






♠ An Introduction ♠
Heya, it's DarkNostalgia again, and it's time for another ORAS OU RMT, this time marking my 1000th post on Smogon. I've more or less lost my interest in laddering because I'm unwilling to wade through low and middle ladder as I lack the patience to do so, but I have been playing around with some interesting teams with a few friends. I was really intrigued by Mega Scizor, which is an awesome Pokemon in this metagame, due to its ability to check and counter a lot of threatening Pokemon, such as Weavile, Mega Metagross, Mega Altaria, Latios, and Mega Gardevoir. I ended up building a team around it in tandem with Kyurem-B, a Pokemon I haven't really explored and delved into much... yet. And without further adieu, let's get on, I hope you enjoy, and shoutouts are at the bottom n_n.



Original core I started off with, as I wanted to explore Kyurem-B and Mega Scizor more. Found the core in the "Good Cores" thread and it looked cool so I decided to build off that.

Mega Scizor + Kyurem-B evidently struggles with Keldeo, strong Fighting-types in general such as Conkeldurr and Breloom, and is worn down quickly and easily by Stealth Rock and Spikes. Latios came in as an offensive Defogger capable of benefiting Mega Scizor and Kyurem-B by getting rid of entry hazards as well as checking Fighting-types. Also beats Mega Manectric and Raikou which are annoying to deal with.


The two genies came in a pair. I needed a way past bulky Water-types such Suicune and Slowbro capable of outliving Latios's Draco Meteors, slow down fast sweepers, check Talonflame,and set up my own hazards. Thundurus gives Thunder Wave support and beats Water-types, while Landorus-T blanket checks physical attackers such as Excadrill and Talonflame as well as providing Stealth Rock and U-turn support.

Last came Gyarados, which counters Mega Lopunny, a pain for all offensive builds, and also is a nice bulky win condition in general.
♠ In-Depth ♠

Wαrrιor (Scιzor-Meɢα) @ Scιzorιтe
Aвιlιтy: Lιɢнт Meтαl
EVѕ: 248 HP / 44 Aтĸ / 16 Deғ / 200 SpD
Iмpιѕн Nαтυre
- Swordѕ Dαɴce
- Rooѕт
- Bυlleт Pυɴcн
- Kɴocĸ Oғғ
As I said, Mega Scizor is the focus of the team, dealing with many powerful threats such as Latios, Kyurem-B, Landorus-T, Mega Metagross, Mega Altaria, Weavile, and Mega Gardevoir. It fares quite well in this metagame due to the abundance of balanced builds, capable of not only checking prominent Pokemon but also capable of steamrolling through a few of such builds as well, due to Swords Dance and Roost. It also makes for a nice sweeper in general when the Fire-types and certain other Pokemon such as Keldeo have been eliminated, while early game it just pivots around, checks foes, and provides utility with Knock Off. I went with Knock Off as the option for the last slot just to cripple the likes of Keldeo and Heatran on the switch, beat Thundurus, and deal with Calm Mind Reuniclus better. EV spread is more or less standard.

Pσʟαяσıɔ (Kчυяεм-Bʟαcκ) @ Lıғε Oяв
Aвıʟıтч: Tεяανσʟт
EVƨ: 4 Aтκ / 252 SρA / 252 Sρε
Mıʟɔ Nαтυяε
- Icε Bεαм
- Eαятн Pσшεя
- Fυƨıσп Bσʟт
- Iяσп Hεαɔ / Rσσƨт
Kyurem-B has good chemistry with Mega Scizor, as Kyurem-B struggles with Clefable and Ferrothorn, and just Fairy-, Fighting-, Steel-, and Dragon-types in general, such as Mega Gardevoir, Mega Lopunny, Excadrill, and Latios. Mega Scizor provides an answer to that, rendering Ferrothorn to setup fodder and beating Clefable with ease, while checking dangerous threats such as Latios and Mega Lopunny annoying for Kyurem-B to face. Mega Scizor also benefits from Kyurem-B's wallbreaking capabilities due to its access to Bullet Punch letting Mega Scizor use Swords Dance and sweep late-game with Bullet Punch. In return, Kyurem-B provides an answer to the likes of Hidden Power Fire Mega Venusaur, Rotom-W, and Heatran, all big threats to Mega Scizor. But yeah, Kyurem-B is an awesome Pokemon in this metagame, solid wallbreaking and stallbreaking prowess in general, tearing apart many balance cores not featuring Mega Scizor or Ferrothorn. I have Iron Head just for Clefable which annoys the team greatly, but Roost can be used to maintain longevity especially in the face of defensive builds.

Iɴғιɴιтy (Lαтιoѕ) @ Lιғe Orв
Aвιlιтy: Levιтαтe
EVѕ: 252 SpA / 4 SpD / 252 Spe
Tιмιd Nαтυre
IVѕ: 29 HP
- Drαco Meтeor
- Pѕyѕнocĸ
- Rooѕт
- Deғoɢ
Looking at Kyurem-B and Mega Scizor, they were both pretty weak to powerful Fighting-types such as Breloom, Keldeo, and Conkeldurr, and were also intimidated by the likes of Raikou, Thundurus, and Mega Manectric. Latios patches up this weakness by virtue of an excellent typing, and also provides Defog support to deal with entry hazards which can wear down Mega Scizor and Kyurem-B easily. Roost provides good longevity, allowing Latios to switch in against Keldeo and Breloom more times, more easily.

ƤαяαƖуzєɗ (Ƭнυηɗυяυѕ) @ Lιfє Oяв
AвιƖιту: Ƥяαηкѕтєя
ƐƲѕ: 252 SρA / 4 SρƊ / 252 Sρє
Ƭιмιɗ Ɲαтυяє
ǀƲѕ: 0 Aтк / 30 Ɗєf
- Ƭнυηɗєя Ɯανє
- ƬнυηɗєявσƖт
- Hιɗɗєη Ƥσωєя [ǀcє]
- Ƒσcυѕ ƁƖαѕт
Thundurus was added on because my team needed an answer to fast offensive threats. With Prankster Thunder Wave, Thundurus is a decent answer to Speed-boosting sweepers such as Dragon Dance Mega Charizard X and Dragon Dance Mega Altaria, and overall Speed-reliant Pokemon such as Tornadus-T, Mega Lopunny, or Kingdra in rain. Thundurus is also one of my checks to Talonflame, which does give the team a little bit of trouble. Moves are standard, though you could use Grass Knot over Hidden Power Ice if Hippowdon or Quagsire is annoying, or Sludge Wave for Clefable. Thundurus also pairs well with Kyurem-B because of Thunder Wave slowing down fast threats, Thundurus's ability to deal with bulky Water-types, along with Ferrothorn, and in turn Kyurem-B beats the likes of Hippowdon which threaten Thundurus.

Ɗємσηѕ (Lαη∂σяυѕ-Ƭнєяιαη) @ Sσƒт Sαη∂
Aвιℓιту: ǀηтιмι∂αтє
ƐƲѕ: 72 HƤ / 252 Aтк / 184 Sρє
A∂αмαηт Ɲαтυяє
- Ɛαятнqυαкє
- U-тυяη
- Sтσηє Ɛ∂gє
- Sтєαℓтн Rσcк
At this point, I needed entry hazards, a slow-ish pivot, and a Pokemon that could blanket check physical attackers such as Excadrill and Talonflame that gave my team grief. Landorus-T, with an offensive spread, filled that spot. Thanks to Intimidate and U-turn, Landorus-T is an excellent pivot that can also use its defensive capabilities to check the likes of Talonflame. EVs and moveset is pretty much standard, with Earthquake and Stone Edge forming the notorious EdgeQuake combination, U-turn for pivoting and momentum support, and Stealth Rock to whittle down foes.

Gʀᴀᴠɪᴛʏ ﹙Gʏᴀʀᴀᴅᴏs﹚ ﹫ Lᴇғᴛᴏᴠᴇʀs
Aʙɪʟɪᴛʏ﹕ Iɴᴛɪᴍɪᴅᴀᴛᴇ
EVs﹕ ₈₈ HP / ₂₂₀ Aᴛᴋ / ₄ Dᴇғ / ₁₉₆ Sᴘᴇ
Jᴏʟʟʏ Nᴀᴛᴜʀᴇ
﹣ Dʀᴀɢᴏɴ Dᴀɴᴄᴇ
﹣ Bᴏᴜɴᴄᴇ
﹣ Wᴀᴛᴇʀғᴀʟʟ
﹣ Sᴜʙsᴛɪᴛᴜᴛᴇ
As the last member of the team, Gyarados plays a pretty critical role. It counters Mega Lopunny, which as always is a pain to deal with, as well as strong Water-types such as Azumarill and Keldeo that Thundurus may not want to switch in against. Gyarados is also a really cool bulky win condition due to Dragon Dance + Substitute, and more than once have I beaten a Rotom-W with Gyarados because of Substitute! Bounce may seem weird because of the free turn it initiates, and that does hold true sometimes, but Gyarados gains free recovery that turn and also can hit Grass-types such as Celebi looking to resist Waterfall.
♠ Closing Words ♠
Here we are at the end of another RMT, and it's hard to imagine how far I've really come. I joined last year through a friend who played on Showdown!, then discovered Smogon sets, and I really wanted to meet the people who wrote the analyses... and here I am. Pokemon has always been a hobby for me, and I really did enjoy building this team - it's really fun, though it may not be completely my style, as I prefer balance / bulky offense with one or two defensive utility Pokemon. ~DN
Warrior (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Polaroid (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Iron Head
Infinity (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Defog
Paralyzed (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Demons (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Gravity (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Polaroid (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Iron Head
Infinity (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Defog
Paralyzed (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Demons (Landorus-Therian) @ Soft Sand
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Gravity (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute
♠ Threatlist ♠
Clefable is a major annoyance, as Mega Scizor is crippled immensely by Thunder Wave or KOed by Flamethrower. I usually play around it via offensive pressure or whittling it down, but if Clefable really goes out of hand opt for Iron Head on Kyurem-B and Sludge Wave on Thundurus.
Just like all of my teams, Starmie is a problem. Offensive variants have no switch-ins, usually requiring me to go into Starmie, but thankfully ones that run Thunderbolt + Ice Beam aren't so common, so Gyarados is a decent answer.
Ironically, Thundurus is a threat. None of my team likes getting paralyzed, and Landorus-T loses to Hidden Power Ice. Usually requires letting Latios getting paralyzed. Don't really know how to solve this problem, I've tried Hippowdon > Landorus-T before but it lost momentum.
♠ Shoutouts ♠
It's my 1k, so it's time to get sentimental again. You guys are really awesome~
-kal- Adamant Zoroark Albacore Analytic Aragorn the King astroboy BlazeLatias bludz boltsandbombers Celticpride Creator of Chaos Dr Ciel Flygonial FookMi? GrimoireGod Karxrida Kurona Mysteria NV PresidentBubblebeam QueBien Ransei Recreant Rhythms rubsomebacononit Snobalt Sparkl3y Teeny Victory ThePack Tressed Viridi xzern
"Things don't last, when you're young 'cause
All you get is just one chance to
Break away to beat the odds
-kal- Adamant Zoroark Albacore Analytic Aragorn the King astroboy BlazeLatias bludz boltsandbombers Celticpride Creator of Chaos Dr Ciel Flygonial FookMi? GrimoireGod Karxrida Kurona Mysteria NV PresidentBubblebeam QueBien Ransei Recreant Rhythms rubsomebacononit Snobalt Sparkl3y Teeny Victory ThePack Tressed Viridi xzern
"Things don't last, when you're young 'cause
All you get is just one chance to
Break away to beat the odds
All along it's been a race against the clock
Time won't wait we're gonna leave
Somewhere we'll find infinity"
Somewhere we'll find infinity"