ferro, pick one, Skarmory, and Suicune.
  • -Even though Mega Metagross is able to check many types with its diverse movepool, it can only fit so much into its moveslots and because of that it's bait to certain types depending on what moves are being used.
  • -Mega Metagross also takes up a Mega Evolution slot and can instead be used by Pokemon that has a better time in handling many threats in the metagame such as Mega Kangaskhan.
[SET]
name: Mega Gross
move 1: Zen Headbutt
move 2: Bullet Punch / Meteor Mash
move 3: Ice Punch
move 4: Earthquake / Hammer Arm
item: Metagrossite
ability: Clear Body
nature: Jolly / Adamant i think jolly should be its own thing unless someone disagrees, meta's speed is what makes it good
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

  • Zen Heatbutt is a STAB move which allows Mega Metagross to hit Fighting- and Poison-types such as Mega Lopunny, Conkeldurr, Breloom, Gengar, and Mega Venusaur. It should also be used to hit Rotom-W barring Giga Impact and Explosion doesnt really need to be mentioned, as Zen Headbutt is its strongest option against it. It also gives a 20% chance to flinch a foe.
  • Bullet Punch is a nice priority STAB move which lets it pick off weaker threats along with hitting Fairy-, Ice-, and Rock-types for super effective damage such as Sylveon, Clefable, Mamoswine, Glalie, Tyranitar, and Terrakion. Bullet Punch can also be used to play mind games in avoiding Sucker Punch users that don't outspeed it such as Mega Mawile, Mega Kangaskhan, and Bisharp.
  • Meteor Mash can be used over Bullet Punch to hit other threats for raw power. Despite the lack of a perfect accuracy, the move gives Mega Metagross a possible +1 boost in Attack, which is also helpful with the Tough Claws ability; however, Mega Metagross loses out on priority to pick off faster but weaker foes.
  • Ice Punch has great coverage in dealing with Dragon-, Flying-, Grass-, and Ground-types such as Mega Salamence, Garchomp, Thundurus, Zapdos, Serperior, and Landorus-T.
  • Earthquake gives Mega Metagross more coverage against Fire- and Steel-types such as Mega Charizard X, Infernape, Heatran, Aegislash, and Excadrill.
  • Iron Head can be used instead of Bullet Punch or Meteor Mash because of it's perfect accuracy and a decent Base Power.

Set Details
========

  • Metagrossite is the main item for Metagross to use because it gets a huge boost in power, bulk, and Speed, also gaining the ability in Tough Claws to deal a little extra damage on foes through contact.
  • Maximum Attack and Speed investment ensures that Mega Metagross can hit hard while outspeeding many threats in the metagame.
  • Jolly nature is preferred over Adamant because it allows Mega Metagross to Speed tie with positive-natured base 110 Speed Pokemon such as Latios, Latias, Mega Gallade, and Gengar.
  • Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on its team if they carry Icy Wind, Rock Tomb, or even Thunder Wave. It would also allow for it to get some possible KOs that it normally wouldn't; however, Mega Metagross will lose out on its ability to outspeed base 100s, and tie with base 110 Speed Pokemon. put this bullet in other options imo
  • Clear Body prevent its stats from belong lowered before Mega Evolving. It also help block its Attack from being cut from the likes of Intimidate users such as Landorus-T, Mega Mawile, and Mega Manectric.

Usage Tips
========

  • Mega Metagross's primary job is to start attacking and threatening out various threats in the metagame, as its impressive offensive presence can puncture holds into the opposing team.
  • If you're planning on using Mega Metagross is being used early-game as a lead, anticipate your opponent's first Pokemon choice because some leads they carry may be Choice Scarf Pokemon such as Garchomp, Landorus-T, and Heatran. Also Focus Sash users would be a problem as well.
  • It's very crucial to watch out for Will-O-Wisp and Thunder Wave users such as Mega Sableye, Rotom-W, Rotom-H, Cresselia, and Thundurus. Will-O-Wisp would render Mega Metagross's attacks useless with the reduced Attack along with the residual damage from the burn. Thunder Wave will ruin Mega Metagross's Speed, making it unable to outspeed many threats when it needs to.
  • It's better to continue using Zen Headbutt because the move hits many unresisted Pokemon with a Tough Claws boost unless it's a Pokemon that is weak to its other coverage moves.
  • Even though Mega Metagross is resistant against several types, don't switch it in repeatedly because it's a temporary tank and can only be switched in a few times.
  • Because Mega Metagross holding Metagrossite, it can use that to its advantage in scouting for Choice items.
  • Also, it's usually best to send Mega Metagross in on Fairy-types such as Sylveon, Mega Gardevoir,
probably mention somewhere here you kinda have to be careful pre mega with the low speed

Team Options

========
  • Hydreigon has Levitate, resists Fire-, Ghost-, and Dark-type moves as well. beats aegislash too which is p nice for meta
  • Azumarill resists Fire- and Dark-type attacks
  • Gyarados has Intimidate, which will soften attacks for Mega Metagross
  • Talonflame immune to ground and resists fire beats aegi with spdef set
  • Landorus-T immune to ground and intimidate can cut a foes attack
  • Tyranitar resists dark, ghost, and fire type moves can pursuit megagenga
  • Rotom-W will-o-wisp and avoid ground moves. resists fire.
  • Rotom-H same as the above. and it beats aegi
probs mention garchomp and mamo, ground types in general really, they can switch in on thundurus twave which is no bueno for metagross
(Will expand soon be more descriptive)


[SET]
name: Sharpening Nails
move 1: Substitute
move 2: Hone Claws
move 3: Earthquake
move 4: Zen Headbutt / Meteor Mash
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========

  • Substitute prevents Mega Metagross from being hit by powerful attacks. It also helps it avoid status moves such as Thunder Wave, Will-O-Wisp, and Leech Seed. This can also be very helpful in bypassing Sucker Punch users such as Mega Mawile and Bisharp. For example, many would expect Mega Metagross to have every attacking move in its slot. This would give Mega Metagross the opportunity to set up Substitute on a predicted Sucker Punch.
  • Hone Claws boosts its Attack and Accuracy by one stage. It's also used in conjunction with Substitute to set up for free against defensive Pokemon such as Cresselia, Ferrothorn, and Clefable.
  • Earthquake is used to hit Fire-, Rock-, and Steel-types such as Heatran, Tyranitar, and Aegislash.
  • The last moveslot is a toss up between Zen Headbutt and Meteor Mash. Both moves have their own way of bringing an advantage and disadvantage because Hone Claws and Substitute are being used to help Mega Metagross sweep.
  • Zen Headbutt can hit Poison- and Fighting-types such as Gengar and Breloom and has a chance to flinch the foe.
  • Meteor Mash can be used over Zen Headbutt to hit Mega Altaria, Sylveon, Clefable, Latios, Latias, and Cresselia. At +1 from Hone Claws, it OHKOes Latios and OHKOes Mega Kangaskhan at +2.
Set Details
========

  • 252 HP EVs gives Mega Metagross more bulk in helping it take hits better. This also ensures that Mega Metagross's Substitute doesn't break from an attack that don't hit has hard such as? suicune scald comes to mind i suppose.
  • The added bulk helps Mega Metagross survive three Hyper Voices from Choice Specs Sylveon.
  • 252 Speed EVs with a Jolly nature allow for Mega Metagross to Speed tie with base 110 Speed Pokemon such as Mega Gallade, Latios, and Latias. It also allows it to outspeed non-Choice Scarf variants such as Garchomp and Terrakion.
  • There's no point in running any EVs in Attack for this set because it's necessary for Mega Metagross to outspeed while having extra bulk to take hits.
  • Clear Body allows Mega Metagross to block any moves or abilities that would decrease its stats.

Usage Tips
========

  • This set helps with Mega Metagross's bulk. Allowing it to to have a safe turn behind a Substitute after a weak attack. It's able to resist many attacks that doesn't break it's Substitute.
  • Mega Metagross should set up Substitute on defensive Pokemon such as Mega Venusaur, Clefable, Cresselia, and Ferrothorn because they're prime examples of Pokemon that lack an offensive presence.
  • While behind a Substitute, it can it survive Scald Suicune, Mach Punch Breloom, and Ice Beam Cresselia.
  • Try and use Substitute on predicted Sucker Punches or switches and predicted status like twave and leech seed to either get a Hone Claws boost or to hit the opposing Pokemon for damage. For example, Mega Metagross can predict Aegislash to be switched in, which gives it the perfect time to set up Substitute. It can then proceed spam Earthquake and 2HKO it. Even with Aegislash having Weakness Policy it 2HKOes Mega Metagross with Shadow Sneak. Even with Aegislash's King's Shield, it can still 2HKO because Earthquake doesn't make contact.
  • Set up Hone Claws as soon as it's behind a Substitute in order for Mega Metagross to prepare for a sweep. Also, this this very crucial that it's checks and counters are gone.
  • It's always best for Mega Metagross to switch-in after its teammate have fainted. That way, it doesn't have to risk taking any damage.

Team Options
========
  • Serperior has a nice niche in using Glare in paralyzing Ground-types such as Garchomp, Landorus-T, Hippodwn, Rhyperior, and Excadrill. para is also cool on any mon, not just ground types, cause subbing in front of para'd pokemon is muy bueno. Serperior also helps in setting up dual screens and can help break down physical walls such as Suicune and Rotom-W.
  • Garchomp can help take care of Fire-types and switch into any Electric-type move. Mega Metagross resists Dragon-, Fairy-, and Ice-types.
  • Greninja has excellent all around coverage that can help get rid of threats.
  • Thundurus helps give Mega Metagross speed control with Thunder Wave. explain why this is good like above with serp
  • Glalie can assist Mega Metagross in taking care of Water-types it struggles against with Freeze-Dry such as Suicune, Rotom-W, Quagsire, Gyarados, and Mega Swampert. eh? not so sure about this, i think other pokemon can deal with water types better like electric types(thund, raikou, etc) and serperior. i dont see whats really special about glalie
  • Noivern is immune to Ground-type moves. just no. noivern is bad and kinda loses to the 3 common ground types. if anything for ground immunities mention the rotom bros.
(Will expand soon and be more descriptive)

[STRATEGY COMMENTS]
Other Options
=============

  • Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Mega Sharpedo, Mega Kangaskhan, Mega Lopunny, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it.
  • Protect can be used to gain Speed next turn after Mega Evolving and helps Mega Metagross scout the foe's moves and Choice item.
  • Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, and Talonflame.
  • Grass Knot gets a boost from Tough Claws and targets Ground- and Water-types such as Mega Swampert and Quagsire.
  • Pursuit can surprise threats that tend to switch out.
  • Agility can be used to outspeed Choice Scarf Pokemon. It gives Mega Metagross all-around bulk, Attack and Speed. No Speed would need to be invested and instead 252 EVs can be put into both HP and Attack.
  • Explosion is a last resort in a chance to KO the threat if Mega Metagross has no way of beating it.
  • Rock Slide can be used to hit Pokemon on the switch such as Charizard, Talonflame, and Volcarona.
  • Power-Up Punch can be used to get a boost in its Attack; however, there are better moves such as Hammer Arm.
  • Assault Vest gives Mega Metagross extra bulk in Special Defense and lets it act as a tank.

Checks and Counters
===================


**Fire-types**: Mega Metagross has a lot of trouble against the most threatening Fire-types in the metagame. Notable Pokemon include Mega Charizard X, Mega Charizard Y, Mega Blaziken, Talonflame, Rotom-H, Choice Scarf Chandelure and the uncommon Mega Houndoom. Mega Charizard X and Mega Blaziken can both OHKO Mega Metagross with Flare Blitz. Mega Blaziken can outspeed Mega Metagross with Speed Boost after using Protect. Mega Charizard Y's Fire moves get a boost under Drought KOing it with any of its strong Fire attacks. Talonflame can cripple Mega Megaross with Will-O-Wisp and stall out with Roost. Both Rotom-H and Infernape can easily rid of Mega Metagross with Overheat. Mega Houndoom outspeeds and KOs with Fire Blast.

**Dark- and Ghost-types**: Mega Sableye can burn Mega Metagross with Will-O-Wisp crippling its physical capabilities. It can then proceed in setting up with Calm Mind while replenishing itself with Recover and KO it with its STAB Dark-type attacks. Aegislash can can gain a boost in Attack and Special Attack from Weakness Policy from Mega Metagross's Earthquake and KO it with Shadow Ball. Mega Gengar outspeeds Mega Metagross and can OHKO it with Shadow Ball.

**Ground-types**: Hippowdon carries Rocky Helmet, which would help in giving off residual damage because the majority of Mega Metagross's moves are upon contact. Ice Punch 3HKOes Hippowdon, while Earthquake 2HKOes Mega Metagross with Rocky Helmet. Hippowdon can also use Slack Off to recover any loss health. Choice Scarf Garchomp 2HKOes with Earthquake and has the ability Rough Skin, which will give out residual damage against Mega Metagross. Landorus-T can come into Mega Metagross and lower its Attack with Intimidate. It can outspeed with Choice Scarf and has a possible chance to OHKO with Earthquake.

**Burns and Paralysis**: Mega Metagross falls prey to burns and paralysis, taking away its effectiveness. Burns will decrease its Attack making it's moves completely useless. Paralysis would ruin its Speed with a possible chance to skip its turn of being fully paralyzed. Notable Pokemon that would give Mega Metagross trouble are Mega Sableye, Mega Gengar, Rotom-W, Rotom-H, Thundurus, and Cresselia.

**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. Cresselia also carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it. It also has Moonlight, which can help recover any damage that's dealt to it. Mega Metagross has no way of beating Porygon2 if it's an all-out-attacker because many are physical walls and can take any hit. It can paralyze Mega Metagross with Thunder Wave and some variants carry Foul Play, Shadow Ball, or Discharge. mention that sub + HC is kinda an exception to this, unless foul play or shadow ball p2. but cress cant really do much to sub meta tbh.

**Greninja**: Mega Metagross won't be able to outspeed Greninja whether it Mega Evolves or not. Greninja carries Dark Pulse, Life Orb, and with the ability Protean to boost its STAB attacks, it has somewhat of a high chance to OHKO with the move. However, Greninja is pretty frail and would need to watch out for Bullet Punch or any attack Mega Metagross has because Protean changes its typing.

**Mega Mawile**: Mawile can switch in and decrease Mega Metagross's Attack with Intimidate. Mega Metagross wouldn't be able to OHKO Mega Mawile with any of its moves and it needs to watch out for Sucker Punch when it's not at full health. If Bullet Punch is being used, Mega Metagross can play mind games with Mega Mawile because it outspeeds, which allows for Bullet Punch to strike first. If Substitute is being used, Mega Metagross can bypass the Sucker Punch.

**Bulky Water-types**: Mega Metagross loses against Gyarados if it doesn't have Thunder Punch. Gyarados has Intimidate, which will lower Mega Metagross's Attack, which would allow it to take hits. Regular Gyarados variants hold Rocky Helmet and carry Thunder Wave. Suicune resists Mega Metagross's STAB Steel-type attacks and can burn it with Scald. The same thing goes for Mega Slowbro as well. Both of these Pokemon can use Mega Metagross to set up Calm Mind in order to deal more damage. However, Gyarados needs to be aware of Thunder Punch, while Suicune and Mega Slowbro needs to be weary of Grass Knot.
some comments in bold, also strikethrough'd some pokes i feel arent really relevant enough to be mentioning.
 
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I think that, while the Speed drop kinda sucks, Hammer Arm definitely deserves to be in Moves, if not a slash on at least one of the main sets, as it has better coverage than Earthquake and gets a Tough Claws boost.

As for the main set(s), I personally prefer Sub + 3 Attacks, since losing out on Sub makes Megagross prone to status, and Hone Claws takes up a valuable moveslot and can be difficult to set up. The moves would be Sub / MMash / ZHB / Hammer Arm or Earthquake.

In OO, I don't think Protect (it's a real waste of a moveslot) or PuP (outclassed by Hone Claws) are ever worth using...eh, I guess it doesn't matter too much.

And in C&C, I'm not sure if Greninja or Mega Mawile need their own sections. The former doesn't run Dark Pulse nearly as much as it used to pre-ORAS, and it certainly can't take a hit very well, while the latter is outsped, can't reliably OHKO, and takes a large chunk out of a STAB MMash or a 2x EQ.
I've ran into a few Protect Mega Metagross users. Protect allows for it to gain its Speed next turn and scout the other Pokemon's move, which is very beneficial. That way Mega Metagross won't have to deal with taking damage as well when it's left with base 70 Speed on the same turn it Mega Evolves and it can switch out into a reasonable check / counter to the opposing Pokemon. I'll add Hammer Arm to the first set. Substitute + 3 Attacks will be put as an option mention in set one.

EDIT: Talked to Mr. NOVED about Glalie and Noivern that was in a blog and implemented the changes!!!!!
 
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  • Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Mega Sharpedo, Mega Kangaskhan, Mega Lopunny, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it.


  • Jolly nature is preferred over Adamant because it allows Mega Metagross to Speed tie with positive-natured base 110 Speed Pokemon such as Latios, Latias, Mega Gallade, and Gengar. and outspeed Garchomp and mega Kanga



  • Talonflame immune to ground and resists fire. Beats Special Defense Aegislash with a specially defensive set (Talonflame is the one with spdef here not aegislash)


Team Options
========
  • Serperior has a nice niche in using Glare in paralyzing Ground-types such as Garchomp, Landorus-T, Hippodwn, Rhyperior, and Excadrill. <It helps in general because it allows for Mega Metagross to set up while behind Substitute.> this doesnt sound right and its hard to tell what you're saying. i probably should have said more about paralysis earlier when i told you to explain. but basically, para is good because 1) you outspeed more pokemon and can sub up against them, the more pokes you outspeed the better and 2) you can get free subs on turns they full para Serperior also helps in setting up dual screens and can help break down physical walls such as Suicune and Rotom-W.


  • Glalie can assist Mega Metagross in taking care of Water-types it struggles against with Freeze-Dry such as Suicune, Rotom-W, Quagsire, Gyarados, and Mega Swampert.
  • Noivern is immune to Ground-type moves. like i said before, you should take these out unless you're going to explain their niches more. cause thundurus can deal with ALL the mons you listed that glalie deals with and a lot of pokemon are immune to ground.



**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. Cresselia also carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it. It also has Moonlight, which can help recover any damage that's dealt to it; however, behind a Substitute, Cresselia can't do much to it. Mega Metagross has no way of beating Porygon2 if it's an all-out-attacker because many are physical walls and can take any hit. However, Substitute + Hone Claws are an exception to checking Porygon2 unless it carries Foul Play or Shadow Ball. firstly, reword this sentence, "an exception to checking Porygon2" doesnt really make sense i dont get that. normally metagross can be countered by cress and p2, but with sub + HC it isnt. secondly, mention cresselia in this sentence as well cause its the more important one to mention since it literally loses to sub HC. It can also paralyze Mega Metagross with Thunder Wave. put this before the SUB HC sentence
okay few more comments, after these 1/3
 

cant say

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[OVERVIEW]
  • +Mega Metagross has an excellent offensive movepool in checking and countering many threats in the metagame such as Garchomp, Mega Salamence, Ferrothorn, Conkeldurr, and Sylveon. hmmmm 'checking' Chomp + Mence is pretty shaky imo and not something the should be opening the overview of Metagross, EQ from both does a lot of damage, and Meta has to tank at least one from both if it hasn't evolved yet (and also take Rough Skin damage from Chomp so it's gonna be well weakened afterwards. How does Meta beat Ferrothorn though?? Sure Ferro can't do anything except T-Wave or Leech Seed, but you NEED Hammer Arm to hit it, and you only 2HKO it, meaning you take 2 rounds of Iron Barbs (and potentially Rocky Helmet) damage as well...
  • +Given the kind of movepool, it has a plethora of solid options to run such as Earthquake, Ice Punch, and Hammer Arm. Plethora? Those 3 are the only common ones.
  • +Tough Claws boosts all of its contact moves by 33% making its attacks hit harder. why is this good? is it because all of it's moves (bar EQ) make contact?
  • +Mega Metagross has a solid base 145 Attack stat and with Tough Claws, it's able to puncture several holes into my threats. not meant to state exact stats, just say that its attack stat is really good or something?
  • +Its base 110 Speed stat allows it to outspeed Pokemon such as Mega Kangskhan, and Garchomp. It also Speed ties with Mega Gallade, Latios, Latias, and Gengar. same deal but speed is a little more lenient I guess. I wouldn't mention the speed ties, they're mostly irrelevant to BSS and it's probably better to focus on the crowded base 100 group. Make sure you talk about how regular Metagross is slow and will get hit by a lot of stuff before it evolves...
  • +Its 80 / 150 / 110 bulk has Mega Metagross take several hits from physical and special attacks and grants it plenty of opportunities to switch-in. again, don't just list the stats and say they're good, people can figure that out for themselves when they see the stat graph on the actual dex. What do these stats allow it to do? What can it switch in on?
  • +Mega Metagross's Steel / Psychic typing gives it resistance to numerous types such as Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, and Steel, along with an immunity to Poison-type moves. those are all resistances granted by Steel, so maybe focus on that as Physic is a pretty poo defensive typing. What does Steel bring to the table? What Pokemon does that check and therefore what partners well with it? eg: Steel-typing allows it to pair well with Dragons coz it can deal with Ice and Fairy-types....
  • -Despite its fantastic offensive typing, Mega Metagross is weak to common types such as Dark, Fire, Ghost, and Ground. Example of these types of Pokemon include Bisharp, Mega Blaziken, Aegislash, and Landorus-T. Fantastic?? Steel is one of the worst offensive typings, and Psychic isn't much better.
  • -Because it lacks reliable recovery and residual attacks, Mega Metagross isn't much capable of going against threats that have the ability to stall such as Mega Sableye, Mega Slowbro, Rotom-W, Rotom-H, Skarmory, and Suicune. I agree but this is worded awkwardly
  • -Even though Mega Metagross is able to check many types with its diverse movepool, it can only fit so much into its moveslots and because of that it's bait to certain types depending on what moves are being used. this sentence is just a blanket statement which can be applied to all Pokemon (basically). Mention specifically why this is an issue for Metagross. eg: between STAB, priority and Protect, finding the right coverage move(s) for Metagross can be tricky as whichever you choose leave it walled be something else...
  • -Mega Metagross also takes up a Mega Evolution slot and can instead be used by Pokemon that has a better time in handling many threats in the metagame such as Mega Kangaskhan. while true, this isn't really fair coz Kangaskhan is arguably better than every mega, should we put this sentence in every other mega evo's overview? Try to explain exactly why this is the case for Metagross, ie: WHY is it outclassed by other megas? (it's faster than most and pretty bulky, is it its offense?)
[SET]
name: Mega Gross MegaGross remove space
move 1: Zen Headbutt
move 2: Bullet Punch / Meteor Mash
move 3: Ice Punch
move 4: Earthquake / Hammer Arm
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Zen Heatbutt is a STAB move which allows Mega Metagross to hit Fighting- and Poison-types such as Conkeldurr, Breloom, Gengar, and Mega Venusaur. It should also be used to hit Rotom-W, as Zen Headbutt is its strongest option against it. It also gives a 20% chance to flinch a foe. pretty good for Blaziken if you don't have EQ
  • Bullet Punch is a nice priority STAB move which lets it pick off weaker threats along with hitting Fairy-, Ice-, and Rock-types for super effective damage such as Sylveon, Clefable, Mamoswine, Glalie, and Tyranitar the only Pokemon that gets hit harder by Bullet Punch than Zen Headbutt listed is Ttar. You'll need some better examples imo. Bullet Punch can also be used to play mind games in avoiding Sucker Punch users that don't outspeed it such as Mega Mawile, Mega Kangaskhan, and Bisharp. I'm not sure if this is totally relevant, neither particularly fear a Bullet Punch so it's one of those things that comes down to the player being smart rather than recommending it in the analysis.
  • Meteor Mash can be used over Bullet Punch to hit other threats for raw power. Despite the lack of a perfect accuracy, the move gives Mega Metagross a possible +1 boost in Attack, which is also helpful with the Tough Claws ability; however, Mega Metagross loses out on priority to pick off faster but weaker foes. the +1 chance is not the reason to use this move, it's the power so make sure that's clear. the +1 is merely a nice bonus that might come into play sometimes
  • Ice Punch has great coverage in dealing with Dragon-, Flying-, Grass-, and Ground-types such as Mega Salamence, Garchomp, Thundurus, Zapdos, Serperior, and Landorus-T. nitpicky but I would order it Chomp, Mence, Lando-T, Thundurus, Serperior, Zapdos, Dragonite, Gliscor.
  • Earthquake gives Mega Metagross more coverage against Fire- and Steel-types such as Mega Charizard X, Heatran, Aegislash, and Excadrill.
  • Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Hydreigon, Mega Kangaskhan,, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it.
  • Iron Head can be used instead of Bullet Punch or Meteor Mash because of it's perfect accuracy and a decent Base Power.
  • Substitute +3 Attacks with Zen Headbutt, Meteor Mash, and Earthquake / Hammer Arm can be used in order to avoid status moves while attacking behind a Substitute.
Set Details
========
  • Metagrossite is the main item for Metagross to use because it gets a huge boost in power, bulk, and Speed, also gaining the ability in Tough Claws to deal a little extra damage on foes through contact.
  • Maximum Attack and Speed investment ensures that Mega Metagross can hit hard while outspeeding many threats in the metagame.
  • Jolly nature is preferred over Adamant because it allows Mega Metagross to Speed tie with positive-natured base 110 Speed Pokemon such as Latios, Latias, Mega Gallade, and Gengar. Also it outspeeds Jolly Mega Kangaskhan and positive-natured Garchomp. like the overview, focus on the stuff it DOES outspeed such as the base 100s, Chomp and Kang are good examples
  • Clear Body prevent its stats from belong lowered before Mega Evolving. It also help block its Attack from being cut from the likes of Intimidate users such as Landorus-T, Mega Mawile, and Mega Manectric. can also switch in on stuff like Rock Tomb / Icy Wind really well!
Usage Tips
========
  • Mega Metagross's primary job is to start attacking and threatening out various threats in the metagame such as??, as its impressive offensive presence can puncture holds into the opposing team.
  • If you're planning on using Mega Metagross is being used early-game as a lead, anticipate your opponent's first Pokemon choice because some leads they carry may be Choice Scarf Pokemon such as Garchomp, Landorus-T, and Heatran. Also Focus Sash users would be a problem as well. very awkward to read, are you just trying to say to keep it away from common scarfers such as Chomp, Tran and Lando?
  • It's very crucial to watch out for Will-O-Wisp and Thunder Wave users such as (Mega) Sableye, Rotom-W, Rotom-H, Cresselia, and Thundurus. Will-O-Wisp would render Mega Metagross's attacks useless with the reduced Attack along with the residual damage from the burn. Thunder Wave will ruin Mega Metagross's Speed, making it unable to outspeed many threats when it needs to. Sub helps against all these except Prankser, unless you get it up beflore they come in
  • It's better to continue using Zen Headbutt because the move hits many unresisted Pokemon with a Tough Claws boost unless it's a Pokemon that is weak to its other coverage moves. um ok? so you're saying that ZH has the best neutral coverage so it's the safest to spam? this isn't great advice and really differs from battle to battle depending on what potential Pokemon the opponent has.
  • Even though Mega Metagross is resistant against several types, don't switch it in repeatedly because it's a temporary tank and can only be switched in a few times. again, what? this applies to every Pokemon that doesn't have reliable recovery. what should you avoid taking hits from? what CAN it switch in on?
  • Because Mega Metagross holding Metagrossite, it can use that to its advantage in scouting for Choice items. ??? do you mean Trick?
  • Also, it's usually best to send Mega Metagross in on Fairy-types such as Sylveon and Mega Gardevoir. why?
Team Options
========
  • Hydreigon has Levitate why is this good?, resists Fire-, Ghost-, and Dark-type moves as well. Beats Aegislash. what else besides Aegislash does it beat? how about some of those fire, ghost and dark types you mentioned?
  • Azumarill resists Fire- and Dark-type attacks which is good for what?
  • Gyarados has Intimidate, which will soften attacks for Mega Metagross yeah cool, but this can apply to anything. why is it good for metagross specifically?
  • Talonflame immune to ground and resists fire. Beats Aegislash
  • Landorus-T immune to ground and intimidate can cut a foes attack so group with Gyarados maybe? they seem to only be Intimidate and Ground-immune support...
  • Tyranitar resists dark, ghost, and fire type moves. Pursuit Mega Gengar.
  • Rotom-W will-o-wisp and avoid ground moves. resists fire.
  • Rotom-H same as the above. Beats Aegislash
  • Garchomp and Mamoswine can switch into Electric-type moves.
(Will expand soon be more descriptive) ok I didn't read this bit, I was thinking you were really lazy...

[SET]
name: Sharpening Nails ManicureGross
move 1: Substitute
move 2: Hone Claws
move 3: Earthquake switch
move 4: Zen Headbutt / Meteor Mash these
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe really? this looks like it'd need a few boosts to do anything.

[SET COMMENTS]
Moves
========
  • Substitute prevents Mega Metagross from being hit by powerful attacks. It also helps it avoid status moves such as Thunder Wave, Will-O-Wisp, and Leech Seed. This can also be very helpful in bypassing Sucker Punch users such as Mega Mawile and Bisharp. For example, many would expect Mega Metagross to have every attacking move in its slot. This would give Mega Metagross the opportunity to set up Substitute on a predicted Sucker Punch.
  • Hone Claws boosts its Attack and Accuracy by one stage. It's also used in conjunction with Substitute to set up for free against defensive Pokemon such as Cresselia, Ferrothorn, and Clefable.
  • Earthquake is used to hit Fire-, Rock-, and Steel-types such as Heatran, Tyranitar, and Aegislash.
  • The last moveslot is a toss up between Zen Headbutt and Meteor Mash. Both moves have their own way of bringing an advantage and disadvantage because Hone Claws and Substitute are being used to help Mega Metagross sweep.
  • Zen Headbutt can hit Poison- and Fighting-types such as Gengar and Breloom and has a chance to flinch the foe.
  • Meteor Mash can be used over Zen Headbutt to hit Mega Altaria, Sylveon, Clefable, Latios, Latias, and Cresselia. At +1 from Hone Claws, it OHKOes Latios and OHKOes Mega Kangaskhan at +2.
im not well-versed with the sub+HC set, this all looks fine though. I kinda think Steel-STAB is the first option and ZH second slash.

Set Details
========
  • 252 HP EVs gives Mega Metagross more bulk in helping it take hits better. This also ensures that Mega Metagross's Substitute doesn't break from an attack that don't hit has hard such as Scald Suicune.
  • The added bulk helps Mega Metagross survive three Hyper Voices from Choice Specs Sylveon.
  • 252 Speed EVs with a Jolly nature allow for Mega Metagross to Speed tie with base 110 Speed Pokemon such as Mega Gallade, Latios, and Latias. It also allows it to outspeed non-Choice Scarf variants such as Garchomp. same comment as I made in the first set
  • There's no point in running any EVs in Attack for this set because it's necessary for Mega Metagross to outspeed while having extra bulk to take hits.
  • Clear Body allows Mega Metagross to block any moves or abilities that would decrease its stats.
Usage Tips
========
  • This set helps with Mega Metagross's bulk. Allowing it to to have a safe turn behind a Substitute after a weak attack. It's able to resist many attacks that doesn't break it's Substitute.
  • Mega Metagross should set up Substitute on defensive Pokemon such as Mega Venusaur, Clefable, Cresselia, and Ferrothorn because they're prime examples of Pokemon that lack an offensive presence.
  • While behind a Substitute, it can it survive Scald Suicune, Mach Punch Breloom, and Ice Beam Cresselia.
  • Try and use Substitute on predicted status moves such as Leech Seed and Thunder Wave, Sucker Punches, or switches to either get a Hone Claws boost or to hit the opposing Pokemon for damage. For example, Mega Metagross can predict Aegislash to be switched in, which gives it the perfect time to set up Substitute. It can then proceed spam Earthquake and 2HKO it. Even with Aegislash having Weakness Policy it 2HKOes Mega Metagross with Shadow Sneak. Even with Aegislash's King's Shield, it can still 2HKO because Earthquake doesn't make contact.
  • Set up Hone Claws as soon as it's behind a Substitute in order for Mega Metagross to prepare for a sweep. Also, this this very crucial that it's checks and counters are gone.
  • It's always best for Mega Metagross to switch-in after its teammate have fainted. That way, it doesn't have to risk taking any damage.
  • You have to be very careful when Mega Evolving Metagross because it'll still have its low base 70 Speed first turn. Switch it into slower Pokemon such as Cresselia, Sylveon, and Tyranitar.
Team Options
========
  • Serperior has a nice niche in using Glare in paralyzing Ground-types such as Garchomp, Landorus-T, Hippodwn, Rhyperior, and Excadrill. It helps in general because it allows for Mega Metagross to outspeed other threats. The more Pokemon Mega Metagross outspeeds, the more advantage given that it can get free turns to set up Substitute on turn they're fully paralyzed. Serperior also helps in setting up dual screens and can help break down physical walls such as Suicune and Rotom-W.
  • Garchomp can help take care of Fire-types and switch into any Electric-type move. Mega Metagross resists Dragon-, Fairy-, and Ice-types.
  • Greninja has excellent all around coverage that can help get rid of threats.
  • Thundurus helps give Mega Metagross Speed control with Thunder Wave. Also it carries Prankster, which is surely able to outspeed and get a paralysis off.
  • Rotom-H are immune to Ground-type moves. Will-O-Wisp to soften attacks aimed at Mega Metagross.
  • Rotom-W same as above but will expand on this.
(Will expand soon and be more descriptive)

[STRATEGY COMMENTS]
Other Options
=============
  • Protect can be used to gain Speed next turn after Mega Evolving and helps Mega Metagross scout the foe's moves and Choice item.
  • Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, and Talonflame.
  • Grass Knot gets a boost from Tough Claws and targets Ground- and Water-types such as Mega Swampert and Quagsire.
  • Pursuit can surprise threats that tend to switch out.
  • Agility can be used to outspeed Choice Scarf Pokemon. It gives Mega Metagross all-around bulk, Attack and Speed. No Speed would need to be invested and instead 252 EVs can be put into both HP and Attack.
  • Explosion is a last resort in a chance to KO the threat if Mega Metagross has no way of beating it.
  • Rock Slide can be used to hit Pokemon on the switch such as Charizard, Talonflame, and Volcarona.
  • Power-Up Punch can be used to get a boost in its Attack; however, there are better moves such as Hammer Arm.
  • Assault Vest gives Metagross extra bulk in Special Defense and lets it act as a tank.
  • Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on its team if they carry Icy Wind, Rock Tomb, or even Thunder Wave. It would also allow for it to get some possible KOs that it normally wouldn't; however, Mega Metagross will lose out on its ability to outspeed base 100s, and tie with base 110 Speed Pokemon.
Checks and Counters
===================

**Fire-types**: Mega Metagross has a lot of trouble against the most threatening Fire-types in the metagame. Notable Pokemon include Mega Charizard X, Mega Charizard Y, Mega Blaziken, Talonflame, Rotom-H, Mega Charizard X and Mega Blaziken can both OHKO Mega Metagross with Flare Blitz. Mega Blaziken can outspeed Mega Metagross with Speed Boost after using Protect. Mega Charizard Y's Fire moves get a boost under Drought KOing it with any of its strong Fire attacks. Talonflame can cripple Mega Megaross with Will-O-Wisp and stall out with Roost. Rotom-H can easily rid of Mega Metagross with Overheat.

**Dark- and Ghost-types**: Mega Sableye can burn Mega Metagross with Will-O-Wisp crippling its physical capabilities. It can then proceed in setting up with Calm Mind while replenishing itself with Recover and KO it with its STAB Dark-type attacks. Aegislash can can gain a boost in Attack and Special Attack from Weakness Policy from Mega Metagross's Earthquake and KO it with Shadow Ball. Mega Gengar outspeeds Mega Metagross and can OHKO it with Shadow Ball.

**Ground-types**: Hippowdon carries Rocky Helmet, which would help in giving off residual damage because the majority of Mega Metagross's moves are upon contact. Ice Punch 3HKOes Hippowdon, while Earthquake 2HKOes Mega Metagross with Rocky Helmet. Hippowdon can also use Slack Off to recover any loss health. Choice Scarf Garchomp 2HKOes with Earthquake and has the ability Rough Skin, which will give out residual damage against Mega Metagross. Landorus-T can come into Mega Metagross and lower its Attack with Intimidate. It can outspeed with Choice Scarf and has a possible chance to OHKO with Earthquake.

**Burns and Paralysis**: Mega Metagross falls prey to burns and paralysis, taking away its effectiveness. Burns will decrease its Attack making it's moves completely useless. Paralysis would ruin its Speed with a possible chance to skip its turn of being fully paralyzed. Notable Pokemon that would give Mega Metagross trouble are Mega Sableye, Mega Gengar, Rotom-W, Rotom-H, Thundurus, and Cresselia.

**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. Cresselia also carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it. It also has Moonlight, which can help recover any damage that's dealt to it; however, behind a Substitute, Cresselia can't do much to it. Mega Metagross has no way of beating Porygon2 if it's an all-out-attacker because many are physical walls and can take any hit. It can also paralyze Mega Metagross with Thunder Wave. However, Substitute + Hone Claws allows Mega Metagross to deal with Porygon2 and Cresselia unless Porygon2 carries Foul Play or Shadow Ball.

**Greninja**: Mega Metagross won't be able to outspeed Greninja whether it Mega Evolves or not. Greninja carries Dark Pulse, Life Orb, and with the ability Protean to boost its STAB attacks, it has somewhat of a high chance to OHKO with the move. However, Greninja is pretty frail and would need to watch out for Bullet Punch or any attack Mega Metagross has because Protean changes its typing.

**Mega Mawile**: Mawile can switch in and decrease Mega Metagross's Attack with Intimidate. Mega Metagross wouldn't be able to OHKO Mega Mawile with any of its moves and it needs to watch out for Sucker Punch when it's not at full health. If Bullet Punch is being used, Mega Metagross can play mind games with Mega Mawile because it outspeeds, which allows for Bullet Punch to strike first. If Substitute is being used, Mega Metagross can bypass the Sucker Punch.

**Bulky Water-types**: Mega Metagross loses against Gyarados if it doesn't have Thunder Punch. Gyarados has Intimidate, which will lower Mega Metagross's Attack, which would allow it to take hits. Regular Gyarados variants hold Rocky Helmet and carry Thunder Wave. Suicune resists Mega Metagross's STAB Steel-type attacks and can burn it with Scald. The same thing goes for Mega Slowbro as well. Both of these Pokemon can use Mega Metagross to set up Calm Mind in order to deal more damage. However, Gyarados needs to be aware of Thunder Punch, while Suicune and Mega Slowbro needs to be weary of Grass Knot.
 
Implemented.

cant say I wasn't sure if you were even done haha, so I just went ahead and made the changes.

As for other Megas being used over it, I decided to make that its first flaw so I can follow up with the other flaws it has that keeps it from being one of the most top Mega threats in the metagame. That is, if you don't mind.
 
Last edited:

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
[OVERVIEW]

Because it lacks reliable recovery and residual attacks,Mega Metagross isn't much capable of going against threats that have the ability to stall it out with moves such as Will-O-Wisp, Scald burns, and recovery moves such as Mega Sableye, Mega Slowbro, Rotom-W, Rotom-H, Skarmory, and Suicune.
Better to say -> Mega Metagross has a difficult time breaking past defensive threats such as Mega Sableye, Slowbro, Rotom-W and Cresselia due to their ability to spread status via Will-O-Wisp and Thunder Wave while also fearing Scald burns which will cripple Metagross for the rest of the match.

[SET COMMENTS]
Moves
========


Zen Heatbutt is Mega Metagross's STAB move -> Spotted this while reading.
Mega Kangaskhan,, Chansey, and Tyranitar. -> Can remove double comma.
Iron Head can be used instead of Bullet Punch or Meteor Mash because of it's perfect accuracy and a decent Base Power. Substitute +3 Attacks with Zen Headbutt, Meteor Mash, and Earthquake / Hammer Arm can be used in order to avoid status moves while attacking behind a Substitute. -> I personally think this section is better for Other Options since it's actually not in the set.

Usage Tips
========


Conkeldurr, as its impressive offensive presence can puncture holds -> I believe you meant "holes".
Even though Mega Metagross is resistant against several types, don't switch-in repeatedly because it's a temporary tank -> I think its better to say because it lacks reliable recovery rather than temporary tank.
Because Mega Metagross is holding Metagrossite, it can use that to its advantage in scouting for Choice items. -> Scouting for Trick/Switcheroo users such as Rotom-W, Gothitelle and Noivern.

Team Options
========

Garchomp and Mamoswine can both switch into Electric-type moves, keeping Mega Metagross safe from being inflicted by Thunder Wave from Pokemon such as Thundurus. -> Garchomp can switch into predicted Thunder Wave, but is OHKO'ed afterwards by HP Ice.
This also ensures that Mega Metagross's Substitute doesn't break from an attack that don't hit has hard such as Scald Suicune. -> Did a quick calc and only 236 HP is needed to tank Suicune's Scald behind sub while the rest 20 EVs can be allocated to Attack as every point helps when boosting (which is why Calm Mind users usually have last 4 EVs into SpD).
The added bulk helps Mega Metagross survive three Hyper Voices from Choice Specs Sylveon. -> Don't think this is true (can double check if needed):
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Mega Metagross: 67-80 (35.8 - 42.7%) -- guaranteed 3HKO
Sorry, wasn't sure where the calcs come from because I keep getting different results.
You have to be very careful when Mega Evolving Metagross because it'll still have its low base 70 Speed first turn, so wwitch it into slower Pokemon such as Cresselia, Sylveon, and Tyranitar. -> so "switch" it

[STRATEGY COMMENTS]
Other Options
=============


Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, and Talonflame. -> And Gyarados~
Toxic deserves a special mention here to wear down walls such as Cresselia which would otherwise comfortablely wall Metagross with reliable recovery + Rocky Helmet damage.
It would also allow for it to get some possible KOs that it normally wouldn't -> Like what? Adamant actually has more usage than Jolly on Metagross according to PGL, might be worthwhile to mention a few key KOs.

Checks and Counters
===================


Add this: Steel-types such as Skarmory and Scizor can both reliably check Metagross; Skarmory can Whirlwind even behind sub so the Hone Claws set won't work, meanwhile Scizor, especially the bulky Mega variants take almost nothing from EQ/Hammer Arm while threatening to set up and retaliate with powerful Bug STAB or Dark-type coverage move.

Comments
===================

That's all I got for now, first time QC so I'm kinda inexperienced/nervous sorry in advance.
Great job on the analysis Lucy! I personally think the Overview is a bit too long lol.
Implement these minor nitpicks and I will go through over it again right away.
 

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
[OVERVIEW]

Before Mega Evolving, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon such as Garchomp and Mega Kangaskhan. Because it lacks reliable recovery and residual attacks, Mega Metagross has a difficult time breaking past defensive threats such as Mega Sableye, Slowbro, Rotom-W and Cresselia due to their ability to spread status via Will-O-Wisp and Thunder Wave while also fearing Scald burns which will cripple Metagross for the rest of the match. Even though Mega Metagross is able to check many types with its diverse movepool, it can only fit so much into its moveslots and because of that it's bait to certain types depending on what moves are being used. Mega Metagross can't check every type, which leaves it ultimately hindered. For example, it wouldn't be able to check Water-types with Thunder Punch such as Gyarados, Azumarill, and Suicune because it already has four usable moves. Protect would also leave Mega Metagross one less coverage move even though it gets the benefit of scouting the foe's move and getting a Speed boost after Mega Evolving.
Better to write: Prior to Mega Evolution, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon such as Garchomp and Mega Kangaskhan unless running Protect, which will further hinder its ability to check certain Pokemon with its diverse movepool. Because it already has four usable moves in STAB and coverage, Mega Metagross has difficulty covering every type, for example check Water-types with Thunder Punch such as Gyarados, Azumarill, and Suicune.

Set Details
========


Worth adding: If tying with base speed 100 threats such as Gengar or Latios is unnecessary or unappealing, you can opt for some bulk over max Speed. 220 EVs allows you outspeed base 105 threats like Manectric and Lopunny and Mega Pinsir after Mega Evolution, while 196 Speed is needed if outspeeding Garchomp is your only concern. 244 Speed can be used to outspeed base 108's which includes Infernape however it is uncommon. The rest of the points can be allocated to HP and Defense which is particularly useful when dealing with Garchomp as the combination of Earthquake + Rough Skin damage can KO Mega Metagross.

Usage Tips
========


It's also best to keep Mega Metagross away from Choice Scarf Pokemon such as Garchomp, Landorus-T, and Heatran.
Or: Always be on the lookout for potential Choice Scarf users such as Garchomp, Landorus-T and the uncommon Heatran.
Also, it's usually best to send Mega Metagross in on Fairy-types such as Sylveon and Mega Gardevoir because it resists their STAB moves.
Do note: However, some Gardevoir carry Will-O-Wisp which is capable of burning Metagross on the switch or prior to Mega Evolution.
Good idea to mention also: Try to mega evolve Metagross as soon as possible as the boost in Speed after evolution is crucial for outspeeding certain threats such as Garchomp and Mega Kangaskhan.

Team Options
========

Together, Hydreigon and Mega Metagross forms excellent synergy with each other, as Hydreigon can take on Dark-, Fire-, and Ghost-types, while Mega Metagross can handle Dragon-, Fairy-, Fighting-, and Ice-types such as Mega Salamence, Sylveon, Conkeldurr, and Glalie.
In turn: Conkeldurr makes a decent partner with Metagross being able to take on Dark-types such as Bisharp while not even fearing status thanks to Guts so it can absorb Will-O-Wisp or Thunder Waves for Metagross.
Additionally, Hydreigon's ability Levitate gives it immunity to Ground-type attacks. Also, Hydreigon can eliminate Aegislash with Choice Specs Dark Pulse.
Note: Stallbreaker variants of Hydreigon can even provide Taunt/Thunder Wave support on defensive threats such as Cresselia and Porygon2 so that Metagross has an easier time dealing with these bulky matchups.
Together, Mega Metagross, Azumarill, and Hydreigon can form a nice Steel-Fairy-Dragon core.
Note: Togekiss is a viable Fairy-type over Azumarill as it can deal with bulky Grass-types such as Tangrowth and Mega Venusaur much better than Azumarill.
Add: Breloom offers Metagross Spore support and can even slow foes with Rock Tomb so that Metagross has an easier time prior to Mega Evolution due to its relatively average Speed. Breloom is also able to eliminate bulky Water-types such as Rotom-W, Suicune and Slowbro which Metagross really appreciates.


Set Details
========


The added bulk helps Mega Metagross survive three Hyper Voices from Choice Specs Sylveon. -> Not true (from calcs in my previous post), you can actually remove this part completely.
Worth mentioning again (optional): If tying with base 110 isn't desirable run XXX speed to outrun XXX threats (only if you find necessary).


[SET COMMENTS]
Moves
========


With Hone Claws under Mega Metagross's possession, both these attacks will have a greater chance of landing a hit on the foe.
Actually: With just 1 boost, both of these attacks will have perfect accuracy.
The rest of the EVs can be used for Speed as well. -> Remove. This last bit isn't needed because you're already running max Speed no matter what, I think you meant Defense.

Team Options
========

Serperior has a nice niche in using Glare by paralyzing Ground-types such as Garchomp, Landorus-T, Hippodwn, Rhyperior, and Excadrill, allowing Mega Metagross to outpeed them.
Or alternatively: Serperior's Glare allows it to paralyze Ground-types such as Garchomp, Landorus-T and Excadrill while being able to deal with Hippowdon, Rhyperior and Mamoswine for Metagross.
DON'T FORGET: You need to mention Hydreigon as a partner here in this set as well since those two are so nice together in terms of synergy and dealing with each other's checks and counters.
Also mention: Mega Salamence has an easy time with certain matchups Metagross struggles with (Fairy-types, Ice-types, Fighting-types like Blaziken) so you can bring Salamence against teams you feel Metagross will have a hard time.
Add: Mamoswine does an excellent job at removing Ground-, Dragon-, and Steel-types such as Landorus-T, Garchomp and Mega Mawile so Metagross has an easier time setting up.
Worth adding: Metagross isn't actually too bad on Rain teams for their ability to threaten dangerous Fire-types Metagross might struggle with such as Talonflame, Blaziken and Mega Charizard X and Y.
Lastly: If Ferrothorn is a pain when trying to setup Hone Claws, consider Magnezone as a partner to trap and remove this nuisance.


[STRATEGY COMMENTS]
Other Options
=============


Agility can be used (WITH AN ADAMANT NATURE) to outspeed Choice Scarf Pokemon. It gives Mega Metagross all-around bulk, Attack and Speed.
Power-Up Punch can be used to get a boost in its Attack; however, there are better moves such as Hammer Arm.
Mention: it is usually outclassed by Hone Claws since it doesn't offer any boost in accuracy (for Zen Headbutt and Meteor Mash) while you could potentially get hurt from setting up against Rocky Helmet/Rough Skin/Iron Barbs users.
Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on its team if they carry Icy Wind, Rock Tomb, or even Thunder Wave (such as Suicune, Breloom and Togekiss).
Note that: When running Adamant nature, 124 EV's in HP can allow Mega Metagross to live an Earthquake from Adamant Landorus-T, while the rest in Speed will allow Mega Metagross to speed tie with neutrally based 95 Pokemon. You can even run max HP max Attack if you find outspeeding those aren't worthwhile.
It would also allow for it to get some possible KOs that it normally wouldn't such as Hydreigon (BULKY VARIANTS ONLY) and Mega Kangaskhan

Comments
=============


You're welcome Lucy! I was somewhat able to cut down your Overview slightly, everything else looks pretty good to me. Comments in light blue.
I'm happy with this going ahead to GP stage (AFTER you implemented things), don't be afraid to ask cant say/NOVED/Theorymon if you aren't sure of something.
Otherwise: 2/2
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Misaka Mikoto

REMOVE CHANGE COMMENTS

[OVERVIEW]

With a new set of arms, Mega Metagross makes its way to Battle Spot Singles, capable of punching holes in the metagame. Mega Metagross shows off its majestic attacking Attack stat coupled with an excellent offensive movepool in by checking and countering many threats in the metagame such as Mega Gardevoir, Mega Altaria, Mega Heracross, Mega Lopunny, and Heatran. Given the kind of movepool, It has a plethora of solid options to run such as Zen Headbutt, Earthquake, Ice Punch, Thunder Punch, Grass Knot, and Hammer Arm. Its ability Tough Claws boosts all of its contact moves by 33%, (AC) making its attacks eligible to hit harder and get potential KOs from contact, bar Earthquake. Its base 110 Speed stat allows it to outspeed base 100 Speed Pokemon such as Mega Kangskhan, Garchomp, Mega Gardevoir, Mega Charizard X, Mega Charizard Y, and Zapdos. Mega Metagross's bulk and typing allows for it to take several hits from physical and special attackers, granting it plenty of opportunities to switch into many resisted types. Mega Metagross's Steel typing gives it resistance to numerous types along with an immunity to Poison-type moves. For example, it helps check Fairy- and Ice-types such as Sylveon and Glalie, which would help pair well with makes it a good partner for Dragon-types such as Garchomp and Hydreigon.

Despite its good offensive typing, Mega Metagross is weak to common types such as Dark, Fire, Ghost, and Ground. Example of these types of Pokemon include Bisharp, Mega Blaziken, Aegislash, and Landorus-T. Are these pokemon really really bad for metagross? Focus on why they give it trouble instead of just saying it's weak to types (of course it is) Before Mega Evolving, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon such as Garchomp and Mega Kangaskhan. Because it lacks reliable recovery and residual attacks, Mega Metagross has a difficult time breaking past defensive threats status users such as Mega Sableye, Slowbro, Rotom-W, (AC) and Cresselia, (AC) and anything with Scald due to their ability to spread status via Will-O-Wisp and Thunder Wave while also fearing Scald burns which will cripple Metagross for the rest of the match. Prior to Mega Evolution, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon such as Garchomp and Mega Kangaskhan unless running Protect, which will further hinder its ability to check certain Pokemon with its diverse movepool. Because it already has four usable moves in STAB and coverage, Mega Metagross has difficulty covering every type, for example check Water-types with Thunder Punch such as Gyarados, Azumarill, and Suicune.

[SET]
name: MegaGross
move 1: Zen Headbutt
move 2: Bullet Punch / Meteor Mash
move 3: Ice Punch
move 4: Earthquake / Hammer Arm
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


Zen Headbutt is Mega Metagross's STAB move, which allows it to hit Fighting- and Poison-types such as Blaziken, Mega Heracross, Breloom, Gengar, and Mega Venusaur. It should is also Mega Metagross's strongest option against be used to hit Rotom-W, as Zen Headbutt is its strongest option against it. It also gives a 20% chance to flinch a foe. Bullet Punch is a nice priority move which lets it Mega Metagross pick off weaker threats along with hitting Fairy-, Ice-, and Rock-types for super effective damage such as Mega Gardevoir, Weavile, and Tyranitar. Does it KO these pokemon? If not, I would stop the sentence at "pick off weaker threats". Meteor Mash can be used over Bullet Punch to hit other threats such as Mega Gardevoir, Weavile, and Tyranitar for raw power more damage. Despite the lack of perfect accuracy, the move still has high power can still put a dent into many threats. It is also helpful with the Tough Claws ability; however, Mega Metagross loses out on priority to pick off faster but weaker foes. Ice Punch has great coverage, (AC) in dealing with Dragon-, Flying-, Grass-, and Ground-types such as Garchomp, Mega Salamence, Dragonite, Landorus-T, Thundurus, Zapdos, Serperior, and Gliscor. Earthquake gives Mega Metagross more coverage against Fire- and Steel-types such as Mega Charizard X, Heatran, Mega Lucario, Aegislash, and Excadrill. Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Hydreigon, Mega Kangaskhan, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it normally. Iron Head can be used instead of Bullet Punch or Meteor Mash because of its perfect accuracy and a decent Base Power.

Set Details
========


Metagrossite is the main only item for Metagross to use because it gets gives a huge boost in power, bulk, and Speed, also gaining the ability in as well as Tough Claws to deal a little extra damage on foes through contact. Maximum Attack and Speed investment ensures that Mega Metagross can hit hard while outspeeding many threats in the metagame. A Jolly nature is preferred over Adamant because it allows Mega Metagross to outspeed base 100 Speed Pokemon such as Mega Gardevoir, Mega Charizard X, Mega Charizard Y, and Zapdos, (comma) Also it outspeeds Jolly Mega Kangaskhan, (AC) and positive-natured Jolly Garchomp. Clear Body prevent its Mega Metagross's stats from being lowered before Mega Evolving. For example with Clear Body, the ability keeps its Attack from being hindered from the likes of lets Metagross face off against Intimidate users such as Landorus-T, Mega Mawile, Mega Manectric, (AC) and Gyarados and uses the ability as an opportunity to as well as switch into Icy Wind and Rock Tomb to prevent Speed from lowering. If tying with base 100 Speed threats such as Gengar or Latios is unnecessary or unappealing, you can add some bulk over max Speed. 220 EVs allows Mega Metagross to outspeed base 105 threats such as Manectric, Lopunny, and Mega Pinsir after Mega Evolution Evolving, while 196 Speed is needed to outspeed Garchomp, if it's your only concern. 244 Speed EVs can be used to outspeed base 108 Speed Pokemon such as which includes Infernape; however, it is uncommon. The rest of the EVs can be allocated to HP and Defense, which is particularly useful when dealing with Garchomp as the combination of Earthquake + Rough Skin damage can KO Mega Metagross.

Usage Tips
========


Mega Metagross's primary job is to start attacking and threatening forcing out various threats in the metagame such as Mega Salamence, Sylveon, Heatran, Gliscor, and Conkeldurr, as its impressive offensive presence can puncture holes into the opposing team. If you're planning on using Mega Metagross early-game as a lead, anticipate your opponent's first choice of Pokemon make sure your opponent doesn't have a lead that could hinder Metagross. It's also best for Mega Metagross to be on the lookout for potential Choice Scarf Pokemon such as Garchomp, Landorus-T, and the uncommon Heatran. It's very crucial to watch out for Will-O-Wisp and Thunder Wave users such as Mega Sableye, Rotom-W, Rotom-H, Cresselia, and Thundurus. Will-O-Wisp would renders Mega Metagross's attacks useless with the reduced Attack along with the residual damage from the burn and deals passive damage; (SC) Thunder Wave will ruins Mega Metagross's Speed, making it unable to outspeed many threats when it needs to. It's better to continue using almost always Zen Headbutt and Bullet Punch or Meteor Mash because both moves hit many unresisted Pokemon hard that do not resist them with a Tough Claws boost, unless it's facing a Pokemon that is weak to its Mega Metagross's other coverage moves.

Even though Mega Metagross is resistant against several types, don't switch in repeatedly because it lacks reliable recovery; this means it and can only be switched in a few times. Because Mega Metagross is holding Metagrossite, it can use that to its advantage in scouting to scout for Trick / Switcheroo users such as Rotom-W, Gothitelle, and Noivern. Also, It's usually best to send Mega Metagross in on Fairy-types such as Sylveon and Mega Gardevoir because it resists their STAB moves. However, some Gardevoir carry Will-O-Wisp, which is capable of burning Metagross on the switch or prior to Mega Evolution. Try to Mega Evolve Metagross as soon as possible, as the Speed boost after evolution is crucial for outspeeding certain threats such as Garchomp and Mega Kangaskhan.

Team Options
========

Together, Hydreigon and Mega Metagross forms have excellent synergy with each other, as Hydreigon can take on Dark-, Fire-, and Ghost-types, (RC) while Mega Metagross can handle Dragon-, Fairy-, Fighting-, and Ice-types such as Mega Salamence, Sylveon, Conkeldurr, and Glalie. Additionally, Hydreigon's ability Levitate gives it immunity to Ground-type attacks. Also, Hydreigon can eliminate Aegislash with Choice Specs Dark Pulse. Stallbreaker variants of Hydreigon can even provide Taunt / Thunder Wave support on against defensive threats such as Cresselia and Porygon2 so that Mega Metagross has an easier time dealing with these bulky matchups. Togekiss is a viable teammate as it can take down Dark-, Fighting-, and bulky Grass-types such as opposing Hydreigon, (AC) Breloom, Tangrowth, and Mega Venusaur, while Mega Metagross can switch into and cushion Ice-type attacks. Together, Mega Metagross, Togekiss, and Hydreigon can form a nice Steel / Fairy / Dragon core. Both Gyarados and Landorus-T can swap in and soften physical attacks for Mega Metagross with Intimidate. With a Ground immunity and Fire resistance, Gyarados can punish both types with its STAB Water-type moves. Landorus-T is able to punish Fire- and Steel-types with Earthquake. (period) In return, Mega Metagross can sponge Rock- and Ice-type attacks for Gyarados and Landorus-T, respectively. Talonflame pairs well with Mega Metagross due to cleaning as it can clean Aegislash off the field and burn physical attackers with Will-O-Wisp. Tyranitar resists Dark-, Fire-, and Ghost-type moves. Also Tyranitar and can get rid of Mega Gengar with Pursuit if it tends to switch switches out. However, Tyranitar needs to watch for Focus Blast.

Both Rotom-W and Rotom-H are immune to Ground and can burn physical attackers with Will-O-Wisp. Mega Metagross can take Rock-type moves for Rotom-H and Grass-type moves for Rotom-W. Rotom-H also helps with eliminating Aegislash, clearing Mega Metagross of the threat. Garchomp and Mamoswine can both switch into Electric-type moves, keeping Mega Metagross safe from being inflicted by Thunder Wave from Pokemon such as Thundurus. Garchomp can switch into a predicted Thunder Wave from Thundurus; however, it's OHKOed afterwards by Hidden Power Ice. then why mention it? Conkeldurr makes a decent partner, (AC) being able to take on Dark-types such as Bisharp while not even fearing status thanks to Guts, so it can absorb Will-O-Wisp or Thunder Waves for Mega Metagross.

