2v2v2v2 Doubles Melee
Switch = KO
Subs = 0
Recoveries/Chills = 0/0
Megas = 0
Items = ON
Arena: Metronome Shop
Someoneelse
Chesnaught [Edward the Black Prince] (M)
Nature: Lonely
Type: Grass / Fighting
Abilities:
Overgrow (Passive)
Bulletproof (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Belly Drum
Bite
Brick Break
Curse
Defense Curl
Dig
Endeavour
Feint
Focus Punch
Giga Impact
Growl
Hammer Arm
Iron Head
Leech Seed
Pain Split
Pin Missile
Protect
Quick Guard
Rollout
Seed Bomb
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Super Fang
Synthesis
Tackle
Thunder Punch
Vine Whip
---
30 Moves
Ludicolo [Maraca] (F)
Nature: Rash
Type: Water / Grass
Abilities:
Swift Swim (Passive)
Rain Dish (Passive)
Own Tempo (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Absorb
Astonish
Blizzard
Brick Break
Bubble
Bubble Beam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Endure
Energy Ball
Fake Out
Fire Punch
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Knock Off
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Rest
Scald
Seed Bomb
Sleep Talk
Solar Beam
Substitute
Surf
Swagger
Synthesis
Teeter Dance
Thunder Punch
Toxic
Waterfall
Water Sport
Whirlpool
Zen Headbutt
---
55 Moves
acidphoenix
Lucario (Conqueror) (Male)
Claim Date: 10/30/15
Evolved: 11/14/15
Types: Fighting/Steel
Abilities: Inner Focus/Steadfast/Justified(Unlocked)
Nature: Naive (speed x1.15, acc +12%, -1SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Titles
Special Ops - Has been used in a gym match
Attacks(61/102)
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Power-Up Punch
Quick Attack
Rest
Retaliate
Reversal
Roar
Rock Slide
Rock Tomb
Screech
Sky Uppercut
Stone Edge
Substitute
Swagger
Swords Dance
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Iggy Azalea
Camilla [♀] [Bewitching Flower]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
✓Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Curse
Inferno
Egg
Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Power Split
TM/HM
Calm Mind
Energy Ball
Flamethrower
Fire Blast
Hidden Power Ice
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Taunt
Telekinesis
Toxic
Trick Room
Move Tutor
Heat Wave
Shock Wave
Spite
Trick
Minerva [♀]
Type: Flying/Dragon
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Frisk: (Trigger) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 142 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Moonlight
Boomburst
Hurricane
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Air Slash
Whirlwind
Egg
Outrage
Snatch
Switcheroo
Tailwind
TM/HM
Flamethrower
Fly
Focus Blast
Protect
Psychic
Shadow Ball
Substitute
U-Turn
Move Tutor
Dragon Pulse
Fort Colorcastle
Heracross (Heavyblade) (M)
Nature: Jolly (+11%, +9% Mega)
Type: Bug/Fighting
Abilities: Swarm, Guts, Moxie (HA), Skill Link (Mega)
MC: 1
AC: 4/5
Stats:
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
BRT: 19
Mega (close)
HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24
Moves (38):
Aerial Ace
Arm Thrust
Bide
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Curse
Dig
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Giga Impact
Headbutt
Horn Attack
Iron Defense
Knock Off
Leer
Night Slash
Pin Missile
Protect
Pursuit
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Tackle
Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 10
AC: 5/5
Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor
Players equip items in thread
Players PM me orders
I ref
Switch = KO
Subs = 0
Recoveries/Chills = 0/0
Megas = 0
Items = ON
Arena: Metronome Shop
- All pokemon instantly learn the move Metronome.
- All pokemon are taunted for the duration of the battle on entry.
- The move Metronome now has no base cost to it and does not prohibit moves the user knows.
- Damaging moves called by the move Metronome gain 4 BAP and cost 1 less EN.
- Non-Damaging moves called by the move Metronome cost 4 less EN
- Metronome cannot call any healing moves at all, and will fail (and not cause a Struggle) if one of the moves it is set to call is a healing move.
- Metronome can select from either 5 or 10 moves, but if 5 moves are selected, the damaging moves cannot have a BAP higher than 7.
- Metronome does not incur a consecutive use penalty unless it calls the same move.
- Metronome grants all moves called by it a 15% (flat) accuracy bonus.
- If Metronome calls Nature Power, then repeat the same call using only the damaging moves besides Nature Power, adding 4 more BAP but not applying the EN reduction again.
- Metronome is unaffected by Tormenting, Taunting, or Disabling effects.
- Metronome cannot be Imprisoned.
- Secret Power has a chance to flinch.
- Nature Power calls Metronome.
- The spread damage BAP penalty is nullified.
- Combinations have a priority equal to the sum of the combining moves.
- The Speed Stat cannot be altered.
- All Pokemon gain the effects of their signature items twice.
- Players may use items they do not own.
- When using Metronome, use this format: Metronome (5 or 10 moves) [3 Targets]
- For targetting, all single target moves will target the first non-KO mon in your targetting list. Moves like Dazzling Gleam target the 3 you name. Moves such as Earthquake will hit all available targets.
Someoneelse