[SET]
name: MetaManicure
move 1: Substitute
move 2: Hone Claws
move 3: Earthquake
move 4: Zen Headbutt / Meteor Mash
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


Substitute prevents Mega Metagross from being hit by powerful attacks. It Substitute also helps it avoid status moves such as Thunder Wave, Will-O-Wisp, and Leech Seed. This can also be very helpful in bluffing an attack against Sucker Punch users such as Mega Mawile and Bisharp. For example, Many would expect Mega Metagross to have every attacking move in its slot; (SC) this would gives Mega Metagross the opportunity to set up Substitute on a predicted Sucker Punch. Hone Claws is Mega Metagross's main boosting move, raising its raises Mega Metagross's Attack and Accuracy by one stage. It's also used in conjunction with Substitute to set up for free against defensive Pokemon such as Cresselia, Ferrothorn, and Clefable. Earthquake is used to hit Fire-, Rock-, and Steel-types such as Heatran, Tyranitar, and Aegislash.

The last moveslot is a toss-up between Zen Headbutt and Meteor Mash. Both moves have their own way of bringing an advantage and disadvantage because Hone Claws and Substitute are being used to help Mega Metagross sweep. Zen Headbutt can hit Poison- and Fighting-types such as Gengar and Breloom and has a chance to flinch the foe. Meteor Mash can be used over Zen Headbutt to hit Mega Altaria, Sylveon, Clefable, Latios, Latias, and Cresselia. At +1 from Hone Claws, It OHKOes Latios at +1 and OHKOes Mega Kangaskhan at +2. With Hone Claws under Mega Metagross's possession, both of these attacks will have perfect accuracy.

Set Details
========


252 HP EVs gives Mega Metagross more bulk in helping it to take hits better. This also ensures that Mega Metagross's Substitute doesn't break from an weak attacks that don't hit has hard such as Mach Punch such as Breloom's Mach Punch. 252 Speed EVs with a Jolly nature allow for Mega Metagross to outspeed non-Choice Scarf variants such as of Garchomp. There's no point in running any EVs in Attack for this set because it's necessary for Mega Metagross to outspeed while having extra bulk to take hits. Clear Body allows Mega Metagross to block any moves or abilities that would decrease its stats. 236 HP EVs can be used to keep Suicune from breaking its Substitute with Scald. 20 EVs can be added to Attack to give Mega Metagross a little more damage output. What KOs does this make Metagross get?

Usage Tips
========


This set helps with Mega Metagross's bulk, allowing it to to have a safe turn behind a Substitute after a weak attack. It's able to resist many attacks that doesn't don't break it's Substitute. Mega Metagross should set up Substitute on defensive Pokemon such as Mega Venusaur, Clefable, Cresselia, and Ferrothorn because they're prime examples of Pokemon that lack an offensive presence. While behind a Substitute, it can it survive Scald from Suicune, Mach Punch from Breloom, and Ice Beam from Cresselia. Try and use Substitute on predicted status moves such as Leech Seed and Thunder Wave, Sucker Punches, or switches to either get an Hone Claws boost or to hit the opposing Pokemon for damage. For example, Mega Metagross can predict Aegislash to be switched in, which gives it the perfect time to set up Substitute. It can then proceed spam Earthquake and 2HKO it. Even with Aegislash having However, if Aegislash carries Weakness Policy it 2HKOes Mega Metagross with Shadow Sneak. Even though every Aegislash runs the mighty King's Shield, it Mega Metagross can still 2HKO because Earthquake doesn't make contact. Set up Hone Claws as soon as it's Mega Metagross is behind a Substitute in order for Mega Metagross to prepare for a sweep. Also, it's very crucial that its checks and counters are gone for a safe switch in and setup. It's always best for Mega Metagross to switch in after its teammate have fainted, (AC) as that way, it doesn't have to risk taking any damage. You have to be very careful when Mega Evolving Metagross because it'll still have its low base 70 Speed first turn, so switch it into slower Pokemon such as Cresselia, Sylveon, and Tyranitar.

Team Options
========

Hydrogien and Mega Metagross form have amazing synergy together in checking and check each other's checks and counters. Serperior's Glare allows it to paralyze Ground-types such as Garchomp, Landorus-T, (AC) and Excadrill while being able to deal with Hippowdon, Rhyperior, (AC) and Mamoswine for Mega Metagross. The more Pokemon Mega Metagross outspeeds, the more advantage given that it can get free turns it has to set up Substitute on a turn they're fully paralyzed. Serperior also helps in setting up dual screens and can help break down physical walls with Contrary Leaf Storm such as Suicune and Rotom-W. Garchomp can help take care of Fire-types and can switch into any Electric-type move. Mega Metagross resists Dragon-, Fairy-, and Ice-types, providing a nice blanket switch-in for Garchomp's counters resistances. Greninja has excellent coverage that can help get rid of threats such as Garchomp, Gengar, Hippowdon, Mega Salamence, and Landorus-T. Thundurus helps give Mega Metagross speed control with Thunder Wave and with its ability Prankster, it'll surely get a paralysis off. Rotom-H and Rotom-W are immune to Ground-type moves and both can use Will-O-Wisp to soften attacks aimed at Mega Metagross. Breloom offers Metagross Spore support and can even slow foes with Rock Tomb so that Metagross has an easier time outspeeding prior to Mega Evolution due to its relatively average Speed. Breloom is also able to eliminate bulky Water-types such as Rotom-W, Suicune, (AC) and Slowbro, (AC) which Metagross really appreciates.

Mamoswine does an excellent job at removing Ground-, Dragon-, and Steel-types such as Landorus-T, Garchomp, (AC) and Mega Mawile so Mega Metagross has an easier time setting up. If Ferrothorn is a pain when trying to set up Hone Claws, consider Magnezone as a partner to trap and remove this nuisance. Mega Metagross isn't actually too bad on rain teams for their ability to threaten dangerous Fire-types Mega Metagross might struggle with such as Talonflame, Blaziken, and Mega Charizard X/Y. Mega Salamence has an easy time with certain matchups Mega Metagross struggles with: (colon) Fairy-, (AC) Fighting-, and Ice-types such as Mega Mawile, Mamoswine, and Blaziken so you can bring Salamence against teams you feel Metagross will have a hard time.

[STRATEGY COMMENTS]
Other Options
=============


Protect can be used to ensure Mega Metagross is not outsped when it Mega Evolves gain Speed next turn after Mega Evolving and helps Mega Metagross scout the foe's moves and Choice item. Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, Gyarados, and Talonflame. Grass Knot gets a boost from Tough Claws and targets Ground- and Water-types such as Mega Swampert and Quagsire. Pursuit can surprise threats that tend to switch out such as?. Agility can be used with an Adamant nature to outspeed Choice Scarf Pokemon. It gives Mega Metagross all-around bulk, Attack and Speed. No Speed would need to be invested in such a set and instead 252 EVs can be put into both HP and Attack. Explosion is a last-resort option in a chance to KO the threat if Mega Metagross has no way of beating it. Rock Slide can be used to hit Pokemon on the switch such as Charizard, Talonflame, and Volcarona. Power-Up Punch can be used to get a boost in its Mega Metagross's Attack; however, there are better offensive moves to use instead of setting up with such as Hammer Arm. Power-Up Punch is usually outclassed by Hone Claws beause it doesn't offer any boost in accuracy for Zen Headbutt and Meteor Mash, while you could potentially get hurt from setting up against Rocky Helmet/Rough Skin/Iron Barbs users such as Cresselia, Garchomp, and Ferrothorn. Assault Vest gives Metagross extra bulk in Special Defense and lets it act as a tank. Substitute +3 Attacks with Zen Headbutt, Meteor Mash, and Earthquake/Hammer Arm can be used in order to avoid status moves while attacking behind a Substitute. Toxic deserves a special mention in order to wear down bulky walls such as Cresselia which would otherwise comfortably wall Metagross with reliable recovery + Rocky Helmet damage.

An Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on its Mega Metagross's team if they carry Icy Wind, Rock Tomb, or even Thunder Wave. It would also allow for it Mega Metagross to get some possible KOs that it normally wouldn't such as Hydreigon and Mega Kangaskhan; however, Mega Metagross will lose out on its ability to outspeed base 100s. When running an Adamant nature, 124 EVs in HP can allow Mega Metagross to survive an Earthquake from Adamant Landorus-T, while the rest in Speed will allow Mega Metagross to Speed tie with neutrally based 95 Pokemon. You can even run max HP and max Attack if you find outspeeding those aren't worthwhile.

Checks and Counters
===================


**Fire-types**: Mega Metagross has a lot of trouble against the most threatening Fire-types in the metagame. Notable Pokemon include Mega Charizard X, Mega Charizard Y, Mega Blaziken, Talonflame, Rotom-H, Mega Charizard X, (AC) and Mega Blaziken can both OHKO Mega Metagross with Flare Blitz. Mega Blaziken can outspeed Mega Metagross with Speed Boost after using Protect. Mega Charizard Y's Fire moves get a boost under Drought, (AC) KOing it Mega Metagross with any of its strong Fire attacks. Talonflame can cripple Mega Megaross with Will-O-Wisp while stalling with Roost. Rotom-H can easily rid of Mega Metagross with Overheat.

**Dark- and Ghost-types**: Mega Sableye can burn Mega Metagross with Will-O-Wisp, (AC) crippling its physical capabilities. It Mega Sableye can then proceed in setting to set up with Calm Mind while replenishing itself with Recover and KO Mega Metagross it with its STAB Dark-type attacks. Aegislash can can gain a boost in Attack and Special Attack from Weakness Policy from Mega Metagross's Earthquake and KO it with Shadow Ball. Mega Gengar outspeeds Mega Metagross and can OHKO it with Shadow Ball.

**Ground-types**: Hippowdon carries Rocky Helmet, which, (AC) would help in giving off residual damage because the majority of Mega Metagross's moves make are upon contact, (AC) helps wear Mega Metagross down. Ice Punch 3HKOes Hippowdon, while Earthquake 2HKOes Mega Metagross with Rocky Helmet. Hippowdon can also use Slack Off to recover any lost health. Choice Scarf Garchomp 2HKOes with Earthquake and has the ability Rough Skin, which will give out residual damage against Mega Metagross. Landorus-T can come into Mega Metagross and lower its Attack with Intimidate. It can outspeed with Choice Scarf and has a possible chance to OHKO with Earthquake.

**Burns and Paralysis**: Mega Metagross falls prey to burns and paralysis, taking away its effectiveness. Burns will decrease its Attack making its moves completely useless. Paralysis would ruins its Mega Metagross's Speed with a possible chance to skip its turn of being fully paralyzed. Notable status Pokemon that would give Mega Metagross trouble are Mega Sableye, Mega Gengar, Rotom-W, Rotom-H, Thundurus, and Cresselia.

**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. Cresselia also carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it. It also has Moonlight, which can help recover any damage that's dealt to it; however, behind a Substitute, Cresselia can't do much to it Mega Metagross. Mega Metagross has no way of beating Porygon2 if it's an all-out-attacker because many are physical walls and can take any hit. It Porygon2 can also paralyze Mega Metagross with Thunder Wave. However, Substitute + Hone Claws allows Mega Metagross to deal with Porygon2 and Cresselia unless Porygon2 carries Foul Play or Shadow Ball.

**Greninja**: Mega Metagross won't be able to outspeed Greninja whether it Mega Evolves or not. Greninja carries Dark Pulse, Life Orb, and with the ability Protean to boost its STAB attacks, it has somewhat of a high chance to OHKO with the move. However, Greninja is pretty frail and would need to watch out for Bullet Punch or any attack Mega Metagross has because Protean changes its typing.

**Mega Mawile**: Mawile can switch in and decrease Mega Metagross's Attack with Intimidate. Mega Metagross wouldn't be able to OHKO Mega Mawile with any of its moves and it needs to watch out for Sucker Punch when it's not at full health. If Bullet Punch is being used, Mega Metagross can play mind games with Mega Mawile because it outspeeds, which allows for Bullet Punch to strike first. If Substitute is being used, Mega Metagross can bypass the Sucker Punch.

**Bulky Water-types**: Mega Metagross loses against Gyarados if it doesn't have Thunder Punch. Gyarados has Intimidate, which will lower Mega Metagross's Attack, which would allow it to take hits. Regular Gyarados variants hold Rocky Helmet and carry Thunder Wave. Suicune resists Mega Metagross's STAB Steel-type attacks and can burn it with Scald. The same thing goes for Mega Slowbro as well. Both of these Pokemon can use Mega Metagross to set up Calm Mind in order to deal more damage. However, Gyarados needs to be aware of Thunder Punch, while Suicune and Mega Slowbro needs to be weary of Grass Knot.

Steel-types: Steel-types such as Skarmory and Scizor can both reliably check Metagross. (period) Skarmory can Whirlwind even behind sub through Substitute so the Hone Claws set won't work. (period) meanwhile Scizor, especially the bulky Mega variants, (AC) take almost nothing from Earthquake / Hammer Arm, while threatening to set up and retaliate with powerful Bug-type STAB attack or Dark-type coverage move.

1/2

Be sure to implement all these carefully!
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
also put some serious names in parentheses after the set names (just "All-out Attacker" and "Substitute + Hone Claws" should do)

and unbold all headers

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

With a new set of arms, Mega Metagross makes its way to Battle Spot Singles, capable of punching holes in the metagame. Mega Metagross shows off its majestic Attack stat coupled with an excellent offensive movepool by checking and countering many threats in the metagame such as Mega Gardevoir, Mega Altaria, Mega Heracross, Mega Lopunny, and Heatran. It has containing a plethora of solid options to run such as Zen Headbutt, Earthquake, Ice Punch, Thunder Punch, Grass Knot, and Hammer Arm (RP) by checking and countering many threats in the metagame such as Mega Gardevoir, Mega Altaria, Mega Heracross, Mega Lopunny, and Heatran. Its ability, (AC) Tough Claws, (AC) boosts the power of all of its contact moves by 33%, making its attacks hit harder and get potential KOs. Its base 110 Speed stat allows it to outspeed base 100 Speed Pokemon such as Mega Kangskhan, Garchomp, Mega Gardevoir, Mega Charizard X, Mega Charizard Y, and Zapdos, (comma) and its Mega Metagross's bulk and typing allow it to take several hits from physical and special attackers, granting it plenty of opportunities to switch in. For example, it helps check Fairy- and Ice-types such as Sylveon and Glalie, which makes it a good partner for Dragon-types such as Garchomp and Hydreigon.


Despite its positive traits, Mega Metagross has trouble against Pokemon such as Bisharp, Mega Blaziken, Aegislash, Mega Mawile, and Suicune because of the advantages they hold such as their powerful STAB attacks along with their coverage moves. Before Mega Evolving, Metagross has to deal with its lackluster Speed and will surely get hit by an attack before being able to outspeed the opposing Pokemon. Because it lacks reliable recovery and residual attacks, (what do you mean by residual attacks?) Mega Metagross has a difficult time breaking past defensive status users such as Mega Sableye, Slowbro, Rotom-W, Cresselia, and anything with Scald. (AP) Because it already has four usable moves in STAB and coverage, Mega Metagross has difficulty covering every type. (this doesn't make too much sense honestly, having four usable moves is no reason why it should have trouble covering every type; something like its bad STAB coverage would be a good argument here, but either way this'll need rephrasing) Nonetheless, Mega Metagross is able to hold its own in the metagame.

[SET]
name: MegaGross
move 1: Zen Headbutt
move 2: Bullet Punch / Meteor Mash
move 3: Ice Punch
move 4: Earthquake / Hammer Arm
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Zen Headbutt is Mega Metagross's STAB move, which allows it to hit Fighting- and Poison-types such as Blaziken, Mega Heracross, Breloom, Gengar, and Mega Venusaur. It is also Mega Metagross's strongest option against be used to hit Rotom-W. Bullet Punch lets Mega Metagross pick off weaker threats along with hitting Fairy- and Ice-types for super effective damage such as Mega Gardevoir and Weavile. Meteor Mash can be used over Bullet Punch to hit other threats for more damage. Despite the lack of perfect accuracy, the move still has high power. It is also helpful with the Tough Claws ability. Ice Punch has great coverage, dealing with Dragon-, Flying-, Grass-, and Ground-types such as Garchomp, Mega Salamence, Dragonite, Landorus-T, Thundurus, Zapdos, Serperior, and Gliscor. Earthquake gives Mega Metagross more coverage against Fire- and Steel-types such as Mega Charizard X, Heatran, Mega Lucario, Aegislash, and Excadrill. Hammer Arm allows Mega Metagross to hit Ferrothorn along with Dark-, Normal-, and Rock-types such as Hydreigon, Mega Kangaskhan, Chansey, and Tyranitar. Unfortunately, Hammer Arm decreases Mega Metagross's Speed after each use, putting it at a disadvantage against fast Pokemon that wouldn't outspeed it normally. Iron Head can be used instead of Bullet Punch or Meteor Mash because of its perfect accuracy and a decent Base Power.


Set Details
========

Metagrossite is the only item for Metagross to use because it gives a huge boost in power, bulk, and Speed, as well as Tough Claws to deal a little extra damage on foes through contact. Maximum Attack and Speed investment ensures that Mega Metagross can hit hard while outspeeding many threats in the metagame. A (remove underline) Jolly nature is preferred over Adamant because it allows Mega Metagross to outspeed base 100 Speed Pokemon such as Mega Gardevoir, Mega Charizard X, Mega Charizard Y, Zapdos, Jolly Mega Kangaskhan, (AC) and Jolly Garchomp. Clear Body prevents Mega Metagross's stats from being lowered before Mega Evolving. For example, the ability lets Metagross face off against Intimidate users such as Landorus-T, Mega Mawile, Mega Manectric, (AC) and Gyarados as well as switch into Icy Wind and Rock Tomb. If tying with base 100 Speed threats such as Gengar or Latios is unnecessary or unappealing, you can add some bulk over max Speed. 220 EVs allow Mega Metagross to outspeed base 105 threats such as Manectric, Lopunny, and Mega Pinsir after Mega Evolving, while 196 Speed is needed to outspeed Garchomp, if it's your only concern. 244 Speed EVs can be used to outspeed base 108 Speed Pokemon such as Infernape; however, it is uncommon. The rest of the EVs can be allocated to HP and Defense, which is particularly useful when you're dealing with Garchomp, (AC) as the combination of Earthquake + Rough Skin damage can KO Mega Metagross.


Usage Tips
========

Mega Metagross's primary job is to start attacking and forcing out various threats in the metagame such as Mega Salamence, Sylveon, Heatran, Gliscor, and Conkeldurr. If you're planning on using Mega Metagross early-game as a lead, make sure your opponent doesn't have a lead that could hinder Metagross. It's also best for Mega Metagross to be on the lookout for potential Choice Scarf Pokemon such as Garchomp, Landorus-T, and the uncommon Heatran. It's very crucial to watch out for Will-O-Wisp and Thunder Wave users such as Mega Sableye, Rotom-W, Rotom-H, Cresselia, and Thundurus, (comma) as Will-O-Wisp renders Mega Metagross's attacks useless and deals passive damage, (comma) while Thunder Wave ruins Mega Metagross's its Speed. It's better to almost always use Zen Headbutt and Bullet Punch or Meteor Mash because both moves hit many Pokemon hard that do not resist them with a Tough Claws boost, unless you're facing a Pokemon that is weak to Mega Metagross's other coverage moves.


Even though Mega Metagross is resistant against several types, don't switch it in repeatedly because it lacks reliable recovery; this means it can only be switched in a few times. Because Mega Metagross is holding Metagrossite, it can use that to its advantage to scout for Trick / Switcheroo users such as Rotom-W, Gothitelle, and Noivern. It's usually best to send Mega Metagross in on Fairy-types such as Sylveon and Mega Gardevoir because it resists their STAB moves. However, some Gardevoir carry Will-O-Wisp, which is capable of burning Metagross on the switch or prior to Mega Evolution. Try to Mega Evolve Metagross as soon as possible, as the Speed boost is crucial for outspeeding certain threats such as Garchomp and Mega Kangaskhan.


Team Options
========

Hydreigon and Mega Metagross have excellent synergy with each other, as Hydreigon can take on Dark-, Fire-, and Ghost-types while Mega Metagross can handle Dragon-, Fairy-, Fighting-, and Ice-types. Additionally, Hydreigon's ability Levitate gives it an immunity to Ground-type attacks, (comma) Also, Hydreigon and it can eliminate Aegislash with Choice Specs Dark Pulse. Stallbreaker variants of Hydreigon can even provide Taunt or Thunder Wave support against defensive threats such as Cresselia and Porygon2 so that Mega Metagross has an easier time dealing with these bulky matchups. Togekiss is a viable teammate, (AC) as it can take down Dark-, Fighting-, and bulky Grass-types such as opposing Hydreigon, Breloom, Tangrowth, and Mega Venusaur, while Mega Metagross can switch into Ice-type attacks. Together, Mega Metagross, Togekiss, and Hydreigon can form a nice Steel / Fairy / Dragon core. Both Gyarados and Landorus-T can swap switch in and soften physical attacks for Mega Metagross with Intimidate. With a (<- remove underline) Ground immunity and Fire resistance, Gyarados can punish both types with its STAB Water-type moves. Landorus-T is able to punish Fire- and Steel-types with Earthquake. In return, Mega Metagross can sponge Rock- and Ice-type attacks for Gyarados and Landorus-T, respectively. Talonflame pairs well with Mega Metagross, as it can clean Aegislash off the field and burn physical attackers with Will-O-Wisp.


Tyranitar resists Dark-, Fire-, and Ghost-type moves and can get rid of Mega Gengar with Pursuit if it switches out. However, Tyranitar it needs to watch for Focus Blast. Both Rotom-W and Rotom-H are immune to Ground and can burn physical attackers with Will-O-Wisp, (comma) while Mega Metagross can take Rock-type moves for Rotom-H and Grass-type moves for Rotom-W. Rotom-H also helps with eliminating Aegislash. Garchomp and Mamoswine can both switch into Electric-type moves, keeping Mega Metagross safe from being inflicted by Thunder Wave from Pokemon such as Thundurus. Garchomp can switch into a predicted Thunder Wave from Thundurus. Conkeldurr makes a decent partner, being able to take on Dark-types such as Bisharp while not even fearing status thanks to Guts, so it can absorb Will-O-Wisp or Thunder Waves for Mega Metagross.


[SET]
name: Meta Manicure (wat lol)
move 1: Substitute
move 2: Hone Claws
move 3: Earthquake
move 4: Zen Headbutt / Meteor Mash
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Substitute prevents Mega Metagross from being hit by powerful attacks. Substitute also and helps it avoid status moves such as Thunder Wave, Will-O-Wisp, and Leech Seed. Many expect Mega Metagross to have every attacking move in its slot run an all-out attacking set; this gives Mega Metagross the opportunity to set up Substitute on a predicted Sucker Punch from Pokemon such as Mega Mawile and Bisharp. Hone Claws raises Mega Metagross's Attack and accuracy by one stage. It's also used Using it in conjunction with Substitute to also lets Mega Metagross set up for free against defensive Pokemon such as Cresselia, Ferrothorn, and Clefable. Earthquake is used to hit Fire-, Rock-, and Steel-types such as Heatran, Tyranitar, and Aegislash. The last moveslot is a toss-up between Zen Headbutt and Meteor Mash. Zen Headbutt can hit Poison- and Fighting-types such as Gengar and Breloom and has a chance to flinch make the foe flinch, (comma) while Meteor Mash can be used over Zen Headbutt to hit hits Mega Altaria, Sylveon, Clefable, Latios, Latias, and Cresselia. It notably OHKOes Latios at +1 and OHKOes Mega Kangaskhan at +2. With a Hone Claws boost under Mega Metagross's possession belt, both of these attacks will have perfect accuracy.


Set Details
========

252 HP EVs give Mega Metagross more bulk to take hits better. This also ensures that Mega Metagross's Substitute doesn't break from weak attacks such as Breloom's Mach Punch. 252 Speed EVs with a Jolly nature allow Mega Metagross to outspeed non-Choice Scarf variants of Garchomp. There's no point in running any EVs in Attack for this set because it's necessary for Mega Metagross to outspeed as many foes as possible while having extra bulk to take hits. Clear Body allows Metagross to block any moves or abilities that would decrease its stats. 236 HP EVs can be used to keep Suicune from breaking Substitute with Scald. The remaining 20 EVs can be added to Attack to give Mega Metagross a little more damage output, as it will be setting up with Hone Claws.


Usage Tips
========

This set helps with Mega Metagross's bulk, allowing it to to have a safe turn behind a Substitute after a weak attack. It's able to resist resists many attacks that don't break it's Substitute. Mega Metagross should set up Substitute on defensive Pokemon such as Mega Venusaur, Clefable, Cresselia, and Ferrothorn because they're prime examples of Pokemon that lack an offensive presence they won't be able to break it. (or w/e, just something concrete) While behind a Substitute, it can it Notably, its Substitute can (I think?) survive Scald from Suicune, Mach Punch from Breloom, and Ice Beam from Cresselia. Try and to use Substitute on predicted status moves such as Leech Seed and Thunder Wave, Sucker Punches, or switches to either get an Hone Claws boost or to hit the opposing Pokemon for damage. For example, Mega Metagross can predict Aegislash to be switched in, which gives it the perfect time to set up Substitute. It can then proceed to spam Earthquake and 2HKO it while ignoring King's Shield. (not even sure if this is entirely necessary to mention) However, if Aegislash carries Weakness Policy, (AC) it 2HKOes Mega Metagross with Shadow Sneak. Even though every Aegislash runs the mighty King's Shield, Mega Metagross can still 2HKO because Earthquake doesn't make contact. Set up Hone Claws as soon as Mega Metagross is behind a Substitute in order to prepare for a sweep. Also, it's very crucial that its checks and counters are gone for a safe switch in and setup. It's always best for Mega Metagross to switch in after its teammate have has fainted, as it doesn't won't have to risk taking any damage. You have to be very careful when Mega Evolving Metagross because it'll still have its low base 70 Speed first turn, so switch it into slower Pokemon such as Cresselia, Sylveon, and Tyranitar.


Team Options
========

Hydrogien Hydreigon and Mega Metagross have amazing synergy together and check each other's checks and counters. Serperior's Glare allows it to paralyze Ground-types such as Garchomp, Landorus-T, and Excadrill,(AC) while being able and it's able to deal with Hippowdon, Rhyperior, and Mamoswine for Mega Metagross. The more Pokemon Mega Metagross outspeeds, the more free turns it has to set up Substitute on a turn they're fully paralyzed. Serperior also helps in by setting up dual screens and can help break down physical walls with Contrary Leaf Storm such as Suicune and Rotom-W. Garchomp can help take care of Fire-types and can switch into any Electric-type move. Mega Metagross resists Dragon-, Fairy-, and Ice-type moves, providing a nice switch-in for Garchomp's counters. Greninja has excellent coverage that can help get rid of threats such as Garchomp, Gengar, Hippowdon, Mega Salamence, and Landorus-T. Thundurus helps give Mega Metagross gives speed control with Thunder Wave, (AC) and with its ability Prankster, it'll surely get a paralysis off. Rotom-H and Rotom-W are immune to Ground-type moves, (AC) and both can use Will-O-Wisp to soften attacks aimed at Mega Metagross. Breloom offers Metagross Spore support and can even slow foes with Rock Tomb so that Metagross has an easier time outspeeding them prior to Mega Evolution. Breloom is also able to eliminate bulky Water-types such as Rotom-W, Suicune, and Slowbro, which Metagross really appreciates.


Mamoswine does an excellent job at removing Ground-, Dragon-, and Steel-types such as Landorus-T, Garchomp, and Mega Mawile so Mega Metagross has an easier time setting up. If Ferrothorn is a pain when trying to set up Hone Claws, consider Magnezone as a partner to trap and remove this nuisance. Mega Metagross isn't actually too bad on rain teams for their ability to threaten dangerous Fire-types Mega Metagross might struggle with such as Talonflame, Blaziken, and Mega Charizard X and Y. Mega Salamence has an easy time with certain matchups Mega Metagross struggles with, (comma) namely Fairy-, Fighting-, and Ice-types such as Mega Mawile, Mamoswine, and Blaziken.


[STRATEGY COMMENTS]
Other Options
=============

Protect can be used to ensure Mega Metagross is not outsped when it Mega Evolves and scout the foe's moves and potential Choice item. Thunder Punch hits Water- and Flying-types such as Suicune, Azumarill, Gyarados, and Talonflame. Grass Knot gets a boost from Tough Claws and targets Ground- and Water-types such as Mega Swampert and Quagsire. Pursuit can surprise threats that tend to switch out such as Latios. Agility can be used with an Adamant nature to outspeed Choice Scarf Pokemon. No Speed would need to be invested in such a set, (AC) and instead 252 EVs can be put into both HP and Attack. Explosion is a last-resort option to KO the threat if Mega Metagross has no way of beating it. Rock Slide can be used to hit Pokemon notable checks on the switch such as Charizard, Talonflame, and Volcarona. Power-Up Punch can be used to get a boost Mega Metagross's Attack; however, there are better offensive moves such as Hammer Arm are generally better to use instead of options than setting up with such as Hammer Arm, (comma) not to mention Power-Up Punch is usually outclassed by Hone Claws beause it doesn't offer any boost in accuracy for Zen Headbutt and Meteor Mash, while you Mega Metagross could potentially get hurt from setting up against Rocky Helmet / Rough Skin / Iron Barbs (spaces around slashes) users such as Cresselia, Garchomp, and Ferrothorn. Assault Vest gives Metagross extra bulk in Special Defense and lets it act as a tank. A Substitute +(space)3 attacks set with Zen Headbutt, Meteor Mash, and Earthquake or Hammer Arm can be used in order to avoid status moves while attacking behind a Substitute. Toxic deserves a special mention in order to wear down bulky walls such as Cresselia, (AC) which would otherwise comfortably wall Metagross with reliable recovery + Rocky Helmet damage.


An Adamant nature is useful for hitting threats harder. This nature can be used in conjunction with other Pokemon on Mega Metagross's team if they carry Icy Wind, Rock Tomb, or even Thunder Wave. It would also allow for Mega Metagross to get some possible KOs that it normally wouldn't such as on Hydreigon and Mega Kangaskhan; however, Mega Metagross will lose out on its ability to outspeed base 100s. When you're running an Adamant nature, 124 EVs in HP can allow Mega Metagross to survive an Earthquake from Adamant Landorus-T, while putting the rest in Speed will allow Mega Metagross to Speed tie with neutrally based neutral-natured base 95 Pokemon. You can even run max HP and max Attack if you find outspeeding those aren't isn't worthwhile.


Checks and Counters
===================

**Fire-types**: Mega Metagross has a lot of trouble against the most threatening Fire-types in the metagame. Notable Pokemon include Mega Charizard X, Mega Charizard Y, Mega Blaziken, Talonflame, and Rotom-H, Mega Charizard X, and Mega Blaziken. Both Mega Charizard X and Blaziken can OHKO Mega Metagross with Flare Blitz, (comma) and Mega Blaziken can even outspeed Mega Metagross with Speed Boost after using Protect. Mega Charizard Y's Fire moves get a boost under from (or "from sun", or "under sun") Drought, allowing it to KOing Mega Metagross with any of its strong Fire attacks. Talonflame can cripple Mega Metagross with Will-O-Wisp while stalling with Roost. Rotom-H can easily get rid of Mega Metagross with Overheat.


**Dark- and Ghost-types**: Mega Sableye can burn Mega Metagross with Will-O-Wisp, crippling neutering its physical attacking capabilities. Mega Sableye can then proceed to set up with Calm Mind while replenishing itself with Recover and KO Mega Metagross with its STAB Dark-type STAB attacks. Aegislash can can gain a boost in Attack and Special Attack from Weakness Policy from Mega Metagross's Earthquake and KO it with Shadow Ball. Mega Gengar outspeeds Mega Metagross and can OHKO it with Shadow Ball.


**Ground-types**: Hippowdon carries Rocky Helmet, which, because the majority of Mega Metagross's moves make contact, helps wear Mega Metagross down. Additionally, (AC) Ice Punch only 3HKOes Hippowdon, while Earthquake 2HKOes Mega Metagross with Rocky Helmet. Hippowdon can also use Slack Off to recover any lost health. Choice Scarf Garchomp 2HKOes Mega Metagross with Earthquake and has the ability Rough Skin, which will give out residual damage against Mega Metagross. Landorus-T can come into Mega Metagross and lower its Attack with Intimidate. It can outspeed with Choice Scarf and has a possible chance to OHKO with Earthquake.


**Burn and Paralysis**: Mega Metagross falls prey is vulnerable to burn and paralysis. Burns will decrease its Attack, (AC) making its moves completely useless. Paralysis ruins Mega Metagross's Speed with an additional possible chance to skip its turn immobilize it. Notable status Pokemon users that would give Mega Metagross trouble are Mega Sableye, Mega Gengar, Rotom-W, Rotom-H, Thundurus, and Cresselia.


**Cresselia and Porygon2**: Cresselia is able to easily wall Mega Metagross and paralyze it with Thunder Wave, ruining its Speed. Cresselia It also commonly carries Rocky Helmet, which will deal passive damage after each hit Mega Metagross deals to it, (comma) It also has Moonlight, which and can help recover any damage that's dealt to it with Moonlight; however, when Mega Metagross is behind a Substitute, Cresselia can't do much to Mega Metagross it. Mega Metagross has no way of beating Porygon2 if it's an all-out attacker (remove hyphen) because many are physical walls and can take any hit. Porygon2 can also paralyze Mega Metagross with Thunder Wave. However, Substitute + Hone Claws allows Mega Metagross to deal with Porygon2 and Cresselia unless Porygon2 carries Foul Play or Shadow Ball.


**Greninja**: Mega Metagross won't be able to outspeed Greninja whether it Mega Evolves or not, (comma) while Greninja carries Dark Pulse, Life Orb, and with the ability Protean to boost its STAB attacks, it has somewhat of a high chance to OHKO Mega Metagross with the move Protean Life Orb-boosted Dark Pulse. However, Greninja is pretty frail and would need to watch out for Bullet Punch or any attack Mega Metagross has (this is seriously vague, if DPulse OHKOes) because Protean changes its typing.


**Mega Mawile**: Mawile can switch in and decrease Mega Metagross's Attack with Intimidate, (comma) while Mega Metagross wouldn't be isn't able to OHKO Mega Mawile with any of its moves and it needs to watch out for Sucker Punch when it's not at full health. If Bullet Punch is being used, however, (AC) Mega Metagross can play mind games with Mega Mawile because it outspeeds, which allows for Bullet Punch to strike first. and if Substitute is being used, Mega Metagross can bypass Sucker Punch.


**Bulky Water-types**: Mega Metagross loses against Gyarados if it doesn't have Thunder Punch. (covered later) Gyarados has can take Mega Metagross's attacks thanks to Intimidate, which will lower Mega Metagross's Attack, which would allow it to take hits. and regular Gyarados variants hold wear down Mega Metagross with Rocky Helmet and carry Thunder Wave. Suicune resists Mega Metagross's STAB Steel-type STAB attacks and can burn it with Scald. The same goes for Mega Slowbro as well. Both of these Pokemon can use Mega Metagross to set up Calm Mind in order to deal more damage. However, Gyarados needs to be aware of Thunder Punch, while Suicune and Mega Slowbro needs to be weary wary of Grass Knot.


**Steel-types**: Steel-types such as Skarmory and Scizor can both reliably check Metagross. Skarmory can use Whirlwind to prevent the Hone Claws set from setting up even through Substitute so the Hone Claws set won't work, (comma) while Scizor, especially the bulky Mega variants, takes almost nothing from Earthquake or Hammer Arm (RC) while threatening and threatens to set up and retaliate with powerful Bug-type STAB attack or Dark-type coverage move.
 
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