Chesnaught [Edward the Black Prince] (M)
Nature: Lonely
Type: Grass / Fighting
Abilities:
Overgrow (Passive)
Bulletproof (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Belly Drum
Bite
Brick Break
Curse
Defense Curl
Dig
Endeavour
Feint
Focus Punch
Giga Impact
Growl
Hammer Arm
Iron Head
Leech Seed
Pain Split
Pin Missile
Protect
Quick Guard
Rollout
Seed Bomb
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Super Fang
Synthesis
Tackle
Thunder Punch
Vine Whip
---
30 Moves

Ludicolo [Maraca] (F)
Nature: Rash
Type: Water / Grass
Abilities:
Swift Swim (Passive)
Rain Dish (Passive)
Own Tempo (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Absorb
Astonish
Blizzard
Brick Break
Bubble
Bubble Beam
Bullet Seed
Counter
Dive
Double Team
Drain Punch
Endure
Energy Ball
Fake Out
Fire Punch
Focus Blast
Focus Punch
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Knock Off
Leech Seed
Mega Drain
Metronome
Mimic
Mist
Natural Gift
Nature Power
Protect
Rain Dance
Rest
Scald
Seed Bomb
Sleep Talk
Solar Beam
Substitute
Surf
Swagger
Synthesis
Teeter Dance
Thunder Punch
Toxic
Waterfall
Water Sport
Whirlpool
Zen Headbutt
---
55 Moves
Fidgit[Male][Breadgun]
Types: Poison/Ground
Claim Date: 3/31/15
Evolved: 4/3/15
Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks(63/110):
Acid Spray
Air Slash
Block
Body Slam
Bulldoze
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Encore
Endure
Entrainment
Gastro Acid
Gravity
Gust
Haze
Heal Block
Helping Hand
Hidden Power Grass
Hyper Beam
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Metronome
Misty Terrain
Mud-Slap
Protect
Rapid Spin
Razor Wind
Reflect
Rototiller
Sand Tomb
Sandstorm
Skill Swap
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Tailwind
Taunt
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Types: Poison/Ground
Claim Date: 3/31/15
Evolved: 4/3/15
Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks(63/110):
Acid Spray
Air Slash
Block
Body Slam
Bulldoze
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Encore
Endure
Entrainment
Gastro Acid
Gravity
Gust
Haze
Heal Block
Helping Hand
Hidden Power Grass
Hyper Beam
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Metronome
Misty Terrain
Mud-Slap
Protect
Rapid Spin
Razor Wind
Reflect
Rototiller
Sand Tomb
Sandstorm
Skill Swap
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Tailwind
Taunt
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Lucario (Conqueror) (Male)
Claim Date: 10/30/15
Evolved: 11/14/15
Types: Fighting/Steel
Abilities: Inner Focus/Steadfast/Justified(Unlocked)
Nature: Naive (speed x1.15, acc +12%, -1SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Titles
Special Ops - Has been used in a gym match
Attacks(61/102)
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Power-Up Punch
Quick Attack
Rest
Retaliate
Reversal
Roar
Rock Slide
Rock Tomb
Screech
Sky Uppercut
Stone Edge
Substitute
Swagger
Swords Dance
Swords Dance
Thunder Punch
Toxic
Vacuum Wave

Camilla [♀] [Bewitching Flower]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
✓Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Curse
Inferno
Egg
Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Power Split
TM/HM
Calm Mind
Energy Ball
Flamethrower
Fire Blast
Hidden Power Ice
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Taunt
Telekinesis
Toxic
Trick Room
Move Tutor
Heat Wave
Shock Wave
Spite
Trick

Minerva [♀]
Type: Flying/Dragon
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Frisk: (Trigger) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 142 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Moonlight
Boomburst
Hurricane
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Air Slash
Whirlwind
Egg
Outrage
Snatch
Switcheroo
Tailwind
TM/HM
Flamethrower
Fly
Focus Blast
Protect
Psychic
Shadow Ball
Substitute
U-Turn
Move Tutor
Dragon Pulse

Nature: Jolly (+11%, +9% Mega)
Type: Bug/Fighting
Abilities: Swarm, Guts, Moxie (HA), Skill Link (Mega)
MC: 1
AC: 4/5
Stats:
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
BRT: 19
Mega (close)
HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24
Moves (38):
Aerial Ace
Arm Thrust
Bide
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Curse
Dig
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Giga Impact
Headbutt
Horn Attack
Iron Defense
Knock Off
Leer
Night Slash
Pin Missile
Protect
Pursuit
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Tackle

Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 10
AC: 5/5
Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor
Players equip items in thread
Players PM me orders
I ref
Last edited: